mirror of
https://github.com/libretro/scummvm.git
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652 lines
21 KiB
C++
652 lines
21 KiB
C++
#include "graphics/tinygl/zdirtyrect.h"
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#include "graphics/tinygl/zgl.h"
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#include "graphics/tinygl/gl.h"
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#include "common/debug.h"
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#include "common/math.h"
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namespace TinyGL {
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void tglIssueDrawCall(Graphics::DrawCall *drawCall) {
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TinyGL::GLContext *c = TinyGL::gl_get_context();
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c->_drawCallsQueue.push_back(drawCall);
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}
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void tglDrawRectangle(Common::Rect rect, int r, int g, int b) {
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TinyGL::GLContext *c = TinyGL::gl_get_context();
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if (rect.left < 0)
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rect.left = 0;
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if (rect.right >= c->fb->xsize)
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rect.right = c->fb->xsize - 1;
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if (rect.top < 0)
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rect.top = 0;
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if (rect.bottom >= c->fb->ysize)
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rect.bottom = c->fb->ysize - 1;
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for(int x = rect.left; x < rect.right; x++) {
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c->fb->writePixel(rect.top * c->fb->xsize + x, 255, r, g, b);
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c->fb->writePixel(rect.bottom * c->fb->xsize + x, 255, r, g, b);
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}
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for(int y = rect.top; y < rect.bottom; y++) {
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c->fb->writePixel(y * c->fb->xsize + rect.left, 255, r, g, b);
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c->fb->writePixel(y * c->fb->xsize + rect.right, 255, r, g, b);
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}
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}
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struct DirtyRectangle {
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Common::Rect rectangle;
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int r, g, b;
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DirtyRectangle() { }
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DirtyRectangle(Common::Rect rect, int red, int green, int blue) {
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this->rectangle = rect;
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this->r = red;
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this->g = green;
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this->b = blue;
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}
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};
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void tglPresentBuffer() {
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TinyGL::GLContext *c = TinyGL::gl_get_context();
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typedef Common::List<Graphics::DrawCall *>::const_iterator DrawCallIterator;
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typedef Common::List<TinyGL::DirtyRectangle>::iterator RectangleIterator;
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Common::List<DirtyRectangle> rectangles;
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DrawCallIterator itFrame = c->_drawCallsQueue.begin();
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DrawCallIterator endPrevFrame = c->_previousFrameDrawCallsQueue.end();
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// Compare draw calls.
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if (c->_drawCallsQueue.size() > 0) {
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for (DrawCallIterator itPrevFrame = c->_previousFrameDrawCallsQueue.begin();
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itPrevFrame != endPrevFrame;
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++itPrevFrame, ++itFrame) {
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const Graphics::DrawCall ¤tCall = **itFrame;
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const Graphics::DrawCall &previousCall = **itPrevFrame;
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if (previousCall != currentCall) {
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while (itPrevFrame != endPrevFrame) {
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Graphics::DrawCall *dirtyDrawCall = *itPrevFrame;
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rectangles.push_back(DirtyRectangle(dirtyDrawCall->getDirtyRegion(), 255, 255, 255));
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++itPrevFrame;
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}
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break;
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}
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}
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}
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for ( ; itFrame != c->_drawCallsQueue.end(); ++itFrame) {
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const Graphics::DrawCall ¤tCall = **itFrame;
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rectangles.push_back(DirtyRectangle(currentCall.getDirtyRegion(), 255, 0, 0));
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}
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for (RectangleIterator it = rectangles.begin(); it != rectangles.end(); ++it) {
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(*it).rectangle.right++;
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(*it).rectangle.left++;
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}
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// Merge coalesce dirty rects.
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bool restartMerge;
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do {
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restartMerge = false;
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for (RectangleIterator it1 = rectangles.begin(); it1 != rectangles.end(); ++it1) {
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for (RectangleIterator it2 = rectangles.begin(); it2 != rectangles.end();) {
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if (it1 != it2) {
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if ((*it1).rectangle.intersects((*it2).rectangle)) {
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(*it1).rectangle.extend((*it2).rectangle);
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it2 = rectangles.erase(it2);
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restartMerge = true;
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} else {
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++it2;
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}
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} else {
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++it2;
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}
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}
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}
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} while(restartMerge);
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for (RectangleIterator it1 = rectangles.begin(); it1 != rectangles.end(); ++it1) {
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RectangleIterator it2 = it1;
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it2++;
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while (it2 != rectangles.end()) {
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if ((*it1).rectangle.contains((*it2).rectangle)) {
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it2 = rectangles.erase(it2);
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} else {
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++it2;
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}
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}
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}
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Common::Rect renderRect(0, 0, c->fb->xsize - 1, c->fb->ysize - 1);
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for (RectangleIterator it = rectangles.begin(); it != rectangles.end(); ++it) {
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(*it).rectangle.clip(renderRect);
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}
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// Execute draw calls.
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for (DrawCallIterator it = c->_drawCallsQueue.begin(); it != c->_drawCallsQueue.end(); ++it) {
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Common::Rect drawCallRegion = (*it)->getDirtyRegion();
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for (RectangleIterator itRect = rectangles.begin(); itRect != rectangles.end(); ++itRect) {
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Common::Rect dirtyRegion = (*itRect).rectangle;
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if (dirtyRegion.intersects(drawCallRegion) || drawCallRegion.contains(dirtyRegion)) {
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(*it)->execute(dirtyRegion, true);
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}
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}
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}
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// Dispose not necessary draw calls.
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for (DrawCallIterator it = c->_previousFrameDrawCallsQueue.begin(); it != c->_previousFrameDrawCallsQueue.end(); ++it) {
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delete *it;
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}
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c->_previousFrameDrawCallsQueue = c->_drawCallsQueue;
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c->_drawCallsQueue.clear();
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// Uncomment below to show detected rectangles.
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/*
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// Draw debug rectangles.
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// Note: white rectangles are rectangle that contained other rectangles
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// blue rectangles are rectangle merged from other rectangles
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// red rectangles are original dirty rects
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bool blendingEnabled = c->fb->isBlendingEnabled();
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bool alphaTestEnabled = c->fb->isAplhaTestEnabled();
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c->fb->enableBlending(false);
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c->fb->enableAlphaTest(false);
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for (RectangleIterator it = rectangles.begin(); it != rectangles.end(); ++it) {
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tglDrawRectangle((*it).rectangle, (*it).r, (*it).g, (*it).b);
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}
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c->fb->enableBlending(blendingEnabled);
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c->fb->enableAlphaTest(alphaTestEnabled);
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*/
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// Dispose textures and resources.
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bool allDisposed;
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do {
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allDisposed = true;
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TinyGL::GLTexture *t = c->shared_state.texture_hash_table[0];
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while (t) {
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if (t->disposed) {
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TinyGL::free_texture(c, t->handle);
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allDisposed = false;
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break;
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}
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t = t->next;
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}
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} while (allDisposed == false);
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Graphics::Internal::tglCleanupImages();
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c->_currentAllocatorIndex++;
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if (c->_currentAllocatorIndex == 2) {
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c->_currentAllocatorIndex = 0;
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c->_drawCallAllocator[0].reset();
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c->_drawCallAllocator[1].reset();
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}
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}
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} // end of namespace TinyGL
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namespace Graphics {
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bool DrawCall::operator==(const DrawCall &other) const {
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if (_type == other._type) {
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switch (_type) {
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case Graphics::DrawCall_Rasterization:
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return *(RasterizationDrawCall *)this == (const RasterizationDrawCall &)other;
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break;
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case Graphics::DrawCall_Blitting:
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return *(BlittingDrawCall *)this == (const BlittingDrawCall &)other;
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break;
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case Graphics::DrawCall_Clear:
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return *(ClearBufferDrawCall *)this == (const ClearBufferDrawCall &)other;
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break;
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default:
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return false;
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}
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} else {
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return false;
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}
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}
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RasterizationDrawCall::RasterizationDrawCall() : DrawCall(DrawCall_Rasterization) {
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TinyGL::GLContext *c = TinyGL::gl_get_context();
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_vertexCount = c->vertex_cnt;
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_vertex = (TinyGL::GLVertex *) ::Internal::allocateFrame(_vertexCount * sizeof(TinyGL::GLVertex));
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_drawTriangleFront = c->draw_triangle_front;
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_drawTriangleBack = c->draw_triangle_back;
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memcpy(_vertex, c->vertex, sizeof(TinyGL::GLVertex) * _vertexCount);
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_state = loadState();
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computeDirtyRegion();
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}
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void RasterizationDrawCall::computeDirtyRegion() {
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TinyGL::GLContext *c = TinyGL::gl_get_context();
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int width = c->fb->xsize;
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int height = c->fb->ysize;
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int left = width, right = 0, top = height, bottom = 0;
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TinyGL::Vector4 minPc(FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX);
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TinyGL::Vector4 maxPc(FLT_MIN, FLT_MIN, FLT_MIN, FLT_MIN);
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bool pointInsideVolume = false;
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for (int i = 0; i < _vertexCount; i++) {
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TinyGL::GLVertex *v = &_vertex[i];
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float winv;
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// coordinates
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winv = (float)(1.0 / v->pc.W);
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float pcX = v->pc.X * winv;
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float pcY = v->pc.Y * winv;
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int screenCoordsX = (int)(pcX * c->viewport.scale.X + c->viewport.trans.X);
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int screenCoordsY = (int)(pcY * c->viewport.scale.Y + c->viewport.trans.Y);
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left = MIN(left, screenCoordsX);
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right = MAX(right, screenCoordsX);
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top = MIN(top, screenCoordsY);
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bottom = MAX(bottom, screenCoordsY);
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if (!pointInsideVolume) {
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if (pcX >= -2 && pcX <= 2 && pcY >= -2 && pcY <= 2) { // Normalized cube clipping.
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pointInsideVolume = true;
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}
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}
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}
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// Clipping out of screen cases.
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// Reason: other "out of screen cases are actually full screen quads"
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if (pointInsideVolume == false) {
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left = right = top = bottom = 0;
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}
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// Those nested ifs cover the case where the triangle is slightly offscreen
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// but it should still be rendered.
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if (left < 0) {
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left = 0;
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if (right < left) {
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left = 0;
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right = width - 1;
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}
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}
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if (right >= width) {
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right = width - 1;
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if (left > right) {
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left = 0;
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right = width - 1;
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}
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}
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if (top < 0) {
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top = 0;
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if (bottom < top) {
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top = 0;
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bottom = height - 1;
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}
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}
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if (bottom >= height) {
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bottom = height - 1;
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if (top > bottom) {
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top = 0;
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bottom = height - 1;
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}
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}
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_dirtyRegion = Common::Rect(left, top, right, bottom);
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// This takes into account precision issues that occur during rasterization.
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_dirtyRegion.left -= 2;
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_dirtyRegion.top -= 2;
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_dirtyRegion.right += 2;
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_dirtyRegion.bottom += 2;
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}
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void RasterizationDrawCall::execute(bool restoreState) const {
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TinyGL::GLContext *c = TinyGL::gl_get_context();
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RasterizationDrawCall::RasterizationState backupState;
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if (restoreState) {
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backupState = loadState();
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}
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applyState(_state);
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TinyGL::GLVertex *prevVertex = c->vertex;
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int prevVertexCount = c->vertex_cnt;
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c->vertex = _vertex;
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c->vertex_cnt = _vertexCount;
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c->draw_triangle_front = (TinyGL::gl_draw_triangle_func)_drawTriangleFront;
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c->draw_triangle_back = (TinyGL::gl_draw_triangle_func)_drawTriangleBack;
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int n, cnt;
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n = c->vertex_n;
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cnt = c->vertex_cnt;
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switch (c->begin_type) {
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case TGL_POINTS:
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for(int i = 0; i < cnt; i++) {
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gl_draw_point(c, &c->vertex[i]);
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}
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break;
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case TGL_LINES:
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for(int i = 0; i < cnt / 2; i++) {
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gl_draw_line(c, &c->vertex[i * 2], &c->vertex[i * 2 + 1]);
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}
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break;
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case TGL_LINE_STRIP:
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case TGL_LINE_LOOP:
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for(int i = 0; i < cnt; i++) {
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gl_draw_line(c, &c->vertex[i], &c->vertex[i + 1]);
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}
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gl_draw_line(c, &c->vertex[0], &c->vertex[cnt - 1]);
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break;
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case TGL_TRIANGLES:
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for(int i = 0; i < cnt / 3; i++) {
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gl_draw_triangle(c, &c->vertex[i * 3], &c->vertex[i * 3 + 1], &c->vertex[i * 3 + 2]);
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}
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break;
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case TGL_TRIANGLE_STRIP:
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for(int i = 0; i < cnt; i += 2) {
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gl_draw_triangle(c, &c->vertex[i], &c->vertex[i + 1], &c->vertex[i + 2]);
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gl_draw_triangle(c, &c->vertex[i + 2], &c->vertex[i + 1], &c->vertex[i + 3]);
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}
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break;
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case TGL_TRIANGLE_FAN:
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for(int i = 1; i < cnt; i += 2) {
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gl_draw_triangle(c, &c->vertex[0], &c->vertex[i], &c->vertex[i + 1]);
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}
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break;
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case TGL_QUADS:
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for(int i = 0; i < cnt / 4; i++) {
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c->vertex[i + 2].edge_flag = 0;
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gl_draw_triangle(c, &c->vertex[i], &c->vertex[i + 1], &c->vertex[i + 2]);
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c->vertex[i + 2].edge_flag = 1;
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c->vertex[i + 0].edge_flag = 0;
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gl_draw_triangle(c, &c->vertex[i], &c->vertex[i + 2], &c->vertex[i + 3]);
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}
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break;
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case TGL_QUAD_STRIP:
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for( ; n >= 4; n -= 2) {
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gl_draw_triangle(c, &c->vertex[0], &c->vertex[1], &c->vertex[2]);
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gl_draw_triangle(c, &c->vertex[1], &c->vertex[3], &c->vertex[2]);
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for (int i = 0; i < 2; i++) {
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c->vertex[i] = c->vertex[i + 2];
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}
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n -= 2;
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}
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break;
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case TGL_POLYGON: {
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for (int i = c->vertex_cnt; i >= 3; i--) {
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gl_draw_triangle(c, &c->vertex[i - 1], &c->vertex[0], &c->vertex[i - 2]);
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}
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break;
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}
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default:
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error("glBegin: type %x not handled", c->begin_type);
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}
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c->vertex = prevVertex;
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c->vertex_cnt = prevVertexCount;
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if (restoreState) {
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applyState(backupState);
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}
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}
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RasterizationDrawCall::RasterizationState RasterizationDrawCall::loadState() const {
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RasterizationState state;
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TinyGL::GLContext *c = TinyGL::gl_get_context();
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state.alphaTest = c->fb->isAplhaTestEnabled();
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c->fb->getBlendingFactors(state.sfactor, state.dfactor);
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state.enableBlending = c->fb->isBlendingEnabled();
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state.alphaFunc = c->fb->getAlphaTestFunc();
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state.alphaRefValue = c->fb->getAlphaTestRefVal();
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state.cullFaceEnabled = c->cull_face_enabled;
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state.beginType = c->begin_type;
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state.colorMask = c->color_mask;
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state.currentFrontFace = c->current_front_face;
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state.currentShadeModel = c->current_shade_model;
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state.depthTest = c->depth_test;
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state.polygonModeBack = c->polygon_mode_back;
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state.polygonModeFront = c->polygon_mode_front;
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state.shadowMode = c->shadow_mode;
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state.texture2DEnabled = c->texture_2d_enabled;
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state.texture = c->current_texture;
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state.shadowMaskBuf = c->fb->shadow_mask_buf;
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state.depthFunction = c->fb->getDepthFunc();
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state.depthWrite = c->fb->getDepthWrite();
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state.lightingEnabled = c->lighting_enabled;
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if (c->current_texture != nullptr)
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state.textureVersion = c->current_texture->versionNumber;
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memcpy(state.viewportScaling, c->viewport.scale._v, sizeof(c->viewport.scale._v));
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memcpy(state.viewportTranslation, c->viewport.trans._v, sizeof(c->viewport.trans._v));
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memcpy(state.currentColor, c->longcurrent_color, sizeof(c->longcurrent_color));
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return state;
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}
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void RasterizationDrawCall::applyState(const RasterizationDrawCall::RasterizationState &state) const {
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TinyGL::GLContext *c = TinyGL::gl_get_context();
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c->fb->setBlendingFactors(state.sfactor, state.dfactor);
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c->fb->enableBlending(state.enableBlending);
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c->fb->enableAlphaTest(state.alphaTest);
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c->fb->setAlphaTestFunc(state.alphaFunc, state.alphaRefValue);
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c->fb->setDepthFunc(state.depthFunction);
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c->fb->enableDepthWrite(state.depthWrite);
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c->lighting_enabled = state.lightingEnabled;
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c->cull_face_enabled = state.cullFaceEnabled;
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c->begin_type = state.beginType;
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c->color_mask = state.colorMask;
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c->current_front_face = state.currentFrontFace;
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c->current_shade_model = state.currentShadeModel;
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c->depth_test = state.depthTest;
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c->polygon_mode_back = state.polygonModeBack;
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c->polygon_mode_front = state.polygonModeFront;
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c->shadow_mode = state.shadowMode;
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c->texture_2d_enabled = state.texture2DEnabled;
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c->current_texture = state.texture;
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c->fb->shadow_mask_buf = state.shadowMaskBuf;
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memcpy(c->viewport.scale._v, state.viewportScaling, sizeof(c->viewport.scale._v));
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memcpy(c->viewport.trans._v, state.viewportTranslation, sizeof(c->viewport.trans._v));
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memcpy(c->longcurrent_color, state.currentColor, sizeof(c->longcurrent_color));
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}
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RasterizationDrawCall::~RasterizationDrawCall() {
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}
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void RasterizationDrawCall::execute(const Common::Rect &clippingRectangle, bool restoreState) const {
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TinyGL::GLContext *c = TinyGL::gl_get_context();
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c->fb->setScissorRectangle(clippingRectangle.left, clippingRectangle.right, clippingRectangle.top, clippingRectangle.bottom);
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execute(restoreState);
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c->fb->setScissorRectangle(0, c->fb->xsize, 0, c->fb->ysize);
|
|
}
|
|
|
|
const Common::Rect RasterizationDrawCall::getDirtyRegion() const {
|
|
return _dirtyRegion;
|
|
}
|
|
|
|
bool RasterizationDrawCall::operator==(const RasterizationDrawCall &other) const {
|
|
if (_vertexCount == other._vertexCount &&
|
|
_drawTriangleFront == other._drawTriangleFront &&
|
|
_drawTriangleBack == other._drawTriangleBack &&
|
|
_state == other._state) {
|
|
for (int i = 0; i < _vertexCount; i++) {
|
|
if ((_vertex[i] != other._vertex[i])) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
BlittingDrawCall::BlittingDrawCall(Graphics::BlitImage *image, const BlitTransform &transform, BlittingMode blittingMode) : DrawCall(DrawCall_Blitting), _transform(transform), _mode(blittingMode), _image(image) {
|
|
_blitState = loadState();
|
|
_imageVersion = tglGetBlitImageVersion(image);
|
|
}
|
|
|
|
void BlittingDrawCall::execute(bool restoreState) const {
|
|
BlittingState backupState;
|
|
if (restoreState) {
|
|
backupState = loadState();
|
|
}
|
|
applyState(_blitState);
|
|
|
|
switch (_mode) {
|
|
case Graphics::BlittingDrawCall::BlitMode_Regular:
|
|
Graphics::Internal::tglBlit(_image, _transform);
|
|
break;
|
|
case Graphics::BlittingDrawCall::BlitMode_NoBlend:
|
|
Graphics::Internal::tglBlitNoBlend(_image, _transform);
|
|
break;
|
|
case Graphics::BlittingDrawCall::BlitMode_Fast:
|
|
Graphics::Internal::tglBlitFast(_image, _transform._destinationRectangle.left, _transform._destinationRectangle.top);
|
|
break;
|
|
case Graphics::BlittingDrawCall::BlitMode_ZBuffer:
|
|
Graphics::Internal::tglBlitZBuffer(_image, _transform._destinationRectangle.left, _transform._destinationRectangle.top);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (restoreState) {
|
|
applyState(backupState);
|
|
}
|
|
}
|
|
|
|
void BlittingDrawCall::execute(const Common::Rect &clippingRectangle, bool restoreState) const {
|
|
Graphics::Internal::tglBlitScissorRect(clippingRectangle.left, clippingRectangle.top, clippingRectangle.right, clippingRectangle.bottom);
|
|
execute(restoreState);
|
|
Graphics::Internal::tglBlitScissorRect(0, 0, 0, 0);
|
|
}
|
|
|
|
BlittingDrawCall::BlittingState BlittingDrawCall::loadState() const {
|
|
BlittingState state;
|
|
TinyGL::GLContext *c = TinyGL::gl_get_context();
|
|
state.alphaTest = c->fb->isAplhaTestEnabled();
|
|
c->fb->getBlendingFactors(state.sfactor, state.dfactor);
|
|
state.enableBlending = c->fb->isBlendingEnabled();
|
|
state.alphaFunc = c->fb->getAlphaTestFunc();
|
|
state.alphaRefValue = c->fb->getAlphaTestRefVal();
|
|
return state;
|
|
}
|
|
|
|
void BlittingDrawCall::applyState(const BlittingState &state) const {
|
|
TinyGL::GLContext *c = TinyGL::gl_get_context();
|
|
c->fb->setBlendingFactors(state.sfactor, state.dfactor);
|
|
c->fb->enableBlending(state.enableBlending);
|
|
c->fb->enableAlphaTest(state.alphaTest);
|
|
c->fb->setAlphaTestFunc(state.alphaFunc, state.alphaRefValue);
|
|
}
|
|
|
|
const Common::Rect BlittingDrawCall::getDirtyRegion() const {
|
|
int blitWidth = _transform._destinationRectangle.width();
|
|
int blitHeight = _transform._destinationRectangle.height();
|
|
if (blitWidth == 0) {
|
|
if (_transform._sourceRectangle.width() != 0) {
|
|
blitWidth = _transform._sourceRectangle.width();
|
|
} else {
|
|
tglGetBlitImageSize(_image, blitWidth, blitHeight);
|
|
}
|
|
}
|
|
if (blitHeight == 0) {
|
|
if (_transform._sourceRectangle.height() != 0) {
|
|
blitHeight = _transform._sourceRectangle.height();
|
|
} else {
|
|
tglGetBlitImageSize(_image, blitWidth, blitHeight);
|
|
}
|
|
}
|
|
return Common::Rect(_transform._destinationRectangle.left, _transform._destinationRectangle.top, _transform._destinationRectangle.left + blitWidth, _transform._destinationRectangle.top + blitHeight);
|
|
}
|
|
|
|
bool BlittingDrawCall::operator==(const BlittingDrawCall &other) const {
|
|
return _mode == other._mode &&
|
|
_image == other._image &&
|
|
_transform == other._transform &&
|
|
_blitState == other._blitState &&
|
|
_imageVersion == tglGetBlitImageVersion(other._image);
|
|
}
|
|
|
|
ClearBufferDrawCall::ClearBufferDrawCall(bool clearZBuffer, int zValue, bool clearColorBuffer, int rValue, int gValue, int bValue) : _clearZBuffer(clearZBuffer),
|
|
_clearColorBuffer(clearColorBuffer), _zValue(zValue), _rValue(rValue), _gValue(gValue), _bValue(bValue), DrawCall(DrawCall_Clear) {
|
|
}
|
|
|
|
void ClearBufferDrawCall::execute(bool restoreState) const {
|
|
TinyGL::GLContext *c = TinyGL::gl_get_context();
|
|
c->fb->clear(_clearZBuffer, _zValue, _clearColorBuffer, _rValue, _gValue, _bValue);
|
|
}
|
|
|
|
void ClearBufferDrawCall::execute(const Common::Rect &clippingRectangle, bool restoreState) const {
|
|
TinyGL::GLContext *c = TinyGL::gl_get_context();
|
|
c->fb->clearRegion(clippingRectangle.left, clippingRectangle.top, clippingRectangle.width(), clippingRectangle.height(), _clearZBuffer, _zValue, _clearColorBuffer, _rValue, _gValue, _bValue);
|
|
}
|
|
|
|
const Common::Rect ClearBufferDrawCall::getDirtyRegion() const {
|
|
TinyGL::GLContext *c = TinyGL::gl_get_context();
|
|
return Common::Rect(0, 0, c->fb->xsize, c->fb->ysize);
|
|
}
|
|
|
|
bool ClearBufferDrawCall::operator==(const ClearBufferDrawCall &other) const {
|
|
return _clearZBuffer == other._clearZBuffer &&
|
|
_clearColorBuffer == other._clearColorBuffer &&
|
|
_rValue == other._rValue &&
|
|
_gValue == other._gValue &&
|
|
_bValue == other._bValue &&
|
|
_zValue == other._zValue;
|
|
}
|
|
|
|
|
|
bool RasterizationDrawCall::RasterizationState::operator==(const RasterizationState &other) const {
|
|
return beginType == other.beginType &&
|
|
currentFrontFace == other.currentFrontFace &&
|
|
cullFaceEnabled == other.cullFaceEnabled &&
|
|
colorMask == other.colorMask &&
|
|
depthTest == other.depthTest &&
|
|
depthFunction == other.depthFunction &&
|
|
depthWrite == other.depthWrite &&
|
|
shadowMode == other.shadowMode &&
|
|
texture2DEnabled == other.texture2DEnabled &&
|
|
currentShadeModel == other.currentShadeModel &&
|
|
polygonModeBack == other.polygonModeBack &&
|
|
polygonModeFront == other.polygonModeFront &&
|
|
lightingEnabled == other.lightingEnabled &&
|
|
enableBlending == other.enableBlending &&
|
|
sfactor == other.sfactor &&
|
|
dfactor == other.dfactor &&
|
|
alphaTest == other.alphaTest &&
|
|
alphaFunc == other.alphaFunc &&
|
|
alphaRefValue == other.alphaRefValue &&
|
|
texture == other.texture &&
|
|
shadowMaskBuf == other.shadowMaskBuf &&
|
|
currentColor[0] == other.currentColor[0] &&
|
|
currentColor[1] == other.currentColor[1] &&
|
|
currentColor[2] == other.currentColor[2] &&
|
|
currentColor[3] == other.currentColor[3] &&
|
|
viewportTranslation[0] == other.viewportTranslation[0] &&
|
|
viewportTranslation[1] == other.viewportTranslation[1] &&
|
|
viewportTranslation[2] == other.viewportTranslation[2] &&
|
|
viewportScaling[0] == other.viewportScaling[0] &&
|
|
viewportScaling[1] == other.viewportScaling[1] &&
|
|
viewportScaling[2] == other.viewportScaling[2] &&
|
|
textureVersion == texture->versionNumber;
|
|
}
|
|
|
|
} // end of namespace Graphics
|
|
|
|
|
|
void *Internal::allocateFrame(int size) {
|
|
TinyGL::GLContext *c = TinyGL::gl_get_context();
|
|
return c->_drawCallAllocator[c->_currentAllocatorIndex].allocate(size);
|
|
}
|