.. |
.cvsignore
|
fixed the 'intelligent' GCC build rules; added .cvsignore files
|
2002-08-21 16:28:19 +00:00 |
browser.cpp
|
remember last directory (or rather, don't lobotomize yourself :-)
|
2002-11-21 02:51:17 +00:00 |
browser.h
|
added some preliminary game auto detect code to the launcher; this required a small change to the FS API, Windows/Morphos code will have to be adapted slightly I fear. Also, not all games are detected correctly, and some probably never will be, so we still have to add a dialog for cases where auto detect doesn't work
|
2002-11-19 01:36:47 +00:00 |
chooser.cpp
|
factored out ChooserDialog into it's own header/source file, and made the title adjustable; added a dummy file for EditFieldWidget (not implemented yet); some other cleanup
|
2002-11-21 12:48:50 +00:00 |
chooser.h
|
factored out ChooserDialog into it's own header/source file, and made the title adjustable; added a dummy file for EditFieldWidget (not implemented yet); some other cleanup
|
2002-11-21 12:48:50 +00:00 |
dialog.cpp
|
changed the key input system in NewGUI: pass both the keycode and the ascii value to handleKeyUp/Down. Also, use this to fix the key repeat code (see bug #626225)
|
2002-11-22 14:02:54 +00:00 |
dialog.h
|
changed the key input system in NewGUI: pass both the keycode and the ascii value to handleKeyUp/Down. Also, use this to fix the key repeat code (see bug #626225)
|
2002-11-22 14:02:54 +00:00 |
EditTextWidget.cpp
|
improved keyboard input behaviour in SDL backend: make use of the unicode feature in SDL. This way, Shift-1 on my german keyboard generates ! not 1 (on an US keyboard it'll be a different symbol). Should fix bug #600258 and #551447
|
2002-11-22 18:46:18 +00:00 |
EditTextWidget.h
|
changed the key input system in NewGUI: pass both the keycode and the ascii value to handleKeyUp/Down. Also, use this to fix the key repeat code (see bug #626225)
|
2002-11-22 14:02:54 +00:00 |
launcher.cpp
|
added PopUpWidget; hacked it into the edit game dialog just to show how to use it; note: this is NOT finished by any means, the look will change, the code will change, this is just an early preview :-)
|
2002-12-12 12:07:46 +00:00 |
launcher.h
|
fixed launcher buttons again
|
2002-12-01 12:47:13 +00:00 |
ListWidget.cpp
|
removed debug printf
|
2002-11-23 00:10:31 +00:00 |
ListWidget.h
|
changed the key input system in NewGUI: pass both the keycode and the ascii value to handleKeyUp/Down. Also, use this to fix the key repeat code (see bug #626225)
|
2002-11-22 14:02:54 +00:00 |
message.cpp
|
center dialog vertically, too; split overlong lines at whitespaces if posible
|
2002-11-21 13:20:27 +00:00 |
message.h
|
improved MessageDialog: long lines are split now (this needs improvement to favor splitting at spaces); maximum size is restricted to 300x180
|
2002-11-10 14:53:28 +00:00 |
module.mk
|
added PopUpWidget; hacked it into the edit game dialog just to show how to use it; note: this is NOT finished by any means, the look will change, the code will change, this is just an early preview :-)
|
2002-12-12 12:07:46 +00:00 |
newgui.cpp
|
added PopUpWidget; hacked it into the edit game dialog just to show how to use it; note: this is NOT finished by any means, the look will change, the code will change, this is just an early preview :-)
|
2002-12-12 12:07:46 +00:00 |
newgui.h
|
added PopUpWidget; hacked it into the edit game dialog just to show how to use it; note: this is NOT finished by any means, the look will change, the code will change, this is just an early preview :-)
|
2002-12-12 12:07:46 +00:00 |
PopUpWidget.cpp
|
added PopUpWidget; hacked it into the edit game dialog just to show how to use it; note: this is NOT finished by any means, the look will change, the code will change, this is just an early preview :-)
|
2002-12-12 12:07:46 +00:00 |
PopUpWidget.h
|
added PopUpWidget; hacked it into the edit game dialog just to show how to use it; note: this is NOT finished by any means, the look will change, the code will change, this is just an early preview :-)
|
2002-12-12 12:07:46 +00:00 |
ScrollBarWidget.cpp
|
added PopUpWidget; hacked it into the edit game dialog just to show how to use it; note: this is NOT finished by any means, the look will change, the code will change, this is just an early preview :-)
|
2002-12-12 12:07:46 +00:00 |
ScrollBarWidget.h
|
patch #620627: mouse wheel support for NewGui
|
2002-10-16 20:32:12 +00:00 |
widget.cpp
|
Implemented EditTextWidget; fixed Add Game/Remove Game in launcher; make use of EditTextWidget in EditGameDialog; various other tweaks
|
2002-11-21 15:20:52 +00:00 |
widget.h
|
changed the key input system in NewGUI: pass both the keycode and the ascii value to handleKeyUp/Down. Also, use this to fix the key repeat code (see bug #626225)
|
2002-11-22 14:02:54 +00:00 |