mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
30b1a62e81
svn-id: r32984
1981 lines
43 KiB
C++
1981 lines
43 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "common/savefile.h"
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#include "cine/cine.h"
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#include "cine/main_loop.h"
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#include "cine/object.h"
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#include "cine/sound.h"
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#include "cine/bg_list.h"
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#include "cine/various.h"
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namespace Cine {
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bool disableSystemMenu = false;
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bool inMenu;
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int16 commandVar3[4];
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int16 commandVar1;
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int16 commandVar2;
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//Message messageTable[NUM_MAX_MESSAGE];
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uint16 var2;
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uint16 var3;
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uint16 var4;
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uint16 var5;
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int16 buildObjectListCommand(int16 param);
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int16 canUseOnObject = 0;
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void drawString(const char *string, byte param) {
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}
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void waitPlayerInput(void) {
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}
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void setTextWindow(uint16 param1, uint16 param2, uint16 param3, uint16 param4) {
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}
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uint16 errorVar;
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byte menuVar;
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bool fadeRequired;
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uint16 allowPlayerInput;
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uint16 checkForPendingDataLoadSwitch;
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uint16 isDrawCommandEnabled;
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uint16 waitForPlayerClick;
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uint16 menuCommandLen;
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bool _paletteNeedUpdate;
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uint16 _messageLen;
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byte _danKeysPressed;
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int16 playerCommand;
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char commandBuffer[80];
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char currentPrcName[20];
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char currentRelName[20];
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char currentObjectName[20];
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char currentMsgName[20];
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char newPrcName[20];
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char newRelName[20];
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char newObjectName[20];
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char newMsgName[20];
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char currentCtName[15];
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char currentPartName[15];
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char currentDatName[30];
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int16 saveVar2;
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byte isInPause = 0;
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byte inputVar1 = 0;
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uint16 inputVar2 = 0, inputVar3 = 0;
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SelectedObjStruct currentSelectedObject;
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static CommandeType currentSaveName[10];
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int16 currentDisk;
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static const int16 choiceResultTable[] = { 1, 1, 1, 2, 1, 1, 1 };
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static const int16 subObjectUseTable[] = { 3, 3, 3, 3, 3, 0, 0 };
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static const int16 canUseOnItemTable[] = { 1, 0, 0, 1, 1, 0, 0 };
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CommandeType objectListCommand[20];
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int16 objListTab[20];
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uint16 zoneData[NUM_MAX_ZONE];
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void stopMusicAfterFadeOut(void) {
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// if (g_sfxPlayer->_fadeOutCounter != 0 && g_sfxPlayer->_fadeOutCounter < 100) {
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// g_sfxPlayer->stop();
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// }
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}
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void runObjectScript(int16 entryIdx) {
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ScriptPtr tmp(scriptInfo->create(*relTable[entryIdx], entryIdx));
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assert(tmp);
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objectScripts.push_back(tmp);
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}
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/*! \brief Add action result message to overlay list
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* \param cmd Message description
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* \todo Why are x, y, width and color left uninitialized?
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*/
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void addPlayerCommandMessage(int16 cmd) {
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overlay tmp;
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tmp.objIdx = cmd;
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tmp.type = 3;
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overlayList.push_back(tmp);
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waitForPlayerClick = 1;
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}
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int16 getRelEntryForObject(uint16 param1, uint16 param2, SelectedObjStruct *pSelectedObject) {
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int16 i;
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int16 found = -1;
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for (i = 0; i < (int16)relTable.size(); i++) {
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if (relTable[i]->_param1 == param1 && relTable[i]->_param2 == pSelectedObject->idx) {
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if (param2 == 1) {
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found = i;
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} else if (param2 == 2) {
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if (relTable[i]->_param3 == pSelectedObject->param) {
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found = i;
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}
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}
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}
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if (found != -1)
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break;
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}
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return found;
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}
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/*! \brief Find index of the object under cursor
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* \param x Mouse cursor coordinate
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* \param y Mouse cursor coordinate
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* \todo Fix displaced type 1 objects
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*/
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int16 getObjectUnderCursor(uint16 x, uint16 y) {
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Common::List<overlay>::iterator it;
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int16 objX, objY, frame, part, threshold, height, xdif, ydif;
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int width;
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// reverse_iterator would be nice
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for (it = overlayList.reverse_begin(); it != overlayList.end(); --it) {
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if (it->type >= 2 || !objectTable[it->objIdx].name[0]) {
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continue;
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}
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objX = objectTable[it->objIdx].x;
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objY = objectTable[it->objIdx].y;
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frame = ABS((int16)(objectTable[it->objIdx].frame));
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part = objectTable[it->objIdx].part;
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if (it->type == 0) {
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threshold = animDataTable[frame]._var1;
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} else {
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threshold = animDataTable[frame]._width / 2;
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}
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height = animDataTable[frame]._height;
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width = animDataTable[frame]._realWidth;
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xdif = x - objX;
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ydif = y - objY;
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if ((xdif < 0) || ((threshold << 4) <= xdif) || (ydif < 0) || (ydif >= height) || !animDataTable[frame].data()) {
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continue;
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}
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if (g_cine->getGameType() == Cine::GType_OS) {
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if (xdif >= width) {
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continue;
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}
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if (it->type == 0 && animDataTable[frame].getColor(xdif, ydif) != part) {
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return it->objIdx;
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} else if (it->type == 1 && gfxGetBit(xdif, ydif, animDataTable[frame].data(), animDataTable[frame]._width * 4)) {
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return it->objIdx;
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}
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} else if (it->type == 0) { // use generated mask
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if (gfxGetBit(xdif, ydif, animDataTable[frame].mask(), animDataTable[frame]._width)) {
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return it->objIdx;
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}
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} else if (it->type == 1) { // is mask
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if (gfxGetBit(xdif, ydif, animDataTable[frame].data(), animDataTable[frame]._width * 4)) {
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return it->objIdx;
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}
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}
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}
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return -1;
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}
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bool CineEngine::loadSaveDirectory(void) {
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Common::InSaveFile *fHandle;
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char tmp[80];
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snprintf(tmp, 80, "%s.dir", _targetName.c_str());
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fHandle = g_saveFileMan->openForLoading(tmp);
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if (!fHandle) {
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return false;
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}
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fHandle->read(currentSaveName, 10 * 20);
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delete fHandle;
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return true;
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}
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/*! \brief Restore script list item from savefile
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* \param fHandle Savefile handlem open for reading
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* \param isGlobal Restore object or global script?
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*/
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void loadScriptFromSave(Common::InSaveFile *fHandle, bool isGlobal) {
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ScriptVars localVars, labels;
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uint16 compare, pos;
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int16 idx;
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labels.load(*fHandle);
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localVars.load(*fHandle);
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compare = fHandle->readUint16BE();
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pos = fHandle->readUint16BE();
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idx = fHandle->readUint16BE();
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// no way to reinitialize these
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if (idx < 0) {
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return;
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}
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// original code loaded everything into globalScripts, this should be
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// the correct behavior
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if (isGlobal) {
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ScriptPtr tmp(scriptInfo->create(*scriptTable[idx], idx, labels, localVars, compare, pos));
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assert(tmp);
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globalScripts.push_back(tmp);
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} else {
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ScriptPtr tmp(scriptInfo->create(*relTable[idx], idx, labels, localVars, compare, pos));
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assert(tmp);
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objectScripts.push_back(tmp);
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}
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}
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/*! \brief Restore overlay sprites from savefile
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* \param fHandle Savefile open for reading
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*/
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void loadOverlayFromSave(Common::InSaveFile &fHandle) {
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overlay tmp;
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fHandle.readUint32BE();
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fHandle.readUint32BE();
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tmp.objIdx = fHandle.readUint16BE();
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tmp.type = fHandle.readUint16BE();
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tmp.x = fHandle.readSint16BE();
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tmp.y = fHandle.readSint16BE();
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tmp.width = fHandle.readSint16BE();
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tmp.color = fHandle.readSint16BE();
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overlayList.push_back(tmp);
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}
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/*! \brief Savefile format tester
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* \param fHandle Savefile to check
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*
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* This function seeks through savefile and tries to guess if it's the original
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* savegame format or broken format from ScummVM 0.10/0.11
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* The test is incomplete but this should cover 99.99% of cases.
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* If anyone makes a savefile which could confuse this test, assert will
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* report it
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*/
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bool brokenSave(Common::InSaveFile &fHandle) {
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// Backward seeking not supported in compressed savefiles
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// if you really want it, finish it yourself
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return false;
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// fixed size part: 14093 bytes (12308 bytes in broken save)
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// animDataTable begins at byte 6431
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int filesize = fHandle.size();
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int startpos = fHandle.pos();
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int pos, tmp;
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bool correct = false, broken = false;
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// check for correct format
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while (filesize > 14093) {
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pos = 14093;
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fHandle.seek(pos);
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tmp = fHandle.readUint16BE();
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pos += 2 + tmp * 206;
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if (pos >= filesize) break;
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fHandle.seek(pos);
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tmp = fHandle.readUint16BE();
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pos += 2 + tmp * 206;
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if (pos >= filesize) break;
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fHandle.seek(pos);
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tmp = fHandle.readUint16BE();
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pos += 2 + tmp * 20;
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if (pos >= filesize) break;
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fHandle.seek(pos);
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tmp = fHandle.readUint16BE();
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pos += 2 + tmp * 20;
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if (pos == filesize) correct = true;
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break;
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}
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debug(5, "brokenSave: correct format check %s: size=%d, pos=%d",
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correct ? "passed" : "failed", filesize, pos);
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// check for broken format
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while (filesize > 12308) {
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pos = 12308;
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fHandle.seek(pos);
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tmp = fHandle.readUint16BE();
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pos += 2 + tmp * 206;
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if (pos >= filesize) break;
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fHandle.seek(pos);
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tmp = fHandle.readUint16BE();
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pos += 2 + tmp * 206;
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if (pos >= filesize) break;
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fHandle.seek(pos);
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tmp = fHandle.readUint16BE();
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pos += 2 + tmp * 20;
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if (pos >= filesize) break;
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fHandle.seek(pos);
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tmp = fHandle.readUint16BE();
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pos += 2 + tmp * 20;
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if (pos == filesize) broken = true;
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break;
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}
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debug(5, "brokenSave: broken format check %s: size=%d, pos=%d",
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broken ? "passed" : "failed", filesize, pos);
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// there's a very small chance that both cases will match
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// if anyone runs into it, you'll have to walk through
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// the animDataTable and try to open part file for each entry
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if (!correct && !broken) {
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error("brokenSave: file format check failed");
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} else if (correct && broken) {
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error("brokenSave: both file formats seem to apply");
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}
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fHandle.seek(startpos);
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debug(5, "brokenSave: detected %s file format",
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correct ? "correct" : "broken");
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return broken;
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}
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/*! \todo Implement Operation Stealth loading, this is obviously Future Wars only
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*/
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bool CineEngine::makeLoad(char *saveName) {
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int16 i;
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int16 size;
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bool broken;
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Common::InSaveFile *fHandle;
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char bgName[13];
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fHandle = g_saveFileMan->openForLoading(saveName);
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if (!fHandle) {
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drawString(otherMessages[0], 0);
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waitPlayerInput();
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// restoreScreen();
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checkDataDisk(-1);
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return false;
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}
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g_sound->stopMusic();
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freeAnimDataTable();
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overlayList.clear();
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// if (g_cine->getGameType() == Cine::GType_OS) {
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// freeUnkList();
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// }
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bgIncrustList.clear();
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closePart();
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objectScripts.clear();
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globalScripts.clear();
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relTable.clear();
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scriptTable.clear();
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messageTable.clear();
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for (i = 0; i < NUM_MAX_OBJECT; i++) {
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objectTable[i].part = 0;
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objectTable[i].name[0] = 0;
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objectTable[i].frame = 0;
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objectTable[i].mask = 0;
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objectTable[i].costume = 0;
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}
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globalVars.reset();
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var2 = var3 = var4 = var5 = 0;
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strcpy(newPrcName, "");
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strcpy(newRelName, "");
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strcpy(newObjectName, "");
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strcpy(newMsgName, "");
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strcpy(currentCtName, "");
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allowPlayerInput = 0;
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waitForPlayerClick = 0;
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playerCommand = -1;
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isDrawCommandEnabled = 0;
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strcpy(commandBuffer, "");
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globalVars[VAR_MOUSE_X_POS] = 0;
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globalVars[VAR_MOUSE_Y_POS] = 0;
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fadeRequired = false;
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renderer->clear();
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checkForPendingDataLoadSwitch = 0;
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broken = brokenSave(*fHandle);
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currentDisk = fHandle->readUint16BE();
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fHandle->read(currentPartName, 13);
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fHandle->read(currentDatName, 13);
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saveVar2 = fHandle->readSint16BE();
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fHandle->read(currentPrcName, 13);
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fHandle->read(currentRelName, 13);
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fHandle->read(currentMsgName, 13);
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fHandle->read(bgName, 13);
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fHandle->read(currentCtName, 13);
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checkDataDisk(currentDisk);
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if (strlen(currentPartName)) {
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loadPart(currentPartName);
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}
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if (strlen(currentPrcName)) {
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loadPrc(currentPrcName);
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}
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if (strlen(currentRelName)) {
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loadRel(currentRelName);
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}
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if (strlen(bgName)) {
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loadBg(bgName);
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}
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if (strlen(currentCtName)) {
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loadCtFW(currentCtName);
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}
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fHandle->readUint16BE();
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fHandle->readUint16BE();
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for (i = 0; i < 255; i++) {
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objectTable[i].x = fHandle->readSint16BE();
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objectTable[i].y = fHandle->readSint16BE();
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objectTable[i].mask = fHandle->readUint16BE();
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objectTable[i].frame = fHandle->readSint16BE();
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objectTable[i].costume = fHandle->readSint16BE();
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fHandle->read(objectTable[i].name, 20);
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objectTable[i].part = fHandle->readUint16BE();
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}
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renderer->restorePalette(*fHandle);
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globalVars.load(*fHandle, NUM_MAX_VAR - 1);
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for (i = 0; i < 16; i++) {
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zoneData[i] = fHandle->readUint16BE();
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}
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for (i = 0; i < 4; i++) {
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commandVar3[i] = fHandle->readUint16BE();
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}
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fHandle->read(commandBuffer, 0x50);
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renderer->setCommand(commandBuffer);
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renderer->_cmdY = fHandle->readUint16BE();
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bgVar0 = fHandle->readUint16BE();
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allowPlayerInput = fHandle->readUint16BE();
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playerCommand = fHandle->readSint16BE();
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commandVar1 = fHandle->readSint16BE();
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isDrawCommandEnabled = fHandle->readUint16BE();
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var5 = fHandle->readUint16BE();
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var4 = fHandle->readUint16BE();
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var3 = fHandle->readUint16BE();
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var2 = fHandle->readUint16BE();
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commandVar2 = fHandle->readSint16BE();
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renderer->_messageBg = fHandle->readUint16BE();
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fHandle->readUint16BE();
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fHandle->readUint16BE();
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loadResourcesFromSave(*fHandle, broken);
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// TODO: handle screen params (really required ?)
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fHandle->readUint16BE();
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fHandle->readUint16BE();
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fHandle->readUint16BE();
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fHandle->readUint16BE();
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fHandle->readUint16BE();
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fHandle->readUint16BE();
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size = fHandle->readSint16BE();
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for (i = 0; i < size; i++) {
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loadScriptFromSave(fHandle, true);
|
|
}
|
|
|
|
size = fHandle->readSint16BE();
|
|
for (i = 0; i < size; i++) {
|
|
loadScriptFromSave(fHandle, false);
|
|
}
|
|
|
|
size = fHandle->readSint16BE();
|
|
for (i = 0; i < size; i++) {
|
|
loadOverlayFromSave(*fHandle);
|
|
}
|
|
|
|
loadBgIncrustFromSave(*fHandle);
|
|
|
|
delete fHandle;
|
|
|
|
if (strlen(currentMsgName)) {
|
|
loadMsg(currentMsgName);
|
|
}
|
|
|
|
setMouseCursor(MOUSE_CURSOR_NORMAL);
|
|
|
|
if (strlen(currentDatName)) {
|
|
/* i = saveVar2;
|
|
saveVar2 = 0;
|
|
loadMusic();
|
|
if (i) {
|
|
playMusic();
|
|
}*/
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void makeSave(char *saveFileName) {
|
|
int16 i;
|
|
Common::OutSaveFile *fHandle;
|
|
|
|
fHandle = g_saveFileMan->openForSaving(saveFileName);
|
|
|
|
if (!fHandle) {
|
|
drawString(otherMessages[1], 0);
|
|
waitPlayerInput();
|
|
// restoreScreen();
|
|
checkDataDisk(-1);
|
|
return;
|
|
}
|
|
|
|
fHandle->writeUint16BE(currentDisk);
|
|
fHandle->write(currentPartName, 13);
|
|
fHandle->write(currentDatName, 13);
|
|
fHandle->writeUint16BE(saveVar2);
|
|
fHandle->write(currentPrcName, 13);
|
|
fHandle->write(currentRelName, 13);
|
|
fHandle->write(currentMsgName, 13);
|
|
renderer->saveBg(*fHandle);
|
|
fHandle->write(currentCtName, 13);
|
|
|
|
fHandle->writeUint16BE(0xFF);
|
|
fHandle->writeUint16BE(0x20);
|
|
|
|
for (i = 0; i < 255; i++) {
|
|
fHandle->writeUint16BE(objectTable[i].x);
|
|
fHandle->writeUint16BE(objectTable[i].y);
|
|
fHandle->writeUint16BE(objectTable[i].mask);
|
|
fHandle->writeUint16BE(objectTable[i].frame);
|
|
fHandle->writeUint16BE(objectTable[i].costume);
|
|
fHandle->write(objectTable[i].name, 20);
|
|
fHandle->writeUint16BE(objectTable[i].part);
|
|
}
|
|
|
|
renderer->savePalette(*fHandle);
|
|
|
|
globalVars.save(*fHandle, NUM_MAX_VAR - 1);
|
|
|
|
for (i = 0; i < 16; i++) {
|
|
fHandle->writeUint16BE(zoneData[i]);
|
|
}
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
fHandle->writeUint16BE(commandVar3[i]);
|
|
}
|
|
|
|
fHandle->write(commandBuffer, 0x50);
|
|
|
|
fHandle->writeUint16BE(renderer->_cmdY);
|
|
|
|
fHandle->writeUint16BE(bgVar0);
|
|
fHandle->writeUint16BE(allowPlayerInput);
|
|
fHandle->writeUint16BE(playerCommand);
|
|
fHandle->writeUint16BE(commandVar1);
|
|
fHandle->writeUint16BE(isDrawCommandEnabled);
|
|
fHandle->writeUint16BE(var5);
|
|
fHandle->writeUint16BE(var4);
|
|
fHandle->writeUint16BE(var3);
|
|
fHandle->writeUint16BE(var2);
|
|
fHandle->writeUint16BE(commandVar2);
|
|
|
|
fHandle->writeUint16BE(renderer->_messageBg);
|
|
|
|
fHandle->writeUint16BE(0xFF);
|
|
fHandle->writeUint16BE(0x1E);
|
|
|
|
for (i = 0; i < NUM_MAX_ANIMDATA; i++) {
|
|
animDataTable[i].save(*fHandle);
|
|
}
|
|
|
|
fHandle->writeUint16BE(0); // Screen params, unhandled
|
|
fHandle->writeUint16BE(0);
|
|
fHandle->writeUint16BE(0);
|
|
fHandle->writeUint16BE(0);
|
|
fHandle->writeUint16BE(0);
|
|
fHandle->writeUint16BE(0);
|
|
|
|
{
|
|
ScriptList::iterator it;
|
|
fHandle->writeUint16BE(globalScripts.size());
|
|
for (it = globalScripts.begin(); it != globalScripts.end(); ++it) {
|
|
(*it)->save(*fHandle);
|
|
}
|
|
|
|
fHandle->writeUint16BE(objectScripts.size());
|
|
for (it = objectScripts.begin(); it != objectScripts.end(); ++it) {
|
|
(*it)->save(*fHandle);
|
|
}
|
|
}
|
|
|
|
{
|
|
Common::List<overlay>::iterator it;
|
|
|
|
fHandle->writeUint16BE(overlayList.size());
|
|
|
|
for (it = overlayList.begin(); it != overlayList.end(); ++it) {
|
|
fHandle->writeUint32BE(0);
|
|
fHandle->writeUint32BE(0);
|
|
fHandle->writeUint16BE(it->objIdx);
|
|
fHandle->writeUint16BE(it->type);
|
|
fHandle->writeSint16BE(it->x);
|
|
fHandle->writeSint16BE(it->y);
|
|
fHandle->writeSint16BE(it->width);
|
|
fHandle->writeSint16BE(it->color);
|
|
}
|
|
}
|
|
|
|
Common::List<BGIncrust>::iterator it;
|
|
fHandle->writeUint16BE(bgIncrustList.size());
|
|
|
|
for (it = bgIncrustList.begin(); it != bgIncrustList.end(); ++it) {
|
|
fHandle->writeUint32BE(0); // next
|
|
fHandle->writeUint32BE(0); // unkPtr
|
|
fHandle->writeUint16BE(it->objIdx);
|
|
fHandle->writeUint16BE(it->param);
|
|
fHandle->writeUint16BE(it->x);
|
|
fHandle->writeUint16BE(it->y);
|
|
fHandle->writeUint16BE(it->frame);
|
|
fHandle->writeUint16BE(it->part);
|
|
}
|
|
|
|
delete fHandle;
|
|
|
|
setMouseCursor(MOUSE_CURSOR_NORMAL);
|
|
}
|
|
|
|
void CineEngine::makeSystemMenu(void) {
|
|
int16 numEntry, systemCommand;
|
|
int16 mouseX, mouseY, mouseButton;
|
|
int16 selectedSave;
|
|
|
|
if (!disableSystemMenu) {
|
|
inMenu = true;
|
|
|
|
do {
|
|
manageEvents();
|
|
getMouseData(mouseUpdateStatus, (uint16 *)&mouseButton, (uint16 *)&mouseX, (uint16 *)&mouseY);
|
|
} while (mouseButton);
|
|
|
|
numEntry = 6;
|
|
|
|
if (!allowPlayerInput) {
|
|
numEntry--;
|
|
}
|
|
|
|
systemCommand = makeMenuChoice(systemMenu, numEntry, mouseX, mouseY, 140);
|
|
|
|
switch (systemCommand) {
|
|
case 0:
|
|
{
|
|
drawString(otherMessages[2], 0);
|
|
waitPlayerInput();
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
getMouseData(mouseUpdateStatus, (uint16 *)&mouseButton, (uint16 *)&mouseX, (uint16 *)&mouseY);
|
|
if (!makeMenuChoice(confirmMenu, 2, mouseX, mouseY + 8, 100)) {
|
|
//reinitEngine();
|
|
}
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
getMouseData(mouseUpdateStatus, (uint16 *)&mouseButton, (uint16 *)&mouseX, (uint16 *)&mouseY);
|
|
if (!makeMenuChoice(confirmMenu, 2, mouseX, mouseY + 8, 100)) {
|
|
quitGame();
|
|
}
|
|
break;
|
|
}
|
|
case 3: // Select save drive... change ?
|
|
{
|
|
break;
|
|
}
|
|
case 4: // load game
|
|
{
|
|
if (loadSaveDirectory()) {
|
|
// int16 selectedSave;
|
|
|
|
getMouseData(mouseUpdateStatus, (uint16 *)&mouseButton, (uint16 *)&mouseX, (uint16 *)&mouseY);
|
|
selectedSave = makeMenuChoice(currentSaveName, 10, mouseX, mouseY + 8, 180);
|
|
|
|
if (selectedSave >= 0) {
|
|
char saveNameBuffer[256];
|
|
sprintf(saveNameBuffer, "%s.%1d", _targetName.c_str(), selectedSave);
|
|
|
|
getMouseData(mouseUpdateStatus, (uint16 *)&mouseButton, (uint16 *)&mouseX, (uint16 *)&mouseY);
|
|
if (!makeMenuChoice(confirmMenu, 2, mouseX, mouseY + 8, 100)) {
|
|
char loadString[256];
|
|
|
|
sprintf(loadString, otherMessages[3], currentSaveName[selectedSave]);
|
|
drawString(loadString, 0);
|
|
|
|
makeLoad(saveNameBuffer);
|
|
} else {
|
|
drawString(otherMessages[4], 0);
|
|
waitPlayerInput();
|
|
checkDataDisk(-1);
|
|
}
|
|
} else {
|
|
drawString(otherMessages[4], 0);
|
|
waitPlayerInput();
|
|
checkDataDisk(-1);
|
|
}
|
|
} else {
|
|
drawString(otherMessages[5], 0);
|
|
waitPlayerInput();
|
|
checkDataDisk(-1);
|
|
}
|
|
break;
|
|
}
|
|
case 5:
|
|
{
|
|
loadSaveDirectory();
|
|
selectedSave = makeMenuChoice(currentSaveName, 10, mouseX, mouseY + 8, 180);
|
|
|
|
if (selectedSave >= 0) {
|
|
char saveFileName[256];
|
|
char saveName[20];
|
|
saveName[0] = 0;
|
|
|
|
if (!makeTextEntryMenu(otherMessages[6], saveName, 20, 120))
|
|
break;
|
|
|
|
strncpy(currentSaveName[selectedSave], saveName, 20);
|
|
|
|
sprintf(saveFileName, "%s.%1d", _targetName.c_str(), selectedSave);
|
|
|
|
getMouseData(mouseUpdateStatus, (uint16 *)&mouseButton, (uint16 *)&mouseX, (uint16 *)&mouseY);
|
|
if (!makeMenuChoice(confirmMenu, 2, mouseX, mouseY + 8, 100)) {
|
|
char saveString[256], tmp[80];
|
|
|
|
snprintf(tmp, 80, "%s.dir", _targetName.c_str());
|
|
|
|
Common::OutSaveFile *fHandle = g_saveFileMan->openForSaving(tmp);
|
|
if (!fHandle) {
|
|
warning("Unable to open file %s for saving", tmp);
|
|
break;
|
|
}
|
|
|
|
fHandle->write(currentSaveName, 200);
|
|
delete fHandle;
|
|
|
|
sprintf(saveString, otherMessages[3], currentSaveName[selectedSave]);
|
|
drawString(saveString, 0);
|
|
|
|
makeSave(saveFileName);
|
|
|
|
checkDataDisk(-1);
|
|
} else {
|
|
drawString(otherMessages[4], 0);
|
|
waitPlayerInput();
|
|
checkDataDisk(-1);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
inMenu = false;
|
|
}
|
|
}
|
|
|
|
void drawMessageBox(int16 x, int16 y, int16 width, int16 currentY, int16 offset, int16 color, byte* page) {
|
|
gfxDrawLine(x + offset, y + offset, x + width - offset, y + offset, color, page); // top
|
|
gfxDrawLine(x + offset, currentY + 4 - offset, x + width - offset, currentY + 4 - offset, color, page); // bottom
|
|
gfxDrawLine(x + offset, y + offset, x + offset, currentY + 4 - offset, color, page); // left
|
|
gfxDrawLine(x + width - offset, y + offset, x + width - offset, currentY + 4 - offset, color, page); // right
|
|
}
|
|
|
|
void drawDoubleMessageBox(int16 x, int16 y, int16 width, int16 currentY, int16 color, byte* page) {
|
|
drawMessageBox(x, y, width, currentY, 1, 0, page);
|
|
drawMessageBox(x, y, width, currentY, 0, color, page);
|
|
}
|
|
|
|
void processInventory(int16 x, int16 y) {
|
|
int16 listSize = buildObjectListCommand(-2);
|
|
uint16 button;
|
|
|
|
if (!listSize)
|
|
return;
|
|
|
|
renderer->drawMenu(objectListCommand, listSize, x, y, 140, -1);
|
|
renderer->blit();
|
|
|
|
do {
|
|
manageEvents();
|
|
getMouseData(mouseUpdateStatus, &button, &dummyU16, &dummyU16);
|
|
} while (!button);
|
|
}
|
|
|
|
int16 buildObjectListCommand(int16 param) {
|
|
int16 i = 0, j = 0;
|
|
|
|
for (i = 0; i < 20; i++) {
|
|
objectListCommand[i][0] = 0;
|
|
}
|
|
|
|
for (i = 0; i < 255; i++) {
|
|
if (objectTable[i].name[0] && objectTable[i].costume == param) {
|
|
strcpy(objectListCommand[j], objectTable[i].name);
|
|
objListTab[j] = i;
|
|
j++;
|
|
}
|
|
}
|
|
|
|
return j;
|
|
}
|
|
|
|
int16 selectSubObject(int16 x, int16 y, int16 param) {
|
|
int16 listSize = buildObjectListCommand(param);
|
|
int16 selectedObject;
|
|
bool osExtras = g_cine->getGameType() == Cine::GType_OS;
|
|
|
|
if (!listSize) {
|
|
return -2;
|
|
}
|
|
|
|
selectedObject = makeMenuChoice(objectListCommand, listSize, x, y, 140, osExtras);
|
|
|
|
if (selectedObject == -1)
|
|
return -1;
|
|
|
|
if (osExtras) {
|
|
if (selectedObject >= 8000) {
|
|
return objListTab[selectedObject - 8000] + 8000;
|
|
}
|
|
}
|
|
|
|
return objListTab[selectedObject];
|
|
}
|
|
|
|
void makeCommandLine(void) {
|
|
uint16 x, y;
|
|
|
|
commandVar1 = 0;
|
|
commandVar2 = -10;
|
|
|
|
if (playerCommand != -1) {
|
|
strcpy(commandBuffer, defaultActionCommand[playerCommand]);
|
|
} else {
|
|
strcpy(commandBuffer, "");
|
|
}
|
|
|
|
if ((playerCommand != -1) && (choiceResultTable[playerCommand] == 2)) { // need object selection ?
|
|
int16 si;
|
|
|
|
getMouseData(mouseUpdateStatus, &dummyU16, &x, &y);
|
|
|
|
if (g_cine->getGameType() == Cine::GType_FW) {
|
|
si = selectSubObject(x, y + 8, -2);
|
|
} else {
|
|
si = selectSubObject(x, y + 8, -subObjectUseTable[playerCommand]);
|
|
}
|
|
|
|
if (si < 0) {
|
|
playerCommand = -1;
|
|
strcpy(commandBuffer, "");
|
|
} else {
|
|
if (g_cine->getGameType() == Cine::GType_OS) {
|
|
if (si >= 8000) {
|
|
si -= 8000;
|
|
canUseOnObject = canUseOnItemTable[playerCommand];
|
|
} else {
|
|
canUseOnObject = 0;
|
|
}
|
|
}
|
|
|
|
commandVar3[0] = si;
|
|
commandVar1 = 1;
|
|
|
|
strcat(commandBuffer, " ");
|
|
strcat(commandBuffer, objectTable[commandVar3[0]].name);
|
|
strcat(commandBuffer, " ");
|
|
strcat(commandBuffer, commandPrepositionOn);
|
|
}
|
|
} else {
|
|
if (playerCommand == 2) {
|
|
getMouseData(mouseUpdateStatus, &dummyU16, &x, &y);
|
|
processInventory(x, y + 8);
|
|
playerCommand = -1;
|
|
commandVar1 = 0;
|
|
strcpy(commandBuffer, "");
|
|
}
|
|
}
|
|
|
|
if (g_cine->getGameType() == Cine::GType_OS) {
|
|
if (playerCommand != -1 && canUseOnObject != 0) { // call use on sub object
|
|
int16 si;
|
|
|
|
getMouseData(mouseUpdateStatus, &dummyU16, &x, &y);
|
|
|
|
si = selectSubObject(x, y + 8, -subObjectUseTable[playerCommand]);
|
|
|
|
if (si) {
|
|
if (si >= 8000) {
|
|
si -= 8000;
|
|
}
|
|
|
|
commandVar3[commandVar1] = si;
|
|
|
|
commandVar1++;
|
|
|
|
// TODO: add command message draw
|
|
}
|
|
|
|
isDrawCommandEnabled = 1;
|
|
|
|
if (playerCommand != -1 && choiceResultTable[playerCommand] == commandVar1) {
|
|
SelectedObjStruct obj;
|
|
obj.idx = commandVar3[0];
|
|
obj.param = commandVar3[1];
|
|
int16 di = getRelEntryForObject(playerCommand, commandVar1, &obj);
|
|
|
|
if (di != -1) {
|
|
runObjectScript(di);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!disableSystemMenu) {
|
|
renderer->setCommand(commandBuffer);
|
|
}
|
|
}
|
|
|
|
uint16 needMouseSave = 0;
|
|
|
|
uint16 menuVar4 = 0;
|
|
uint16 menuVar5 = 0;
|
|
|
|
int16 makeMenuChoice(const CommandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width, bool recheckValue) {
|
|
int16 paramY;
|
|
uint16 button;
|
|
int16 var_A;
|
|
int16 di;
|
|
uint16 j;
|
|
int16 mouseX, mouseY;
|
|
int16 var_16;
|
|
int16 var_14;
|
|
int16 currentSelection, oldSelection;
|
|
int16 var_4;
|
|
|
|
if (disableSystemMenu)
|
|
return -1;
|
|
|
|
paramY = (height * 9) + 10;
|
|
|
|
if (X + width > 319) {
|
|
X = 319 - width;
|
|
}
|
|
|
|
if (Y + paramY > 199) {
|
|
Y = 199 - paramY;
|
|
}
|
|
|
|
renderer->drawMenu(commandList, height, X, Y, width, -1);
|
|
renderer->blit();
|
|
|
|
do {
|
|
manageEvents();
|
|
getMouseData(mouseUpdateStatus, &button, &dummyU16, &dummyU16);
|
|
} while (button);
|
|
|
|
var_A = 0;
|
|
|
|
currentSelection = 0;
|
|
|
|
di = currentSelection * 9 + Y + 4;
|
|
|
|
renderer->drawMenu(commandList, height, X, Y, width, currentSelection);
|
|
renderer->blit();
|
|
|
|
manageEvents();
|
|
getMouseData(mouseUpdateStatus, &button, (uint16 *)&mouseX, (uint16 *)&mouseY);
|
|
|
|
var_16 = mouseX;
|
|
var_14 = mouseY;
|
|
|
|
menuVar = 0;
|
|
|
|
do {
|
|
manageEvents();
|
|
getMouseData(mouseUpdateStatus, &button, (uint16 *)&mouseX, (uint16 *)&mouseY);
|
|
|
|
if (button) {
|
|
var_A = 1;
|
|
}
|
|
|
|
oldSelection = currentSelection;
|
|
|
|
if (needMouseSave) {
|
|
for (j = 0; j < 3; j++) {
|
|
mainLoopSub6();
|
|
}
|
|
|
|
if (menuVar4 && currentSelection > 0) { // go up
|
|
currentSelection--;
|
|
}
|
|
|
|
if (menuVar5) { // go down
|
|
if (height - 1 > currentSelection) {
|
|
currentSelection++;
|
|
}
|
|
}
|
|
} else {
|
|
if (mouseX > X && mouseX < X + width && mouseY > Y && mouseY < Y + height * 9) {
|
|
currentSelection = (mouseY - (Y + 4)) / 9;
|
|
|
|
if (currentSelection < 0)
|
|
currentSelection = 0;
|
|
|
|
if (currentSelection >= height)
|
|
currentSelection = height - 1;
|
|
}
|
|
}
|
|
|
|
if (currentSelection != oldSelection) { // old != new
|
|
if (needMouseSave) {
|
|
hideMouse();
|
|
}
|
|
|
|
di = currentSelection * 9 + Y + 4;
|
|
|
|
renderer->drawMenu(commandList, height, X, Y, width, currentSelection);
|
|
renderer->blit();
|
|
|
|
// if (needMouseSave) {
|
|
// gfxRedrawMouseCursor();
|
|
// }
|
|
}
|
|
|
|
} while (!var_A);
|
|
|
|
assert(!needMouseSave);
|
|
|
|
var_4 = button;
|
|
|
|
menuVar = 0;
|
|
|
|
do {
|
|
manageEvents();
|
|
getMouseData(mouseUpdateStatus, &button, &dummyU16, &dummyU16);
|
|
} while (button);
|
|
|
|
if (var_4 == 2) { // recheck
|
|
if (!recheckValue)
|
|
return -1;
|
|
else
|
|
return currentSelection + 8000;
|
|
}
|
|
|
|
return currentSelection;
|
|
}
|
|
|
|
void makeActionMenu(void) {
|
|
uint16 mouseButton;
|
|
uint16 mouseX;
|
|
uint16 mouseY;
|
|
|
|
inMenu = true;
|
|
|
|
getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY);
|
|
|
|
if (g_cine->getGameType() == Cine::GType_OS) {
|
|
playerCommand = makeMenuChoice(defaultActionCommand, 6, mouseX, mouseY, 70, true);
|
|
|
|
if (playerCommand >= 8000) {
|
|
playerCommand -= 8000;
|
|
canUseOnObject = 1;
|
|
}
|
|
} else {
|
|
playerCommand = makeMenuChoice(defaultActionCommand, 6, mouseX, mouseY, 70);
|
|
}
|
|
|
|
inMenu = false;
|
|
}
|
|
|
|
uint16 executePlayerInput(void) {
|
|
uint16 var_5E;
|
|
uint16 var_2;
|
|
uint16 mouseX, mouseY, mouseButton;
|
|
uint16 currentEntry = 0;
|
|
uint16 di = 0;
|
|
|
|
canUseOnObject = 0;
|
|
|
|
if (isInPause) {
|
|
drawString(otherMessages[2], 0);
|
|
waitPlayerInput();
|
|
isInPause = 0;
|
|
}
|
|
|
|
if (allowPlayerInput) {
|
|
getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY);
|
|
|
|
while (mouseButton && currentEntry < 200) {
|
|
if (mouseButton & 1) {
|
|
di |= 1;
|
|
}
|
|
|
|
if (mouseButton & 2) {
|
|
di |= 2;
|
|
}
|
|
|
|
getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY);
|
|
|
|
currentEntry++;
|
|
}
|
|
|
|
if (di) {
|
|
mouseButton = di;
|
|
}
|
|
|
|
if (playerCommand != -1) {
|
|
if (mouseButton & 1) {
|
|
if (mouseButton & 2) {
|
|
g_cine->makeSystemMenu();
|
|
} else {
|
|
int16 si;
|
|
do {
|
|
manageEvents();
|
|
getMouseData(mouseUpdateStatus, &mouseButton, &dummyU16, &dummyU16);
|
|
} while (mouseButton);
|
|
|
|
si = getObjectUnderCursor(mouseX,
|
|
mouseY);
|
|
|
|
if (si != -1) {
|
|
commandVar3[commandVar1] = si;
|
|
commandVar1++;
|
|
|
|
strcat(commandBuffer, " ");
|
|
strcat(commandBuffer, objectTable[si].name);
|
|
|
|
isDrawCommandEnabled = 1;
|
|
|
|
if (choiceResultTable[playerCommand] == commandVar1) {
|
|
int16 relEntry;
|
|
|
|
SelectedObjStruct obj;
|
|
obj.idx = commandVar3[0];
|
|
obj.param = commandVar3[1];
|
|
|
|
relEntry = getRelEntryForObject(playerCommand, commandVar1, &obj);
|
|
|
|
if (relEntry != -1) {
|
|
runObjectScript(relEntry);
|
|
} else {
|
|
addPlayerCommandMessage(playerCommand);
|
|
}
|
|
|
|
playerCommand = -1;
|
|
|
|
commandVar1 = 0;
|
|
strcpy(commandBuffer, "");
|
|
renderer->setCommand("");
|
|
}
|
|
} else {
|
|
globalVars[VAR_MOUSE_X_POS] = mouseX;
|
|
globalVars[VAR_MOUSE_Y_POS] = mouseY;
|
|
}
|
|
}
|
|
} else if (mouseButton & 2) {
|
|
if (mouseButton & 1) {
|
|
g_cine->makeSystemMenu();
|
|
}
|
|
|
|
makeActionMenu();
|
|
makeCommandLine();
|
|
} else {
|
|
int16 objIdx;
|
|
|
|
objIdx = getObjectUnderCursor(mouseX, mouseY);
|
|
|
|
if (commandVar2 != objIdx) {
|
|
if (objIdx != -1) {
|
|
char command[256];
|
|
|
|
strcpy(command, commandBuffer);
|
|
strcat(command, " ");
|
|
strcat(command, objectTable[objIdx].name);
|
|
|
|
renderer->setCommand(command);
|
|
} else {
|
|
isDrawCommandEnabled = 1;
|
|
}
|
|
}
|
|
|
|
commandVar2 = objIdx;
|
|
}
|
|
} else {
|
|
if (mouseButton & 2) {
|
|
if (!(mouseButton & 1)) {
|
|
if (g_cine->getGameType() == Cine::GType_OS) {
|
|
playerCommand = makeMenuChoice(defaultActionCommand, 6, mouseX, mouseY, 70, true);
|
|
|
|
if (playerCommand >= 8000) {
|
|
playerCommand -= 8000;
|
|
canUseOnObject = 1;
|
|
}
|
|
} else {
|
|
playerCommand = makeMenuChoice(defaultActionCommand, 6, mouseX, mouseY, 70);
|
|
}
|
|
|
|
makeCommandLine();
|
|
} else {
|
|
g_cine->makeSystemMenu();
|
|
}
|
|
} else {
|
|
if (mouseButton & 1) {
|
|
if (!(mouseButton & 2)) {
|
|
int16 objIdx;
|
|
int16 relEntry;
|
|
|
|
globalVars[VAR_MOUSE_X_POS] = mouseX;
|
|
if (!mouseX) {
|
|
globalVars[VAR_MOUSE_X_POS]++;
|
|
}
|
|
|
|
globalVars[VAR_MOUSE_Y_POS] = mouseY;
|
|
|
|
objIdx = getObjectUnderCursor(mouseX, mouseY);
|
|
|
|
if (objIdx != -1) {
|
|
currentSelectedObject.idx = objIdx;
|
|
currentSelectedObject.param = -1;
|
|
|
|
relEntry = getRelEntryForObject(6, 1, ¤tSelectedObject);
|
|
|
|
if (relEntry != -1) {
|
|
runObjectScript(relEntry);
|
|
}
|
|
}
|
|
} else {
|
|
g_cine->makeSystemMenu();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
di = 0;
|
|
getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY);
|
|
|
|
while (mouseButton) {
|
|
if (mouseButton & 1) {
|
|
di |= 1;
|
|
}
|
|
|
|
if (mouseButton & 2) {
|
|
di |= 2;
|
|
}
|
|
|
|
manageEvents();
|
|
getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY);
|
|
}
|
|
|
|
if (di) {
|
|
mouseButton = di;
|
|
}
|
|
|
|
if ((mouseButton & 1) && (mouseButton & 2)) {
|
|
g_cine->makeSystemMenu();
|
|
}
|
|
}
|
|
|
|
var_2 = menuVar & 0x7F;
|
|
var_5E = var_2;
|
|
|
|
if (menuVar & 0x80) {
|
|
var_5E = 0;
|
|
var_2 = 0;
|
|
}
|
|
|
|
if (inputVar1 && allowPlayerInput) { // use keyboard
|
|
inputVar1 = 0;
|
|
|
|
switch (globalVars[VAR_MOUSE_X_MODE]) {
|
|
case 1:
|
|
mouseX = objectTable[1].x + 12;
|
|
break;
|
|
case 2:
|
|
mouseX = objectTable[1].x + 7;
|
|
break;
|
|
default:
|
|
mouseX = globalVars[VAR_MOUSE_X_POS];
|
|
break;
|
|
}
|
|
|
|
switch (globalVars[VAR_MOUSE_Y_MODE]) {
|
|
case 1:
|
|
mouseY = objectTable[1].y + 34;
|
|
break;
|
|
case 2:
|
|
mouseY = objectTable[1].y + 28;
|
|
break;
|
|
default:
|
|
mouseY = globalVars[VAR_MOUSE_Y_POS];
|
|
break;
|
|
}
|
|
|
|
if (var_5E == bgVar0) {
|
|
var_5E = 0;
|
|
|
|
globalVars[VAR_MOUSE_X_POS] = mouseX;
|
|
globalVars[VAR_MOUSE_Y_POS] = mouseY;
|
|
} else {
|
|
if (inputVar2) {
|
|
if (inputVar2 == 2) {
|
|
globalVars[VAR_MOUSE_X_POS] = 1;
|
|
} else {
|
|
globalVars[VAR_MOUSE_X_POS] = 320;
|
|
}
|
|
} else {
|
|
globalVars[VAR_MOUSE_X_POS] = mouseX;
|
|
}
|
|
|
|
if (inputVar3) {
|
|
if (inputVar3 == 2) {
|
|
globalVars[VAR_MOUSE_Y_POS] = 1;
|
|
} else {
|
|
globalVars[VAR_MOUSE_Y_POS] = 200;
|
|
}
|
|
} else {
|
|
globalVars[VAR_MOUSE_Y_POS] = mouseY;
|
|
}
|
|
}
|
|
|
|
bgVar0 = var_5E;
|
|
} else { // don't use keyboard for move -> shortcuts to commands
|
|
getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY);
|
|
|
|
switch (var_2 - 59) {
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
if (allowPlayerInput) {
|
|
playerCommand = var_2 - 59;
|
|
makeCommandLine();
|
|
}
|
|
break;
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
case 23:
|
|
break;
|
|
case 9:
|
|
case 24:
|
|
g_cine->makeSystemMenu();
|
|
break;
|
|
default:
|
|
// printf("Unhandled case %d in last part of executePlayerInput\n",var2-59);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return var_5E;
|
|
}
|
|
|
|
void drawSprite(Common::List<overlay>::iterator it, const byte *spritePtr, const byte *maskPtr, uint16 width, uint16 height, byte *page, int16 x, int16 y) {
|
|
byte *msk = NULL;
|
|
int16 maskX, maskY, maskWidth, maskHeight;
|
|
uint16 maskSpriteIdx;
|
|
|
|
msk = (byte *)malloc(width * height);
|
|
|
|
if (g_cine->getGameType() == Cine::GType_OS) {
|
|
generateMask(spritePtr, msk, width * height, objectTable[it->objIdx].part);
|
|
} else {
|
|
memcpy(msk, maskPtr, width * height);
|
|
}
|
|
|
|
for (++it; it != overlayList.end(); ++it) {
|
|
if (it->type != 5) {
|
|
continue;
|
|
}
|
|
|
|
maskX = objectTable[it->objIdx].x;
|
|
maskY = objectTable[it->objIdx].y;
|
|
|
|
maskSpriteIdx = ABS((int16)(objectTable[it->objIdx].frame));
|
|
|
|
maskWidth = animDataTable[maskSpriteIdx]._realWidth;
|
|
maskHeight = animDataTable[maskSpriteIdx]._height;
|
|
gfxUpdateSpriteMask(msk, x, y, width, height, animDataTable[maskSpriteIdx].data(), maskX, maskY, maskWidth, maskHeight);
|
|
|
|
#ifdef DEBUG_SPRITE_MASK
|
|
gfxFillSprite(animDataTable[maskSpriteIdx].data(), maskWidth, maskHeight, page, maskX, maskY, 1);
|
|
#endif
|
|
}
|
|
|
|
gfxDrawMaskedSprite(spritePtr, msk, width, height, page, x, y);
|
|
free(msk);
|
|
}
|
|
|
|
void removeMessages() {
|
|
Common::List<overlay>::iterator it;
|
|
|
|
for (it = overlayList.begin(); it != overlayList.end(); ) {
|
|
if (it->type == 2 || it->type == 3) {
|
|
it = overlayList.erase(it);
|
|
} else {
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
|
|
uint16 processKeyboard(uint16 param) {
|
|
return 0;
|
|
}
|
|
|
|
void mainLoopSub6(void) {
|
|
}
|
|
|
|
void checkForPendingDataLoad(void) {
|
|
if (newPrcName[0] != 0) {
|
|
loadPrc(newPrcName);
|
|
|
|
strcpy(currentPrcName, newPrcName);
|
|
strcpy(newPrcName, "");
|
|
|
|
addScriptToList0(1);
|
|
}
|
|
|
|
if (newRelName[0] != 0) {
|
|
loadRel(newRelName);
|
|
|
|
strcpy(currentRelName, newRelName);
|
|
strcpy(newRelName, "");
|
|
}
|
|
|
|
if (newObjectName[0] != 0) {
|
|
overlayList.clear();
|
|
|
|
loadObject(newObjectName);
|
|
|
|
strcpy(currentObjectName, newObjectName);
|
|
strcpy(newObjectName, "");
|
|
}
|
|
|
|
if (newMsgName[0] != 0) {
|
|
loadMsg(newMsgName);
|
|
|
|
strcpy(currentMsgName, newMsgName);
|
|
strcpy(newMsgName, "");
|
|
}
|
|
}
|
|
|
|
void hideMouse(void) {
|
|
}
|
|
|
|
void removeExtention(char *dest, const char *source) {
|
|
strcpy(dest, source);
|
|
|
|
byte *ptr = (byte *) strchr(dest, '.');
|
|
|
|
if (ptr) {
|
|
*ptr = 0;
|
|
}
|
|
}
|
|
|
|
void addMessage(byte param1, int16 param2, int16 param3, int16 param4, int16 param5) {
|
|
overlay tmp;
|
|
|
|
tmp.objIdx = param1;
|
|
tmp.type = 2;
|
|
tmp.x = param2;
|
|
tmp.y = param3;
|
|
tmp.width = param4;
|
|
tmp.color = param5;
|
|
|
|
overlayList.push_back(tmp);
|
|
waitForPlayerClick = 1;
|
|
}
|
|
|
|
Common::List<SeqListElement> seqList;
|
|
|
|
void removeSeq(uint16 param1, uint16 param2, uint16 param3) {
|
|
Common::List<SeqListElement>::iterator it;
|
|
|
|
for (it = seqList.begin(); it != seqList.end(); ++it) {
|
|
if (it->objIdx == param1 && it->var4 == param2 && it->varE == param3) {
|
|
it->var4 = -1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
uint16 isSeqRunning(uint16 param1, uint16 param2, uint16 param3) {
|
|
Common::List<SeqListElement>::iterator it;
|
|
|
|
for (it = seqList.begin(); it != seqList.end(); ++it) {
|
|
if (it->objIdx == param1 && it->var4 == param2 && it->varE == param3) {
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void addSeqListElement(uint16 objIdx, int16 param1, int16 param2, int16 frame, int16 param4, int16 param5, int16 param6, int16 param7, int16 param8) {
|
|
Common::List<SeqListElement>::iterator it;
|
|
SeqListElement tmp;
|
|
|
|
for (it = seqList.begin(); it != seqList.end() && it->varE < param7; ++it) ;
|
|
|
|
tmp.objIdx = objIdx;
|
|
tmp.var4 = param1;
|
|
tmp.var8 = param2;
|
|
tmp.frame = frame;
|
|
tmp.varC = param4;
|
|
tmp.var14 = 0;
|
|
tmp.var16 = 0;
|
|
tmp.var18 = param5;
|
|
tmp.var1A = param6;
|
|
tmp.varE = param7;
|
|
tmp.var10 = param8;
|
|
tmp.var12 = param8;
|
|
tmp.var1C = 0;
|
|
tmp.var1E = 0;
|
|
|
|
seqList.insert(it, tmp);
|
|
}
|
|
|
|
void computeMove1(SeqListElement &element, int16 x, int16 y, int16 param1,
|
|
int16 param2, int16 x2, int16 y2) {
|
|
element.var16 = 0;
|
|
element.var14 = 0;
|
|
|
|
if (y2) {
|
|
if (y - param2 > y2) {
|
|
element.var16 = 2;
|
|
}
|
|
|
|
if (y + param2 < y2) {
|
|
element.var16 = 1;
|
|
}
|
|
}
|
|
|
|
if (x2) {
|
|
if (x - param1 > x2) {
|
|
element.var14 = 2;
|
|
}
|
|
|
|
if (x + param1 < x2) {
|
|
element.var14 = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
uint16 computeMove2(SeqListElement &element) {
|
|
int16 returnVar = 0;
|
|
|
|
if (element.var16 == 1) {
|
|
returnVar = 4;
|
|
} else if (element.var16 == 2) {
|
|
returnVar = 3;
|
|
}
|
|
|
|
if (element.var14 == 1) {
|
|
returnVar = 1;
|
|
} else if (element.var14 == 2) {
|
|
returnVar = 2;
|
|
}
|
|
|
|
return returnVar;
|
|
}
|
|
|
|
// sort all the gfx stuff...
|
|
|
|
void resetGfxEntityEntry(uint16 objIdx) {
|
|
#if 0
|
|
overlayHeadElement* tempHead = &overlayHead;
|
|
byte* var_16 = NULL;
|
|
uint16 var_10 = 0;
|
|
uint16 var_12 = 0;
|
|
overlayHeadElement* currentHead = tempHead->next;
|
|
byte* var_1A = NULL;
|
|
overlayHeadElement* var1E = &overlayHead;
|
|
|
|
while (currentHead) {
|
|
tempHead2 = currentHead->next;
|
|
|
|
if (currentHead->objIdx == objIdx && currentHead->type!=2 && currentHead->type!=3 && currentHead->type!=0x14) {
|
|
tempHead->next = tempHead2;
|
|
|
|
if (tempHead2) {
|
|
tempHead2->previous = currentHead->previous;
|
|
} else {
|
|
seqVar0 = currentHead->previous;
|
|
}
|
|
|
|
var_22 = var_16;
|
|
|
|
if (!var_22) {
|
|
// todo: goto?
|
|
}
|
|
|
|
var_22->previous = currentHead;
|
|
} else {
|
|
}
|
|
|
|
if (currentHead->type == 0x14) {
|
|
} else {
|
|
}
|
|
|
|
if (currentHead->type == 0x2 || currentHead->type == 0x3) {
|
|
si = 10000;
|
|
} else {
|
|
si = objectTable[currentHead->objIdx];
|
|
}
|
|
|
|
if (objectTable[objIdx]>si) {
|
|
var1E = currentHead;
|
|
}
|
|
|
|
tempHead = tempHead->next;
|
|
|
|
}
|
|
|
|
if (var_1A) {
|
|
currentHead = var_16;
|
|
var_22 = var_1E->next;
|
|
var_1E->next = currentHead;
|
|
var_1A->next = var_22;
|
|
|
|
if (var_1E != &gfxEntityHead) {
|
|
currentHead->previous = var_1E;
|
|
}
|
|
|
|
if (!var_22) {
|
|
seqVar0 = var_1A;
|
|
} else {
|
|
var_22->previous = var_1A;
|
|
}
|
|
|
|
}
|
|
#endif
|
|
}
|
|
|
|
uint16 addAni(uint16 param1, uint16 objIdx, const byte *ptr, SeqListElement &element, uint16 param3, int16 *param4) {
|
|
const byte *currentPtr = ptr;
|
|
const byte *ptrData;
|
|
const byte *ptr2;
|
|
int16 di;
|
|
|
|
assert(ptr);
|
|
assert(param4);
|
|
|
|
dummyU16 = READ_BE_UINT16((currentPtr + param1 * 2) + 8);
|
|
|
|
ptrData = ptr + dummyU16;
|
|
|
|
assert(*ptrData);
|
|
|
|
di = (objectTable[objIdx].costume + 1) % (*ptrData);
|
|
ptr2 = (ptrData + (di * 8)) + 1;
|
|
|
|
if ((checkCollision(objIdx, ptr2[0], ptr2[1], ptr2[2], ptr[0]) & 1)) {
|
|
return 0;
|
|
}
|
|
|
|
objectTable[objIdx].x += (int8)ptr2[4];
|
|
objectTable[objIdx].y += (int8)ptr2[5];
|
|
objectTable[objIdx].mask += (int8)ptr2[6];
|
|
|
|
if (objectTable[objIdx].frame) {
|
|
resetGfxEntityEntry(objIdx);
|
|
}
|
|
|
|
objectTable[objIdx].frame = ptr2[7] + element.var8;
|
|
|
|
if (param3 || !element.var14) {
|
|
objectTable[objIdx].costume = di;
|
|
} else {
|
|
*param4 = di;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void processSeqListElement(SeqListElement &element) {
|
|
int16 x = objectTable[element.objIdx].x;
|
|
int16 y = objectTable[element.objIdx].y;
|
|
const byte *ptr1 = animDataTable[element.frame].data();
|
|
int16 var_10;
|
|
int16 var_4;
|
|
int16 var_2;
|
|
|
|
if (element.var12 < element.var10) {
|
|
element.var12++;
|
|
return;
|
|
}
|
|
|
|
element.var12 = 0;
|
|
|
|
if (ptr1) {
|
|
uint16 param1 = ptr1[1];
|
|
uint16 param2 = ptr1[2];
|
|
|
|
if (element.varC != 255) {
|
|
// FIXME: Why is this here? Fingolfin gets lots of these
|
|
// in his copy of Operation Stealth (value 0 or 236) under
|
|
// Mac OS X. Maybe it's a endian issue? At least the graphics
|
|
// in the copy protection screen are partially messed up.
|
|
warning("processSeqListElement: varC = %d", element.varC);
|
|
}
|
|
|
|
if (globalVars[VAR_MOUSE_X_POS] || globalVars[VAR_MOUSE_Y_POS]) {
|
|
computeMove1(element, ptr1[4] + x, ptr1[5] + y, param1, param2, globalVars[VAR_MOUSE_X_POS], globalVars[VAR_MOUSE_Y_POS]);
|
|
} else {
|
|
element.var16 = 0;
|
|
element.var14 = 0;
|
|
}
|
|
|
|
var_10 = computeMove2(element);
|
|
|
|
if (var_10) {
|
|
element.var1C = var_10;
|
|
element.var1E = var_10;
|
|
}
|
|
|
|
var_4 = -1;
|
|
|
|
if ((element.var16 == 1
|
|
&& !addAni(3, element.objIdx, ptr1, element, 0, &var_4)) || (element.var16 == 2 && !addAni(2, element.objIdx, ptr1, element, 0,
|
|
&var_4))) {
|
|
if (element.varC == 255) {
|
|
globalVars[VAR_MOUSE_Y_POS] = 0;
|
|
}
|
|
}
|
|
|
|
if ((element.var14 == 1
|
|
&& !addAni(0, element.objIdx, ptr1, element, 1, &var_2))) {
|
|
if (element.varC == 255) {
|
|
globalVars[VAR_MOUSE_X_POS] = 0;
|
|
|
|
if (var_4 != -1) {
|
|
objectTable[element.objIdx].costume = var_4;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((element.var14 == 2 && !addAni(1, element.objIdx, ptr1, element, 1, &var_2))) {
|
|
if (element.varC == 255) {
|
|
globalVars[VAR_MOUSE_X_POS] = 0;
|
|
|
|
if (var_4 != -1) {
|
|
objectTable[element.objIdx].costume = var_4;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (element.var16 + element.var14) {
|
|
if (element.var1C) {
|
|
if (element.var1E) {
|
|
objectTable[element.objIdx].costume = 0;
|
|
element.var1E = 0;
|
|
}
|
|
|
|
addAni(element.var1C + 3, element.objIdx, ptr1, element, 1, (int16 *) & var2);
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void processSeqList(void) {
|
|
Common::List<SeqListElement>::iterator it;
|
|
|
|
for (it = seqList.begin(); it != seqList.end(); ++it) {
|
|
if (it->var4 == -1) {
|
|
continue;
|
|
}
|
|
|
|
processSeqListElement(*it);
|
|
}
|
|
}
|
|
|
|
|
|
bool makeTextEntryMenu(const char *messagePtr, char *inputString, int stringMaxLength, int y) {
|
|
int len = strlen(messagePtr);
|
|
int16 width = 6 * len + 20;
|
|
|
|
width = CLIP((int)width, 180, 250);
|
|
|
|
int16 x = (320 - width) / 2;
|
|
|
|
getKeyData(); // clear input key
|
|
|
|
int quit = 0;
|
|
bool redraw = true;
|
|
CommandeType tempString;
|
|
int inputLength = strlen(inputString);
|
|
int inputPos = inputLength + 1;
|
|
|
|
while (!quit) {
|
|
if (redraw) {
|
|
renderer->drawInputBox(messagePtr, inputString, inputPos, x - 16, y, width + 32);
|
|
renderer->blit();
|
|
redraw = false;
|
|
}
|
|
|
|
char ch[2];
|
|
memset(tempString, 0, stringMaxLength);
|
|
ch[1] = 0;
|
|
|
|
manageEvents();
|
|
int keycode = getKeyData();
|
|
uint16 mouseButton, mouseX, mouseY;
|
|
|
|
getMouseData(0, &mouseButton, &mouseX, &mouseY);
|
|
|
|
if (mouseButton & 2)
|
|
quit = 2;
|
|
else if (mouseButton & 1)
|
|
quit = 1;
|
|
|
|
switch (keycode) {
|
|
case Common::KEYCODE_BACKSPACE:
|
|
if (inputPos <= 1) {
|
|
break;
|
|
}
|
|
inputPos--;
|
|
redraw = true;
|
|
case Common::KEYCODE_DELETE:
|
|
if (inputPos <= inputLength) {
|
|
if (inputPos != 1) {
|
|
strncpy(tempString, inputString, inputPos - 1);
|
|
}
|
|
if (inputPos != inputLength) {
|
|
strncat(tempString, &inputString[inputPos], inputLength - inputPos);
|
|
}
|
|
strcpy(inputString, tempString);
|
|
inputLength = strlen(inputString);
|
|
redraw = true;
|
|
}
|
|
break;
|
|
case Common::KEYCODE_LEFT:
|
|
if (inputPos > 1) {
|
|
inputPos--;
|
|
redraw = true;
|
|
}
|
|
break;
|
|
case Common::KEYCODE_RIGHT:
|
|
if (inputPos <= inputLength) {
|
|
inputPos++;
|
|
redraw = true;
|
|
}
|
|
break;
|
|
default:
|
|
if (((keycode >= 'a') && (keycode <='z')) ||
|
|
((keycode >= '0') && (keycode <='9')) ||
|
|
((keycode >= 'A') && (keycode <='Z')) ||
|
|
(keycode == ' ')) {
|
|
if (inputLength < stringMaxLength - 1) {
|
|
ch[0] = keycode;
|
|
if (inputPos != 1) {
|
|
strncpy(tempString, inputString, inputPos - 1);
|
|
strcat(tempString, ch);
|
|
}
|
|
if ((inputLength == 0) || (inputPos == 1)) {
|
|
strcpy(tempString, ch);
|
|
}
|
|
if ((inputLength != 0) && (inputPos != inputLength)) {
|
|
strncat(tempString, &inputString[inputPos - 1], inputLength - inputPos + 1);
|
|
}
|
|
|
|
strcpy(inputString, tempString);
|
|
inputLength = strlen(inputString);
|
|
inputPos++;
|
|
redraw = true;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (quit == 2)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Cine
|