mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-10 20:01:25 +00:00
109 lines
3.0 KiB
C++
109 lines
3.0 KiB
C++
/* ResidualVM - A 3D game interpreter
|
|
*
|
|
* ResidualVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*
|
|
*/
|
|
|
|
#include "common/file.h"
|
|
#include "common/str.h"
|
|
#include "common/endian.h"
|
|
|
|
#include "engines/grim/localize.h"
|
|
#include "engines/grim/grim.h"
|
|
#include "engines/grim/resource.h"
|
|
|
|
namespace Grim {
|
|
|
|
Localizer *g_localizer = NULL;
|
|
|
|
Localizer::Localizer() {
|
|
if (g_grim->getGameType() == GType_GRIM && g_grim->getGameFlags() & ADGF_DEMO)
|
|
return;
|
|
|
|
Common::String filename;
|
|
if (g_grim->getGameType() == GType_MONKEY4) {
|
|
filename = "script.tab";
|
|
} else {
|
|
filename = "grim.tab";
|
|
}
|
|
|
|
Common::SeekableReadStream *f = g_resourceloader->openNewStreamFile(filename);
|
|
if (!f) {
|
|
error("Localizer::Localizer: Unable to find localization information (%s)", filename.c_str());
|
|
return;
|
|
}
|
|
|
|
int32 filesize = f->size();
|
|
|
|
// Read in the data
|
|
char *data = new char[filesize + 1];
|
|
f->read(data, filesize);
|
|
data[filesize] = '\0';
|
|
delete f;
|
|
|
|
if (!(g_grim->getGameFlags() & ADGF_DEMO)) {
|
|
if (filesize < 4 || READ_BE_UINT32(data) != MKTAG('R','C','N','E'))
|
|
error("Invalid magic reading %s", filename.c_str());
|
|
|
|
// Decode the data
|
|
if (g_grim->getGameType() == GType_MONKEY4) {
|
|
uint32 next = 0x16;
|
|
for (int i = 4; i < filesize; i++) {
|
|
next = next * 0x343FD + 0x269EC3;
|
|
data[i] ^= (int)(((((next >> 16) & 0x7FFF) / 32767.f) * 254) + 1);
|
|
}
|
|
} else {
|
|
for (int i = 4; i < filesize; i++) {
|
|
data[i] ^= '\xdd';
|
|
}
|
|
}
|
|
}
|
|
|
|
char *nextline;
|
|
for (char *line = data + 4; line != NULL && *line != '\0' && *line != '\r'; line = nextline + 1) {
|
|
nextline = strchr(line, '\n');
|
|
assert(nextline);
|
|
|
|
char *tab = strchr(line, '\t');
|
|
assert(tab);
|
|
|
|
_entries[Common::String(line, tab - line)] = Common::String(tab + 1, (nextline - tab - 2));
|
|
}
|
|
delete[] data;
|
|
}
|
|
|
|
Common::String Localizer::localize(const char *str) const {
|
|
assert(str);
|
|
|
|
const char *slash2;
|
|
|
|
if (str[0] != '/' || str[0] == 0 || !(slash2 = strchr(str + 1, '/')))
|
|
return str;
|
|
|
|
Common::String key(str + 1, slash2 - str - 1);
|
|
Common::StringMap::iterator it = _entries.find(key);
|
|
if (it != _entries.end()) {
|
|
return it->_value;
|
|
} else {
|
|
return slash2 + 1;
|
|
}
|
|
}
|
|
|
|
} // end of namespace Grim
|