mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 23:57:32 +00:00
9afb08341c
- Each save has now its own file (.s??). They also should be endian-safe now (Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp) - General endianness-fixes svn-id: r24794
623 lines
16 KiB
C++
623 lines
16 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/endian.h"
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#include "graphics/cursorman.h"
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#include "gob/gob.h"
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#include "gob/draw.h"
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#include "gob/global.h"
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#include "gob/game.h"
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#include "gob/util.h"
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#include "gob/scenery.h"
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#include "gob/inter.h"
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#include "gob/cdrom.h"
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namespace Gob {
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Draw_v1::Draw_v1(GobEngine *vm) : Draw(vm) {
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}
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void Draw_v1::initBigSprite(int16 index, int16 width, int16 height, int16 flags) {
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_vm->_draw->_spritesArray[index] =
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_vm->_video->initSurfDesc(_vm->_global->_videoMode, width, height, flags);
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}
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void Draw_v1::printText(void) {
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int16 savedFlags;
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int16 ldestSpriteX;
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char *dataPtr;
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char *ptr;
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char *ptr2;
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int16 index;
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int16 destX;
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int16 destY;
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char cmd;
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int16 val;
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char buf[20];
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index = _vm->_inter->load16();
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_vm->_cdrom->playMultMusic();
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dataPtr = _vm->_game->_totTextData->dataPtr + _vm->_game->_totTextData->items[index].offset;
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ptr = dataPtr;
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if (_renderFlags & RENDERFLAG_CAPTUREPUSH) {
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_destSpriteX = READ_LE_UINT16(ptr);
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_destSpriteY = READ_LE_UINT16(ptr + 2);
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_spriteRight = READ_LE_UINT16(ptr + 4) - _destSpriteX + 1;
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_spriteBottom = READ_LE_UINT16(ptr + 6) - _destSpriteY + 1;
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_vm->_game->capturePush(_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom);
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(*_vm->_scenery->_pCaptureCounter)++;
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}
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_destSpriteX = READ_LE_UINT16(ptr);
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destX = _destSpriteX;
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_destSpriteY = READ_LE_UINT16(ptr + 2);
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destY = _destSpriteY;
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_spriteRight = READ_LE_UINT16(ptr + 4);
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_spriteBottom = READ_LE_UINT16(ptr + 6);
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_destSurface = 21;
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ptr += 8;
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_backColor = *ptr++;
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_transparency = 1;
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spriteOperation(DRAW_CLEARRECT);
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_backColor = 0;
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savedFlags = _renderFlags;
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_renderFlags &= ~RENDERFLAG_NOINVALIDATE;
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for (; (_destSpriteX = READ_LE_UINT16(ptr)) != -1; ptr++) {
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_destSpriteX += destX;
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_destSpriteY = READ_LE_UINT16(ptr + 2) + destY;
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_spriteRight = READ_LE_UINT16(ptr + 4) + destX;
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_spriteBottom = READ_LE_UINT16(ptr + 6) + destY;
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ptr += 8;
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cmd = (*ptr & 0xf0) >> 4;
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if (cmd == 0) {
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_frontColor = *ptr & 0xf;
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spriteOperation(DRAW_DRAWLINE);
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} else if (cmd == 1) {
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_frontColor = *ptr & 0xf;
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spriteOperation(DRAW_DRAWBAR);
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} else if (cmd == 2) {
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_backColor = *ptr & 0xf;
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spriteOperation(DRAW_FILLRECTABS);
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}
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}
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ptr += 2;
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for (ptr2 = ptr; *ptr2 != 1; ptr2++) {
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if (*ptr2 == 3)
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ptr2++;
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if (*ptr2 == 2)
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ptr2 += 4;
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}
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ptr2++;
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while (*ptr != 1) {
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cmd = *ptr;
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if (cmd == 3) {
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ptr++;
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_fontIndex = (*ptr & 0xf0) >> 4;
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_frontColor = *ptr & 0xf;
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ptr++;
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continue;
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} else if (cmd == 2) {
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ptr++;
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_destSpriteX = destX + READ_LE_UINT16(ptr);
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_destSpriteY = destY + READ_LE_UINT16(ptr + 2);
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ptr += 4;
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continue;
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}
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if ((byte)*ptr != 0xba) {
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_letterToPrint = *ptr;
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spriteOperation(DRAW_DRAWLETTER);
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_destSpriteX +=
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_fonts[_fontIndex]->itemWidth;
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ptr++;
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} else {
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cmd = ptr2[17] & 0x7f;
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if (cmd == 0) {
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val = READ_LE_UINT16(ptr2 + 18) * 4;
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sprintf(buf, "%d", VAR_OFFSET(val));
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} else if (cmd == 1) {
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val = READ_LE_UINT16(ptr2 + 18) * 4;
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strcpy(buf, GET_VARO_STR(val));
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} else {
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val = READ_LE_UINT16(ptr2 + 18) * 4;
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sprintf(buf, "%d", VAR_OFFSET(val));
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if (buf[0] == '-') {
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while (strlen(buf) - 1 < (uint32)ptr2[17]) {
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_vm->_util->insertStr("0", buf, 1);
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}
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} else {
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while (strlen(buf) - 1 < (uint32)ptr2[17]) {
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_vm->_util->insertStr("0", buf, 0);
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}
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}
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_vm->_util->insertStr(",", buf, strlen(buf) + 1 - ptr2[17]);
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}
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_textToPrint = buf;
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ldestSpriteX = _destSpriteX;
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spriteOperation(DRAW_PRINTTEXT);
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if (ptr2[17] & 0x80) {
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if (ptr[1] == ' ') {
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_destSpriteX += _fonts[_fontIndex]->itemWidth;
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while (ptr[1] == ' ')
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ptr++;
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if (ptr[1] == 2) {
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if (READ_LE_UINT16(ptr + 4) == _destSpriteY)
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ptr += 5;
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}
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} else if (ptr[1] == 2 && READ_LE_UINT16(ptr + 4) == _destSpriteY) {
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ptr += 5;
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_destSpriteX += _fonts[_fontIndex]->itemWidth;
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}
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} else {
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_destSpriteX = ldestSpriteX + _fonts[_fontIndex]->itemWidth;
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}
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ptr2 += 23;
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ptr++;
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}
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}
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_renderFlags = savedFlags;
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if (_renderFlags & 4) {
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warning("printText: Input not supported");
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// xor ax, ax
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// loc_436_1391:
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// xor dx, dx
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// push ax
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// push dx
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// push ax
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// push dx
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// push ax
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// mov al, 0
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// push ax
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// call sub_9FF_1E71
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// add sp, 0Ch
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}
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if ((_renderFlags & RENDERFLAG_CAPTUREPOP) && *_vm->_scenery->_pCaptureCounter != 0) {
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(*_vm->_scenery->_pCaptureCounter)--;
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_vm->_game->capturePop(1);
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}
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}
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void Draw_v1::spriteOperation(int16 operation) {
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uint16 id;
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char *dataBuf;
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Game::TotResItem *itemPtr;
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int32 offset;
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int16 len;
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int16 i;
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int16 x;
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int16 y;
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int16 perLine;
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if (_sourceSurface >= 100)
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_sourceSurface -= 80;
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if (_destSurface >= 100)
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_destSurface -= 80;
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if (_renderFlags & RENDERFLAG_USEDELTAS) {
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if (_sourceSurface == 21) {
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_spriteLeft += _backDeltaX;
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_spriteTop += _backDeltaY;
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}
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if (_destSurface == 21) {
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_destSpriteX += _backDeltaX;
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_destSpriteY += _backDeltaY;
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if (operation == DRAW_DRAWLINE ||
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(operation >= DRAW_DRAWBAR
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&& operation <= DRAW_FILLRECTABS)) {
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_spriteRight += _backDeltaX;
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_spriteBottom += _backDeltaY;
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}
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}
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}
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switch (operation) {
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case DRAW_BLITSURF:
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_vm->_video->drawSprite(_spritesArray[_sourceSurface],
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_spritesArray[_destSurface],
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_spriteLeft, _spriteTop,
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_spriteLeft + _spriteRight - 1,
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_spriteTop + _spriteBottom - 1,
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_destSpriteX, _destSpriteY, _transparency);
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX, _destSpriteY,
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_destSpriteX + _spriteRight - 1,
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_destSpriteY + _spriteBottom - 1);
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}
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break;
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case DRAW_PUTPIXEL:
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_vm->_video->putPixel(_destSpriteX, _destSpriteY,
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_frontColor, _spritesArray[_destSurface]);
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX, _destSpriteY,
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_destSpriteX, _destSpriteY);
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}
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break;
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case DRAW_FILLRECT:
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_vm->_video->fillRect(_spritesArray[_destSurface],
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_destSpriteX, _destSpriteY,
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_destSpriteX + _spriteRight - 1,
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_destSpriteY + _spriteBottom - 1, _backColor);
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX, _destSpriteY,
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_destSpriteX + _spriteRight - 1,
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_destSpriteY + _spriteBottom - 1);
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}
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break;
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case DRAW_DRAWLINE:
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_vm->_video->drawLine(_spritesArray[_destSurface],
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_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom, _frontColor);
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom);
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}
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break;
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case DRAW_INVALIDATE:
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX - _spriteRight, _destSpriteY - _spriteBottom, // !!
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_destSpriteX + _spriteRight,
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_destSpriteY + _spriteBottom);
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}
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break;
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case DRAW_LOADSPRITE:
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id = _spriteLeft;
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if (id >= 30000) {
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dataBuf =
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_vm->_game->loadExtData(id, &_spriteRight,
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&_spriteBottom);
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_vm->_video->drawPackedSprite((byte *)dataBuf, _spriteRight,
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_spriteBottom, _destSpriteX,
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_destSpriteY, _transparency,
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_spritesArray[_destSurface]);
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX,
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_destSpriteY,
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_destSpriteX + _spriteRight - 1,
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_destSpriteY + _spriteBottom - 1);
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}
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delete[] dataBuf;
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break;
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} else if (id >= _vm->_game->_totResourceTable->itemsCount) {
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warning("Trying to load non-existent sprite (id = %d, count = %d)", id,
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_vm->_game->_totResourceTable->itemsCount);
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break;
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}
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// Load from .TOT resources
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itemPtr = &_vm->_game->_totResourceTable->items[id];
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offset = itemPtr->offset;
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if (offset >= 0) {
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dataBuf =
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_vm->_game->_totResourceTable->dataPtr +
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szGame_TotResTable + szGame_TotResItem *
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_vm->_game->_totResourceTable->itemsCount + offset;
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} else {
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dataBuf =
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_vm->_game->_imFileData +
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(int32)READ_LE_UINT32(&((int32 *)_vm->_game->_imFileData)[-offset - 1]);
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}
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_spriteRight = itemPtr->width;
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_spriteBottom = itemPtr->height;
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_vm->_video->drawPackedSprite((byte *)dataBuf,
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_spriteRight, _spriteBottom,
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_destSpriteX, _destSpriteY,
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_transparency, _spritesArray[_destSurface]);
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX, _destSpriteY,
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_destSpriteX + _spriteRight - 1,
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_destSpriteY + _spriteBottom - 1);
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}
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break;
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case DRAW_PRINTTEXT:
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len = strlen(_textToPrint);
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX, _destSpriteY,
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_destSpriteX +
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len * _fonts[_fontIndex]->itemWidth - 1,
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_destSpriteY +
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_fonts[_fontIndex]->itemHeight - 1);
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}
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for (i = 0; i < len; i++) {
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_vm->_video->drawLetter(_textToPrint[i],
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_destSpriteX, _destSpriteY,
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_fonts[_fontIndex],
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_transparency,
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_frontColor, _backColor,
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_spritesArray[_destSurface]);
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_destSpriteX += _fonts[_fontIndex]->itemWidth;
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}
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break;
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case DRAW_DRAWBAR:
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_vm->_video->drawLine(_spritesArray[_destSurface],
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_destSpriteX, _spriteBottom,
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_spriteRight, _spriteBottom, _frontColor);
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_vm->_video->drawLine(_spritesArray[_destSurface],
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_destSpriteX, _destSpriteY,
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_destSpriteX, _spriteBottom, _frontColor);
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_vm->_video->drawLine(_spritesArray[_destSurface],
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_spriteRight, _destSpriteY,
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_spriteRight, _spriteBottom, _frontColor);
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_vm->_video->drawLine(_spritesArray[_destSurface],
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_destSpriteX, _destSpriteY,
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_spriteRight, _destSpriteY, _frontColor);
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom);
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}
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break;
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case DRAW_CLEARRECT:
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if (_backColor < 16) {
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_vm->_video->fillRect(_spritesArray[_destSurface],
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_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom,
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_backColor);
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}
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom);
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}
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break;
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case DRAW_FILLRECTABS:
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_vm->_video->fillRect(_spritesArray[_destSurface],
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_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom, _backColor);
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom);
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}
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break;
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case DRAW_DRAWLETTER:
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if (_fontToSprite[_fontIndex].sprite == -1) {
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX,
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_destSpriteY,
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_destSpriteX +
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_fonts[_fontIndex]->itemWidth - 1,
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_destSpriteY +
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_fonts[_fontIndex]->itemHeight -
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1);
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}
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_vm->_video->drawLetter(_letterToPrint,
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_destSpriteX, _destSpriteY,
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_fonts[_fontIndex],
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_transparency,
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_frontColor, _backColor,
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_spritesArray[_destSurface]);
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break;
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}
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perLine =
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_spritesArray[(int16)_fontToSprite[_fontIndex].
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sprite]->width / _fontToSprite[_fontIndex].width;
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y = (_letterToPrint -
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_fontToSprite[_fontIndex].base) / perLine *
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_fontToSprite[_fontIndex].height;
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x = (_letterToPrint -
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_fontToSprite[_fontIndex].base) % perLine *
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_fontToSprite[_fontIndex].width;
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX, _destSpriteY,
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_destSpriteX +
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_fontToSprite[_fontIndex].width,
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_destSpriteY +
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_fontToSprite[_fontIndex].height);
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}
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_vm->_video->drawSprite(_spritesArray[(int16)_fontToSprite
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[_fontIndex].sprite],
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_spritesArray[_destSurface], x, y,
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x + _fontToSprite[_fontIndex].width,
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y + _fontToSprite[_fontIndex].height,
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_destSpriteX, _destSpriteY, _transparency);
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break;
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}
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if (_renderFlags & RENDERFLAG_USEDELTAS) {
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if (_sourceSurface == 21) {
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_spriteLeft -= _backDeltaX;
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_spriteTop -= _backDeltaY;
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}
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if (_destSurface == 21) {
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_destSpriteX -= _backDeltaX;
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_destSpriteY -= _backDeltaY;
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}
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}
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}
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void Draw_v1::blitCursor(void) {
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if (_cursorIndex == -1)
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return;
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if (_showCursor == 2)
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_showCursor = 0;
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}
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|
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void Draw_v1::animateCursor(int16 cursor) {
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int16 newX = 0;
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int16 newY = 0;
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Game::Collision *ptr;
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int16 minX;
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int16 minY;
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int16 maxX;
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int16 maxY;
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int16 cursorIndex;
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_showCursor = 2;
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cursorIndex = cursor;
|
|
|
|
if (cursorIndex == -1) {
|
|
cursorIndex = 0;
|
|
for (ptr = _vm->_game->_collisionAreas; ptr->left != -1; ptr++) {
|
|
if (ptr->flags & 0xfff0)
|
|
continue;
|
|
|
|
if (ptr->left > _vm->_global->_inter_mouseX)
|
|
continue;
|
|
|
|
if (ptr->right < _vm->_global->_inter_mouseX)
|
|
continue;
|
|
|
|
if (ptr->top > _vm->_global->_inter_mouseY)
|
|
continue;
|
|
|
|
if (ptr->bottom < _vm->_global->_inter_mouseY)
|
|
continue;
|
|
|
|
if ((ptr->flags & 0xf) < 3)
|
|
cursorIndex = 1;
|
|
else
|
|
cursorIndex = 3;
|
|
break;
|
|
}
|
|
if (_cursorAnimLow[cursorIndex] == -1)
|
|
cursorIndex = 1;
|
|
}
|
|
|
|
if (_cursorAnimLow[cursorIndex] != -1) {
|
|
if (cursorIndex == _cursorIndex) {
|
|
if (_cursorAnimDelays[_cursorIndex] != 0 &&
|
|
_cursorAnimDelays[_cursorIndex] * 10 +
|
|
_cursorTimeKey <= _vm->_util->getTimeKey()) {
|
|
_cursorAnim++;
|
|
_cursorTimeKey = _vm->_util->getTimeKey();
|
|
} else {
|
|
if ((_noInvalidated != 0) && (_vm->_global->_inter_mouseX == _cursorX) &&
|
|
(_vm->_global->_inter_mouseY == _cursorY)) {
|
|
_vm->_video->waitRetrace(_vm->_global->_videoMode);
|
|
return;
|
|
}
|
|
}
|
|
} else {
|
|
_cursorIndex = cursorIndex;
|
|
if (_cursorAnimDelays[_cursorIndex] != 0) {
|
|
_cursorAnim =
|
|
_cursorAnimLow[_cursorIndex];
|
|
_cursorTimeKey = _vm->_util->getTimeKey();
|
|
} else {
|
|
_cursorAnim = _cursorIndex;
|
|
}
|
|
}
|
|
|
|
if (_cursorAnimDelays[_cursorIndex] != 0 &&
|
|
(_cursorAnimHigh[_cursorIndex] < _cursorAnim ||
|
|
_cursorAnimLow[_cursorIndex] >
|
|
_cursorAnim)) {
|
|
_cursorAnim = _cursorAnimLow[_cursorIndex];
|
|
}
|
|
|
|
newX = _vm->_global->_inter_mouseX;
|
|
newY = _vm->_global->_inter_mouseY;
|
|
if (_cursorXDeltaVar != -1) {
|
|
newX -= (uint16)VAR_OFFSET(_cursorIndex * 4 + (_cursorXDeltaVar / 4) * 4);
|
|
newY -= (uint16)VAR_OFFSET(_cursorIndex * 4 + (_cursorYDeltaVar / 4) * 4);
|
|
}
|
|
|
|
minX = MIN(newX, _cursorX);
|
|
minY = MIN(newY, _cursorY);
|
|
maxX = MAX(_cursorX, newX) + _cursorWidth - 1;
|
|
maxY = MAX(_cursorY, newY) + _cursorHeight - 1;
|
|
|
|
_vm->_video->drawSprite(_cursorSprites, _scummvmCursor, _cursorWidth * _cursorAnim,
|
|
0, _cursorWidth * (_cursorAnim + 1) - 1, _cursorHeight - 1, 0, 0, 0);
|
|
CursorMan.replaceCursor(_scummvmCursor->vidPtr, _cursorWidth, _cursorHeight, 0, 0, 0);
|
|
|
|
if (_frontSurface != _backSurface) {
|
|
_showCursor = 3;
|
|
if (_noInvalidated == 0) {
|
|
int16 tmp = _cursorIndex;
|
|
_cursorIndex = -1;
|
|
blitInvalidated();
|
|
_cursorIndex = tmp;
|
|
} else {
|
|
_vm->_video->waitRetrace(_vm->_global->_videoMode);
|
|
if (minY < 50)
|
|
_vm->_util->delay(5);
|
|
_showCursor = 0;
|
|
}
|
|
}
|
|
} else
|
|
blitCursor();
|
|
|
|
_cursorX = newX;
|
|
_cursorY = newY;
|
|
}
|
|
|
|
void Draw_v1::initScreen(void) {
|
|
_backSurface = _vm->_video->initSurfDesc(_vm->_global->_videoMode, 320, 200, 0);
|
|
}
|
|
|
|
void Draw_v1::closeScreen(void) {
|
|
}
|
|
|
|
} // End of namespace Gob
|