scummvm/engines/myst3/transition.h
2021-12-26 21:19:38 +01:00

58 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TRANSITION_H_
#define TRANSITION_H_
#include "engines/myst3/myst3.h"
#include "engines/myst3/gfx.h"
namespace Graphics {
class FrameLimiter;
}
namespace Myst3 {
class Transition {
public:
Transition(Myst3Engine *vm);
virtual ~Transition();
void draw(TransitionType type);
private:
void drawStep(Texture *targetTexture, Texture *sourceTexture, uint completion);
int computeDuration();
void playSound();
Myst3Engine *_vm;
Graphics::FrameLimiter *_frameLimiter;
TransitionType _type;
Texture *_sourceScreenshot;
};
} // End of namespace Myst3
#endif // TRANSITION_H_