mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-12 20:50:56 +00:00
109 lines
3.0 KiB
C++
109 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef XEEN_COMBAT_H
|
|
#define XEEN_COMBAT_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/rect.h"
|
|
#include "xeen/sprites.h"
|
|
|
|
namespace Xeen {
|
|
|
|
#define MAX_NUM_MONSTERS 107
|
|
|
|
enum DamageType {
|
|
DT_PHYSICAL = 0, DT_MAGICAL = 1, DT_FIRE = 2, DT_ELECTRICAL = 3,
|
|
DT_COLD = 4, DT_POISON = 5, DT_ENERGY = 6, DT_SLEEP = 7,
|
|
DT_FINGEROFDEATH = 8, DT_HOLYWORD = 9, DT_MASS_DISTORTION = 10,
|
|
DT_UNDED = 11, DT_BEASTMASTER = 12, DT_DRAGONSLEEP = 13,
|
|
DT_GOLEMSTOPPER = 14, DT_HYPNOTIZE = 15, DT_INSECT_SPRAY = 16,
|
|
DT_POISON_VALLEY = 17, DT_MAGIC_ARROW = 18
|
|
};
|
|
|
|
enum SpecialAttack {
|
|
SA_NONE = 0, SA_MAGIC = 1, SA_FIRE = 2, SA_ELEC = 3, SA_COLD = 4,
|
|
SA_POISON = 5, SA_ENERGY = 6, SA_DISEASE = 7, SA_INSANE = 8,
|
|
SA_SLEEP = 9, SA_CURSEITEM = 10, SA_INLOVE = 11, SA_DRAINSP = 12,
|
|
SA_CURSE = 13, SA_PARALYZE = 14, SA_UNCONSCIOUS = 15,
|
|
SA_CONFUSE = 16, SA_BREAKWEAPON = 17, SA_WEAKEN = 18,
|
|
SA_ERADICATE = 19, SA_AGING = 20, SA_DEATH = 21, SA_STONE = 22
|
|
};
|
|
|
|
class XeenEngine;
|
|
class Character;
|
|
|
|
class Combat {
|
|
private:
|
|
XeenEngine *_vm;
|
|
public:
|
|
Common::Array<Character *> _combatParty;
|
|
Common::Array<int> _charsBlocked;
|
|
Common::Array<int> _charsGone;
|
|
SpriteResource _powSprites;
|
|
int _attackMonsters[26];
|
|
int _charsArray1[12];
|
|
bool _monPow[12];
|
|
int _monsterScale[12];
|
|
int _elemPow[12];
|
|
int _elemScale[12];
|
|
int _shooting[8];
|
|
int _globalCombat;
|
|
int _whosTurn;
|
|
bool _itemFlag;
|
|
int _monsterMap[32][32];
|
|
bool _monsterMoved[MAX_NUM_MONSTERS];
|
|
bool _rangeAttacking[MAX_NUM_MONSTERS];
|
|
int _gmonHit[36];
|
|
bool _monstersAttacking;
|
|
int _combatMode;
|
|
|
|
void monstersAttack();
|
|
|
|
void setupMonsterAttack(int monsterDataIndex, const Common::Point &pt);
|
|
|
|
bool monsterCanMove(const Common::Point &pt, int wallShift,
|
|
int v1, int v2, int monsterId);
|
|
|
|
void moveMonster(int monsterId, const Common::Point &pt);
|
|
|
|
void attackMonster(int monsterId);
|
|
|
|
void endAttack();
|
|
|
|
void monsterOvercome();
|
|
|
|
bool stopAttack(const Common::Point &diffPt);
|
|
public:
|
|
Combat(XeenEngine *vm);
|
|
|
|
void clear();
|
|
|
|
void giveCharDamage(int damage, DamageType attackType, int charIndex);
|
|
|
|
void moveMonsters();
|
|
};
|
|
|
|
} // End of namespace Xeen
|
|
|
|
#endif /* XEEN_COMBAT_H */
|