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https://github.com/libretro/scummvm.git
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81729b87e8
This command forces the mouse state to Enabled and Visible. This is intended to help playtesting in Big Red Adventure, which has an issue currently with the mouse pointer getting stuck in the hidden state in some cases. svn-id: r55234
331 lines
9.2 KiB
C++
331 lines
9.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/system.h"
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#include "parallaction/parallaction.h"
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#include "parallaction/debug.h"
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namespace Parallaction {
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Debugger::Debugger(Parallaction *vm)
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: GUI::Debugger() {
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_vm = vm;
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DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
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DCmd_Register("location", WRAP_METHOD(Debugger, Cmd_Location));
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DCmd_Register("give", WRAP_METHOD(Debugger, Cmd_Give));
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DCmd_Register("zones", WRAP_METHOD(Debugger, Cmd_Zones));
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DCmd_Register("animations", WRAP_METHOD(Debugger, Cmd_Animations));
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DCmd_Register("globalflags",WRAP_METHOD(Debugger, Cmd_GlobalFlags));
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DCmd_Register("toggleglobalflag",WRAP_METHOD(Debugger, Cmd_ToggleGlobalFlag));
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DCmd_Register("localflags", WRAP_METHOD(Debugger, Cmd_LocalFlags));
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DCmd_Register("locations", WRAP_METHOD(Debugger, Cmd_Locations));
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DCmd_Register("gfxobjects", WRAP_METHOD(Debugger, Cmd_GfxObjects));
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DCmd_Register("programs", WRAP_METHOD(Debugger, Cmd_Programs));
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DCmd_Register("showmouse", WRAP_METHOD(Debugger, Cmd_ShowMouse));
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}
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void Debugger::preEnter() {
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_mouseState = _vm->_input->getMouseState();
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_vm->pauseEngine(true);
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}
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void Debugger::postEnter() {
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_vm->pauseEngine(false);
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_vm->_input->setMouseState(_mouseState);
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_vm->_input->setArrowCursor(); // unselects the active item, if any
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}
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bool Debugger::Cmd_Location(int argc, const char **argv) {
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const char *character = _vm->_char.getName();
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const char *location = _vm->_location._name;
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char tmp[PATH_LEN];
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switch (argc) {
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case 3:
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character = const_cast<char*>(argv[2]);
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location = const_cast<char*>(argv[1]);
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sprintf(tmp, "%s.%s", location, character);
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_vm->scheduleLocationSwitch(tmp);
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break;
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case 2:
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location = const_cast<char*>(argv[1]);
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_vm->scheduleLocationSwitch(location);
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break;
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case 1:
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DebugPrintf("location <location name> [character name]\n");
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}
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return true;
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}
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bool Debugger::Cmd_Locations(int argc, const char **argv) {
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DebugPrintf("+------------------------------+---------+\n"
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"| location name | flags |\n"
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"+------------------------------+---------+\n");
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for (uint i = 0; i < _vm->_numLocations; i++) {
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DebugPrintf("|%-30s| %08x|\n", _vm->_locationNames[i], _vm->_localFlags[i]);
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}
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DebugPrintf("+------------------------------+---------+\n");
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return true;
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}
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bool Debugger::Cmd_GlobalFlags(int argc, const char **argv) {
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uint32 flags = _globalFlags;
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DebugPrintf("+------------------------------+---------+\n"
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"| flag name | value |\n"
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"+------------------------------+---------+\n");
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for (uint i = 0; i < _vm->_globalFlagsNames->count(); i++) {
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const char *value = ((flags & (1 << i)) == 0) ? "OFF" : "ON";
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DebugPrintf("|%-30s| %-6s|\n", _vm->_globalFlagsNames->item(i), value);
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}
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DebugPrintf("+------------------------------+---------+\n");
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return true;
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}
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bool Debugger::Cmd_ToggleGlobalFlag(int argc, const char **argv) {
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int i;
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switch (argc) {
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case 2:
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i = _vm->_globalFlagsNames->lookup(argv[1]);
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if (i == Table::notFound) {
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DebugPrintf("invalid flag '%s'\n", argv[1]);
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} else {
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i--;
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if ((_globalFlags & (1 << i)) == 0)
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_globalFlags |= (1 << i);
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else
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_globalFlags &= ~(1 << i);
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}
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break;
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default:
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DebugPrintf("toggleglobalflag <flag name>\n");
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}
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return true;
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}
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bool Debugger::Cmd_LocalFlags(int argc, const char **argv) {
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uint32 flags = _vm->getLocationFlags();
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DebugPrintf("+------------------------------+---------+\n"
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"| flag name | value |\n"
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"+------------------------------+---------+\n");
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for (uint i = 0; i < _vm->_localFlagNames->count(); i++) {
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const char *value = ((flags & (1 << i)) == 0) ? "OFF" : "ON";
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DebugPrintf("|%-30s| %-6s|\n", _vm->_localFlagNames->item(i), value);
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}
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DebugPrintf("+------------------------------+---------+\n");
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return true;
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}
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bool Debugger::Cmd_Give(int argc, const char **argv) {
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if (argc == 1) {
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DebugPrintf("give <item name>\n");
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} else {
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int index = _vm->_objectsNames->lookup(argv[1]);
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if (index != Table::notFound)
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_vm->addInventoryItem(index + 4);
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else
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DebugPrintf("invalid item name '%s'\n", argv[1]);
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}
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return true;
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}
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bool Debugger::Cmd_Zones(int argc, const char **argv) {
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ZoneList::iterator b = _vm->_location._zones.begin();
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ZoneList::iterator e = _vm->_location._zones.end();
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Common::Rect r;
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DebugPrintf("+--------------------+---+---+---+---+--------+--------+\n"
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"| name | l | t | r | b | type | flag |\n"
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"+--------------------+---+---+---+---+--------+--------+\n");
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for ( ; b != e; ++b) {
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ZonePtr z = *b;
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z->getRect(r);
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DebugPrintf("|%-20s|%3i|%3i|%3i|%3i|%8x|%8x|\n", z->_name, r.left, r.top, r.right, r.bottom, z->_type, z->_flags );
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}
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DebugPrintf("+--------------------+---+---+---+---+--------+--------+\n");
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return true;
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}
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Common::String Debugger::decodeZoneFlags(uint32 flags) {
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const char *descs[33] = {
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"none", // 0
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"closed", // 1
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"active", // 2
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"remove", // 4
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"acting", // 8
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"locked", // 0x10
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"fixed", // 0x20
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"noname", // 0x40
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"nomasked", // 0x80
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"looping", // 0x100
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"added", // 0x200
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"character",// 0x400
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"nowalk", // 0x800
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"yourself", // 0x1000
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"scaled", // 0x2000
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"selfuse", // 0x4000
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"0x8000", // 0x8000
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"0x10000",
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"0x20000",
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"0x40000",
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"0x80000",
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"0x100000",
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"0x200000",
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"0x400000",
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"0x800000",
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"isanimation", // 0x1000000
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"animlinked", // 0x2000000
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"0x4000000",
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"0x8000000",
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"0x10000000",
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"0x20000000",
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"0x40000000",
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"0x80000000"
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};
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uint32 mask = 1;
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const char *matches[32];
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uint numMatches = 0;
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for (uint32 i = 1; i < 32; i++, mask<<=1) {
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if (flags & mask) {
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matches[numMatches] = descs[i];
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numMatches++;
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}
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}
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if (numMatches == 0) {
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matches[0] = descs[0];
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numMatches = 1;
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}
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Common::String s(matches[0]);
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for (uint32 j = 1; j < numMatches; j++) {
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s += '+';
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s += matches[j];
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}
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return s;
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}
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bool Debugger::Cmd_Animations(int argc, const char **argv) {
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AnimationList::iterator b = _vm->_location._animations.begin();
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AnimationList::iterator e = _vm->_location._animations.end();
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Common::String flags;
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DebugPrintf("+--------------------+----+----+----+---+--------+----------------------------------------+\n"
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"| name | x | y | z | f | type | flags | \n"
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"+--------------------+----+----+----+---+--------+----------------------------------------+\n");
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for ( ; b != e; ++b) {
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AnimationPtr a = *b;
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flags = decodeZoneFlags(a->_flags);
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DebugPrintf("|%-20s|%4i|%4i|%4i|%3i|%8x|%-40s|\n", a->_name, a->getX(), a->getY(), a->getZ(), a->getF(), a->_type, flags.c_str() );
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}
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DebugPrintf("+--------------------+---+---+---+---+--------+----------------------------------------+\n");
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return true;
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}
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bool Debugger::Cmd_GfxObjects(int argc, const char **argv) {
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const char *objType[] = { "DOOR", "GET", "ANIM" };
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DebugPrintf("+--------------------+-----+-----+-----+-----+-----+-------+-----+--------+\n"
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"| name | x | y | w | h | z | layer | f | type |\n"
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"+--------------------+-----+-----+-----+-----+-----+-------+-----+--------+\n");
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GfxObjArray::iterator b = _vm->_gfx->_sceneObjects.begin();
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GfxObjArray::iterator e = _vm->_gfx->_sceneObjects.end();
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Common::Rect r;
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for ( ; b != e; ++b) {
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GfxObj *obj = *b;
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obj->getRect(obj->frame, r);
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DebugPrintf("|%-20s|%5i|%5i|%5i|%5i|%5i|%7i|%5i|%8s|\n", obj->getName(), r.left, r.top, r.width(), r.height(),
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obj->z, obj->layer, obj->frame, objType[obj->type]);
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}
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DebugPrintf("+--------------------+-----+-----+-----+-----+-----+-------+-----+--------+\n");
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return true;
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}
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bool Debugger::Cmd_Programs(int argc, const char** argv) {
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ProgramList::iterator b = _vm->_location._programs.begin();
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ProgramList::iterator e = _vm->_location._programs.end();
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const char *status[] = { "idle", "running", "completed" };
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int i = 1;
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DebugPrintf("+---+--------------------+--------+----------+\n"
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"| # | bound animation | size | status |\n"
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"+---+--------------------+--------+----------+\n");
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for ( ; b != e; b++, i++) {
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ProgramPtr p = *b;
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DebugPrintf("|%3i|%-20s|%8i|%-10s|\n", i, p->_anim->_name, p->_instructions.size(), status[p->_status] );
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}
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DebugPrintf("+---+--------------------+--------+----------+\n");
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return true;
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}
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bool Debugger::Cmd_ShowMouse(int argc, const char** argv) {
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_mouseState = MOUSE_ENABLED_SHOW;
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return true;
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}
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} // namespace Parallaction
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