scummvm/engines/cine/various.cpp
Christopher Page 30b1a62e81 Removed unnecessary #inlcudes
svn-id: r32984
2008-07-10 05:15:19 +00:00

1981 lines
43 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "common/savefile.h"
#include "cine/cine.h"
#include "cine/main_loop.h"
#include "cine/object.h"
#include "cine/sound.h"
#include "cine/bg_list.h"
#include "cine/various.h"
namespace Cine {
bool disableSystemMenu = false;
bool inMenu;
int16 commandVar3[4];
int16 commandVar1;
int16 commandVar2;
//Message messageTable[NUM_MAX_MESSAGE];
uint16 var2;
uint16 var3;
uint16 var4;
uint16 var5;
int16 buildObjectListCommand(int16 param);
int16 canUseOnObject = 0;
void drawString(const char *string, byte param) {
}
void waitPlayerInput(void) {
}
void setTextWindow(uint16 param1, uint16 param2, uint16 param3, uint16 param4) {
}
uint16 errorVar;
byte menuVar;
bool fadeRequired;
uint16 allowPlayerInput;
uint16 checkForPendingDataLoadSwitch;
uint16 isDrawCommandEnabled;
uint16 waitForPlayerClick;
uint16 menuCommandLen;
bool _paletteNeedUpdate;
uint16 _messageLen;
byte _danKeysPressed;
int16 playerCommand;
char commandBuffer[80];
char currentPrcName[20];
char currentRelName[20];
char currentObjectName[20];
char currentMsgName[20];
char newPrcName[20];
char newRelName[20];
char newObjectName[20];
char newMsgName[20];
char currentCtName[15];
char currentPartName[15];
char currentDatName[30];
int16 saveVar2;
byte isInPause = 0;
byte inputVar1 = 0;
uint16 inputVar2 = 0, inputVar3 = 0;
SelectedObjStruct currentSelectedObject;
static CommandeType currentSaveName[10];
int16 currentDisk;
static const int16 choiceResultTable[] = { 1, 1, 1, 2, 1, 1, 1 };
static const int16 subObjectUseTable[] = { 3, 3, 3, 3, 3, 0, 0 };
static const int16 canUseOnItemTable[] = { 1, 0, 0, 1, 1, 0, 0 };
CommandeType objectListCommand[20];
int16 objListTab[20];
uint16 zoneData[NUM_MAX_ZONE];
void stopMusicAfterFadeOut(void) {
// if (g_sfxPlayer->_fadeOutCounter != 0 && g_sfxPlayer->_fadeOutCounter < 100) {
// g_sfxPlayer->stop();
// }
}
void runObjectScript(int16 entryIdx) {
ScriptPtr tmp(scriptInfo->create(*relTable[entryIdx], entryIdx));
assert(tmp);
objectScripts.push_back(tmp);
}
/*! \brief Add action result message to overlay list
* \param cmd Message description
* \todo Why are x, y, width and color left uninitialized?
*/
void addPlayerCommandMessage(int16 cmd) {
overlay tmp;
tmp.objIdx = cmd;
tmp.type = 3;
overlayList.push_back(tmp);
waitForPlayerClick = 1;
}
int16 getRelEntryForObject(uint16 param1, uint16 param2, SelectedObjStruct *pSelectedObject) {
int16 i;
int16 found = -1;
for (i = 0; i < (int16)relTable.size(); i++) {
if (relTable[i]->_param1 == param1 && relTable[i]->_param2 == pSelectedObject->idx) {
if (param2 == 1) {
found = i;
} else if (param2 == 2) {
if (relTable[i]->_param3 == pSelectedObject->param) {
found = i;
}
}
}
if (found != -1)
break;
}
return found;
}
/*! \brief Find index of the object under cursor
* \param x Mouse cursor coordinate
* \param y Mouse cursor coordinate
* \todo Fix displaced type 1 objects
*/
int16 getObjectUnderCursor(uint16 x, uint16 y) {
Common::List<overlay>::iterator it;
int16 objX, objY, frame, part, threshold, height, xdif, ydif;
int width;
// reverse_iterator would be nice
for (it = overlayList.reverse_begin(); it != overlayList.end(); --it) {
if (it->type >= 2 || !objectTable[it->objIdx].name[0]) {
continue;
}
objX = objectTable[it->objIdx].x;
objY = objectTable[it->objIdx].y;
frame = ABS((int16)(objectTable[it->objIdx].frame));
part = objectTable[it->objIdx].part;
if (it->type == 0) {
threshold = animDataTable[frame]._var1;
} else {
threshold = animDataTable[frame]._width / 2;
}
height = animDataTable[frame]._height;
width = animDataTable[frame]._realWidth;
xdif = x - objX;
ydif = y - objY;
if ((xdif < 0) || ((threshold << 4) <= xdif) || (ydif < 0) || (ydif >= height) || !animDataTable[frame].data()) {
continue;
}
if (g_cine->getGameType() == Cine::GType_OS) {
if (xdif >= width) {
continue;
}
if (it->type == 0 && animDataTable[frame].getColor(xdif, ydif) != part) {
return it->objIdx;
} else if (it->type == 1 && gfxGetBit(xdif, ydif, animDataTable[frame].data(), animDataTable[frame]._width * 4)) {
return it->objIdx;
}
} else if (it->type == 0) { // use generated mask
if (gfxGetBit(xdif, ydif, animDataTable[frame].mask(), animDataTable[frame]._width)) {
return it->objIdx;
}
} else if (it->type == 1) { // is mask
if (gfxGetBit(xdif, ydif, animDataTable[frame].data(), animDataTable[frame]._width * 4)) {
return it->objIdx;
}
}
}
return -1;
}
bool CineEngine::loadSaveDirectory(void) {
Common::InSaveFile *fHandle;
char tmp[80];
snprintf(tmp, 80, "%s.dir", _targetName.c_str());
fHandle = g_saveFileMan->openForLoading(tmp);
if (!fHandle) {
return false;
}
fHandle->read(currentSaveName, 10 * 20);
delete fHandle;
return true;
}
/*! \brief Restore script list item from savefile
* \param fHandle Savefile handlem open for reading
* \param isGlobal Restore object or global script?
*/
void loadScriptFromSave(Common::InSaveFile *fHandle, bool isGlobal) {
ScriptVars localVars, labels;
uint16 compare, pos;
int16 idx;
labels.load(*fHandle);
localVars.load(*fHandle);
compare = fHandle->readUint16BE();
pos = fHandle->readUint16BE();
idx = fHandle->readUint16BE();
// no way to reinitialize these
if (idx < 0) {
return;
}
// original code loaded everything into globalScripts, this should be
// the correct behavior
if (isGlobal) {
ScriptPtr tmp(scriptInfo->create(*scriptTable[idx], idx, labels, localVars, compare, pos));
assert(tmp);
globalScripts.push_back(tmp);
} else {
ScriptPtr tmp(scriptInfo->create(*relTable[idx], idx, labels, localVars, compare, pos));
assert(tmp);
objectScripts.push_back(tmp);
}
}
/*! \brief Restore overlay sprites from savefile
* \param fHandle Savefile open for reading
*/
void loadOverlayFromSave(Common::InSaveFile &fHandle) {
overlay tmp;
fHandle.readUint32BE();
fHandle.readUint32BE();
tmp.objIdx = fHandle.readUint16BE();
tmp.type = fHandle.readUint16BE();
tmp.x = fHandle.readSint16BE();
tmp.y = fHandle.readSint16BE();
tmp.width = fHandle.readSint16BE();
tmp.color = fHandle.readSint16BE();
overlayList.push_back(tmp);
}
/*! \brief Savefile format tester
* \param fHandle Savefile to check
*
* This function seeks through savefile and tries to guess if it's the original
* savegame format or broken format from ScummVM 0.10/0.11
* The test is incomplete but this should cover 99.99% of cases.
* If anyone makes a savefile which could confuse this test, assert will
* report it
*/
bool brokenSave(Common::InSaveFile &fHandle) {
// Backward seeking not supported in compressed savefiles
// if you really want it, finish it yourself
return false;
// fixed size part: 14093 bytes (12308 bytes in broken save)
// animDataTable begins at byte 6431
int filesize = fHandle.size();
int startpos = fHandle.pos();
int pos, tmp;
bool correct = false, broken = false;
// check for correct format
while (filesize > 14093) {
pos = 14093;
fHandle.seek(pos);
tmp = fHandle.readUint16BE();
pos += 2 + tmp * 206;
if (pos >= filesize) break;
fHandle.seek(pos);
tmp = fHandle.readUint16BE();
pos += 2 + tmp * 206;
if (pos >= filesize) break;
fHandle.seek(pos);
tmp = fHandle.readUint16BE();
pos += 2 + tmp * 20;
if (pos >= filesize) break;
fHandle.seek(pos);
tmp = fHandle.readUint16BE();
pos += 2 + tmp * 20;
if (pos == filesize) correct = true;
break;
}
debug(5, "brokenSave: correct format check %s: size=%d, pos=%d",
correct ? "passed" : "failed", filesize, pos);
// check for broken format
while (filesize > 12308) {
pos = 12308;
fHandle.seek(pos);
tmp = fHandle.readUint16BE();
pos += 2 + tmp * 206;
if (pos >= filesize) break;
fHandle.seek(pos);
tmp = fHandle.readUint16BE();
pos += 2 + tmp * 206;
if (pos >= filesize) break;
fHandle.seek(pos);
tmp = fHandle.readUint16BE();
pos += 2 + tmp * 20;
if (pos >= filesize) break;
fHandle.seek(pos);
tmp = fHandle.readUint16BE();
pos += 2 + tmp * 20;
if (pos == filesize) broken = true;
break;
}
debug(5, "brokenSave: broken format check %s: size=%d, pos=%d",
broken ? "passed" : "failed", filesize, pos);
// there's a very small chance that both cases will match
// if anyone runs into it, you'll have to walk through
// the animDataTable and try to open part file for each entry
if (!correct && !broken) {
error("brokenSave: file format check failed");
} else if (correct && broken) {
error("brokenSave: both file formats seem to apply");
}
fHandle.seek(startpos);
debug(5, "brokenSave: detected %s file format",
correct ? "correct" : "broken");
return broken;
}
/*! \todo Implement Operation Stealth loading, this is obviously Future Wars only
*/
bool CineEngine::makeLoad(char *saveName) {
int16 i;
int16 size;
bool broken;
Common::InSaveFile *fHandle;
char bgName[13];
fHandle = g_saveFileMan->openForLoading(saveName);
if (!fHandle) {
drawString(otherMessages[0], 0);
waitPlayerInput();
// restoreScreen();
checkDataDisk(-1);
return false;
}
g_sound->stopMusic();
freeAnimDataTable();
overlayList.clear();
// if (g_cine->getGameType() == Cine::GType_OS) {
// freeUnkList();
// }
bgIncrustList.clear();
closePart();
objectScripts.clear();
globalScripts.clear();
relTable.clear();
scriptTable.clear();
messageTable.clear();
for (i = 0; i < NUM_MAX_OBJECT; i++) {
objectTable[i].part = 0;
objectTable[i].name[0] = 0;
objectTable[i].frame = 0;
objectTable[i].mask = 0;
objectTable[i].costume = 0;
}
globalVars.reset();
var2 = var3 = var4 = var5 = 0;
strcpy(newPrcName, "");
strcpy(newRelName, "");
strcpy(newObjectName, "");
strcpy(newMsgName, "");
strcpy(currentCtName, "");
allowPlayerInput = 0;
waitForPlayerClick = 0;
playerCommand = -1;
isDrawCommandEnabled = 0;
strcpy(commandBuffer, "");
globalVars[VAR_MOUSE_X_POS] = 0;
globalVars[VAR_MOUSE_Y_POS] = 0;
fadeRequired = false;
renderer->clear();
checkForPendingDataLoadSwitch = 0;
broken = brokenSave(*fHandle);
currentDisk = fHandle->readUint16BE();
fHandle->read(currentPartName, 13);
fHandle->read(currentDatName, 13);
saveVar2 = fHandle->readSint16BE();
fHandle->read(currentPrcName, 13);
fHandle->read(currentRelName, 13);
fHandle->read(currentMsgName, 13);
fHandle->read(bgName, 13);
fHandle->read(currentCtName, 13);
checkDataDisk(currentDisk);
if (strlen(currentPartName)) {
loadPart(currentPartName);
}
if (strlen(currentPrcName)) {
loadPrc(currentPrcName);
}
if (strlen(currentRelName)) {
loadRel(currentRelName);
}
if (strlen(bgName)) {
loadBg(bgName);
}
if (strlen(currentCtName)) {
loadCtFW(currentCtName);
}
fHandle->readUint16BE();
fHandle->readUint16BE();
for (i = 0; i < 255; i++) {
objectTable[i].x = fHandle->readSint16BE();
objectTable[i].y = fHandle->readSint16BE();
objectTable[i].mask = fHandle->readUint16BE();
objectTable[i].frame = fHandle->readSint16BE();
objectTable[i].costume = fHandle->readSint16BE();
fHandle->read(objectTable[i].name, 20);
objectTable[i].part = fHandle->readUint16BE();
}
renderer->restorePalette(*fHandle);
globalVars.load(*fHandle, NUM_MAX_VAR - 1);
for (i = 0; i < 16; i++) {
zoneData[i] = fHandle->readUint16BE();
}
for (i = 0; i < 4; i++) {
commandVar3[i] = fHandle->readUint16BE();
}
fHandle->read(commandBuffer, 0x50);
renderer->setCommand(commandBuffer);
renderer->_cmdY = fHandle->readUint16BE();
bgVar0 = fHandle->readUint16BE();
allowPlayerInput = fHandle->readUint16BE();
playerCommand = fHandle->readSint16BE();
commandVar1 = fHandle->readSint16BE();
isDrawCommandEnabled = fHandle->readUint16BE();
var5 = fHandle->readUint16BE();
var4 = fHandle->readUint16BE();
var3 = fHandle->readUint16BE();
var2 = fHandle->readUint16BE();
commandVar2 = fHandle->readSint16BE();
renderer->_messageBg = fHandle->readUint16BE();
fHandle->readUint16BE();
fHandle->readUint16BE();
loadResourcesFromSave(*fHandle, broken);
// TODO: handle screen params (really required ?)
fHandle->readUint16BE();
fHandle->readUint16BE();
fHandle->readUint16BE();
fHandle->readUint16BE();
fHandle->readUint16BE();
fHandle->readUint16BE();
size = fHandle->readSint16BE();
for (i = 0; i < size; i++) {
loadScriptFromSave(fHandle, true);
}
size = fHandle->readSint16BE();
for (i = 0; i < size; i++) {
loadScriptFromSave(fHandle, false);
}
size = fHandle->readSint16BE();
for (i = 0; i < size; i++) {
loadOverlayFromSave(*fHandle);
}
loadBgIncrustFromSave(*fHandle);
delete fHandle;
if (strlen(currentMsgName)) {
loadMsg(currentMsgName);
}
setMouseCursor(MOUSE_CURSOR_NORMAL);
if (strlen(currentDatName)) {
/* i = saveVar2;
saveVar2 = 0;
loadMusic();
if (i) {
playMusic();
}*/
}
return true;
}
void makeSave(char *saveFileName) {
int16 i;
Common::OutSaveFile *fHandle;
fHandle = g_saveFileMan->openForSaving(saveFileName);
if (!fHandle) {
drawString(otherMessages[1], 0);
waitPlayerInput();
// restoreScreen();
checkDataDisk(-1);
return;
}
fHandle->writeUint16BE(currentDisk);
fHandle->write(currentPartName, 13);
fHandle->write(currentDatName, 13);
fHandle->writeUint16BE(saveVar2);
fHandle->write(currentPrcName, 13);
fHandle->write(currentRelName, 13);
fHandle->write(currentMsgName, 13);
renderer->saveBg(*fHandle);
fHandle->write(currentCtName, 13);
fHandle->writeUint16BE(0xFF);
fHandle->writeUint16BE(0x20);
for (i = 0; i < 255; i++) {
fHandle->writeUint16BE(objectTable[i].x);
fHandle->writeUint16BE(objectTable[i].y);
fHandle->writeUint16BE(objectTable[i].mask);
fHandle->writeUint16BE(objectTable[i].frame);
fHandle->writeUint16BE(objectTable[i].costume);
fHandle->write(objectTable[i].name, 20);
fHandle->writeUint16BE(objectTable[i].part);
}
renderer->savePalette(*fHandle);
globalVars.save(*fHandle, NUM_MAX_VAR - 1);
for (i = 0; i < 16; i++) {
fHandle->writeUint16BE(zoneData[i]);
}
for (i = 0; i < 4; i++) {
fHandle->writeUint16BE(commandVar3[i]);
}
fHandle->write(commandBuffer, 0x50);
fHandle->writeUint16BE(renderer->_cmdY);
fHandle->writeUint16BE(bgVar0);
fHandle->writeUint16BE(allowPlayerInput);
fHandle->writeUint16BE(playerCommand);
fHandle->writeUint16BE(commandVar1);
fHandle->writeUint16BE(isDrawCommandEnabled);
fHandle->writeUint16BE(var5);
fHandle->writeUint16BE(var4);
fHandle->writeUint16BE(var3);
fHandle->writeUint16BE(var2);
fHandle->writeUint16BE(commandVar2);
fHandle->writeUint16BE(renderer->_messageBg);
fHandle->writeUint16BE(0xFF);
fHandle->writeUint16BE(0x1E);
for (i = 0; i < NUM_MAX_ANIMDATA; i++) {
animDataTable[i].save(*fHandle);
}
fHandle->writeUint16BE(0); // Screen params, unhandled
fHandle->writeUint16BE(0);
fHandle->writeUint16BE(0);
fHandle->writeUint16BE(0);
fHandle->writeUint16BE(0);
fHandle->writeUint16BE(0);
{
ScriptList::iterator it;
fHandle->writeUint16BE(globalScripts.size());
for (it = globalScripts.begin(); it != globalScripts.end(); ++it) {
(*it)->save(*fHandle);
}
fHandle->writeUint16BE(objectScripts.size());
for (it = objectScripts.begin(); it != objectScripts.end(); ++it) {
(*it)->save(*fHandle);
}
}
{
Common::List<overlay>::iterator it;
fHandle->writeUint16BE(overlayList.size());
for (it = overlayList.begin(); it != overlayList.end(); ++it) {
fHandle->writeUint32BE(0);
fHandle->writeUint32BE(0);
fHandle->writeUint16BE(it->objIdx);
fHandle->writeUint16BE(it->type);
fHandle->writeSint16BE(it->x);
fHandle->writeSint16BE(it->y);
fHandle->writeSint16BE(it->width);
fHandle->writeSint16BE(it->color);
}
}
Common::List<BGIncrust>::iterator it;
fHandle->writeUint16BE(bgIncrustList.size());
for (it = bgIncrustList.begin(); it != bgIncrustList.end(); ++it) {
fHandle->writeUint32BE(0); // next
fHandle->writeUint32BE(0); // unkPtr
fHandle->writeUint16BE(it->objIdx);
fHandle->writeUint16BE(it->param);
fHandle->writeUint16BE(it->x);
fHandle->writeUint16BE(it->y);
fHandle->writeUint16BE(it->frame);
fHandle->writeUint16BE(it->part);
}
delete fHandle;
setMouseCursor(MOUSE_CURSOR_NORMAL);
}
void CineEngine::makeSystemMenu(void) {
int16 numEntry, systemCommand;
int16 mouseX, mouseY, mouseButton;
int16 selectedSave;
if (!disableSystemMenu) {
inMenu = true;
do {
manageEvents();
getMouseData(mouseUpdateStatus, (uint16 *)&mouseButton, (uint16 *)&mouseX, (uint16 *)&mouseY);
} while (mouseButton);
numEntry = 6;
if (!allowPlayerInput) {
numEntry--;
}
systemCommand = makeMenuChoice(systemMenu, numEntry, mouseX, mouseY, 140);
switch (systemCommand) {
case 0:
{
drawString(otherMessages[2], 0);
waitPlayerInput();
break;
}
case 1:
{
getMouseData(mouseUpdateStatus, (uint16 *)&mouseButton, (uint16 *)&mouseX, (uint16 *)&mouseY);
if (!makeMenuChoice(confirmMenu, 2, mouseX, mouseY + 8, 100)) {
//reinitEngine();
}
break;
}
case 2:
{
getMouseData(mouseUpdateStatus, (uint16 *)&mouseButton, (uint16 *)&mouseX, (uint16 *)&mouseY);
if (!makeMenuChoice(confirmMenu, 2, mouseX, mouseY + 8, 100)) {
quitGame();
}
break;
}
case 3: // Select save drive... change ?
{
break;
}
case 4: // load game
{
if (loadSaveDirectory()) {
// int16 selectedSave;
getMouseData(mouseUpdateStatus, (uint16 *)&mouseButton, (uint16 *)&mouseX, (uint16 *)&mouseY);
selectedSave = makeMenuChoice(currentSaveName, 10, mouseX, mouseY + 8, 180);
if (selectedSave >= 0) {
char saveNameBuffer[256];
sprintf(saveNameBuffer, "%s.%1d", _targetName.c_str(), selectedSave);
getMouseData(mouseUpdateStatus, (uint16 *)&mouseButton, (uint16 *)&mouseX, (uint16 *)&mouseY);
if (!makeMenuChoice(confirmMenu, 2, mouseX, mouseY + 8, 100)) {
char loadString[256];
sprintf(loadString, otherMessages[3], currentSaveName[selectedSave]);
drawString(loadString, 0);
makeLoad(saveNameBuffer);
} else {
drawString(otherMessages[4], 0);
waitPlayerInput();
checkDataDisk(-1);
}
} else {
drawString(otherMessages[4], 0);
waitPlayerInput();
checkDataDisk(-1);
}
} else {
drawString(otherMessages[5], 0);
waitPlayerInput();
checkDataDisk(-1);
}
break;
}
case 5:
{
loadSaveDirectory();
selectedSave = makeMenuChoice(currentSaveName, 10, mouseX, mouseY + 8, 180);
if (selectedSave >= 0) {
char saveFileName[256];
char saveName[20];
saveName[0] = 0;
if (!makeTextEntryMenu(otherMessages[6], saveName, 20, 120))
break;
strncpy(currentSaveName[selectedSave], saveName, 20);
sprintf(saveFileName, "%s.%1d", _targetName.c_str(), selectedSave);
getMouseData(mouseUpdateStatus, (uint16 *)&mouseButton, (uint16 *)&mouseX, (uint16 *)&mouseY);
if (!makeMenuChoice(confirmMenu, 2, mouseX, mouseY + 8, 100)) {
char saveString[256], tmp[80];
snprintf(tmp, 80, "%s.dir", _targetName.c_str());
Common::OutSaveFile *fHandle = g_saveFileMan->openForSaving(tmp);
if (!fHandle) {
warning("Unable to open file %s for saving", tmp);
break;
}
fHandle->write(currentSaveName, 200);
delete fHandle;
sprintf(saveString, otherMessages[3], currentSaveName[selectedSave]);
drawString(saveString, 0);
makeSave(saveFileName);
checkDataDisk(-1);
} else {
drawString(otherMessages[4], 0);
waitPlayerInput();
checkDataDisk(-1);
}
}
break;
}
}
inMenu = false;
}
}
void drawMessageBox(int16 x, int16 y, int16 width, int16 currentY, int16 offset, int16 color, byte* page) {
gfxDrawLine(x + offset, y + offset, x + width - offset, y + offset, color, page); // top
gfxDrawLine(x + offset, currentY + 4 - offset, x + width - offset, currentY + 4 - offset, color, page); // bottom
gfxDrawLine(x + offset, y + offset, x + offset, currentY + 4 - offset, color, page); // left
gfxDrawLine(x + width - offset, y + offset, x + width - offset, currentY + 4 - offset, color, page); // right
}
void drawDoubleMessageBox(int16 x, int16 y, int16 width, int16 currentY, int16 color, byte* page) {
drawMessageBox(x, y, width, currentY, 1, 0, page);
drawMessageBox(x, y, width, currentY, 0, color, page);
}
void processInventory(int16 x, int16 y) {
int16 listSize = buildObjectListCommand(-2);
uint16 button;
if (!listSize)
return;
renderer->drawMenu(objectListCommand, listSize, x, y, 140, -1);
renderer->blit();
do {
manageEvents();
getMouseData(mouseUpdateStatus, &button, &dummyU16, &dummyU16);
} while (!button);
}
int16 buildObjectListCommand(int16 param) {
int16 i = 0, j = 0;
for (i = 0; i < 20; i++) {
objectListCommand[i][0] = 0;
}
for (i = 0; i < 255; i++) {
if (objectTable[i].name[0] && objectTable[i].costume == param) {
strcpy(objectListCommand[j], objectTable[i].name);
objListTab[j] = i;
j++;
}
}
return j;
}
int16 selectSubObject(int16 x, int16 y, int16 param) {
int16 listSize = buildObjectListCommand(param);
int16 selectedObject;
bool osExtras = g_cine->getGameType() == Cine::GType_OS;
if (!listSize) {
return -2;
}
selectedObject = makeMenuChoice(objectListCommand, listSize, x, y, 140, osExtras);
if (selectedObject == -1)
return -1;
if (osExtras) {
if (selectedObject >= 8000) {
return objListTab[selectedObject - 8000] + 8000;
}
}
return objListTab[selectedObject];
}
void makeCommandLine(void) {
uint16 x, y;
commandVar1 = 0;
commandVar2 = -10;
if (playerCommand != -1) {
strcpy(commandBuffer, defaultActionCommand[playerCommand]);
} else {
strcpy(commandBuffer, "");
}
if ((playerCommand != -1) && (choiceResultTable[playerCommand] == 2)) { // need object selection ?
int16 si;
getMouseData(mouseUpdateStatus, &dummyU16, &x, &y);
if (g_cine->getGameType() == Cine::GType_FW) {
si = selectSubObject(x, y + 8, -2);
} else {
si = selectSubObject(x, y + 8, -subObjectUseTable[playerCommand]);
}
if (si < 0) {
playerCommand = -1;
strcpy(commandBuffer, "");
} else {
if (g_cine->getGameType() == Cine::GType_OS) {
if (si >= 8000) {
si -= 8000;
canUseOnObject = canUseOnItemTable[playerCommand];
} else {
canUseOnObject = 0;
}
}
commandVar3[0] = si;
commandVar1 = 1;
strcat(commandBuffer, " ");
strcat(commandBuffer, objectTable[commandVar3[0]].name);
strcat(commandBuffer, " ");
strcat(commandBuffer, commandPrepositionOn);
}
} else {
if (playerCommand == 2) {
getMouseData(mouseUpdateStatus, &dummyU16, &x, &y);
processInventory(x, y + 8);
playerCommand = -1;
commandVar1 = 0;
strcpy(commandBuffer, "");
}
}
if (g_cine->getGameType() == Cine::GType_OS) {
if (playerCommand != -1 && canUseOnObject != 0) { // call use on sub object
int16 si;
getMouseData(mouseUpdateStatus, &dummyU16, &x, &y);
si = selectSubObject(x, y + 8, -subObjectUseTable[playerCommand]);
if (si) {
if (si >= 8000) {
si -= 8000;
}
commandVar3[commandVar1] = si;
commandVar1++;
// TODO: add command message draw
}
isDrawCommandEnabled = 1;
if (playerCommand != -1 && choiceResultTable[playerCommand] == commandVar1) {
SelectedObjStruct obj;
obj.idx = commandVar3[0];
obj.param = commandVar3[1];
int16 di = getRelEntryForObject(playerCommand, commandVar1, &obj);
if (di != -1) {
runObjectScript(di);
}
}
}
}
if (!disableSystemMenu) {
renderer->setCommand(commandBuffer);
}
}
uint16 needMouseSave = 0;
uint16 menuVar4 = 0;
uint16 menuVar5 = 0;
int16 makeMenuChoice(const CommandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width, bool recheckValue) {
int16 paramY;
uint16 button;
int16 var_A;
int16 di;
uint16 j;
int16 mouseX, mouseY;
int16 var_16;
int16 var_14;
int16 currentSelection, oldSelection;
int16 var_4;
if (disableSystemMenu)
return -1;
paramY = (height * 9) + 10;
if (X + width > 319) {
X = 319 - width;
}
if (Y + paramY > 199) {
Y = 199 - paramY;
}
renderer->drawMenu(commandList, height, X, Y, width, -1);
renderer->blit();
do {
manageEvents();
getMouseData(mouseUpdateStatus, &button, &dummyU16, &dummyU16);
} while (button);
var_A = 0;
currentSelection = 0;
di = currentSelection * 9 + Y + 4;
renderer->drawMenu(commandList, height, X, Y, width, currentSelection);
renderer->blit();
manageEvents();
getMouseData(mouseUpdateStatus, &button, (uint16 *)&mouseX, (uint16 *)&mouseY);
var_16 = mouseX;
var_14 = mouseY;
menuVar = 0;
do {
manageEvents();
getMouseData(mouseUpdateStatus, &button, (uint16 *)&mouseX, (uint16 *)&mouseY);
if (button) {
var_A = 1;
}
oldSelection = currentSelection;
if (needMouseSave) {
for (j = 0; j < 3; j++) {
mainLoopSub6();
}
if (menuVar4 && currentSelection > 0) { // go up
currentSelection--;
}
if (menuVar5) { // go down
if (height - 1 > currentSelection) {
currentSelection++;
}
}
} else {
if (mouseX > X && mouseX < X + width && mouseY > Y && mouseY < Y + height * 9) {
currentSelection = (mouseY - (Y + 4)) / 9;
if (currentSelection < 0)
currentSelection = 0;
if (currentSelection >= height)
currentSelection = height - 1;
}
}
if (currentSelection != oldSelection) { // old != new
if (needMouseSave) {
hideMouse();
}
di = currentSelection * 9 + Y + 4;
renderer->drawMenu(commandList, height, X, Y, width, currentSelection);
renderer->blit();
// if (needMouseSave) {
// gfxRedrawMouseCursor();
// }
}
} while (!var_A);
assert(!needMouseSave);
var_4 = button;
menuVar = 0;
do {
manageEvents();
getMouseData(mouseUpdateStatus, &button, &dummyU16, &dummyU16);
} while (button);
if (var_4 == 2) { // recheck
if (!recheckValue)
return -1;
else
return currentSelection + 8000;
}
return currentSelection;
}
void makeActionMenu(void) {
uint16 mouseButton;
uint16 mouseX;
uint16 mouseY;
inMenu = true;
getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY);
if (g_cine->getGameType() == Cine::GType_OS) {
playerCommand = makeMenuChoice(defaultActionCommand, 6, mouseX, mouseY, 70, true);
if (playerCommand >= 8000) {
playerCommand -= 8000;
canUseOnObject = 1;
}
} else {
playerCommand = makeMenuChoice(defaultActionCommand, 6, mouseX, mouseY, 70);
}
inMenu = false;
}
uint16 executePlayerInput(void) {
uint16 var_5E;
uint16 var_2;
uint16 mouseX, mouseY, mouseButton;
uint16 currentEntry = 0;
uint16 di = 0;
canUseOnObject = 0;
if (isInPause) {
drawString(otherMessages[2], 0);
waitPlayerInput();
isInPause = 0;
}
if (allowPlayerInput) {
getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY);
while (mouseButton && currentEntry < 200) {
if (mouseButton & 1) {
di |= 1;
}
if (mouseButton & 2) {
di |= 2;
}
getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY);
currentEntry++;
}
if (di) {
mouseButton = di;
}
if (playerCommand != -1) {
if (mouseButton & 1) {
if (mouseButton & 2) {
g_cine->makeSystemMenu();
} else {
int16 si;
do {
manageEvents();
getMouseData(mouseUpdateStatus, &mouseButton, &dummyU16, &dummyU16);
} while (mouseButton);
si = getObjectUnderCursor(mouseX,
mouseY);
if (si != -1) {
commandVar3[commandVar1] = si;
commandVar1++;
strcat(commandBuffer, " ");
strcat(commandBuffer, objectTable[si].name);
isDrawCommandEnabled = 1;
if (choiceResultTable[playerCommand] == commandVar1) {
int16 relEntry;
SelectedObjStruct obj;
obj.idx = commandVar3[0];
obj.param = commandVar3[1];
relEntry = getRelEntryForObject(playerCommand, commandVar1, &obj);
if (relEntry != -1) {
runObjectScript(relEntry);
} else {
addPlayerCommandMessage(playerCommand);
}
playerCommand = -1;
commandVar1 = 0;
strcpy(commandBuffer, "");
renderer->setCommand("");
}
} else {
globalVars[VAR_MOUSE_X_POS] = mouseX;
globalVars[VAR_MOUSE_Y_POS] = mouseY;
}
}
} else if (mouseButton & 2) {
if (mouseButton & 1) {
g_cine->makeSystemMenu();
}
makeActionMenu();
makeCommandLine();
} else {
int16 objIdx;
objIdx = getObjectUnderCursor(mouseX, mouseY);
if (commandVar2 != objIdx) {
if (objIdx != -1) {
char command[256];
strcpy(command, commandBuffer);
strcat(command, " ");
strcat(command, objectTable[objIdx].name);
renderer->setCommand(command);
} else {
isDrawCommandEnabled = 1;
}
}
commandVar2 = objIdx;
}
} else {
if (mouseButton & 2) {
if (!(mouseButton & 1)) {
if (g_cine->getGameType() == Cine::GType_OS) {
playerCommand = makeMenuChoice(defaultActionCommand, 6, mouseX, mouseY, 70, true);
if (playerCommand >= 8000) {
playerCommand -= 8000;
canUseOnObject = 1;
}
} else {
playerCommand = makeMenuChoice(defaultActionCommand, 6, mouseX, mouseY, 70);
}
makeCommandLine();
} else {
g_cine->makeSystemMenu();
}
} else {
if (mouseButton & 1) {
if (!(mouseButton & 2)) {
int16 objIdx;
int16 relEntry;
globalVars[VAR_MOUSE_X_POS] = mouseX;
if (!mouseX) {
globalVars[VAR_MOUSE_X_POS]++;
}
globalVars[VAR_MOUSE_Y_POS] = mouseY;
objIdx = getObjectUnderCursor(mouseX, mouseY);
if (objIdx != -1) {
currentSelectedObject.idx = objIdx;
currentSelectedObject.param = -1;
relEntry = getRelEntryForObject(6, 1, &currentSelectedObject);
if (relEntry != -1) {
runObjectScript(relEntry);
}
}
} else {
g_cine->makeSystemMenu();
}
}
}
}
} else {
di = 0;
getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY);
while (mouseButton) {
if (mouseButton & 1) {
di |= 1;
}
if (mouseButton & 2) {
di |= 2;
}
manageEvents();
getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY);
}
if (di) {
mouseButton = di;
}
if ((mouseButton & 1) && (mouseButton & 2)) {
g_cine->makeSystemMenu();
}
}
var_2 = menuVar & 0x7F;
var_5E = var_2;
if (menuVar & 0x80) {
var_5E = 0;
var_2 = 0;
}
if (inputVar1 && allowPlayerInput) { // use keyboard
inputVar1 = 0;
switch (globalVars[VAR_MOUSE_X_MODE]) {
case 1:
mouseX = objectTable[1].x + 12;
break;
case 2:
mouseX = objectTable[1].x + 7;
break;
default:
mouseX = globalVars[VAR_MOUSE_X_POS];
break;
}
switch (globalVars[VAR_MOUSE_Y_MODE]) {
case 1:
mouseY = objectTable[1].y + 34;
break;
case 2:
mouseY = objectTable[1].y + 28;
break;
default:
mouseY = globalVars[VAR_MOUSE_Y_POS];
break;
}
if (var_5E == bgVar0) {
var_5E = 0;
globalVars[VAR_MOUSE_X_POS] = mouseX;
globalVars[VAR_MOUSE_Y_POS] = mouseY;
} else {
if (inputVar2) {
if (inputVar2 == 2) {
globalVars[VAR_MOUSE_X_POS] = 1;
} else {
globalVars[VAR_MOUSE_X_POS] = 320;
}
} else {
globalVars[VAR_MOUSE_X_POS] = mouseX;
}
if (inputVar3) {
if (inputVar3 == 2) {
globalVars[VAR_MOUSE_Y_POS] = 1;
} else {
globalVars[VAR_MOUSE_Y_POS] = 200;
}
} else {
globalVars[VAR_MOUSE_Y_POS] = mouseY;
}
}
bgVar0 = var_5E;
} else { // don't use keyboard for move -> shortcuts to commands
getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY);
switch (var_2 - 59) {
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
if (allowPlayerInput) {
playerCommand = var_2 - 59;
makeCommandLine();
}
break;
case 6:
case 7:
case 8:
case 23:
break;
case 9:
case 24:
g_cine->makeSystemMenu();
break;
default:
// printf("Unhandled case %d in last part of executePlayerInput\n",var2-59);
break;
}
}
return var_5E;
}
void drawSprite(Common::List<overlay>::iterator it, const byte *spritePtr, const byte *maskPtr, uint16 width, uint16 height, byte *page, int16 x, int16 y) {
byte *msk = NULL;
int16 maskX, maskY, maskWidth, maskHeight;
uint16 maskSpriteIdx;
msk = (byte *)malloc(width * height);
if (g_cine->getGameType() == Cine::GType_OS) {
generateMask(spritePtr, msk, width * height, objectTable[it->objIdx].part);
} else {
memcpy(msk, maskPtr, width * height);
}
for (++it; it != overlayList.end(); ++it) {
if (it->type != 5) {
continue;
}
maskX = objectTable[it->objIdx].x;
maskY = objectTable[it->objIdx].y;
maskSpriteIdx = ABS((int16)(objectTable[it->objIdx].frame));
maskWidth = animDataTable[maskSpriteIdx]._realWidth;
maskHeight = animDataTable[maskSpriteIdx]._height;
gfxUpdateSpriteMask(msk, x, y, width, height, animDataTable[maskSpriteIdx].data(), maskX, maskY, maskWidth, maskHeight);
#ifdef DEBUG_SPRITE_MASK
gfxFillSprite(animDataTable[maskSpriteIdx].data(), maskWidth, maskHeight, page, maskX, maskY, 1);
#endif
}
gfxDrawMaskedSprite(spritePtr, msk, width, height, page, x, y);
free(msk);
}
void removeMessages() {
Common::List<overlay>::iterator it;
for (it = overlayList.begin(); it != overlayList.end(); ) {
if (it->type == 2 || it->type == 3) {
it = overlayList.erase(it);
} else {
++it;
}
}
}
uint16 processKeyboard(uint16 param) {
return 0;
}
void mainLoopSub6(void) {
}
void checkForPendingDataLoad(void) {
if (newPrcName[0] != 0) {
loadPrc(newPrcName);
strcpy(currentPrcName, newPrcName);
strcpy(newPrcName, "");
addScriptToList0(1);
}
if (newRelName[0] != 0) {
loadRel(newRelName);
strcpy(currentRelName, newRelName);
strcpy(newRelName, "");
}
if (newObjectName[0] != 0) {
overlayList.clear();
loadObject(newObjectName);
strcpy(currentObjectName, newObjectName);
strcpy(newObjectName, "");
}
if (newMsgName[0] != 0) {
loadMsg(newMsgName);
strcpy(currentMsgName, newMsgName);
strcpy(newMsgName, "");
}
}
void hideMouse(void) {
}
void removeExtention(char *dest, const char *source) {
strcpy(dest, source);
byte *ptr = (byte *) strchr(dest, '.');
if (ptr) {
*ptr = 0;
}
}
void addMessage(byte param1, int16 param2, int16 param3, int16 param4, int16 param5) {
overlay tmp;
tmp.objIdx = param1;
tmp.type = 2;
tmp.x = param2;
tmp.y = param3;
tmp.width = param4;
tmp.color = param5;
overlayList.push_back(tmp);
waitForPlayerClick = 1;
}
Common::List<SeqListElement> seqList;
void removeSeq(uint16 param1, uint16 param2, uint16 param3) {
Common::List<SeqListElement>::iterator it;
for (it = seqList.begin(); it != seqList.end(); ++it) {
if (it->objIdx == param1 && it->var4 == param2 && it->varE == param3) {
it->var4 = -1;
break;
}
}
}
uint16 isSeqRunning(uint16 param1, uint16 param2, uint16 param3) {
Common::List<SeqListElement>::iterator it;
for (it = seqList.begin(); it != seqList.end(); ++it) {
if (it->objIdx == param1 && it->var4 == param2 && it->varE == param3) {
return 1;
}
}
return 0;
}
void addSeqListElement(uint16 objIdx, int16 param1, int16 param2, int16 frame, int16 param4, int16 param5, int16 param6, int16 param7, int16 param8) {
Common::List<SeqListElement>::iterator it;
SeqListElement tmp;
for (it = seqList.begin(); it != seqList.end() && it->varE < param7; ++it) ;
tmp.objIdx = objIdx;
tmp.var4 = param1;
tmp.var8 = param2;
tmp.frame = frame;
tmp.varC = param4;
tmp.var14 = 0;
tmp.var16 = 0;
tmp.var18 = param5;
tmp.var1A = param6;
tmp.varE = param7;
tmp.var10 = param8;
tmp.var12 = param8;
tmp.var1C = 0;
tmp.var1E = 0;
seqList.insert(it, tmp);
}
void computeMove1(SeqListElement &element, int16 x, int16 y, int16 param1,
int16 param2, int16 x2, int16 y2) {
element.var16 = 0;
element.var14 = 0;
if (y2) {
if (y - param2 > y2) {
element.var16 = 2;
}
if (y + param2 < y2) {
element.var16 = 1;
}
}
if (x2) {
if (x - param1 > x2) {
element.var14 = 2;
}
if (x + param1 < x2) {
element.var14 = 1;
}
}
}
uint16 computeMove2(SeqListElement &element) {
int16 returnVar = 0;
if (element.var16 == 1) {
returnVar = 4;
} else if (element.var16 == 2) {
returnVar = 3;
}
if (element.var14 == 1) {
returnVar = 1;
} else if (element.var14 == 2) {
returnVar = 2;
}
return returnVar;
}
// sort all the gfx stuff...
void resetGfxEntityEntry(uint16 objIdx) {
#if 0
overlayHeadElement* tempHead = &overlayHead;
byte* var_16 = NULL;
uint16 var_10 = 0;
uint16 var_12 = 0;
overlayHeadElement* currentHead = tempHead->next;
byte* var_1A = NULL;
overlayHeadElement* var1E = &overlayHead;
while (currentHead) {
tempHead2 = currentHead->next;
if (currentHead->objIdx == objIdx && currentHead->type!=2 && currentHead->type!=3 && currentHead->type!=0x14) {
tempHead->next = tempHead2;
if (tempHead2) {
tempHead2->previous = currentHead->previous;
} else {
seqVar0 = currentHead->previous;
}
var_22 = var_16;
if (!var_22) {
// todo: goto?
}
var_22->previous = currentHead;
} else {
}
if (currentHead->type == 0x14) {
} else {
}
if (currentHead->type == 0x2 || currentHead->type == 0x3) {
si = 10000;
} else {
si = objectTable[currentHead->objIdx];
}
if (objectTable[objIdx]>si) {
var1E = currentHead;
}
tempHead = tempHead->next;
}
if (var_1A) {
currentHead = var_16;
var_22 = var_1E->next;
var_1E->next = currentHead;
var_1A->next = var_22;
if (var_1E != &gfxEntityHead) {
currentHead->previous = var_1E;
}
if (!var_22) {
seqVar0 = var_1A;
} else {
var_22->previous = var_1A;
}
}
#endif
}
uint16 addAni(uint16 param1, uint16 objIdx, const byte *ptr, SeqListElement &element, uint16 param3, int16 *param4) {
const byte *currentPtr = ptr;
const byte *ptrData;
const byte *ptr2;
int16 di;
assert(ptr);
assert(param4);
dummyU16 = READ_BE_UINT16((currentPtr + param1 * 2) + 8);
ptrData = ptr + dummyU16;
assert(*ptrData);
di = (objectTable[objIdx].costume + 1) % (*ptrData);
ptr2 = (ptrData + (di * 8)) + 1;
if ((checkCollision(objIdx, ptr2[0], ptr2[1], ptr2[2], ptr[0]) & 1)) {
return 0;
}
objectTable[objIdx].x += (int8)ptr2[4];
objectTable[objIdx].y += (int8)ptr2[5];
objectTable[objIdx].mask += (int8)ptr2[6];
if (objectTable[objIdx].frame) {
resetGfxEntityEntry(objIdx);
}
objectTable[objIdx].frame = ptr2[7] + element.var8;
if (param3 || !element.var14) {
objectTable[objIdx].costume = di;
} else {
*param4 = di;
}
return 1;
}
void processSeqListElement(SeqListElement &element) {
int16 x = objectTable[element.objIdx].x;
int16 y = objectTable[element.objIdx].y;
const byte *ptr1 = animDataTable[element.frame].data();
int16 var_10;
int16 var_4;
int16 var_2;
if (element.var12 < element.var10) {
element.var12++;
return;
}
element.var12 = 0;
if (ptr1) {
uint16 param1 = ptr1[1];
uint16 param2 = ptr1[2];
if (element.varC != 255) {
// FIXME: Why is this here? Fingolfin gets lots of these
// in his copy of Operation Stealth (value 0 or 236) under
// Mac OS X. Maybe it's a endian issue? At least the graphics
// in the copy protection screen are partially messed up.
warning("processSeqListElement: varC = %d", element.varC);
}
if (globalVars[VAR_MOUSE_X_POS] || globalVars[VAR_MOUSE_Y_POS]) {
computeMove1(element, ptr1[4] + x, ptr1[5] + y, param1, param2, globalVars[VAR_MOUSE_X_POS], globalVars[VAR_MOUSE_Y_POS]);
} else {
element.var16 = 0;
element.var14 = 0;
}
var_10 = computeMove2(element);
if (var_10) {
element.var1C = var_10;
element.var1E = var_10;
}
var_4 = -1;
if ((element.var16 == 1
&& !addAni(3, element.objIdx, ptr1, element, 0, &var_4)) || (element.var16 == 2 && !addAni(2, element.objIdx, ptr1, element, 0,
&var_4))) {
if (element.varC == 255) {
globalVars[VAR_MOUSE_Y_POS] = 0;
}
}
if ((element.var14 == 1
&& !addAni(0, element.objIdx, ptr1, element, 1, &var_2))) {
if (element.varC == 255) {
globalVars[VAR_MOUSE_X_POS] = 0;
if (var_4 != -1) {
objectTable[element.objIdx].costume = var_4;
}
}
}
if ((element.var14 == 2 && !addAni(1, element.objIdx, ptr1, element, 1, &var_2))) {
if (element.varC == 255) {
globalVars[VAR_MOUSE_X_POS] = 0;
if (var_4 != -1) {
objectTable[element.objIdx].costume = var_4;
}
}
}
if (element.var16 + element.var14) {
if (element.var1C) {
if (element.var1E) {
objectTable[element.objIdx].costume = 0;
element.var1E = 0;
}
addAni(element.var1C + 3, element.objIdx, ptr1, element, 1, (int16 *) & var2);
}
}
}
}
void processSeqList(void) {
Common::List<SeqListElement>::iterator it;
for (it = seqList.begin(); it != seqList.end(); ++it) {
if (it->var4 == -1) {
continue;
}
processSeqListElement(*it);
}
}
bool makeTextEntryMenu(const char *messagePtr, char *inputString, int stringMaxLength, int y) {
int len = strlen(messagePtr);
int16 width = 6 * len + 20;
width = CLIP((int)width, 180, 250);
int16 x = (320 - width) / 2;
getKeyData(); // clear input key
int quit = 0;
bool redraw = true;
CommandeType tempString;
int inputLength = strlen(inputString);
int inputPos = inputLength + 1;
while (!quit) {
if (redraw) {
renderer->drawInputBox(messagePtr, inputString, inputPos, x - 16, y, width + 32);
renderer->blit();
redraw = false;
}
char ch[2];
memset(tempString, 0, stringMaxLength);
ch[1] = 0;
manageEvents();
int keycode = getKeyData();
uint16 mouseButton, mouseX, mouseY;
getMouseData(0, &mouseButton, &mouseX, &mouseY);
if (mouseButton & 2)
quit = 2;
else if (mouseButton & 1)
quit = 1;
switch (keycode) {
case Common::KEYCODE_BACKSPACE:
if (inputPos <= 1) {
break;
}
inputPos--;
redraw = true;
case Common::KEYCODE_DELETE:
if (inputPos <= inputLength) {
if (inputPos != 1) {
strncpy(tempString, inputString, inputPos - 1);
}
if (inputPos != inputLength) {
strncat(tempString, &inputString[inputPos], inputLength - inputPos);
}
strcpy(inputString, tempString);
inputLength = strlen(inputString);
redraw = true;
}
break;
case Common::KEYCODE_LEFT:
if (inputPos > 1) {
inputPos--;
redraw = true;
}
break;
case Common::KEYCODE_RIGHT:
if (inputPos <= inputLength) {
inputPos++;
redraw = true;
}
break;
default:
if (((keycode >= 'a') && (keycode <='z')) ||
((keycode >= '0') && (keycode <='9')) ||
((keycode >= 'A') && (keycode <='Z')) ||
(keycode == ' ')) {
if (inputLength < stringMaxLength - 1) {
ch[0] = keycode;
if (inputPos != 1) {
strncpy(tempString, inputString, inputPos - 1);
strcat(tempString, ch);
}
if ((inputLength == 0) || (inputPos == 1)) {
strcpy(tempString, ch);
}
if ((inputLength != 0) && (inputPos != inputLength)) {
strncat(tempString, &inputString[inputPos - 1], inputLength - inputPos + 1);
}
strcpy(inputString, tempString);
inputLength = strlen(inputString);
inputPos++;
redraw = true;
}
}
break;
}
}
if (quit == 2)
return false;
return true;
}
} // End of namespace Cine