mirror of
https://github.com/libretro/scummvm.git
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2ca52fc007
Add support for Operation Stealth PC 16 and 256 color versions with AdLib and Roland MT-32 sound. Add support for 20 extended savegames (Thumbnails, playtime etc) for both Future Wars and Operation Stealth (20 because it fits on screen using the original save/load interface). Details: - Add versioning to Future Wars and Operation Stealth savegames. - Add fade in effect to both Future Wars and Operation Stealth. - Add mouse wheel support and keyboard support to moving in menus. - Map middle mouse button to pressing both left and right buttons. - Make interface more responsive (See manageEvents() and drawFrame()). - Amiga versions should be completable but sound may or may not work. - Atari ST versions completely untested. Game options currently supported: - Using original save/load interface - Using transparent dialog boxes in 16 color scenes (Also for PC) Console commands currently supported: - labyrinthCheat (For cheating in Operation Stealth's labyrinths) - disableLabyrinthCheat (Disabling labyrinth cheat) - disableHacks (Disabling hacks, useful for testing) - enableHacks (Enabling hacks, useful for testing. On by default)
162 lines
4.3 KiB
C++
162 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CINE_VARIOUS_H
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#define CINE_VARIOUS_H
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#include "common/file.h"
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#include "common/keyboard.h"
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#include "cine/cine.h"
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namespace Cine {
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#define kMaxSavegames 20 // 20 fit on screen using original save/load interface
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// Maximum size of the command buffer including the trailing zero
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#define kMaxCommandBufferSize 80
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void initLanguage(Common::Language lang);
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int16 makeMenuChoice(const CommandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width, int minY = 0, bool recheckValue = false, bool allowEmpty = false);
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void makeCommandLine();
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void makeFWCommandLine();
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void makeOSCommandLine();
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void makeActionMenu();
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void waitPlayerInput();
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void setTextWindow(uint16 param1, uint16 param2, uint16 param3, uint16 param4);
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extern int16 disableSystemMenu;
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extern bool inMenu;
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extern bool runOnlyUntilCopyProtectionCheck;
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extern CommandeType currentSaveName[kMaxSavegames];
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struct SeqListElement {
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int16 var4;
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uint16 objIdx; ///< Is this really unsigned?
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int16 var8;
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int16 frame;
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int16 varC;
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int16 varE;
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int16 var10;
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int16 var12;
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int16 var14;
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int16 var16;
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int16 var18;
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int16 var1A;
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int16 var1C;
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int16 var1E;
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};
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extern uint16 var2;
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extern uint16 var3;
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extern uint16 var4;
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extern uint16 lastType20OverlayBgIdx;
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extern uint16 reloadBgPalOnNextFlip;
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extern uint16 forbidBgPalReload;
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extern uint16 gfxFadeOutCompleted;
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extern uint16 gfxFadeInRequested;
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extern int16 commandVar1;
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extern int16 commandVar2;
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extern int16 commandVar3[4];
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extern char currentDatName[30];
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extern uint16 musicIsPlaying;
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extern uint16 errorVar;
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extern byte menuVar;
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extern uint16 allowPlayerInput;
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extern uint16 checkForPendingDataLoadSwitch;
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extern uint16 isDrawCommandEnabled;
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extern uint16 waitForPlayerClick;
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extern uint16 menuCommandLen;
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extern bool _paletteNeedUpdate;
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extern uint16 _messageLen;
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extern int16 playerCommand;
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extern char currentPrcName[20];
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extern char currentRelName[20];
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extern char currentObjectName[20];
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extern char currentMsgName[20];
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extern char newPrcName[20];
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extern char newRelName[20];
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extern char newObjectName[20];
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extern char newMsgName[20];
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extern char currentCtName[15];
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extern char currentPartName[15];
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void stopSample();
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void stopMusicAfterFadeOut();
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void playerCommandMouseLeftRightUp(uint16 mouseX, uint16 mouseY);
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uint16 executePlayerInput();
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void drawOverlays();
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extern uint16 mouseUpdateStatus;
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extern uint16 dummyU16;
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void getMouseData(uint16 param, uint16 *pButton, uint16 *pX, uint16 *pY);
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uint16 processKeyboard(uint16 param);
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void mainLoopSub6();
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void checkForPendingDataLoad();
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void hideMouse();
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void removeExtention(char *dest, const char *source);
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struct SelectedObjStruct {
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int16 idx;
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int16 param;
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};
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#define NUM_MAX_ZONE 16
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void addMessage(byte param1, int16 param2, int16 param3, int16 param4, int16 param5);
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void removeMessages();
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void removeSeq(uint16 param1, uint16 param2, uint16 param3);
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bool isSeqRunning(uint16 param1, uint16 param2, uint16 param3);
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void addSeqListElement(uint16 objIdx, int16 param1, int16 param2, int16 frame, int16 param4, int16 param5, int16 param6, int16 param7, int16 param8);
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void modifySeqListElement(uint16 objIdx, int16 var4Test, int16 param1, int16 param2, int16 param3, int16 param4);
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void processSeqList();
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void resetGfxEntityEntry(uint16 objIdx);
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bool makeTextEntryMenu(const char *caption, char *string, int strLen, int y);
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void moveUsingKeyboard(int x, int y);
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int16 getObjectUnderCursor(uint16 x, uint16 y);
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} // End of namespace Cine
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#endif
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