scummvm/engines/gob
2009-06-23 15:06:38 +00:00
..
demos Fixed CLEAR 2009-06-09 19:37:24 +00:00
save Removing trailing tabs 2009-06-22 20:52:08 +00:00
sound Changing the TBR FIXME into a warning in setVoice() 2009-06-23 08:51:55 +00:00
dataio.cpp Adding DataIO::existData() 2009-06-22 10:12:33 +00:00
dataio.h Adding DataIO::existData() 2009-06-22 10:12:33 +00:00
detection.cpp Added German Fascination (3 disk version), as supplied by windlepoons in bug report #2809247 2009-06-23 15:06:38 +00:00
draw_bargon.cpp
draw_fascin.cpp
draw_v1.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
draw_v2.cpp Added Script methods to get the TOT major and minor version 2009-06-23 01:19:03 +00:00
draw.cpp Replacing the 2 offset functions by a generic Script::getFunctionOffset() 2009-06-23 01:23:14 +00:00
draw.h GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds 2009-06-06 21:37:30 +00:00
driver_vga.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
driver_vga.h GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
expression.cpp Properly guarding Script::getOffset() and adding a reverse operation 2009-06-22 20:51:34 +00:00
expression.h Renaming parse.h and parse.cpp to expression.h and expression.cpp 2009-06-22 16:30:35 +00:00
game_fascin.cpp Encapsulating script file access 2009-06-22 10:13:37 +00:00
game_v1.cpp Replacing the 2 offset functions by a generic Script::getFunctionOffset() 2009-06-23 01:23:14 +00:00
game_v2.cpp Replacing the 2 offset functions by a generic Script::getFunctionOffset() 2009-06-23 01:23:14 +00:00
game_v6.cpp Giving CollisionArea a full-blown Script pointer instead the data pointer 2009-06-22 10:15:52 +00:00
game.cpp Added Script methods to query commun file handling 2009-06-23 01:19:21 +00:00
game.h Giving CollisionArea a full-blown Script pointer instead the data pointer 2009-06-22 10:15:52 +00:00
global.cpp Moving _inter_resVal and _inter_resStr from Global to Parse 2009-06-15 23:10:51 +00:00
global.h Moving _inter_resVal and _inter_resStr from Global to Parse 2009-06-15 23:10:51 +00:00
gob.cpp Renaming kDebugParser to kDebugExpression 2009-06-22 16:30:51 +00:00
gob.h Renaming kDebugParser to kDebugExpression 2009-06-22 16:30:51 +00:00
goblin_v1.cpp
goblin_v2.cpp
goblin_v3.cpp
goblin_v4.cpp
goblin.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
goblin.h
helper.h GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
init_v1.cpp
init_v2.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
init_v3.cpp
init.cpp Added a method to query the number of variables needed by a Script 2009-06-23 01:20:05 +00:00
init.h - Changed the demo player to allow playing directly inlined scripts using a new demoIndex field in the detection array 2009-05-20 23:13:44 +00:00
inter_bargon.cpp Changed opcodeGob to be functor-based 2009-06-17 04:16:51 +00:00
inter_fascin.cpp Putting evalBoolResult() and evalExpr() into Script 2009-06-22 10:29:32 +00:00
inter_v1.cpp Renaming parse.h and parse.cpp to expression.h and expression.cpp 2009-06-22 16:30:35 +00:00
inter_v2.cpp Added a method to query the number of variables needed by a Script 2009-06-23 01:20:05 +00:00
inter_v3.cpp Encapsulating script file access 2009-06-22 10:13:37 +00:00
inter_v4.cpp Putting evalBoolResult() and evalExpr() into Script 2009-06-22 10:29:32 +00:00
inter_v5.cpp Putting evalBoolResult() and evalExpr() into Script 2009-06-22 10:29:32 +00:00
inter_v6.cpp Renaming parse.h and parse.cpp to expression.h and expression.cpp 2009-06-22 16:30:35 +00:00
inter.cpp Renaming parse.h and parse.cpp to expression.h and expression.cpp 2009-06-22 16:30:35 +00:00
inter.h Putting evalBoolResult() and evalExpr() into Script 2009-06-22 10:29:32 +00:00
map_v1.cpp Adding DataIO::existData() 2009-06-22 10:12:33 +00:00
map_v2.cpp Encapsulating script file access 2009-06-22 10:13:37 +00:00
map_v4.cpp Encapsulating script file access 2009-06-22 10:13:37 +00:00
map.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
map.h
module.mk Renaming parse.h and parse.cpp to expression.h and expression.cpp 2009-06-22 16:30:35 +00:00
mult_v1.cpp Encapsulating script file access 2009-06-22 10:13:37 +00:00
mult_v2.cpp Added Script methods to get the TOT major and minor version 2009-06-23 01:19:03 +00:00
mult.cpp Encapsulating script file access 2009-06-22 10:13:37 +00:00
mult.h GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
palanim.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
palanim.h
scenery_v1.cpp
scenery_v2.cpp
scenery.cpp Putting evalBoolResult() and evalExpr() into Script 2009-06-22 10:29:32 +00:00
scenery.h
script.cpp Also loading TOT properties when the TOT is found in a LOM 2009-06-23 01:23:51 +00:00
script.h Replacing the 2 offset functions by a generic Script::getFunctionOffset() 2009-06-23 01:23:14 +00:00
util.cpp Fixed an animation speed regression that got introduced when I added a lag compensation for Woodruff 2009-06-14 12:19:42 +00:00
util.h Fixed an animation speed regression that got introduced when I added a lag compensation for Woodruff 2009-06-14 12:19:42 +00:00
variables.cpp - A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system 2009-05-31 02:15:43 +00:00
variables.h - A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system 2009-05-31 02:15:43 +00:00
video_v1.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
video_v2.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
video_v6.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
video.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
video.h GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds 2009-06-06 21:37:30 +00:00
videoplayer.cpp Adding DataIO::existData() 2009-06-22 10:12:33 +00:00
videoplayer.h Fixing the Woodruff intro: Using a flag that's /not/ already used be the scripts 2009-06-06 21:41:22 +00:00