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Residual: A 3D game interpreter Contents: 1. What is Residual? 2. Current state of Residual 3. Running Residual 4. Keys 5. Configuration 6. Troubleshooting 7. Bug Reports 8. Contact 9. Debugging -------------------- 1. What is Residual? -------------------- Residual is a game engine reimplementation that allows you to play 3D adventure games such as Grim Fandango. Residual utilizes OpenGL for 3D graphics hardware acceleration. A software renderer is also included for machines without hardware OpenGL. ---------------------------- 2. Current state of Residual ---------------------------- Residual is a fairly slow developing project and is still very much considered alpha. 2.1 - Which games does Residual support? ---------------------------------------- Currently Residual supports the GrimE-engine, but only Grim Fandango. 2.1.1 . GrimE-games support ----------------------------------- Escape From Monkey Island - Not supported* Escape From Monkey Island (demo) - Not supported* Grim Fandango - Completable with glitches Grim Fandango (demo) - Completable with glitches Specifics can be found at http://residual.sourceforge.net/compatibility/ * It is possible, but far from promised, that 'Escape from Monkey Island' may be supported in the distant future. 2.2 - What is the state of Residual? ------------------------------------ Basic gameplay works, including cutscenes. Grim Fandango is completable but many features are either missing or unstable. Crashes are likely. Also beware that since Residual is currently in an alpha-state, there is no guarantee that your saves will continue to work with newer builds. For more information, see the page on Residual at the wiki page: http://apps.sourceforge.net/mediawiki/residual ------------------- 3. Running Residual ------------------- As Residual is not yet stable, easy to use, or complete. Some technical ability might be required. 3.1 - Required files ------------------------------------ You will need the data files for Grim Fandango, as well as the patch, if your game is an older release. Specifically you need these files from your Grim CDs: *.LAB GRIM.TAB 3.2 - Running Grim Fandango ------------------------------------ 1. Copy the neccessary files to a folder on your Hard Drive. 2. Apply the patch, if you don't have it* 2. Open Residual 3. Choose "Add Game" 4. Select the folder you created in step 1 5. Click Start * Patched versions have subtitles in cutscenes, and can complete the game, unpatched versions don't have subtitles in cutscenes, and can't complete the game. The patch can be downloaded from: ftp://ftp.lucasarts.com/patches/pc/Gfupd101.exe and obviously requires Windows or something similar to unpack and apply it. (There does exist tools to unpack it on any platform in the residual-tools git-repos). If you want to try to play with fullscreen, or you want to play with software-rendering, see the configuration-section below. ----------------------------- 4 - Default Keyboard-settings ----------------------------- e,u,p,i : Examine, Use, Pickup, Inventory Arrow keys : Movement Shift : Hold to run Enter : Selects items in inventory, conversation, etc Escape : Skips cutscenes, exits certain screens . : Skips dialogue q : Exit Dialog Menu Ctrl + c : Force Quit (from command-line) Alt + x : Quit (ingame) F1 : Menu ----------------- 5 - Configuration ----------------- Currently, not all the settings for residual are available through the GUI, if you have problems with getting anything to work, first try to pass the settings from the command line, then, if that doesn't work, try to change your configuration file manually 5.1 - Location of configuration file ------------------------------------ By default, the configuration file is saved in, and loaded from: Windows Vista/7: \Users\username\AppData\Roaming\Residual\residual.ini Windows 2000/XP: \Documents and Settings\username\Application Data\Residual\residual.ini Windows NT4: <windir>\Profiles\username\Application Data\Residual\residual.ini Windows 95/98/ME: <windir>\residual.ini Unix: ~/.residualrc Mac OS X: ~/Library/Preferences/Residual Preferences Others: residual.ini in the current directory 5.2 - Interesting settings ------------------------------------ The following settings are currently available in the config-file, however some of them might not work with your current build. And some of them might make residual crash, or behave in weird ways. |-------------------|-------------|-----------------------------------------------------| |Setting | Values | Effect | |-------------------|-------------|-----------------------------------------------------| |soft_renderer |[true/false] | If true, then the software renderer will be used | | | | otherwise, Residual will try to use HW-rendering. | |-------------------|-------------|-----------------------------------------------------| |fullscreen |[true/false] | If true, then Residual will attempt to run in | | | | fullscreen-mode, otherwise it will use a window. | |-------------------|-------------|-----------------------------------------------------| |show_fps |[true/false] | If true, then Residual will show the current | | | | FPS-rate, while you play | |-------------------|-------------|-----------------------------------------------------| |last_set |[set-name] | The set you were last on, Residual will try to | | | | continue from there | |-------------------|-------------|-----------------------------------------------------| |last_save |[save-number]| The save you last saved, Residual will have that | | | | selected the next time you try to load a game. | |-------------------|-------------|-----------------------------------------------------| --------------------------------- 6. Troubleshooting / Known Issues --------------------------------- Grim Fandango had a few issues when it came out, and a few new and exciting issues when you try to run it on newer hardware. Residual also has a few issues that we know about, look here for help with them, and if you can't find help here try either the forums at our homepage, or IRC: #residual at freenode 6.1 - The game runs really slow ! ---------------------------------------- Some gfx cards do not have a fast glDrawPixels access to zbuffer implementation in their system driver. Unix users may be able to achieve playable framerates by using Mesa 5.0 or above, but people unable to upgrade or Windows users must use software renderer. Software renderer is generally faster on modern platforms. 6.2 - I played a bit, but can't start a new game! ------------------------------------------- This is because the last save and visited scene is stored in your configuration file, either delete grim-fandango from the Residual-menu, and readd it, or go to your configuration file, and clean out the last-save and last-set entries. 6.3 - My Save Games don't work any more --------------------------------------- Did you recently update to a newer build of Residual? Residual is still alpha, so the save game format still is a work in progress, which means that it might change between builds. -------------- 7. Bug Reports -------------- Residual is currently rather young, and therefore still has a few bugs, many might already have been reported, but should you find a new one, don't hesitate to report it. 7.1 - How, and where do I report bugs? ------------------------------------------------- You can report bugs at our github-issue-tracker: http://www.github.com/residual/residual/issues Please read the Wiki regarding how to report bugs properly first though: http://sourceforge.net/apps/mediawiki/residual/index.php?title=Reporting_Bugs Remember to always have the following information in your bug reports: * Bug details, including instructions on reproducing it * Language of game (English, German, ...) * Platform and Compiler (Win32, Linux, MacOS, ...) * Preferably also a link to a save game right before the bug happened. ---------- 8. Contact ---------- Homepage: http://residual.sourceforge.net/ Wiki: http://sourceforge.net/apps/mediawiki/residual/index.php?title=Main_Page Forums: http://residual.scummvm.org/ IRC: #residual on freenode ------------ 9. Debugging ------------ WARNING: This section contains information about the various tools that are included for debugging residual, this should not be necessary for normal play at all. But the curious might like to know how. Use at your own risk. 9.1 How do I enable debug-keys/debug-mode? ------------------------------------------------- To enable debug-keys, and debug-mode you will have to add the following to your configuration file under your Grim Fandango-entry: game_devel_mode=true 9.2 Development/debug keys from the original game ------------------------------------------------- Ctrl + e : Enter lua string to execute Ctrl + g : Jump to set Ctrl + i : Toggle walk boxes Ctrl + l : Toggle lighting Ctrl + n : Display background name Ctrl + o : Create a door Ctrl + p : Execute patch file Ctrl + s : Turn on cursor Ctrl + u : Create a new object Ctrl + v : Print the value of a variable Alt + n : Next viewpoint Apt + p : Prev viewpoint Alt + s : Run lua script Shift + n : Next set Shift + p : Prev set Shift + o : Toggle object names F3 : Toggle sector editor Home : Go to default position in current set j : Enter jump number Note that these are only available after enabling debug-mode.