scummvm/engines/gob/draw_v1.cpp
Sven Hesse 9afb08341c - Properly implemented o2_getCDTrackPos()
- Each save has now its own file (.s??). They also should be endian-safe now
  (Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp)
- General endianness-fixes

svn-id: r24794
2006-11-27 14:19:30 +00:00

623 lines
16 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/endian.h"
#include "graphics/cursorman.h"
#include "gob/gob.h"
#include "gob/draw.h"
#include "gob/global.h"
#include "gob/game.h"
#include "gob/util.h"
#include "gob/scenery.h"
#include "gob/inter.h"
#include "gob/cdrom.h"
namespace Gob {
Draw_v1::Draw_v1(GobEngine *vm) : Draw(vm) {
}
void Draw_v1::initBigSprite(int16 index, int16 width, int16 height, int16 flags) {
_vm->_draw->_spritesArray[index] =
_vm->_video->initSurfDesc(_vm->_global->_videoMode, width, height, flags);
}
void Draw_v1::printText(void) {
int16 savedFlags;
int16 ldestSpriteX;
char *dataPtr;
char *ptr;
char *ptr2;
int16 index;
int16 destX;
int16 destY;
char cmd;
int16 val;
char buf[20];
index = _vm->_inter->load16();
_vm->_cdrom->playMultMusic();
dataPtr = _vm->_game->_totTextData->dataPtr + _vm->_game->_totTextData->items[index].offset;
ptr = dataPtr;
if (_renderFlags & RENDERFLAG_CAPTUREPUSH) {
_destSpriteX = READ_LE_UINT16(ptr);
_destSpriteY = READ_LE_UINT16(ptr + 2);
_spriteRight = READ_LE_UINT16(ptr + 4) - _destSpriteX + 1;
_spriteBottom = READ_LE_UINT16(ptr + 6) - _destSpriteY + 1;
_vm->_game->capturePush(_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom);
(*_vm->_scenery->_pCaptureCounter)++;
}
_destSpriteX = READ_LE_UINT16(ptr);
destX = _destSpriteX;
_destSpriteY = READ_LE_UINT16(ptr + 2);
destY = _destSpriteY;
_spriteRight = READ_LE_UINT16(ptr + 4);
_spriteBottom = READ_LE_UINT16(ptr + 6);
_destSurface = 21;
ptr += 8;
_backColor = *ptr++;
_transparency = 1;
spriteOperation(DRAW_CLEARRECT);
_backColor = 0;
savedFlags = _renderFlags;
_renderFlags &= ~RENDERFLAG_NOINVALIDATE;
for (; (_destSpriteX = READ_LE_UINT16(ptr)) != -1; ptr++) {
_destSpriteX += destX;
_destSpriteY = READ_LE_UINT16(ptr + 2) + destY;
_spriteRight = READ_LE_UINT16(ptr + 4) + destX;
_spriteBottom = READ_LE_UINT16(ptr + 6) + destY;
ptr += 8;
cmd = (*ptr & 0xf0) >> 4;
if (cmd == 0) {
_frontColor = *ptr & 0xf;
spriteOperation(DRAW_DRAWLINE);
} else if (cmd == 1) {
_frontColor = *ptr & 0xf;
spriteOperation(DRAW_DRAWBAR);
} else if (cmd == 2) {
_backColor = *ptr & 0xf;
spriteOperation(DRAW_FILLRECTABS);
}
}
ptr += 2;
for (ptr2 = ptr; *ptr2 != 1; ptr2++) {
if (*ptr2 == 3)
ptr2++;
if (*ptr2 == 2)
ptr2 += 4;
}
ptr2++;
while (*ptr != 1) {
cmd = *ptr;
if (cmd == 3) {
ptr++;
_fontIndex = (*ptr & 0xf0) >> 4;
_frontColor = *ptr & 0xf;
ptr++;
continue;
} else if (cmd == 2) {
ptr++;
_destSpriteX = destX + READ_LE_UINT16(ptr);
_destSpriteY = destY + READ_LE_UINT16(ptr + 2);
ptr += 4;
continue;
}
if ((byte)*ptr != 0xba) {
_letterToPrint = *ptr;
spriteOperation(DRAW_DRAWLETTER);
_destSpriteX +=
_fonts[_fontIndex]->itemWidth;
ptr++;
} else {
cmd = ptr2[17] & 0x7f;
if (cmd == 0) {
val = READ_LE_UINT16(ptr2 + 18) * 4;
sprintf(buf, "%d", VAR_OFFSET(val));
} else if (cmd == 1) {
val = READ_LE_UINT16(ptr2 + 18) * 4;
strcpy(buf, GET_VARO_STR(val));
} else {
val = READ_LE_UINT16(ptr2 + 18) * 4;
sprintf(buf, "%d", VAR_OFFSET(val));
if (buf[0] == '-') {
while (strlen(buf) - 1 < (uint32)ptr2[17]) {
_vm->_util->insertStr("0", buf, 1);
}
} else {
while (strlen(buf) - 1 < (uint32)ptr2[17]) {
_vm->_util->insertStr("0", buf, 0);
}
}
_vm->_util->insertStr(",", buf, strlen(buf) + 1 - ptr2[17]);
}
_textToPrint = buf;
ldestSpriteX = _destSpriteX;
spriteOperation(DRAW_PRINTTEXT);
if (ptr2[17] & 0x80) {
if (ptr[1] == ' ') {
_destSpriteX += _fonts[_fontIndex]->itemWidth;
while (ptr[1] == ' ')
ptr++;
if (ptr[1] == 2) {
if (READ_LE_UINT16(ptr + 4) == _destSpriteY)
ptr += 5;
}
} else if (ptr[1] == 2 && READ_LE_UINT16(ptr + 4) == _destSpriteY) {
ptr += 5;
_destSpriteX += _fonts[_fontIndex]->itemWidth;
}
} else {
_destSpriteX = ldestSpriteX + _fonts[_fontIndex]->itemWidth;
}
ptr2 += 23;
ptr++;
}
}
_renderFlags = savedFlags;
if (_renderFlags & 4) {
warning("printText: Input not supported");
// xor ax, ax
// loc_436_1391:
// xor dx, dx
// push ax
// push dx
// push ax
// push dx
// push ax
// mov al, 0
// push ax
// call sub_9FF_1E71
// add sp, 0Ch
}
if ((_renderFlags & RENDERFLAG_CAPTUREPOP) && *_vm->_scenery->_pCaptureCounter != 0) {
(*_vm->_scenery->_pCaptureCounter)--;
_vm->_game->capturePop(1);
}
}
void Draw_v1::spriteOperation(int16 operation) {
uint16 id;
char *dataBuf;
Game::TotResItem *itemPtr;
int32 offset;
int16 len;
int16 i;
int16 x;
int16 y;
int16 perLine;
if (_sourceSurface >= 100)
_sourceSurface -= 80;
if (_destSurface >= 100)
_destSurface -= 80;
if (_renderFlags & RENDERFLAG_USEDELTAS) {
if (_sourceSurface == 21) {
_spriteLeft += _backDeltaX;
_spriteTop += _backDeltaY;
}
if (_destSurface == 21) {
_destSpriteX += _backDeltaX;
_destSpriteY += _backDeltaY;
if (operation == DRAW_DRAWLINE ||
(operation >= DRAW_DRAWBAR
&& operation <= DRAW_FILLRECTABS)) {
_spriteRight += _backDeltaX;
_spriteBottom += _backDeltaY;
}
}
}
switch (operation) {
case DRAW_BLITSURF:
_vm->_video->drawSprite(_spritesArray[_sourceSurface],
_spritesArray[_destSurface],
_spriteLeft, _spriteTop,
_spriteLeft + _spriteRight - 1,
_spriteTop + _spriteBottom - 1,
_destSpriteX, _destSpriteY, _transparency);
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_destSpriteX + _spriteRight - 1,
_destSpriteY + _spriteBottom - 1);
}
break;
case DRAW_PUTPIXEL:
_vm->_video->putPixel(_destSpriteX, _destSpriteY,
_frontColor, _spritesArray[_destSurface]);
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_destSpriteX, _destSpriteY);
}
break;
case DRAW_FILLRECT:
_vm->_video->fillRect(_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_destSpriteX + _spriteRight - 1,
_destSpriteY + _spriteBottom - 1, _backColor);
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_destSpriteX + _spriteRight - 1,
_destSpriteY + _spriteBottom - 1);
}
break;
case DRAW_DRAWLINE:
_vm->_video->drawLine(_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom, _frontColor);
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom);
}
break;
case DRAW_INVALIDATE:
if (_destSurface == 21) {
invalidateRect(_destSpriteX - _spriteRight, _destSpriteY - _spriteBottom, // !!
_destSpriteX + _spriteRight,
_destSpriteY + _spriteBottom);
}
break;
case DRAW_LOADSPRITE:
id = _spriteLeft;
if (id >= 30000) {
dataBuf =
_vm->_game->loadExtData(id, &_spriteRight,
&_spriteBottom);
_vm->_video->drawPackedSprite((byte *)dataBuf, _spriteRight,
_spriteBottom, _destSpriteX,
_destSpriteY, _transparency,
_spritesArray[_destSurface]);
if (_destSurface == 21) {
invalidateRect(_destSpriteX,
_destSpriteY,
_destSpriteX + _spriteRight - 1,
_destSpriteY + _spriteBottom - 1);
}
delete[] dataBuf;
break;
} else if (id >= _vm->_game->_totResourceTable->itemsCount) {
warning("Trying to load non-existent sprite (id = %d, count = %d)", id,
_vm->_game->_totResourceTable->itemsCount);
break;
}
// Load from .TOT resources
itemPtr = &_vm->_game->_totResourceTable->items[id];
offset = itemPtr->offset;
if (offset >= 0) {
dataBuf =
_vm->_game->_totResourceTable->dataPtr +
szGame_TotResTable + szGame_TotResItem *
_vm->_game->_totResourceTable->itemsCount + offset;
} else {
dataBuf =
_vm->_game->_imFileData +
(int32)READ_LE_UINT32(&((int32 *)_vm->_game->_imFileData)[-offset - 1]);
}
_spriteRight = itemPtr->width;
_spriteBottom = itemPtr->height;
_vm->_video->drawPackedSprite((byte *)dataBuf,
_spriteRight, _spriteBottom,
_destSpriteX, _destSpriteY,
_transparency, _spritesArray[_destSurface]);
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_destSpriteX + _spriteRight - 1,
_destSpriteY + _spriteBottom - 1);
}
break;
case DRAW_PRINTTEXT:
len = strlen(_textToPrint);
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_destSpriteX +
len * _fonts[_fontIndex]->itemWidth - 1,
_destSpriteY +
_fonts[_fontIndex]->itemHeight - 1);
}
for (i = 0; i < len; i++) {
_vm->_video->drawLetter(_textToPrint[i],
_destSpriteX, _destSpriteY,
_fonts[_fontIndex],
_transparency,
_frontColor, _backColor,
_spritesArray[_destSurface]);
_destSpriteX += _fonts[_fontIndex]->itemWidth;
}
break;
case DRAW_DRAWBAR:
_vm->_video->drawLine(_spritesArray[_destSurface],
_destSpriteX, _spriteBottom,
_spriteRight, _spriteBottom, _frontColor);
_vm->_video->drawLine(_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_destSpriteX, _spriteBottom, _frontColor);
_vm->_video->drawLine(_spritesArray[_destSurface],
_spriteRight, _destSpriteY,
_spriteRight, _spriteBottom, _frontColor);
_vm->_video->drawLine(_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_spriteRight, _destSpriteY, _frontColor);
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom);
}
break;
case DRAW_CLEARRECT:
if (_backColor < 16) {
_vm->_video->fillRect(_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom,
_backColor);
}
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom);
}
break;
case DRAW_FILLRECTABS:
_vm->_video->fillRect(_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom, _backColor);
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom);
}
break;
case DRAW_DRAWLETTER:
if (_fontToSprite[_fontIndex].sprite == -1) {
if (_destSurface == 21) {
invalidateRect(_destSpriteX,
_destSpriteY,
_destSpriteX +
_fonts[_fontIndex]->itemWidth - 1,
_destSpriteY +
_fonts[_fontIndex]->itemHeight -
1);
}
_vm->_video->drawLetter(_letterToPrint,
_destSpriteX, _destSpriteY,
_fonts[_fontIndex],
_transparency,
_frontColor, _backColor,
_spritesArray[_destSurface]);
break;
}
perLine =
_spritesArray[(int16)_fontToSprite[_fontIndex].
sprite]->width / _fontToSprite[_fontIndex].width;
y = (_letterToPrint -
_fontToSprite[_fontIndex].base) / perLine *
_fontToSprite[_fontIndex].height;
x = (_letterToPrint -
_fontToSprite[_fontIndex].base) % perLine *
_fontToSprite[_fontIndex].width;
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_destSpriteX +
_fontToSprite[_fontIndex].width,
_destSpriteY +
_fontToSprite[_fontIndex].height);
}
_vm->_video->drawSprite(_spritesArray[(int16)_fontToSprite
[_fontIndex].sprite],
_spritesArray[_destSurface], x, y,
x + _fontToSprite[_fontIndex].width,
y + _fontToSprite[_fontIndex].height,
_destSpriteX, _destSpriteY, _transparency);
break;
}
if (_renderFlags & RENDERFLAG_USEDELTAS) {
if (_sourceSurface == 21) {
_spriteLeft -= _backDeltaX;
_spriteTop -= _backDeltaY;
}
if (_destSurface == 21) {
_destSpriteX -= _backDeltaX;
_destSpriteY -= _backDeltaY;
}
}
}
void Draw_v1::blitCursor(void) {
if (_cursorIndex == -1)
return;
if (_showCursor == 2)
_showCursor = 0;
}
void Draw_v1::animateCursor(int16 cursor) {
int16 newX = 0;
int16 newY = 0;
Game::Collision *ptr;
int16 minX;
int16 minY;
int16 maxX;
int16 maxY;
int16 cursorIndex;
_showCursor = 2;
cursorIndex = cursor;
if (cursorIndex == -1) {
cursorIndex = 0;
for (ptr = _vm->_game->_collisionAreas; ptr->left != -1; ptr++) {
if (ptr->flags & 0xfff0)
continue;
if (ptr->left > _vm->_global->_inter_mouseX)
continue;
if (ptr->right < _vm->_global->_inter_mouseX)
continue;
if (ptr->top > _vm->_global->_inter_mouseY)
continue;
if (ptr->bottom < _vm->_global->_inter_mouseY)
continue;
if ((ptr->flags & 0xf) < 3)
cursorIndex = 1;
else
cursorIndex = 3;
break;
}
if (_cursorAnimLow[cursorIndex] == -1)
cursorIndex = 1;
}
if (_cursorAnimLow[cursorIndex] != -1) {
if (cursorIndex == _cursorIndex) {
if (_cursorAnimDelays[_cursorIndex] != 0 &&
_cursorAnimDelays[_cursorIndex] * 10 +
_cursorTimeKey <= _vm->_util->getTimeKey()) {
_cursorAnim++;
_cursorTimeKey = _vm->_util->getTimeKey();
} else {
if ((_noInvalidated != 0) && (_vm->_global->_inter_mouseX == _cursorX) &&
(_vm->_global->_inter_mouseY == _cursorY)) {
_vm->_video->waitRetrace(_vm->_global->_videoMode);
return;
}
}
} else {
_cursorIndex = cursorIndex;
if (_cursorAnimDelays[_cursorIndex] != 0) {
_cursorAnim =
_cursorAnimLow[_cursorIndex];
_cursorTimeKey = _vm->_util->getTimeKey();
} else {
_cursorAnim = _cursorIndex;
}
}
if (_cursorAnimDelays[_cursorIndex] != 0 &&
(_cursorAnimHigh[_cursorIndex] < _cursorAnim ||
_cursorAnimLow[_cursorIndex] >
_cursorAnim)) {
_cursorAnim = _cursorAnimLow[_cursorIndex];
}
newX = _vm->_global->_inter_mouseX;
newY = _vm->_global->_inter_mouseY;
if (_cursorXDeltaVar != -1) {
newX -= (uint16)VAR_OFFSET(_cursorIndex * 4 + (_cursorXDeltaVar / 4) * 4);
newY -= (uint16)VAR_OFFSET(_cursorIndex * 4 + (_cursorYDeltaVar / 4) * 4);
}
minX = MIN(newX, _cursorX);
minY = MIN(newY, _cursorY);
maxX = MAX(_cursorX, newX) + _cursorWidth - 1;
maxY = MAX(_cursorY, newY) + _cursorHeight - 1;
_vm->_video->drawSprite(_cursorSprites, _scummvmCursor, _cursorWidth * _cursorAnim,
0, _cursorWidth * (_cursorAnim + 1) - 1, _cursorHeight - 1, 0, 0, 0);
CursorMan.replaceCursor(_scummvmCursor->vidPtr, _cursorWidth, _cursorHeight, 0, 0, 0);
if (_frontSurface != _backSurface) {
_showCursor = 3;
if (_noInvalidated == 0) {
int16 tmp = _cursorIndex;
_cursorIndex = -1;
blitInvalidated();
_cursorIndex = tmp;
} else {
_vm->_video->waitRetrace(_vm->_global->_videoMode);
if (minY < 50)
_vm->_util->delay(5);
_showCursor = 0;
}
}
} else
blitCursor();
_cursorX = newX;
_cursorY = newY;
}
void Draw_v1::initScreen(void) {
_backSurface = _vm->_video->initSurfDesc(_vm->_global->_videoMode, 320, 200, 0);
}
void Draw_v1::closeScreen(void) {
}
} // End of namespace Gob