mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-11 19:54:03 +00:00
7f1eafea96
otherwise it may be in an inconsistent state since the modern theme uses openDialog() to allocate a surface as large as he dialog itself. This fixes a crash when changing to a bigger scaler when the About dialog is running. svn-id: r22688
360 lines
10 KiB
C++
360 lines
10 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "common/stdafx.h"
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#include "common/system.h"
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#include "common/util.h"
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#include "graphics/cursorman.h"
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#include "graphics/paletteman.h"
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#include "gui/newgui.h"
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#include "gui/dialog.h"
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#include "gui/eval.h"
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#include "common/config-manager.h"
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DECLARE_SINGLETON(GUI::NewGui);
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namespace GUI {
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/*
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* TODO list
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* - add more widgets: edit field, popup, radio buttons, ...
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*
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* Other ideas:
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* - allow multi line (l/c/r aligned) text via StaticTextWidget ?
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* - add "close" widget to all dialogs (with a flag to turn it off) ?
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* - make dialogs "moveable" ?
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* - come up with a new look & feel / theme for the GUI
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* - ...
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*/
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enum {
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kDoubleClickDelay = 500, // milliseconds
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kCursorAnimateDelay = 250,
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kKeyRepeatInitialDelay = 400,
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kKeyRepeatSustainDelay = 100
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};
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#if defined(__SYMBIAN32__) // Testing: could be removed? Just making sure that an CVS update doesn't break my code :P
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#define USE_AUTO_SCALING false
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#else
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#define USE_AUTO_SCALING false
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#endif
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// HACK. FIXME. This doesn't belong here. But otherwise it creates compulation problems
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GuiObject::GuiObject(Common::String name) : _firstWidget(0) {
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_name = name;
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handleScreenChanged();
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}
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void GuiObject::handleScreenChanged() {
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if (_name != "") {
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if ((_x = g_gui.evaluator()->getVar(_name + ".x")) == EVAL_UNDEF_VAR)
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error("Undefined variable %s.x", _name.c_str());
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if ((_y = g_gui.evaluator()->getVar(_name + ".y")) == EVAL_UNDEF_VAR)
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error("Undefined variable %s.y", _name.c_str());
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_w = g_gui.evaluator()->getVar(_name + ".w");
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_h = g_gui.evaluator()->getVar(_name + ".h");
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if(_x < 0)
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error("Widget <%s> has x < 0", _name.c_str());
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if(_x >= g_system->getOverlayWidth())
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error("Widget <%s> has x > %d", _name.c_str(), g_system->getOverlayWidth());
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if(_x + _w > g_system->getOverlayWidth())
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error("Widget <%s> has x + w > %d (%d)", _name.c_str(), g_system->getOverlayWidth(), _x + _w);
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if(_y < 0)
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error("Widget <%s> has y < 0", _name.c_str());
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if(_y >= g_system->getOverlayWidth())
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error("Widget <%s> has y > %d", _name.c_str(), g_system->getOverlayHeight());
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if(_y + _h > g_system->getOverlayWidth())
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error("Widget <%s> has y + h > %d (%d)", _name.c_str(), g_system->getOverlayHeight(), _y + _h);
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}
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}
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// Constructor
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NewGui::NewGui() : _needRedraw(false),
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_stateIsSaved(false), _cursorAnimateCounter(0), _cursorAnimateTimer(0) {
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_system = g_system;
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// Clear the cursor
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memset(_cursor, 0xFF, sizeof(_cursor));
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// Reset key repeat
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_currentKeyDown.keycode = 0;
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#ifndef DISABLE_FANCY_THEMES
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ConfMan.registerDefault("gui_theme", "default");
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Common::String style = ConfMan.get("gui_theme");
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// The default theme for now is the 'modern' theme.
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if (scumm_stricmp(style.c_str(), "default") == 0)
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style = "modern";
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if (scumm_stricmp(style.c_str(), "classic") == 0) {
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#endif
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_theme = new ThemeClassic(_system);
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#ifndef DISABLE_FANCY_THEMES
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} else {
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_theme = new ThemeNew(_system, style.c_str());
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}
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#endif
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assert(_theme);
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// Init the theme
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if (!_theme->init()) {
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warning("Could not initialize your preferred theme, falling back to classic style");
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delete _theme;
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_theme = new ThemeClassic(_system);
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assert(_theme);
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if (!_theme->init()) {
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error("Couldn't initialize classic theme");
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}
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}
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_theme->resetDrawArea();
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}
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void NewGui::runLoop() {
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Dialog *activeDialog = _dialogStack.top();
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bool didSaveState = false;
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int button;
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if (activeDialog == 0)
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return;
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if (!_stateIsSaved) {
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saveState();
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_theme->enable();
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didSaveState = true;
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}
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int i;
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bool useStandardCurs = !_theme->ownCursor();
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if (useStandardCurs) {
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const byte palette[] = {
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255, 255, 255, 0,
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255, 255, 255, 0,
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171, 171, 171, 0,
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87, 87, 87, 0
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};
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PaletteMan.pushCursorPalette(palette, 0, 4);
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CursorMan.pushCursor(NULL, 0, 0, 0, 0);
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CursorMan.showMouse(true);
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}
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while (!_dialogStack.empty() && activeDialog == _dialogStack.top()) {
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if (_needRedraw) {
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// Restore the overlay to its initial state, then draw all dialogs.
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// This is necessary to get the blending right.
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_theme->clearAll();
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for (i = 0; i < _dialogStack.size(); ++i) {
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_theme->closeDialog();
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}
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for (i = 0; i < _dialogStack.size(); i++) {
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// Special treatment when topmost dialog has dimsInactive() set to false
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// This is the case for PopUpWidget which should not dim a dialog
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// which it belongs to
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if ((i == _dialogStack.size() - 2) && !_dialogStack[i + 1]->dimsInactive())
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_theme->openDialog(true);
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else if ((i != (_dialogStack.size() - 1)) || !_dialogStack[i]->dimsInactive())
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_theme->openDialog(false);
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else
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_theme->openDialog(true);
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_dialogStack[i]->drawDialog();
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}
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_needRedraw = false;
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}
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// Don't "tickle" the dialog until the theme has had a chance
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// to re-allocate buffers in case of a scaler change.
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activeDialog->handleTickle();
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if (useStandardCurs)
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animateCursor();
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_theme->drawAll();
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_system->updateScreen();
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OSystem::Event event;
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uint32 time = _system->getMillis();
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while (_system->pollEvent(event)) {
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Common::Point mouse(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y);
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switch (event.type) {
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case OSystem::EVENT_KEYDOWN:
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#if !defined(PALMOS_MODE)
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// init continuous event stream
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// not done on PalmOS because keyboard is emulated and keyup is not generated
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_currentKeyDown.ascii = event.kbd.ascii;
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_currentKeyDown.keycode = event.kbd.keycode;
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_currentKeyDown.flags = event.kbd.flags;
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_keyRepeatTime = time + kKeyRepeatInitialDelay;
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#endif
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activeDialog->handleKeyDown(event.kbd.ascii, event.kbd.keycode, event.kbd.flags);
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break;
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case OSystem::EVENT_KEYUP:
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activeDialog->handleKeyUp(event.kbd.ascii, event.kbd.keycode, event.kbd.flags);
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if (event.kbd.keycode == _currentKeyDown.keycode)
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// only stop firing events if it's the current key
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_currentKeyDown.keycode = 0;
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break;
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case OSystem::EVENT_MOUSEMOVE:
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activeDialog->handleMouseMoved(mouse.x, mouse.y, 0);
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break;
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// We don't distinguish between mousebuttons (for now at least)
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case OSystem::EVENT_LBUTTONDOWN:
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case OSystem::EVENT_RBUTTONDOWN:
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button = (event.type == OSystem::EVENT_LBUTTONDOWN ? 1 : 2);
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if (_lastClick.count && (time < _lastClick.time + kDoubleClickDelay)
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&& ABS(_lastClick.x - event.mouse.x) < 3
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&& ABS(_lastClick.y - event.mouse.y) < 3) {
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_lastClick.count++;
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} else {
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_lastClick.x = event.mouse.x;
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_lastClick.y = event.mouse.y;
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_lastClick.count = 1;
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}
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_lastClick.time = time;
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activeDialog->handleMouseDown(mouse.x, mouse.y, button, _lastClick.count);
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break;
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case OSystem::EVENT_LBUTTONUP:
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case OSystem::EVENT_RBUTTONUP:
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button = (event.type == OSystem::EVENT_LBUTTONUP ? 1 : 2);
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activeDialog->handleMouseUp(mouse.x, mouse.y, button, _lastClick.count);
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break;
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case OSystem::EVENT_WHEELUP:
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activeDialog->handleMouseWheel(mouse.x, mouse.y, -1);
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break;
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case OSystem::EVENT_WHEELDOWN:
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activeDialog->handleMouseWheel(mouse.x, mouse.y, 1);
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break;
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case OSystem::EVENT_QUIT:
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_system->quit();
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return;
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case OSystem::EVENT_SCREEN_CHANGED:
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// reinit the whole theme
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_theme->refresh();
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_needRedraw = true;
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// refresh all dialogs
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for (i = 0; i < _dialogStack.size(); ++i) {
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_dialogStack[i]->handleScreenChanged();
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}
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break;
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}
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}
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// check if event should be sent again (keydown)
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if (_currentKeyDown.keycode != 0) {
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if (_keyRepeatTime < time) {
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// fire event
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activeDialog->handleKeyDown(_currentKeyDown.ascii, _currentKeyDown.keycode, _currentKeyDown.flags);
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_keyRepeatTime = time + kKeyRepeatSustainDelay;
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}
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}
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// Delay for a moment
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_system->delayMillis(10);
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}
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_theme->closeDialog();
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if (useStandardCurs)
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PaletteMan.popCursorPalette();
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if (didSaveState) {
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restoreState();
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_theme->disable();
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}
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}
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#pragma mark -
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void NewGui::saveState() {
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// Backup old cursor
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_currentKeyDown.keycode = 0;
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_lastClick.x = _lastClick.y = 0;
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_lastClick.time = 0;
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_lastClick.count = 0;
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_stateIsSaved = true;
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}
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void NewGui::restoreState() {
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CursorMan.popCursor();
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_system->updateScreen();
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_stateIsSaved = false;
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}
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void NewGui::openDialog(Dialog *dialog) {
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_dialogStack.push(dialog);
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_needRedraw = true;
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}
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void NewGui::closeTopDialog() {
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// Don't do anything if no dialog is open
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if (_dialogStack.empty())
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return;
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// Remove the dialog from the stack
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_dialogStack.pop();
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_needRedraw = true;
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}
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// Draw the mouse cursor (animated). This is pretty much the same as in old
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// SCUMM games, but the code no longer resembles what we have in cursor.cpp
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// very much. We could plug in a different cursor here if we like to.
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void NewGui::animateCursor() {
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int time = _system->getMillis();
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if (time > _cursorAnimateTimer + kCursorAnimateDelay) {
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for (int i = 0; i < 15; i++) {
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if ((i < 6) || (i > 8)) {
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_cursor[16 * 7 + i] = _cursorAnimateCounter;
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_cursor[16 * i + 7] = _cursorAnimateCounter;
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}
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}
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CursorMan.replaceCursor(_cursor, 16, 16, 7, 7);
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_cursorAnimateTimer = time;
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_cursorAnimateCounter = (_cursorAnimateCounter + 1) % 4;
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}
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}
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WidgetSize NewGui::getWidgetSize() {
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return (WidgetSize)(_theme->_evaluator->getVar("widgetSize"));
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}
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void NewGui::handleScreenChange() {
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_theme->refresh();
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}
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void NewGui::clearDragWidget() {
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_dialogStack.top()->_dragWidget = 0;
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}
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} // End of namespace GUI
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