mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
df34f99ef9
svn-id: r11284
244 lines
6.3 KiB
C++
244 lines
6.3 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2003 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
#include "backends/fs/fs.h"
|
|
#include "base/gameDetector.h"
|
|
#include "base/plugins.h"
|
|
#include "common/config-manager.h"
|
|
#include "common/file.h"
|
|
#include "queen/command.h"
|
|
#include "queen/cutaway.h"
|
|
#include "queen/display.h"
|
|
#include "queen/graphics.h"
|
|
#include "queen/input.h"
|
|
#include "queen/queen.h"
|
|
#include "queen/sound.h"
|
|
#include "queen/talk.h"
|
|
#include "queen/walk.h"
|
|
|
|
extern uint16 _debugLevel;
|
|
|
|
#ifdef _WIN32_WCE
|
|
|
|
extern bool toolbar_drawn;
|
|
extern bool draw_keyboard;
|
|
|
|
#endif
|
|
|
|
static const GameSettings queen_settings[] = {
|
|
/* Flight of the Amazon Queen */
|
|
{ "queen", "Flight of the Amazon Queen", MDT_ADLIB | MDT_NATIVE | MDT_PREFER_NATIVE, 0, "queen.1" },
|
|
{ "queencomp", "Flight of the Amazon Queen", MDT_ADLIB | MDT_NATIVE | MDT_PREFER_NATIVE, 0, "queen.1c" },
|
|
{ NULL, NULL, MDT_NONE, 0, NULL}
|
|
};
|
|
|
|
GameList Engine_QUEEN_gameList() {
|
|
const GameSettings *g = queen_settings;
|
|
GameList games;
|
|
while (g->gameName)
|
|
games.push_back(*g++);
|
|
return games;
|
|
}
|
|
|
|
GameList Engine_QUEEN_detectGames(const FSList &fslist) {
|
|
GameList detectedGames;
|
|
const GameSettings *g = &queen_settings[0];
|
|
|
|
while(g->detectname) {
|
|
// Iterate over all files in the given directory
|
|
for (FSList::ConstIterator file = fslist.begin(); file != fslist.end(); ++file) {
|
|
const char *gameName = file->displayName().c_str();
|
|
|
|
if (0 == scumm_stricmp(g->detectname, gameName)) {
|
|
// Match found, add to list of candidates, then abort inner loop.
|
|
detectedGames.push_back(*g);
|
|
break;
|
|
}
|
|
}
|
|
g++;
|
|
}
|
|
return detectedGames;
|
|
}
|
|
|
|
Engine *Engine_QUEEN_create(GameDetector *detector, OSystem *syst) {
|
|
return new Queen::QueenEngine(detector, syst);
|
|
}
|
|
|
|
REGISTER_PLUGIN("Flight of the Amazon Queen", Engine_QUEEN_gameList, Engine_QUEEN_create, Engine_QUEEN_detectGames);
|
|
|
|
namespace Queen {
|
|
|
|
QueenEngine::QueenEngine(GameDetector *detector, OSystem *syst)
|
|
: Engine(syst) {
|
|
|
|
if (!_mixer->bindToSystem(syst))
|
|
warning("Sound initialisation failed.");
|
|
|
|
_mixer->setVolume(ConfMan.getInt("sfx_volume"));
|
|
|
|
_debugMode = ConfMan.hasKey("debuglevel");
|
|
_debugLevel = ConfMan.getInt("debuglevel");
|
|
_detectname = detector->_game.detectname;
|
|
|
|
_fastMode = 0;
|
|
|
|
_system->init_size(320, 200);
|
|
}
|
|
|
|
QueenEngine::~QueenEngine() {
|
|
|
|
_timer->removeTimerProc(&timerHandler);
|
|
delete _resource;
|
|
delete _display;
|
|
delete _logic;
|
|
delete _graphics;
|
|
delete _input;
|
|
}
|
|
|
|
void QueenEngine::errorString(const char *buf1, char *buf2) {
|
|
strcpy(buf2, buf1);
|
|
}
|
|
|
|
void QueenEngine::roomChanged() {
|
|
// queen.c function SETUP_ROOM, lines 398-428
|
|
|
|
// This function uses lots of variables in logic, but we can't move it to
|
|
// logic because that would cause a circular dependency between Cutaway and
|
|
// Logic... :-(
|
|
|
|
if (_logic->currentRoom() == ROOM_JUNGLE_PINNACLE) {
|
|
_logic->handlePinnacleRoom();
|
|
}
|
|
else if (_logic->currentRoom() == FOTAQ_LOGO && _logic->gameState(VAR_INTRO_PLAYED) == 0) {
|
|
bool pcGamesDemo = _resource->isDemo() && !_resource->exists("pclogo.cut");
|
|
|
|
if (pcGamesDemo) {
|
|
_logic->currentRoom(79);
|
|
}
|
|
_logic->roomDisplay(_logic->roomName(_logic->currentRoom()), RDM_FADE_NOJOE, 100, 2, true);
|
|
|
|
if (_resource->isDemo()) {
|
|
if (pcGamesDemo) {
|
|
_logic->playCutaway("clogo.cut");
|
|
}
|
|
else {
|
|
_logic->playCutaway("pclogo.cut");
|
|
}
|
|
}
|
|
else {
|
|
_logic->playCutaway("copy.cut");
|
|
_logic->playCutaway("clogo.cut");
|
|
|
|
// TODO enable talking for talkie version
|
|
|
|
_logic->playCutaway("cdint.cut");
|
|
|
|
// restore palette colors ranging from 144 to 256
|
|
_graphics->loadPanel();
|
|
|
|
_logic->playCutaway("cred.cut");
|
|
}
|
|
|
|
// Ugly fix from original code
|
|
_logic->sceneReset();
|
|
|
|
_logic->currentRoom(ROOM_HOTEL_LOBBY);
|
|
_logic->entryObj(584);
|
|
|
|
_logic->roomDisplay(_logic->roomName(_logic->currentRoom()), RDM_FADE_JOE, 100, 2, true);
|
|
_logic->playCutaway("c70d.cut");
|
|
|
|
_logic->gameState(VAR_INTRO_PLAYED, 1);
|
|
|
|
_logic->inventorySetup();
|
|
_logic->inventoryRefresh();
|
|
}
|
|
else {
|
|
_logic->roomDisplay(_logic->roomName(_logic->currentRoom()), RDM_FADE_JOE, 100, 1, false);
|
|
}
|
|
_display->mouseCursorShow(true); // _drawMouseFlag = 1;
|
|
}
|
|
|
|
|
|
void QueenEngine::go() {
|
|
|
|
if (!_dump_file)
|
|
_dump_file = stdout;
|
|
|
|
initialise();
|
|
|
|
_logic->oldRoom(0);
|
|
_logic->newRoom(_logic->currentRoom());
|
|
|
|
for (;;) {
|
|
// queen.c lines 4080-4104
|
|
if (_logic->newRoom() > 0) {
|
|
_graphics->textClear(151, 151);
|
|
_logic->update();
|
|
_logic->oldRoom(_logic->currentRoom());
|
|
_logic->currentRoom(_logic->newRoom());
|
|
roomChanged();
|
|
_display->fullscreen(false);
|
|
if (_logic->currentRoom() == _logic->newRoom()) {
|
|
_logic->newRoom(0);
|
|
}
|
|
}
|
|
else {
|
|
if (_logic->joeWalk() == 2) {
|
|
_logic->joeWalk(0);
|
|
_logic->command()->executeCurrentAction(true);
|
|
}
|
|
else {
|
|
if (_logic->command()->parse()) {
|
|
_logic->command()->clear(true);
|
|
}
|
|
_logic->joeWalk(0);
|
|
_logic->checkPlayer();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void QueenEngine::initialise(void) {
|
|
_resource = new Resource(_gameDataPath, _detectname, _system->get_savefile_manager(), getSavePath());
|
|
_input = new Input(_resource->getLanguage(), _system);
|
|
_display = new Display(_resource->getLanguage(), _system, _input);
|
|
_graphics = new Graphics(_display, _input, _resource);
|
|
_sound = Sound::giveSound(_mixer, _input, _resource, _resource->compression());
|
|
_logic = new Logic(_resource, _graphics, _display, _input, _sound);
|
|
_timer->installTimerProc(&timerHandler, 1000000 / 50, this); //call 50 times per second
|
|
}
|
|
|
|
|
|
void QueenEngine::timerHandler(void *ptr) {
|
|
|
|
((QueenEngine *)ptr)->gotTimerTick();
|
|
}
|
|
|
|
|
|
void QueenEngine::gotTimerTick() {
|
|
|
|
_display->handleTimer();
|
|
}
|
|
|
|
} // End of namespace Queen
|