mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
308b5de8a6
- right-clicking on inventory item doesn't execute default action - unapplied room light level when Joe enters a room - updated comment in roomDisplay on palette fading problem - during dialogue, invalid mouse-overs (added enum for joeWalk flag too) preparing Journal stuff : - add a (almost useless) useJournal method to Logic - removed useless code in Graphics, as it should (and could) be easily re-written in a more OO way svn-id: r11299
159 lines
4.1 KiB
C++
159 lines
4.1 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef QUEENDISPLAY_H
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#define QUEENDISPLAY_H
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#include "queen/queen.h"
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#include "queen/defs.h"
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#include "queen/structs.h"
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namespace Queen {
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enum RenderingBuffer {
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RB_BACKDROP = 0,
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RB_PANEL = 1,
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RB_SCREEN = 2
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};
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enum JoePalette {
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JP_CLOTHES = 0,
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JP_DRESS = 1
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};
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struct Dynalum {
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bool valid;
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uint8 msk[50 * 160];
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int8 lum[8 * 3];
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uint8 prevColMask;
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};
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struct TextRenderer {
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void init();
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void drawString(uint8 *dstBuf, uint16 dstPitch, uint16 x, uint16 y, uint8 color, const char *text, bool outlined = true);
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void drawChar(uint8 *dstBuf, uint16 dstPitch, uint16 x, uint16 y, uint8 color, const uint8 *chr);
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Language lang;
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uint8 charWidth[256];
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static const uint8 FONT[];
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};
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class Display {
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public:
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Display(Language language, OSystem *system, Input *input);
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~Display();
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void dynalumInit(Resource *resource, const char *roomName, uint16 roomNum);
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void dynalumUpdate(int16 x, int16 y);
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void palConvert(uint8 *outPal, const uint8 *inPal, int start, int end);
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void palSet(const uint8 *pal, int start, int end, bool updateScreen = false);
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void palSetJoe(JoePalette pal); // changejoepal
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void palFadeIn(int start, int end, uint16 roomNum, bool dynalum, int16 dynaX, int16 dynaY);
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void palFadeOut(int start, int end, uint16 roomNum);
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void palFadePanel();
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void palScroll(int start, int end);
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void palCustomColors(uint16 roomNum); // check_colors
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void palCustomScroll(uint16 roomNum); // check_pal_scroll
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void palCustomFlash(); // flashspecial()
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void palSetAllDirty() { _pals.dirtyMin = 0; _pals.dirtyMax = 255; }
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void screenMode(int comPanel, bool inCutaway);
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void prepareUpdate();
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void update(bool dynalum, int16 dynaX, int16 dynaY);
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void blit(RenderingBuffer dstBuf, uint16 dstX, uint16 dstY, const uint8 *srcBuf, uint16 srcW, uint16 srcH, uint16 srcPitch, bool xflip, bool masked);
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void fill(RenderingBuffer dstBuf, uint16 x, uint16 y, uint16 w, uint16 h, uint8 color);
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void pcxRead(uint8 *dst, uint16 dstPitch, const uint8 *src, uint16 w, uint16 h);
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void pcxReadBackdrop(const uint8 *pcxBuf, uint32 size, bool useFullPal);
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void pcxReadPanel(const uint8 *pcxBuf, uint32 size);
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void textDraw(uint16 x, uint16 y, uint8 color, const char *text, bool outlined = true);
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uint16 textWidth(const char *text) const;
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void horizontalScrollUpdate(int16 xCamera); // calc_screen_scroll
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void horizontalScroll(int16 scroll);
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int16 horizontalScroll() const { return _horizontalScroll; }
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void fullscreen(bool fs) { debug(0, "Display::fullscreen(%d)", fs); _fullscreen = fs; }
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bool fullscreen() const { return _fullscreen; }
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void handleTimer();
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void waitForTimer();
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void mouseCursorInit(uint8 *buf, uint16 w, uint16 h, uint16 xhs, uint16 yhs);
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void mouseCursorShow(bool show);
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private:
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enum {
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FADE_SPEED = 16
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};
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enum BufferDimension {
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BACKDROP_W = 640,
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BACKDROP_H = 200,
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SCREEN_W = 320,
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SCREEN_H = 200,
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PANEL_W = 320,
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PANEL_H = 50
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};
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TextRenderer _textRenderer;
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struct {
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uint8 *room;
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uint8 *screen;
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int dirtyMin, dirtyMax;
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bool scrollable;
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} _pals;
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uint8 *_buffers[3];
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uint16 _bufPitch[3];
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bool _fullscreen;
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uint16 _horizontalScroll;
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uint16 _bdWidth, _bdHeight;
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bool _gotTick;
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Dynalum _dynalum;
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OSystem *_system;
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Input *_input;
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static const uint8 PAL_JOE_CLOTHES[];
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static const uint8 PAL_JOE_DRESS[];
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};
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} // End of namespace Queen
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#endif
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