scummvm/engines/draci/sprite.cpp
2009-06-14 19:06:46 +00:00

83 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stream.h"
#include "draci/sprite.h"
namespace Draci {
/**
* Constructor for loading sprites from a raw data buffer, one byte per pixel.
*/
Sprite::Sprite(byte *raw_data, uint16 width, uint16 height, uint16 x, uint16 y,
bool columnwise) : _width(width), _height(height), _x(x), _y(y), _data(NULL) {
_data = new byte[width * height];
if (!columnwise) {
memcpy(_data, raw_data, width * height);
} else {
for (uint16 i = 0; i < width; ++i) {
for (uint16 j = 0; j < height; ++j) {
_data[j * width + i] = *raw_data++;
}
}
}
}
/**
* Constructor for loading sprites from a sprite-formatted buffer, one byte per
* pixel.
*/
Sprite::Sprite(byte *sprite_data, uint16 length, uint16 x, uint16 y,
bool columnwise) : _x(x), _y(y), _data(NULL) {
Common::MemoryReadStream reader(sprite_data, length);
_width = reader.readUint16LE();
_height = reader.readUint16LE();
_data = new byte[_width * _height];
if (!columnwise) {
reader.read(_data, _width * _height);
} else {
for (uint16 i = 0; i < _width; ++i) {
for (uint16 j = 0; j < _height; ++j) {
_data[j * _width + i] = reader.readByte();
}
}
}
}
Sprite::~Sprite() {
delete[] _data;
}
} // End of namespace Draci