mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
51933629d1
svn-id: r45616
294 lines
7.5 KiB
C++
294 lines
7.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// Object map / Object click-area module
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// Polygon Hit Test code ( HitTestPoly() ) adapted from code (C) Eric Haines
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// appearing in Graphics Gems IV, "Point in Polygon Strategies."
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// p. 24-46, code: p. 34-45
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#include "saga/saga.h"
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#include "saga/gfx.h"
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#include "saga/console.h"
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#include "saga/font.h"
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#include "saga/interface.h"
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#include "saga/objectmap.h"
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#include "saga/actor.h"
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#include "saga/scene.h"
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#include "saga/isomap.h"
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#ifdef SAGA_DEBUG
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#include "saga/render.h"
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#endif
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namespace Saga {
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HitZone::HitZone(MemoryReadStreamEndian *readStream, int index, int sceneNumber): _index(index) {
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int i, j;
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HitZone::ClickArea *clickArea;
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Point *point;
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_flags = readStream->readByte();
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_clickAreasCount = readStream->readByte();
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_rightButtonVerb = readStream->readByte();
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readStream->readByte(); // pad
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_nameIndex = readStream->readUint16();
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_scriptNumber = readStream->readUint16();
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_clickAreas = (HitZone::ClickArea *)malloc(_clickAreasCount * sizeof(*_clickAreas));
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if (_clickAreas == NULL) {
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memoryError("HitZone::HitZone");
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}
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for (i = 0; i < _clickAreasCount; i++) {
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clickArea = &_clickAreas[i];
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clickArea->pointsCount = readStream->readUint16LE();
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assert(clickArea->pointsCount);
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clickArea->points = (Point *)malloc(clickArea->pointsCount * sizeof(*(clickArea->points)));
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if (clickArea->points == NULL) {
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memoryError("HitZone::HitZone");
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}
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for (j = 0; j < clickArea->pointsCount; j++) {
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point = &clickArea->points[j];
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point->x = readStream->readSint16();
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point->y = readStream->readSint16();
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// WORKAROUND: bug #1259608: "ITE: Riff ignores command in Ferret merchant center"
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// Apparently ITE Mac version has bug in game data. Both ObjectMap and ActionMap
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// for exit area are little taller (y = 123) and thus Riff goes to exit
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// when clicked on barrel of nails.
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if (sceneNumber == 18 && index == 0 && i == 0 && j == 0 && point->y == 123)
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point->y = 129;
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}
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}
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}
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HitZone::~HitZone() {
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for (int i = 0; i < _clickAreasCount; i++) {
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free(_clickAreas[i].points);
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}
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free(_clickAreas);
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}
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bool HitZone::getSpecialPoint(Point &specialPoint) const {
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int i, pointsCount;
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HitZone::ClickArea *clickArea;
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Point *points;
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for (i = 0; i < _clickAreasCount; i++) {
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clickArea = &_clickAreas[i];
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pointsCount = clickArea->pointsCount;
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points = clickArea->points;
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if (pointsCount == 1) {
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specialPoint = points[0];
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return true;
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}
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}
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return false;
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}
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bool HitZone::hitTest(const Point &testPoint) {
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int i, pointsCount;
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HitZone::ClickArea *clickArea;
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Point *points;
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if (_flags & kHitZoneEnabled) {
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for (i = 0; i < _clickAreasCount; i++) {
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clickArea = &_clickAreas[i];
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pointsCount = clickArea->pointsCount;
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points = clickArea->points;
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if (pointsCount == 2) {
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// Hit-test a box region
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if ((testPoint.x >= points[0].x) &&
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(testPoint.x <= points[1].x) &&
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(testPoint.y >= points[0].y) &&
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(testPoint.y <= points[1].y)) {
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return true;
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}
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} else {
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if (pointsCount > 2) {
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// Hit-test a polygon
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if (hitTestPoly(points, pointsCount, testPoint)) {
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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#ifdef SAGA_DEBUG
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void HitZone::draw(SagaEngine *vm, int color) {
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int i, pointsCount, j;
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Location location;
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HitZone::ClickArea *clickArea;
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Point *points;
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Point specialPoint1;
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Point specialPoint2;
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for (i = 0; i < _clickAreasCount; i++) {
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clickArea = &_clickAreas[i];
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pointsCount = clickArea->pointsCount;
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if (vm->_scene->getFlags() & kSceneFlagISO) {
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points = (Point*)malloc(sizeof(Point) * pointsCount);
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for (j = 0; j < pointsCount; j++) {
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location.u() = clickArea->points[j].x;
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location.v() = clickArea->points[j].y;
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location.z = 0;
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vm->_isoMap->tileCoordsToScreenPoint(location, points[j]);
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}
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} else {
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points = clickArea->points;
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}
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if (pointsCount == 2) {
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// 2 points represent a box
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vm->_gfx->drawFrame(points[0], points[1], color);
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} else {
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if (pointsCount > 2) {
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// Otherwise draw a polyline
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// Do a full refresh so that the polyline can be shown
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vm->_render->setFullRefresh(true);
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vm->_gfx->drawPolyLine(points, pointsCount, color);
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}
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}
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if (vm->_scene->getFlags() & kSceneFlagISO) {
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free(points);
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}
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}
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if (getSpecialPoint(specialPoint1)) {
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specialPoint2 = specialPoint1;
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specialPoint1.x--;
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specialPoint1.y--;
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specialPoint2.x++;
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specialPoint2.y++;
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vm->_gfx->drawFrame(specialPoint1, specialPoint2, color);
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}
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}
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#endif
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// Loads an object map resource ( objects ( clickareas ( points ) ) )
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void ObjectMap::load(const byte *resourcePointer, size_t resourceLength) {
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int i;
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if (resourceLength == 0) {
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return;
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}
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if (resourceLength < 4) {
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error("ObjectMap::load wrong resourceLength");
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}
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MemoryReadStreamEndian readS(resourcePointer, resourceLength, _vm->isBigEndian());
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_hitZoneListCount = readS.readSint16();
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if (_hitZoneListCount < 0) {
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error("ObjectMap::load _hitZoneListCount < 0");
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}
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if (_hitZoneList)
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error("ObjectMap::load _hitZoneList != NULL");
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_hitZoneList = (HitZone **) malloc(_hitZoneListCount * sizeof(HitZone *));
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if (_hitZoneList == NULL) {
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memoryError("ObjectMap::load");
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}
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for (i = 0; i < _hitZoneListCount; i++) {
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_hitZoneList[i] = new HitZone(&readS, i, _vm->_scene->currentSceneNumber());
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}
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}
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void ObjectMap::freeMem() {
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int i;
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if (_hitZoneList) {
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for (i = 0; i < _hitZoneListCount; i++) {
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delete _hitZoneList[i];
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}
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free(_hitZoneList);
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_hitZoneList = NULL;
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}
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_hitZoneListCount = 0;
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}
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#ifdef SAGA_DEBUG
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void ObjectMap::draw(const Point& testPoint, int color, int color2) {
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int i;
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int hitZoneIndex;
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char txtBuf[32];
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Point pickPoint;
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Point textPoint;
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Location pickLocation;
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pickPoint = testPoint;
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if (_vm->_scene->getFlags() & kSceneFlagISO) {
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assert(_vm->_actor->_protagonist);
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pickPoint.y -= _vm->_actor->_protagonist->_location.z;
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_vm->_isoMap->screenPointToTileCoords(pickPoint, pickLocation);
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pickLocation.toScreenPointUV(pickPoint);
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}
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hitZoneIndex = hitTest(pickPoint);
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for (i = 0; i < _hitZoneListCount; i++) {
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_hitZoneList[i]->draw(_vm, (hitZoneIndex == i) ? color2 : color);
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}
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if (hitZoneIndex != -1) {
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snprintf(txtBuf, sizeof(txtBuf), "hitZone %d", hitZoneIndex);
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textPoint.x = 2;
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textPoint.y = 2;
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_vm->_font->textDraw(kKnownFontSmall, txtBuf, textPoint, kITEColorBrightWhite, kITEColorBlack, kFontOutline);
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}
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}
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#endif
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int ObjectMap::hitTest(const Point& testPoint) {
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int i;
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// Loop through all scene objects
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for (i = 0; i < _hitZoneListCount; i++) {
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if (_hitZoneList[i]->hitTest(testPoint)) {
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return i;
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}
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}
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return -1;
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}
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void ObjectMap::cmdInfo() {
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_vm->_console->DebugPrintf("%d zone(s) loaded.\n\n", _hitZoneListCount);
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}
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} // End of namespace Saga
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