scummvm/dists/msvc9/saga.vcproj
Filippos Karapetis d5b6996c45 - Split the IHNM script functions into a different file
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)

svn-id: r35672
2009-01-02 16:52:38 +00:00

418 lines
7.9 KiB
XML

<?xml version="1.0" encoding="windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="saga"
ProjectGUID="{676DB4C5-9A3E-4EE1-8483-EBB79DC0700E}"
RootNamespace="saga"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="saga_Debug"
IntermediateDirectory="saga_Debug"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702 /wd4996"
Optimization="0"
InlineFunctionExpansion="0"
AdditionalIncludeDirectories="../../;../../engines"
PreprocessorDefinitions="WIN32;_DEBUG;ENABLE_IHNM;ENABLE_SAGA2;USE_ZLIB;USE_MAD;USE_VORBIS"
MinimalRebuild="true"
ExceptionHandling="1"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
BufferSecurityCheck="true"
EnableFunctionLevelLinking="true"
DisableLanguageExtensions="false"
ForceConformanceInForLoopScope="true"
UsePrecompiledHeader="0"
WarningLevel="4"
WarnAsError="true"
SuppressStartupBanner="false"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/saga.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="saga_Release"
IntermediateDirectory="saga_Release"
ConfigurationType="4"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702 /wd4996"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="../../;../../engines"
PreprocessorDefinitions="WIN32;NDEBUG;ENABLE_IHNM;ENABLE_SAGA2;USE_ZLIB;USE_MAD;USE_VORBIS"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
BufferSecurityCheck="false"
EnableFunctionLevelLinking="false"
DisableLanguageExtensions="false"
ForceConformanceInForLoopScope="true"
UsePrecompiledHeader="0"
WarningLevel="4"
WarnAsError="true"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/saga.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\engines\saga\actor.cpp"
>
</File>
<File
RelativePath="..\..\engines\saga\actor.h"
>
</File>
<File
RelativePath="..\..\engines\saga\actor_path.cpp"
>
</File>
<File
RelativePath="..\..\engines\saga\actor_walk.cpp"
>
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>
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>
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<File
RelativePath="..\..\engines\saga\console.cpp"
>
</File>
<File
RelativePath="..\..\engines\saga\console.h"
>
</File>
<File
RelativePath="..\..\engines\saga\detection.cpp"
>
</File>
<File
RelativePath="..\..\engines\saga\detection_tables.h"
>
</File>
<File
RelativePath="..\..\engines\saga\displayinfo.h"
>
</File>
<File
RelativePath="..\..\engines\saga\events.cpp"
>
</File>
<File
RelativePath="..\..\engines\saga\events.h"
>
</File>
<File
RelativePath="..\..\engines\saga\font.cpp"
>
</File>
<File
RelativePath="..\..\engines\saga\font.h"
>
</File>
<File
RelativePath="..\..\engines\saga\font_map.cpp"
>
</File>
<File
RelativePath="..\..\engines\saga\gfx.cpp"
>
</File>
<File
RelativePath="..\..\engines\saga\gfx.h"
>
</File>
<File
RelativePath="..\..\engines\saga\image.cpp"
>
</File>
<File
RelativePath="..\..\engines\saga\input.cpp"
>
</File>
<File
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>
</File>
<File
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>
</File>
<File
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>
</File>
<File
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>
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<File
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>
</File>
<File
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>
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<File
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>
</File>
<File
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>
</File>
<File
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>
</File>
<File
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>
</File>
<File
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>
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<File
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>
</File>
<File
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>
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<File
RelativePath="..\..\engines\saga\objectmap.h"
>
</File>
<File
RelativePath="..\..\engines\saga\palanim.cpp"
>
</File>
<File
RelativePath="..\..\engines\saga\palanim.h"
>
</File>
<File
RelativePath="..\..\engines\saga\puzzle.cpp"
>
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>
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>
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>
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>
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>
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>
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>
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>
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<File
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>
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<File
RelativePath="..\..\engines\saga\saga.h"
>
</File>
<File
RelativePath="..\..\engines\saga\saveload.cpp"
>
</File>
<File
RelativePath="..\..\engines\saga\scene.cpp"
>
</File>
<File
RelativePath="..\..\engines\saga\scene.h"
>
</File>
<File
RelativePath="..\..\engines\saga\script.cpp"
>
</File>
<File
RelativePath="..\..\engines\saga\script.h"
>
</File>
<File
RelativePath="..\..\engines\saga\sfuncs.cpp"
>
</File>
<File
RelativePath="..\..\engines\saga\sfuncs_ihnm.cpp"
>
</File>
<File
RelativePath="..\..\engines\saga\sndres.cpp"
>
</File>
<File
RelativePath="..\..\engines\saga\sndres.h"
>
</File>
<File
RelativePath="..\..\engines\saga\sound.cpp"
>
</File>
<File
RelativePath="..\..\engines\saga\sound.h"
>
</File>
<File
RelativePath="..\..\engines\saga\sprite.cpp"
>
</File>
<File
RelativePath="..\..\engines\saga\sprite.h"
>
</File>
<File
RelativePath="..\..\engines\saga\sthread.cpp"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>