scummvm/engines/toon/hotspot.h
David Turner 4acad22d6e TOON: Corrections to close some memory leaks.
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option.

svn-id: r54127
2010-11-07 21:08:46 +00:00

74 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef TOON_HOTSPOT_H
#define TOON_HOTSPOT_H
#include "toon/toon.h"
#include "toon/tools.h"
namespace Toon {
class HotspotData {
public:
int16 getX1() const { return READ_LE_INT16(_data + 0); }
int16 getY1() const { return READ_LE_INT16(_data + 1); }
int16 getX2() const { return READ_LE_INT16(_data + 2); }
int16 getY2() const { return READ_LE_INT16(_data + 3); }
int16 getMode() const { return READ_LE_INT16(_data + 4); }
int16 getRef() const { return READ_LE_INT16(_data + 5); }
int16 getPriority() const { return READ_LE_INT16(_data + 7); }
int16 getType() const { return READ_LE_INT16(_data + 8); }
int16 getData(int32 id) const { return READ_LE_INT16(_data + id); }
void setData(int32 id, int16 val) { WRITE_LE_UINT16(&_data[id], val); }
private:
int16 _data[256];
};
class Hotspots {
public:
Hotspots(ToonEngine *vm);
~Hotspots();
bool LoadRif(Common::String rifName, Common::String additionalRifName);
int32 Find(int32 x, int32 y);
int32 FindBasedOnCorner(int32 x, int32 y);
HotspotData *Get(int32 id);
int32 getCount() const { return _numItems; }
void load(Common::ReadStream *Stream);
void save(Common::WriteStream *Stream);
protected:
HotspotData *_items;
int32 _numItems;
ToonEngine *_vm;
};
} // End of namespace Toon
#endif