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61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MYST3_SCENE_H
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#define MYST3_SCENE_H
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#include "common/rect.h"
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#include "engines/myst3/gfx.h"
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namespace Myst3 {
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class Myst3Engine;
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class SunSpot;
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class Scene : public Window {
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private:
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Myst3Engine *_vm;
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uint _mouseSpeed;
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public:
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Scene(Myst3Engine *vm);
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// Window API
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Common::Rect getPosition() const override;
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Common::Rect getOriginalPosition() const override;
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void updateCamera(Common::Point &mouse);
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void updateMouseSpeed();
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void screenPosToDirection(const Common::Point &screen, float &pitch, float &heading) const;
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static Math::Vector3d directionToVector(float pitch, float heading);
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void drawSunspotFlare(const SunSpot &s);
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float distanceToZone(float spotHeading, float spotPitch, float spotRadius, float heading, float pitch);
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};
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} // end of namespace Myst3
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#endif
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