scummvm/engines/cine/various.h
Kari Salminen 2ca52fc007 CINE: Add support for Operation Stealth.
Add support for Operation Stealth PC 16 and 256 color versions with
AdLib and Roland MT-32 sound. Add support for 20 extended savegames
(Thumbnails, playtime etc) for both Future Wars and Operation Stealth
(20 because it fits on screen using the original save/load interface).

Details:
 - Add versioning to Future Wars and Operation Stealth savegames.
 - Add fade in effect to both Future Wars and Operation Stealth.
 - Add mouse wheel support and keyboard support to moving in menus.
 - Map middle mouse button to pressing both left and right buttons.
 - Make interface more responsive (See manageEvents() and drawFrame()).
 - Amiga versions should be completable but sound may or may not work.
 - Atari ST versions completely untested.

Game options currently supported:
 - Using original save/load interface
 - Using transparent dialog boxes in 16 color scenes (Also for PC)

Console commands currently supported:
 - labyrinthCheat (For cheating in Operation Stealth's labyrinths)
 - disableLabyrinthCheat (Disabling labyrinth cheat)
 - disableHacks (Disabling hacks, useful for testing)
 - enableHacks (Enabling hacks, useful for testing. On by default)
2020-07-25 00:33:42 +02:00

162 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CINE_VARIOUS_H
#define CINE_VARIOUS_H
#include "common/file.h"
#include "common/keyboard.h"
#include "cine/cine.h"
namespace Cine {
#define kMaxSavegames 20 // 20 fit on screen using original save/load interface
// Maximum size of the command buffer including the trailing zero
#define kMaxCommandBufferSize 80
void initLanguage(Common::Language lang);
int16 makeMenuChoice(const CommandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width, int minY = 0, bool recheckValue = false, bool allowEmpty = false);
void makeCommandLine();
void makeFWCommandLine();
void makeOSCommandLine();
void makeActionMenu();
void waitPlayerInput();
void setTextWindow(uint16 param1, uint16 param2, uint16 param3, uint16 param4);
extern int16 disableSystemMenu;
extern bool inMenu;
extern bool runOnlyUntilCopyProtectionCheck;
extern CommandeType currentSaveName[kMaxSavegames];
struct SeqListElement {
int16 var4;
uint16 objIdx; ///< Is this really unsigned?
int16 var8;
int16 frame;
int16 varC;
int16 varE;
int16 var10;
int16 var12;
int16 var14;
int16 var16;
int16 var18;
int16 var1A;
int16 var1C;
int16 var1E;
};
extern uint16 var2;
extern uint16 var3;
extern uint16 var4;
extern uint16 lastType20OverlayBgIdx;
extern uint16 reloadBgPalOnNextFlip;
extern uint16 forbidBgPalReload;
extern uint16 gfxFadeOutCompleted;
extern uint16 gfxFadeInRequested;
extern int16 commandVar1;
extern int16 commandVar2;
extern int16 commandVar3[4];
extern char currentDatName[30];
extern uint16 musicIsPlaying;
extern uint16 errorVar;
extern byte menuVar;
extern uint16 allowPlayerInput;
extern uint16 checkForPendingDataLoadSwitch;
extern uint16 isDrawCommandEnabled;
extern uint16 waitForPlayerClick;
extern uint16 menuCommandLen;
extern bool _paletteNeedUpdate;
extern uint16 _messageLen;
extern int16 playerCommand;
extern char currentPrcName[20];
extern char currentRelName[20];
extern char currentObjectName[20];
extern char currentMsgName[20];
extern char newPrcName[20];
extern char newRelName[20];
extern char newObjectName[20];
extern char newMsgName[20];
extern char currentCtName[15];
extern char currentPartName[15];
void stopSample();
void stopMusicAfterFadeOut();
void playerCommandMouseLeftRightUp(uint16 mouseX, uint16 mouseY);
uint16 executePlayerInput();
void drawOverlays();
extern uint16 mouseUpdateStatus;
extern uint16 dummyU16;
void getMouseData(uint16 param, uint16 *pButton, uint16 *pX, uint16 *pY);
uint16 processKeyboard(uint16 param);
void mainLoopSub6();
void checkForPendingDataLoad();
void hideMouse();
void removeExtention(char *dest, const char *source);
struct SelectedObjStruct {
int16 idx;
int16 param;
};
#define NUM_MAX_ZONE 16
void addMessage(byte param1, int16 param2, int16 param3, int16 param4, int16 param5);
void removeMessages();
void removeSeq(uint16 param1, uint16 param2, uint16 param3);
bool isSeqRunning(uint16 param1, uint16 param2, uint16 param3);
void addSeqListElement(uint16 objIdx, int16 param1, int16 param2, int16 frame, int16 param4, int16 param5, int16 param6, int16 param7, int16 param8);
void modifySeqListElement(uint16 objIdx, int16 var4Test, int16 param1, int16 param2, int16 param3, int16 param4);
void processSeqList();
void resetGfxEntityEntry(uint16 objIdx);
bool makeTextEntryMenu(const char *caption, char *string, int strLen, int y);
void moveUsingKeyboard(int x, int y);
int16 getObjectUnderCursor(uint16 x, uint16 y);
} // End of namespace Cine
#endif