scummvm/engines/cine/console.cpp
David Turner d54fa49b5f CINE: Add console command "labyrinthCheat" to help with Operation Stealth Playtesting.
This command activates a cheat for the Operation Stealth Scene 6 arcade section i.e. Chased by Guards in Labyrinths in Otto's Mansion. These puzzles are quite hard and thus discourage playtesting beyond this point, especially since it is not possible to save (This may be a bug compared to the original interpreter).

Also, added extra debug output to aid script debug output.

svn-id: r55189
2011-01-09 18:12:30 +00:00

50 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "cine/console.h"
#include "cine/cine.h"
namespace Cine {
bool labyrinthCheat;
CineConsole::CineConsole(CineEngine *vm) : GUI::Debugger(), _vm(vm) {
DCmd_Register("labyrinthCheat", WRAP_METHOD(CineConsole, Cmd_LabyrinthCheat));
labyrinthCheat = false;
}
CineConsole::~CineConsole() {
}
// Activate Cheat during Scene 6 Labyrinth chased by Guards in Otto's Mansion
// This puzzle is hard, especially without save/load so this will aid playtesting.
bool CineConsole::Cmd_LabyrinthCheat(int argc, const char **argv) {
labyrinthCheat = true;
return true;
}
} // End of namespace Cine