scummvm/po/scummvm.pot
2022-03-12 13:31:10 +00:00

8208 lines
194 KiB
Plaintext

# LANGUAGE translation for ScummVM.
# Copyright (C) YEAR ScummVM Team
# This file is distributed under the same license as the ScummVM package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.6.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2022-03-12 13:31+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
#: gui/about.cpp:103
#, c-format
msgid "(built on %s)"
msgstr ""
#: gui/about.cpp:110
msgid "Features compiled in:"
msgstr ""
#: gui/about.cpp:119
msgid "Available engines:"
msgstr ""
#: gui/browser.cpp:74 backends/dialogs/macosx/macosx-dialogs.mm:90
msgid "Show hidden files"
msgstr ""
#: gui/browser.cpp:74
msgid "Show files marked with the hidden attribute"
msgstr ""
#: gui/browser.cpp:78 gui/remotebrowser.cpp:56
msgid "Go up"
msgstr ""
#: gui/browser.cpp:78 gui/browser.cpp:80 gui/remotebrowser.cpp:56
#: gui/remotebrowser.cpp:58
msgid "Go to previous directory level"
msgstr ""
#: gui/browser.cpp:80 gui/remotebrowser.cpp:58
msgctxt "lowres"
msgid "Go up"
msgstr ""
#: gui/browser.cpp:81 gui/chooser.cpp:45 gui/downloadiconsdialog.cpp:161
#: gui/editgamedialog.cpp:384 gui/editrecorddialog.cpp:66
#: gui/filebrowser-dialog.cpp:68 gui/fluidsynth-dialog.cpp:152
#: gui/massadd.cpp:91 gui/options.cpp:2102 gui/predictivedialog.cpp:68
#: gui/recorderdialog.cpp:67 gui/recorderdialog.cpp:154
#: gui/remotebrowser.cpp:59 gui/saveload-dialog.cpp:62
#: gui/saveload-dialog.cpp:418 gui/saveload-dialog.cpp:489
#: gui/saveload-dialog.cpp:793 gui/saveload-dialog.cpp:1186
#: gui/themebrowser.cpp:54 gui/unknown-game-dialog.cpp:53
#: engines/engine.cpp:714 backends/dialogs/gtk/gtk-dialogs.cpp:63
#: backends/events/default/default-events.cpp:194
#: backends/events/default/default-events.cpp:218
#: backends/platform/wii/options.cpp:47 engines/asylum/asylum.cpp:201
#: engines/buried/saveload.cpp:69 engines/cine/saveload.cpp:863
#: engines/drascula/saveload.cpp:48 engines/mohawk/myst_stacks/menu.cpp:283
#: engines/mohawk/myst_stacks/menu.cpp:300
#: engines/mohawk/myst_stacks/menu.cpp:318
#: engines/mohawk/riven_stacks/aspit.cpp:349
#: engines/mohawk/riven_stacks/aspit.cpp:371
#: engines/mohawk/riven_stacks/aspit.cpp:455 engines/nancy/dialogs.cpp:100
#: engines/parallaction/saveload.cpp:270 engines/scumm/dialogs.cpp:178
#: engines/sword1/control.cpp:888 engines/wintermute/wintermute.cpp:182
msgid "Cancel"
msgstr ""
#: gui/browser.cpp:82 gui/chooser.cpp:46 gui/filebrowser-dialog.cpp:69
#: gui/remotebrowser.cpp:60 gui/themebrowser.cpp:55
#: backends/dialogs/gtk/gtk-dialogs.cpp:62
#: backends/dialogs/macosx/macosx-dialogs.mm:144
#: backends/dialogs/win32/win32-dialogs.cpp:136
msgid "Choose"
msgstr ""
#: gui/downloaddialog.cpp:48
msgid "Select directory where to download game data"
msgstr ""
#: gui/downloaddialog.cpp:49 gui/editgamedialog.cpp:583 gui/launcher.cpp:283
msgid "Select directory with game data"
msgstr ""
#: gui/downloaddialog.cpp:51 gui/downloaddialog.cpp:226
msgid "From: "
msgstr ""
#: gui/downloaddialog.cpp:52 gui/downloaddialog.cpp:227
msgid "To: "
msgstr ""
#: gui/downloaddialog.cpp:63 gui/downloadiconsdialog.cpp:93
#: gui/downloadiconsdialog.cpp:136 gui/downloadiconsdialog.cpp:146
#: gui/downloadiconsdialog.cpp:168 gui/downloadiconsdialog.cpp:182
msgid "Cancel download"
msgstr ""
#: gui/downloaddialog.cpp:65
msgctxt "lowres"
msgid "Cancel download"
msgstr ""
#: gui/downloaddialog.cpp:67 gui/downloadiconsdialog.cpp:94
#: gui/downloadiconsdialog.cpp:172
msgid "Hide"
msgstr ""
#: gui/downloaddialog.cpp:117
msgid ""
"It looks like your connection is limited. Do you really want to download "
"files with it?"
msgstr ""
#: gui/downloaddialog.cpp:118 gui/downloaddialog.cpp:152
#: gui/filebrowser-dialog.cpp:136 gui/fluidsynth-dialog.cpp:217
#: gui/launcher.cpp:406 gui/launcher.cpp:435 gui/launcher.cpp:478
#: gui/options.cpp:3060 gui/options.cpp:3098 gui/saveload-dialog.cpp:343
#: backends/events/default/default-events.cpp:194 engines/buried/buried.cpp:580
#: engines/grim/grim.cpp:357 engines/kyra/gui/saveload_eob.cpp:595
#: engines/kyra/gui/saveload_eob.cpp:628
#: engines/parallaction/metaengine.cpp:145
#: engines/sci/graphics/controls32.cpp:927
msgid "Yes"
msgstr ""
#: gui/downloaddialog.cpp:118 gui/downloaddialog.cpp:153
#: gui/filebrowser-dialog.cpp:136 gui/fluidsynth-dialog.cpp:217
#: gui/launcher.cpp:406 gui/launcher.cpp:435 gui/launcher.cpp:478
#: gui/options.cpp:3060 gui/options.cpp:3098 gui/saveload-dialog.cpp:343
#: engines/buried/buried.cpp:580 engines/grim/grim.cpp:357
#: engines/kyra/gui/saveload_eob.cpp:595 engines/kyra/gui/saveload_eob.cpp:628
#: engines/parallaction/metaengine.cpp:151
#: engines/sci/graphics/controls32.cpp:927
msgid "No"
msgstr ""
#: gui/downloaddialog.cpp:136 gui/launcher.cpp:575
msgid "ScummVM couldn't open the specified directory!"
msgstr ""
#: gui/downloaddialog.cpp:146
msgid ""
"Cannot create a directory to download - the specified directory has a file "
"with the same name."
msgstr ""
#: gui/downloaddialog.cpp:146 gui/editgamedialog.cpp:385
#: gui/fluidsynth-dialog.cpp:153 gui/launcher.cpp:534 gui/launcher.cpp:538
#: gui/massadd.cpp:88 gui/options.cpp:2104 gui/saveload-dialog.cpp:1187
#: engines/engine.cpp:525 engines/engine.cpp:549
#: backends/platform/wii/options.cpp:46 engines/agos/animation.cpp:558
#: engines/buried/saveload.cpp:69 engines/drascula/saveload.cpp:48
#: engines/groovie/script.cpp:652 engines/parallaction/saveload.cpp:270
#: engines/saga/music.cpp:99 engines/sci/engine/kgraphics.cpp:75
#: engines/sci/graphics/controls32.cpp:924 engines/scumm/dialogs.cpp:180
#: engines/scumm/scumm.cpp:1352 engines/scumm/scumm.cpp:1378
#: engines/scumm/scumm.cpp:1400 engines/scumm/scumm.cpp:1678
#: engines/scumm/scumm.cpp:2146 engines/sky/compact.cpp:141
#: engines/sword1/animation.cpp:531 engines/sword1/animation.cpp:552
#: engines/sword1/animation.cpp:568 engines/sword1/animation.cpp:576
#: engines/sword1/control.cpp:888 engines/sword1/logic.cpp:1634
#: engines/sword2/animation.cpp:428 engines/sword2/animation.cpp:448
#: engines/sword2/animation.cpp:464 engines/sword2/animation.cpp:474
#: engines/zvision/file/save_manager.cpp:225
msgid "OK"
msgstr ""
#: gui/downloaddialog.cpp:151
#, c-format
msgid ""
"The \"%s\" already exists in the specified directory.\n"
"Do you really want to download files into that directory?"
msgstr ""
#: gui/downloaddialog.cpp:214 gui/downloadiconsdialog.cpp:254
#, c-format
msgid "Downloaded %s %S / %s %S"
msgstr ""
#: gui/downloaddialog.cpp:221 gui/downloadiconsdialog.cpp:261
#, c-format
msgid "Download speed: %s %S"
msgstr ""
#: gui/downloadiconsdialog.cpp:81 gui/downloadiconsdialog.cpp:135
msgid "Downloading icons list..."
msgstr ""
#: gui/downloadiconsdialog.cpp:145
#, c-format
msgid "Downloading icons list... %d entries"
msgstr ""
#: gui/downloadiconsdialog.cpp:155
#, c-format
msgid "Detected %d new packs, %s %S"
msgstr ""
#: gui/downloadiconsdialog.cpp:157
msgid "Download"
msgstr ""
#: gui/downloadiconsdialog.cpp:180
#, c-format
msgid "Download complete, downloaded %d packs, %s %S"
msgstr ""
#: gui/downloadiconsdialog.cpp:186 gui/downloadiconsdialog.cpp:303
#: gui/gui-manager.cpp:221 gui/unknown-game-dialog.cpp:53
#: engines/nancy/dialogs.cpp:313 engines/scumm/help.cpp:124
#: engines/scumm/help.cpp:139 engines/scumm/help.cpp:164
#: engines/scumm/help.cpp:190 engines/scumm/help.cpp:208
msgid "Close"
msgstr ""
#: gui/downloadiconsdialog.cpp:308
#, c-format
msgid "ERROR %d: %s"
msgstr ""
#: gui/downloadiconsdialog.cpp:325
msgid "ERROR: No icons path set"
msgstr ""
#: gui/downloadiconsdialog.cpp:355
msgid "No new icons packs available"
msgstr ""
#: gui/editgamedialog.cpp:141 engines/dialogs.cpp:275
msgid "Game"
msgstr ""
#: gui/editgamedialog.cpp:145
msgid "ID:"
msgstr ""
#: gui/editgamedialog.cpp:145 gui/editgamedialog.cpp:147
#: gui/editgamedialog.cpp:148
msgid ""
"Short game identifier used for referring to saved games and running the game "
"from the command line"
msgstr ""
#: gui/editgamedialog.cpp:147
msgctxt "lowres"
msgid "ID:"
msgstr ""
#: gui/editgamedialog.cpp:152 gui/editrecorddialog.cpp:58
msgid "Name:"
msgstr ""
#: gui/editgamedialog.cpp:152 gui/editgamedialog.cpp:154
#: gui/editgamedialog.cpp:155
msgid "Full title of the game"
msgstr ""
#: gui/editgamedialog.cpp:154
msgctxt "lowres"
msgid "Name:"
msgstr ""
#: gui/editgamedialog.cpp:161 engines/mohawk/dialogs.cpp:159
#: engines/mohawk/dialogs.cpp:378
msgid "Language:"
msgstr ""
#: gui/editgamedialog.cpp:161 gui/editgamedialog.cpp:162
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
msgstr ""
#: gui/editgamedialog.cpp:163 gui/editgamedialog.cpp:178 gui/options.cpp:1368
#: gui/options.cpp:1388 gui/options.cpp:1401 gui/options.cpp:1415
#: gui/options.cpp:1427 gui/options.cpp:1447 gui/options.cpp:1459
#: gui/options.cpp:1838 gui/options.cpp:2256 gui/options.cpp:2329
#: gui/options.cpp:2509 gui/options.cpp:2948 audio/null.cpp:40
#: engines/ags/dialogs.cpp:62
msgid "<default>"
msgstr ""
#: gui/editgamedialog.cpp:174
msgid "Platform:"
msgstr ""
#: gui/editgamedialog.cpp:174 gui/editgamedialog.cpp:176
#: gui/editgamedialog.cpp:177
msgid "Platform the game was originally designed for"
msgstr ""
#: gui/editgamedialog.cpp:176
msgctxt "lowres"
msgid "Platform:"
msgstr ""
#: gui/editgamedialog.cpp:207 gui/options.cpp:1780 gui/options.cpp:1950
#: backends/graphics/sdl/sdl-graphics.cpp:416
msgid "Graphics"
msgstr ""
#: gui/editgamedialog.cpp:207 gui/options.cpp:1780 gui/options.cpp:1950
msgid "GFX"
msgstr ""
#: gui/editgamedialog.cpp:213
msgid "Override global graphic settings"
msgstr ""
#: gui/editgamedialog.cpp:215
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr ""
#: gui/editgamedialog.cpp:225 gui/options.cpp:1961
msgid "Shader"
msgstr ""
#: gui/editgamedialog.cpp:228
msgid "Override global shader settings"
msgstr ""
#: gui/editgamedialog.cpp:230
msgctxt "lowres"
msgid "Override global shader settings"
msgstr ""
#: gui/editgamedialog.cpp:244 gui/options.cpp:1993 engines/dialogs.cpp:318
msgid "Keymaps"
msgstr ""
#: gui/editgamedialog.cpp:251 gui/options.cpp:2000 engines/dialogs.cpp:325
msgid "Backend"
msgstr ""
#: gui/editgamedialog.cpp:254
msgid "Override global backend settings"
msgstr ""
#: gui/editgamedialog.cpp:256
msgctxt "lowres"
msgid "Override global backend settings"
msgstr ""
#: gui/editgamedialog.cpp:270 gui/options.cpp:2014 engines/dialogs.cpp:293
msgid "Audio"
msgstr ""
#: gui/editgamedialog.cpp:273
msgid "Override global audio settings"
msgstr ""
#: gui/editgamedialog.cpp:275
msgctxt "lowres"
msgid "Override global audio settings"
msgstr ""
#: gui/editgamedialog.cpp:284 gui/options.cpp:2019
msgid "Volume"
msgstr ""
#: gui/editgamedialog.cpp:286 gui/options.cpp:2021
msgctxt "lowres"
msgid "Volume"
msgstr ""
#: gui/editgamedialog.cpp:289
msgid "Override global volume settings"
msgstr ""
#: gui/editgamedialog.cpp:291
msgctxt "lowres"
msgid "Override global volume settings"
msgstr ""
#: gui/editgamedialog.cpp:302 gui/options.cpp:2029
msgid "MIDI"
msgstr ""
#: gui/editgamedialog.cpp:305
msgid "Override global MIDI settings"
msgstr ""
#: gui/editgamedialog.cpp:307
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr ""
#: gui/editgamedialog.cpp:317 gui/options.cpp:2035
msgid "MT-32"
msgstr ""
#: gui/editgamedialog.cpp:320
msgid "Override global MT-32 settings"
msgstr ""
#: gui/editgamedialog.cpp:322
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr ""
#: gui/editgamedialog.cpp:331 gui/options.cpp:2042
msgid "Paths"
msgstr ""
#: gui/editgamedialog.cpp:333 gui/options.cpp:2044
msgctxt "lowres"
msgid "Paths"
msgstr ""
#: gui/editgamedialog.cpp:340
msgid "Game Path:"
msgstr ""
#: gui/editgamedialog.cpp:342
msgctxt "lowres"
msgid "Game Path:"
msgstr ""
#: gui/editgamedialog.cpp:347 gui/options.cpp:2233
msgid "Extra Path:"
msgstr ""
#: gui/editgamedialog.cpp:347 gui/editgamedialog.cpp:349
#: gui/editgamedialog.cpp:350
msgid "Specifies path to additional data used by the game"
msgstr ""
#: gui/editgamedialog.cpp:349 gui/options.cpp:2235
msgctxt "lowres"
msgid "Extra Path:"
msgstr ""
#: gui/editgamedialog.cpp:356 gui/options.cpp:2209
msgid "Save Path:"
msgstr ""
#: gui/editgamedialog.cpp:356 gui/editgamedialog.cpp:358
#: gui/editgamedialog.cpp:359 gui/options.cpp:2209 gui/options.cpp:2211
#: gui/options.cpp:2212
msgid "Specifies where your saved games are put"
msgstr ""
#: gui/editgamedialog.cpp:358 gui/options.cpp:2211
msgctxt "lowres"
msgid "Save Path:"
msgstr ""
#: gui/editgamedialog.cpp:370 engines/dialogs.cpp:340
msgid "Achievements"
msgstr ""
#: gui/editgamedialog.cpp:374 engines/dialogs.cpp:344
msgid "Statistics"
msgstr ""
#: gui/editgamedialog.cpp:398 gui/editgamedialog.cpp:504
#: gui/editgamedialog.cpp:570 gui/editgamedialog.cpp:637 gui/options.cpp:2126
#: gui/options.cpp:2132 gui/options.cpp:2138 gui/options.cpp:2146
#: gui/options.cpp:2177 gui/options.cpp:2220 gui/options.cpp:2228
#: gui/options.cpp:2236 gui/options.cpp:2245 gui/options.cpp:2622
#: gui/options.cpp:2628 gui/options.cpp:2634 gui/options.cpp:2641
#: gui/options.cpp:2650 gui/options.cpp:2929 gui/options.cpp:2932
#: gui/options.cpp:2935 gui/options.cpp:2942 gui/options.cpp:2954
#: gui/options.cpp:2965
msgctxt "path"
msgid "None"
msgstr ""
#: gui/editgamedialog.cpp:403 gui/editgamedialog.cpp:510
#: gui/editgamedialog.cpp:641 gui/options.cpp:2120 gui/options.cpp:2616
#: gui/options.cpp:2938 backends/platform/wii/options.cpp:55
msgid "Default"
msgstr ""
#: gui/editgamedialog.cpp:563 gui/options.cpp:2959
msgid "Select SoundFont"
msgstr ""
#: gui/editgamedialog.cpp:602
msgid "Select additional game directory"
msgstr ""
#: gui/editgamedialog.cpp:615 gui/options.cpp:2840
msgid "Select directory for saved games"
msgstr ""
#: gui/editgamedialog.cpp:622 gui/options.cpp:2847
msgid "The chosen directory cannot be written to. Please select another one."
msgstr ""
#: gui/editgamedialog.cpp:627
msgid ""
"Saved games sync feature doesn't work with non-default directories. If you "
"want your saved games to sync, use default directory."
msgstr ""
#: gui/editgamedialog.cpp:653
msgid "This game ID is already taken. Please choose another one."
msgstr ""
#: gui/editrecorddialog.cpp:57
msgid "Author:"
msgstr ""
#: gui/editrecorddialog.cpp:59
msgid "Notes:"
msgstr ""
#: gui/editrecorddialog.cpp:67 gui/predictivedialog.cpp:69
#: engines/nancy/dialogs.cpp:101
msgid "Ok"
msgstr ""
#: gui/filebrowser-dialog.cpp:53
msgid "Choose file for loading"
msgstr ""
#: gui/filebrowser-dialog.cpp:53
msgid "Enter filename for saving"
msgstr ""
#: gui/filebrowser-dialog.cpp:136
msgid "Do you really want to overwrite the file?"
msgstr ""
#: gui/fluidsynth-dialog.cpp:68
msgid "Reverb"
msgstr ""
#: gui/fluidsynth-dialog.cpp:70 gui/fluidsynth-dialog.cpp:102
msgid "Active"
msgstr ""
#: gui/fluidsynth-dialog.cpp:72
msgid "Room:"
msgstr ""
#: gui/fluidsynth-dialog.cpp:79
msgid "Damp:"
msgstr ""
#: gui/fluidsynth-dialog.cpp:86
msgid "Width:"
msgstr ""
#: gui/fluidsynth-dialog.cpp:93 gui/fluidsynth-dialog.cpp:111
msgid "Level:"
msgstr ""
#: gui/fluidsynth-dialog.cpp:100
msgid "Chorus"
msgstr ""
#: gui/fluidsynth-dialog.cpp:104
msgid "N:"
msgstr ""
#: gui/fluidsynth-dialog.cpp:118
msgid "Speed:"
msgstr ""
#: gui/fluidsynth-dialog.cpp:125
msgid "Depth:"
msgstr ""
#: gui/fluidsynth-dialog.cpp:132
msgid "Type:"
msgstr ""
#: gui/fluidsynth-dialog.cpp:135
msgid "Sine"
msgstr ""
#: gui/fluidsynth-dialog.cpp:136 backends/platform/sdl/ps3/ps3.cpp:43
#: backends/platform/sdl/psp2/psp2.cpp:46 engines/dragons/metaengine.cpp:190
msgid "Triangle"
msgstr ""
#: gui/fluidsynth-dialog.cpp:138 gui/options.cpp:2051
msgid "Misc"
msgstr ""
#: gui/fluidsynth-dialog.cpp:140
msgid "Interpolation:"
msgstr ""
#: gui/fluidsynth-dialog.cpp:143
msgid "None (fastest)"
msgstr ""
#: gui/fluidsynth-dialog.cpp:144
msgid "Linear"
msgstr ""
#: gui/fluidsynth-dialog.cpp:145
msgid "Fourth-order"
msgstr ""
#: gui/fluidsynth-dialog.cpp:146
msgid "Seventh-order"
msgstr ""
#. I18N: Button to reset keymap mappings to defaults
#: gui/fluidsynth-dialog.cpp:150 backends/keymapper/remap-widget.cpp:318
msgid "Reset"
msgstr ""
#: gui/fluidsynth-dialog.cpp:150
msgid "Reset all FluidSynth settings to their default values."
msgstr ""
#: gui/fluidsynth-dialog.cpp:217
msgid ""
"Do you really want to reset all FluidSynth settings to their default values?"
msgstr ""
#: gui/gui-manager.cpp:212
msgid "GUI"
msgstr ""
#: gui/gui-manager.cpp:216 engines/mohawk/myst.cpp:573
#: engines/mohawk/riven.cpp:837
msgid "Interact"
msgstr ""
#: gui/gui-manager.cpp:227 engines/metaengine.cpp:109
#: engines/dragons/metaengine.cpp:160 engines/glk/scott/scott.cpp:411
#: engines/griffon/metaengine.cpp:95 engines/grim/grim.cpp:455
#: engines/grim/grim.cpp:536 engines/twine/metaengine.cpp:329
#: engines/twine/metaengine.cpp:396 engines/wintermute/keymapper_tables.h:1262
#: engines/wintermute/keymapper_tables.h:1372
#: engines/wintermute/keymapper_tables.h:1843
#: engines/wintermute/keymapper_tables.h:2077
msgid "Up"
msgstr ""
#: gui/gui-manager.cpp:232 engines/metaengine.cpp:114
#: engines/dragons/metaengine.cpp:166 engines/glk/scott/scott.cpp:411
#: engines/griffon/metaengine.cpp:101 engines/grim/grim.cpp:460
#: engines/grim/grim.cpp:541 engines/twine/metaengine.cpp:336
#: engines/twine/metaengine.cpp:404 engines/wintermute/keymapper_tables.h:1268
#: engines/wintermute/keymapper_tables.h:1379
#: engines/wintermute/keymapper_tables.h:1849
#: engines/wintermute/keymapper_tables.h:2083
msgid "Down"
msgstr ""
#: gui/gui-manager.cpp:237 engines/metaengine.cpp:119
#: engines/dragons/metaengine.cpp:172 engines/griffon/metaengine.cpp:107
#: engines/grim/grim.cpp:465 engines/grim/grim.cpp:546
#: engines/twine/metaengine.cpp:351 engines/twine/metaengine.cpp:419
#: engines/wintermute/keymapper_tables.h:320
#: engines/wintermute/keymapper_tables.h:1274
#: engines/wintermute/keymapper_tables.h:1831
#: engines/wintermute/keymapper_tables.h:1941
#: engines/wintermute/keymapper_tables.h:2065
msgid "Left"
msgstr ""
#: gui/gui-manager.cpp:242 engines/metaengine.cpp:124
#: engines/dragons/metaengine.cpp:178 engines/griffon/metaengine.cpp:113
#: engines/grim/grim.cpp:470 engines/grim/grim.cpp:551
#: engines/twine/metaengine.cpp:343 engines/twine/metaengine.cpp:412
#: engines/wintermute/keymapper_tables.h:326
#: engines/wintermute/keymapper_tables.h:1280
#: engines/wintermute/keymapper_tables.h:1837
#: engines/wintermute/keymapper_tables.h:1949
#: engines/wintermute/keymapper_tables.h:2071
msgid "Right"
msgstr ""
#: gui/gui-manager.cpp:247 engines/pegasus/pegasus.cpp:2814
#: engines/wintermute/keymapper_tables.h:305
#: engines/wintermute/keymapper_tables.h:346
#: engines/wintermute/keymapper_tables.h:381
#: engines/wintermute/keymapper_tables.h:491
#: engines/wintermute/keymapper_tables.h:520
#: engines/wintermute/keymapper_tables.h:624
#: engines/wintermute/keymapper_tables.h:779
#: engines/wintermute/keymapper_tables.h:806
#: engines/wintermute/keymapper_tables.h:846
#: engines/wintermute/keymapper_tables.h:986
#: engines/wintermute/keymapper_tables.h:1194
#: engines/wintermute/keymapper_tables.h:1241
#: engines/wintermute/keymapper_tables.h:1497
#: engines/wintermute/keymapper_tables.h:1707
#: engines/wintermute/keymapper_tables.h:1761
#: engines/wintermute/keymapper_tables.h:1812
#: engines/wintermute/keymapper_tables.h:1867
#: engines/wintermute/keymapper_tables.h:1925
msgid "???"
msgstr ""
#. I18N: Group name for the game list
#: gui/launcher.cpp:99
msgctxt "group"
msgid "None"
msgstr ""
#. I18N: Group name for the game list, grouped by the first letter of the game title
#: gui/launcher.cpp:101
msgctxt "group"
msgid "First letter"
msgstr ""
#. I18N: Group name for the game list, grouped by game engine
#: gui/launcher.cpp:103
msgctxt "group"
msgid "Engine"
msgstr ""
#. I18N: Group name for the game list, grouped by game series
#: gui/launcher.cpp:105
msgctxt "group"
msgid "Series"
msgstr ""
#. I18N: Group name for the game list, grouped by game publisher
#: gui/launcher.cpp:107
msgctxt "group"
msgid "Publisher"
msgstr ""
#. I18N: Group name for the game list, grouped by language
#: gui/launcher.cpp:109
msgctxt "group"
msgid "Language"
msgstr ""
#. I18N: Group name for the game list, grouped by game platform
#: gui/launcher.cpp:111
msgctxt "group"
msgid "Platform"
msgstr ""
#: gui/launcher.cpp:210
msgid "Select Group by"
msgstr ""
#: gui/launcher.cpp:215
msgid "Group by: "
msgstr ""
#: gui/launcher.cpp:217
msgid "Select a criteria to group the entries"
msgstr ""
#: gui/launcher.cpp:240 engines/dialogs.cpp:94
msgid "~Q~uit"
msgstr ""
#: gui/launcher.cpp:240 backends/platform/sdl/macosx/appmenu_osx.mm:229
msgid "Quit ScummVM"
msgstr ""
#: gui/launcher.cpp:241
msgid "A~b~out"
msgstr ""
#: gui/launcher.cpp:241 backends/platform/sdl/macosx/appmenu_osx.mm:223
msgid "About ScummVM"
msgstr ""
#: gui/launcher.cpp:243
msgid "Global ~O~ptions..."
msgstr ""
#: gui/launcher.cpp:243 gui/launcher.cpp:245
msgid "Change global ScummVM options"
msgstr ""
#: gui/launcher.cpp:245
msgctxt "lowres"
msgid "Global ~O~pts..."
msgstr ""
#: gui/launcher.cpp:250
msgid "~A~dd Game..."
msgstr ""
#: gui/launcher.cpp:250 gui/launcher.cpp:258
msgid "Add games to the list"
msgstr ""
#: gui/launcher.cpp:251
msgid "Mass Add..."
msgstr ""
#: gui/launcher.cpp:255
msgid "~R~emove Game"
msgstr ""
#: gui/launcher.cpp:255 gui/launcher.cpp:263
msgid "Remove game from the list. The game data files stay intact"
msgstr ""
#: gui/launcher.cpp:258
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr ""
#: gui/launcher.cpp:259
msgctxt "lowres"
msgid "Mass Add..."
msgstr ""
#: gui/launcher.cpp:263
msgctxt "lowres"
msgid "~R~emove Game"
msgstr ""
#: gui/launcher.cpp:271
msgid "Search in game list"
msgstr ""
#: gui/launcher.cpp:275 gui/launcher.cpp:782
msgid "Search:"
msgstr ""
#: gui/launcher.cpp:286 engines/dialogs.cpp:97 engines/engine.cpp:864
#: engines/pegasus/pegasus.cpp:383 engines/trecision/saveload.cpp:253
#: engines/tsage/scenes.cpp:630 engines/wage/saveload.cpp:741
#: engines/xeen/saves.cpp:255
msgid "Load game:"
msgstr ""
#: gui/launcher.cpp:286 engines/dialogs.cpp:97 engines/engine.cpp:864
#: engines/parallaction/metaengine.cpp:127
#: engines/parallaction/saveload.cpp:193 engines/pegasus/pegasus.cpp:383
#: engines/scumm/dialogs.cpp:176 engines/trecision/saveload.cpp:253
#: engines/tsage/scenes.cpp:630 engines/wage/saveload.cpp:741
#: engines/xeen/saves.cpp:255
msgid "Load"
msgstr ""
#: gui/launcher.cpp:394
msgid "This directory cannot be used yet, it is being downloaded into!"
msgstr ""
#: gui/launcher.cpp:405
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
msgstr ""
#: gui/launcher.cpp:435
msgid "Do you really want to remove this game configuration?"
msgstr ""
#: gui/launcher.cpp:477
msgid "Do you want to load saved game?"
msgstr ""
#: gui/launcher.cpp:534
msgid "This game does not support loading games from the launcher."
msgstr ""
#: gui/launcher.cpp:538
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr ""
#: gui/launcher.cpp:594
msgid "ScummVM could not find any game in the specified directory!"
msgstr ""
#. I18N: Unknown game variant
#: gui/launcher.cpp:610
msgid "Unknown variant"
msgstr ""
#: gui/launcher.cpp:616
msgid "Pick the game:"
msgstr ""
#: gui/launcher.cpp:791
msgid "Group by:"
msgstr ""
#: gui/launcher.cpp:831 gui/saveload-dialog.cpp:367
msgid "List view"
msgstr ""
#: gui/launcher.cpp:832 gui/saveload-dialog.cpp:368
msgid "Grid view"
msgstr ""
#: gui/launcher.cpp:986
msgid "~S~tart"
msgstr ""
#: gui/launcher.cpp:986
msgid "Start selected game"
msgstr ""
#: gui/launcher.cpp:989
msgid "~L~oad..."
msgstr ""
#: gui/launcher.cpp:989
msgid "Load saved game for selected game"
msgstr ""
#: gui/launcher.cpp:991
msgid "Record..."
msgstr ""
#: gui/launcher.cpp:998
msgid "~G~ame Options..."
msgstr ""
#: gui/launcher.cpp:998 gui/launcher.cpp:1001
msgid "Change game options"
msgstr ""
#: gui/launcher.cpp:1001
msgctxt "lowres"
msgid "~G~ame Opts..."
msgstr ""
#. I18N: List grouping when no engine is specified
#. I18N: List grouping when no enginr is specified
#: gui/launcher.cpp:1123 gui/launcher.cpp:1318
msgid "Unknown Engine"
msgstr ""
#. I18N: List grouping when no pubisher is specified
#. I18N: List group when no publisher is specified
#: gui/launcher.cpp:1141 gui/launcher.cpp:1350
msgid "Unknown Publisher"
msgstr ""
#. I18N: List group when no game series is specified
#. I18N: List grouping when no game series is specified
#: gui/launcher.cpp:1159 gui/launcher.cpp:1336
msgid "No Series"
msgstr ""
#. I18N: List group when no languageis specified
#. I18N: List group when no language is specified
#: gui/launcher.cpp:1174 gui/launcher.cpp:1369
msgid "Language not detected"
msgstr ""
#. I18N: List group when no platform is specified
#: gui/launcher.cpp:1189 gui/launcher.cpp:1384
msgid "Platform not detected"
msgstr ""
#. I18N: Group for All items
#: gui/launcher.cpp:1395 gui/widgets/groupedlist.cpp:122
msgid "All"
msgstr ""
#: gui/massadd.cpp:75 gui/massadd.cpp:78
msgid "... progress ..."
msgstr ""
#: gui/massadd.cpp:256
msgid "Scan complete!"
msgstr ""
#: gui/massadd.cpp:259
#, c-format
msgid "Discovered %d new games, ignored %d previously added games."
msgstr ""
#: gui/massadd.cpp:263
#, c-format
msgid "Scanned %d directories ..."
msgstr ""
#: gui/massadd.cpp:266
#, c-format
msgid "Discovered %d new games, ignored %d previously added games ..."
msgstr ""
#: gui/message.cpp:173 gui/message.cpp:177 gui/options.cpp:2444
msgid "Open URL"
msgstr ""
#: gui/onscreendialog.cpp:100 gui/onscreendialog.cpp:102
msgid "Stop"
msgstr ""
#: gui/onscreendialog.cpp:105
msgid "Edit record description"
msgstr ""
#: gui/onscreendialog.cpp:107
msgid "Switch to Game"
msgstr ""
#: gui/onscreendialog.cpp:109
msgid "Fast replay"
msgstr ""
#: gui/options.cpp:137 common/updates.cpp:55
msgid "Never"
msgstr ""
#: gui/options.cpp:137
msgid "Every 5 mins"
msgstr ""
#: gui/options.cpp:137
msgid "Every 10 mins"
msgstr ""
#: gui/options.cpp:137
msgid "Every 15 mins"
msgstr ""
#: gui/options.cpp:137
msgid "Every 30 mins"
msgstr ""
#. I18N: Very large GUI scale
#: gui/options.cpp:142
msgid "Very large"
msgstr ""
#. I18N: Large GUI scale
#: gui/options.cpp:144
msgid "Large"
msgstr ""
#. I18N: Medium GUI scale
#: gui/options.cpp:146 engines/nancy/dialogs.cpp:119
msgid "Medium"
msgstr ""
#. I18N: Small GUI scale
#: gui/options.cpp:148
msgid "Small"
msgstr ""
#: gui/options.cpp:456 gui/options.cpp:863 gui/options.cpp:1004
#: gui/options.cpp:1139 gui/options.cpp:1564
msgctxt "soundfont"
msgid "None"
msgstr ""
#: gui/options.cpp:732
msgid "Failed to apply some of the graphic options changes:"
msgstr ""
#: gui/options.cpp:744
msgid "the video mode could not be changed"
msgstr ""
#: gui/options.cpp:757
msgid "the stretch mode could not be changed"
msgstr ""
#: gui/options.cpp:763
msgid "the aspect ratio setting could not be changed"
msgstr ""
#: gui/options.cpp:769
msgid "the fullscreen setting could not be changed"
msgstr ""
#: gui/options.cpp:775
msgid "the filtering setting could not be changed"
msgstr ""
#: gui/options.cpp:1219 backends/platform/android/options.cpp:72
msgid "Touchpad mouse mode"
msgstr ""
#: gui/options.cpp:1224
msgid "Pointer Speed:"
msgstr ""
#: gui/options.cpp:1224 gui/options.cpp:1226 gui/options.cpp:1227
msgid "Speed for keyboard/joystick mouse pointer control"
msgstr ""
#: gui/options.cpp:1226
msgctxt "lowres"
msgid "Pointer Speed:"
msgstr ""
#: gui/options.cpp:1237
msgid "Joy Deadzone:"
msgstr ""
#: gui/options.cpp:1237 gui/options.cpp:1239 gui/options.cpp:1240
msgid "Analog joystick Deadzone"
msgstr ""
#: gui/options.cpp:1239
msgctxt "lowres"
msgid "Joy Deadzone:"
msgstr ""
#: gui/options.cpp:1311
#, c-format
msgid "%d hidden achievements remaining"
msgstr ""
#: gui/options.cpp:1316
#, c-format
msgid "Achievements unlocked: %d/%d"
msgstr ""
#: gui/options.cpp:1362
msgid "HW Shader:"
msgstr ""
#: gui/options.cpp:1362 gui/options.cpp:1364
msgid "Different hardware shaders give different visual effects"
msgstr ""
#: gui/options.cpp:1364
msgctxt "lowres"
msgid "HW Shader:"
msgstr ""
#: gui/options.cpp:1365
msgid "Different shaders give different visual effects"
msgstr ""
#: gui/options.cpp:1385
msgid "Graphics mode:"
msgstr ""
#: gui/options.cpp:1399
msgid "Render mode:"
msgstr ""
#: gui/options.cpp:1399 gui/options.cpp:1400
msgid "Special dithering modes supported by some games"
msgstr ""
#: gui/options.cpp:1412
msgid "Stretch mode:"
msgstr ""
#: gui/options.cpp:1424
msgid "Scaler:"
msgstr ""
#: gui/options.cpp:1437 backends/graphics/sdl/sdl-graphics.cpp:407
msgid "Fullscreen mode"
msgstr ""
#: gui/options.cpp:1439
msgid "V-Sync"
msgstr ""
#: gui/options.cpp:1439
msgid ""
"Wait for the vertical sync to refresh the screen in order to prevent tearing "
"artifacts"
msgstr ""
#: gui/options.cpp:1442
msgid "Game 3D Renderer:"
msgstr ""
#: gui/options.cpp:1444
msgctxt "lowres"
msgid "Game 3D Renderer:"
msgstr ""
#: gui/options.cpp:1457
msgid "3D Anti-aliasing:"
msgstr ""
#: gui/options.cpp:1461 engines/mohawk/dialogs.cpp:365
msgid "Disabled"
msgstr ""
#: gui/options.cpp:1473
msgid "Filter graphics"
msgstr ""
#: gui/options.cpp:1473
msgid "Use linear filtering when scaling graphics"
msgstr ""
#: gui/options.cpp:1476
msgid "Aspect ratio correction"
msgstr ""
#: gui/options.cpp:1476
msgid "Correct aspect ratio for games"
msgstr ""
#: gui/options.cpp:1484
msgid "Preferred device:"
msgstr ""
#: gui/options.cpp:1484
msgid "Music device:"
msgstr ""
#: gui/options.cpp:1484 gui/options.cpp:1486
msgid "Specifies preferred sound device or sound card emulator"
msgstr ""
#: gui/options.cpp:1484 gui/options.cpp:1486 gui/options.cpp:1487
msgid "Specifies output sound device or sound card emulator"
msgstr ""
#: gui/options.cpp:1486
msgctxt "lowres"
msgid "Preferred dev.:"
msgstr ""
#: gui/options.cpp:1486
msgctxt "lowres"
msgid "Music device:"
msgstr ""
#: gui/options.cpp:1513
msgid "AdLib emulator:"
msgstr ""
#: gui/options.cpp:1513 gui/options.cpp:1514
msgid "AdLib is used for music in many games"
msgstr ""
#: gui/options.cpp:1527
msgid "GM device:"
msgstr ""
#: gui/options.cpp:1527
msgid "Specifies default sound device for General MIDI output"
msgstr ""
#: gui/options.cpp:1538
msgid "Don't use General MIDI music"
msgstr ""
#: gui/options.cpp:1549 gui/options.cpp:1611
msgid "Use first available device"
msgstr ""
#: gui/options.cpp:1561
msgid "SoundFont:"
msgstr ""
#: gui/options.cpp:1561 gui/options.cpp:1563 gui/options.cpp:1564
msgid "SoundFont is supported by some audio cards, FluidSynth and Timidity"
msgstr ""
#: gui/options.cpp:1563
msgctxt "lowres"
msgid "SoundFont:"
msgstr ""
#: gui/options.cpp:1569
msgid "Mixed AdLib/MIDI mode"
msgstr ""
#: gui/options.cpp:1569
msgid "Use both MIDI and AdLib sound generation"
msgstr ""
#: gui/options.cpp:1572
msgid "MIDI gain:"
msgstr ""
#: gui/options.cpp:1582
msgid "MT-32 Device:"
msgstr ""
#: gui/options.cpp:1582
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
#: gui/options.cpp:1587
msgid "True Roland MT-32 (disable GM emulation)"
msgstr ""
#: gui/options.cpp:1587 gui/options.cpp:1589
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
msgstr ""
#: gui/options.cpp:1589
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr ""
#: gui/options.cpp:1592
msgid "Roland GS device (enable MT-32 mappings)"
msgstr ""
#: gui/options.cpp:1592
msgid ""
"Check if you want to enable patch mappings to emulate an MT-32 on a Roland "
"GS device"
msgstr ""
#: gui/options.cpp:1601
msgid "Don't use Roland MT-32 music"
msgstr ""
#: gui/options.cpp:1628
msgid "Text and speech:"
msgstr ""
#: gui/options.cpp:1632 gui/options.cpp:1642
msgid "Speech"
msgstr ""
#: gui/options.cpp:1633 gui/options.cpp:1643
msgid "Subtitles"
msgstr ""
#: gui/options.cpp:1634
msgid "Both"
msgstr ""
#: gui/options.cpp:1636
msgid "Subtitle speed:"
msgstr ""
#: gui/options.cpp:1638
msgctxt "lowres"
msgid "Text and speech:"
msgstr ""
#: gui/options.cpp:1642
msgid "Spch"
msgstr ""
#: gui/options.cpp:1643
msgid "Subs"
msgstr ""
#: gui/options.cpp:1644
msgctxt "lowres"
msgid "Both"
msgstr ""
#: gui/options.cpp:1644
msgid "Show subtitles and play speech"
msgstr ""
#: gui/options.cpp:1646
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr ""
#: gui/options.cpp:1663
msgid "Music volume:"
msgstr ""
#: gui/options.cpp:1665
msgctxt "lowres"
msgid "Music volume:"
msgstr ""
#: gui/options.cpp:1672
msgid "Mute all"
msgstr ""
#: gui/options.cpp:1675
msgid "SFX volume:"
msgstr ""
#: gui/options.cpp:1675 gui/options.cpp:1677 gui/options.cpp:1678
msgid "Special sound effects volume"
msgstr ""
#: gui/options.cpp:1677
msgctxt "lowres"
msgid "SFX volume:"
msgstr ""
#: gui/options.cpp:1685
msgid "Speech volume:"
msgstr ""
#: gui/options.cpp:1687
msgctxt "lowres"
msgid "Speech volume:"
msgstr ""
#: gui/options.cpp:1971
msgid "Control"
msgstr ""
#: gui/options.cpp:2053
msgctxt "lowres"
msgid "Misc"
msgstr ""
#: gui/options.cpp:2065
msgid "Cloud"
msgstr ""
#: gui/options.cpp:2067
msgctxt "lowres"
msgid "Cloud"
msgstr ""
#: gui/options.cpp:2081
msgid "LAN"
msgstr ""
#: gui/options.cpp:2083
msgctxt "lowres"
msgid "LAN"
msgstr ""
#: gui/options.cpp:2091
msgid "Accessibility"
msgstr ""
#: gui/options.cpp:2093
msgctxt "lowres"
msgid "Accessibility"
msgstr ""
#: gui/options.cpp:2102
msgid "Discard changes and close the dialog"
msgstr ""
#: gui/options.cpp:2103
msgid "Apply"
msgstr ""
#: gui/options.cpp:2103
msgid "Apply changes without closing the dialog"
msgstr ""
#: gui/options.cpp:2104
msgid "Apply changes and close the dialog"
msgstr ""
#: gui/options.cpp:2198
msgid "FluidSynth Settings"
msgstr ""
#: gui/options.cpp:2217
msgid "Theme Path:"
msgstr ""
#: gui/options.cpp:2219
msgctxt "lowres"
msgid "Theme Path:"
msgstr ""
#: gui/options.cpp:2225
msgid "Icon Path:"
msgstr ""
#: gui/options.cpp:2227
msgctxt "lowres"
msgid "Icon Path:"
msgstr ""
#: gui/options.cpp:2233 gui/options.cpp:2235 gui/options.cpp:2236
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr ""
#: gui/options.cpp:2242
msgid "Plugins Path:"
msgstr ""
#: gui/options.cpp:2244
msgctxt "lowres"
msgid "Plugins Path:"
msgstr ""
#: gui/options.cpp:2254
msgid "ScummVM config path: "
msgstr ""
#. I18N: Referring to the last path memorized when adding a game
#: gui/options.cpp:2261 gui/options.cpp:2948
msgid "Last browser path: "
msgstr ""
#: gui/options.cpp:2266
msgid "Theme:"
msgstr ""
#: gui/options.cpp:2270
msgid "GUI scale:"
msgstr ""
#: gui/options.cpp:2277
msgid "GUI renderer:"
msgstr ""
#: gui/options.cpp:2289
msgid "Autosave:"
msgstr ""
#: gui/options.cpp:2291
msgctxt "lowres"
msgid "Autosave:"
msgstr ""
#: gui/options.cpp:2300
msgid "Always return to the launcher when leaving a game"
msgstr ""
#: gui/options.cpp:2301
msgid ""
"Always return to the launcher when leaving a game instead of closing ScummVM."
msgstr ""
#: gui/options.cpp:2308
msgid "Ask for confirmation on exit"
msgstr ""
#: gui/options.cpp:2309
msgid "Ask for permission when closing ScummVM or leaving a game."
msgstr ""
#: gui/options.cpp:2316
msgid "Enable Discord integration"
msgstr ""
#: gui/options.cpp:2317
msgid ""
"Show information about the games you are playing on Discord if the Discord "
"client is running."
msgstr ""
#: gui/options.cpp:2326
msgid "GUI language:"
msgstr ""
#: gui/options.cpp:2326
msgid "Language of ScummVM GUI"
msgstr ""
#: gui/options.cpp:2352
msgid "Switch the ScummVM GUI language to the game language"
msgstr ""
#: gui/options.cpp:2353
msgid ""
"When starting a game, change the ScummVM GUI language to the game language. "
"That way, if a game uses the ScummVM save and load dialogs, they are in the "
"same language as the game."
msgstr ""
#: gui/options.cpp:2365
msgid "Use native system file browser"
msgstr ""
#: gui/options.cpp:2366
msgid ""
"Use the native system file browser instead of the ScummVM one to select a "
"file or directory."
msgstr ""
#: gui/options.cpp:2374 gui/updates-dialog.cpp:85
msgid "Update check:"
msgstr ""
#: gui/options.cpp:2374
msgid "How often to check ScummVM updates"
msgstr ""
#: gui/options.cpp:2385
msgid "Check now"
msgstr ""
#: gui/options.cpp:2391
msgid "Update Icons"
msgstr ""
#: gui/options.cpp:2399
msgid "Active storage:"
msgstr ""
#: gui/options.cpp:2399
msgid "Active cloud storage"
msgstr ""
#: gui/options.cpp:2408
msgctxt "lowres"
msgid ""
"4. Storage is not yet enabled. Verify that username is correct and enable it:"
msgstr ""
#: gui/options.cpp:2410
msgid ""
"4. Storage is not yet enabled. Verify that username is correct and enable it:"
msgstr ""
#: gui/options.cpp:2411
msgid "Enable storage"
msgstr ""
#: gui/options.cpp:2411
msgid "Confirm you want to use this account for this storage"
msgstr ""
#: gui/options.cpp:2413 backends/platform/wii/options.cpp:113
msgid "Username:"
msgstr ""
#: gui/options.cpp:2413
msgid "Username used by this storage"
msgstr ""
#: gui/options.cpp:2414
msgid "<none>"
msgstr ""
#: gui/options.cpp:2416
msgid "Used space:"
msgstr ""
#: gui/options.cpp:2416
msgid "Space used by ScummVM's saved games on this storage"
msgstr ""
#: gui/options.cpp:2419
msgid "Last sync:"
msgstr ""
#: gui/options.cpp:2419
msgid "When was the last time saved games were synced with this storage"
msgstr ""
#: gui/options.cpp:2420 gui/options.cpp:3303
msgid "<never>"
msgstr ""
#: gui/options.cpp:2422
msgctxt "lowres"
msgid "Saved games sync automatically on launch, after saving and on loading."
msgstr ""
#: gui/options.cpp:2424
msgid "Saved games sync automatically on launch, after saving and on loading."
msgstr ""
#: gui/options.cpp:2425
msgid "Sync now"
msgstr ""
#: gui/options.cpp:2425
msgid "Start saved games sync"
msgstr ""
#: gui/options.cpp:2428
msgctxt "lowres"
msgid "You can download game files from your cloud ScummVM folder:"
msgstr ""
#: gui/options.cpp:2430
msgid "You can download game files from your cloud ScummVM folder:"
msgstr ""
#: gui/options.cpp:2431
msgid "Download game files"
msgstr ""
#: gui/options.cpp:2431
msgid "Open downloads manager dialog"
msgstr ""
#: gui/options.cpp:2434
msgctxt "lowres"
msgid "To change account for this storage, disconnect and connect again:"
msgstr ""
#: gui/options.cpp:2436
msgid "To change account for this storage, disconnect and connect again:"
msgstr ""
#: gui/options.cpp:2437
msgid "Disconnect"
msgstr ""
#: gui/options.cpp:2437
msgid "Stop using this storage on this device"
msgstr ""
#: gui/options.cpp:2440
msgctxt "lowres"
msgid "This storage is not connected yet! To connect,"
msgstr ""
#: gui/options.cpp:2442
msgid "This storage is not connected yet! To connect,"
msgstr ""
#: gui/options.cpp:2443
msgid "1. Open this link:"
msgstr ""
#: gui/options.cpp:2446
msgctxt "lowres"
msgid "2. Get the code and enter it here:"
msgstr ""
#: gui/options.cpp:2448
msgid "2. Get the code and enter it here:"
msgstr ""
#: gui/options.cpp:2450
msgid "Paste"
msgstr ""
#: gui/options.cpp:2450
msgid "Paste code from clipboard"
msgstr ""
#: gui/options.cpp:2451
msgid "3. Connect"
msgstr ""
#: gui/options.cpp:2451
msgid "Connect your cloud storage account"
msgstr ""
#: gui/options.cpp:2460
msgid "Run server"
msgstr ""
#: gui/options.cpp:2460
msgid "Run local webserver"
msgstr ""
#: gui/options.cpp:2461 gui/options.cpp:3418
msgid "Not running"
msgstr ""
#: gui/options.cpp:2465
msgctxt "lowres"
msgid "/root/ Path:"
msgstr ""
#: gui/options.cpp:2465 gui/options.cpp:2467 gui/options.cpp:2468
msgid "Select which directory will be shown as /root/ in the Files Manager"
msgstr ""
#: gui/options.cpp:2467
msgid "/root/ Path:"
msgstr ""
#: gui/options.cpp:2473
msgid "Server's port:"
msgstr ""
#: gui/options.cpp:2473
msgid "Port for server to use"
msgstr ""
#: gui/options.cpp:2478
msgctxt "lowres"
msgid "Run server to manage files with browser (in the same network)."
msgstr ""
#: gui/options.cpp:2479
msgctxt "lowres"
msgid "Closing options dialog will stop the server."
msgstr ""
#: gui/options.cpp:2481
msgid "Run server to manage files with browser (in the same network)."
msgstr ""
#: gui/options.cpp:2482
msgid "Closing options dialog will stop the server."
msgstr ""
#: gui/options.cpp:2494
msgid "Use Text to speech"
msgstr ""
#: gui/options.cpp:2494
msgid "Will read text in gui on mouse over."
msgstr ""
#: gui/options.cpp:2507
msgid "None"
msgstr ""
#: gui/options.cpp:2568
msgid "Ignore"
msgstr ""
#: gui/options.cpp:2569
msgid "Disable autosave"
msgstr ""
#: gui/options.cpp:2570
msgid ""
"WARNING: Autosave was enabled. Some of your games have existing saved games "
"on the autosave slot. You can either move the existing saves to new slots, "
"disable autosave, or ignore (you will be prompted when autosave is about to "
"overwrite a save).\n"
"List of games:\n"
msgstr ""
#: gui/options.cpp:2579
msgid ""
"\n"
"And more..."
msgstr ""
#: gui/options.cpp:2580 engines/engine.cpp:579
msgid "Move"
msgstr ""
#: gui/options.cpp:2593
msgid "ERROR: Failed to move the following saved games:\n"
msgstr ""
#: gui/options.cpp:2686
msgid "Failed to change cloud storage!"
msgstr ""
#: gui/options.cpp:2689
msgid "Another cloud storage is already active."
msgstr ""
#: gui/options.cpp:2779
msgid "Theme does not support selected language!"
msgstr ""
#: gui/options.cpp:2782
msgid "Theme cannot be loaded!"
msgstr ""
#: gui/options.cpp:2785
msgid ""
"\n"
"Misc settings will be restored."
msgstr ""
#: gui/options.cpp:2856
msgid "Select directory for GUI themes"
msgstr ""
#: gui/options.cpp:2866
msgid "Select directory for GUI launcher thumbnails"
msgstr ""
#: gui/options.cpp:2876
msgid "Select directory for extra files"
msgstr ""
#: gui/options.cpp:2887
msgid "Select directory for plugins"
msgstr ""
#: gui/options.cpp:2900
msgid "Select directory for Files Manager /root/"
msgstr ""
#: gui/options.cpp:3035
msgid ""
"Failed to open URL!\n"
"Please navigate to this page manually."
msgstr ""
#: gui/options.cpp:3060
msgid "Another Storage is working now. Do you want to interrupt it?"
msgstr ""
#: gui/options.cpp:3069 gui/options.cpp:3107
msgid "Wait until current Storage finishes up and try again."
msgstr ""
#: gui/options.cpp:3082
msgid "Connecting..."
msgstr ""
#: gui/options.cpp:3098
msgid "This Storage is working now. Do you want to interrupt it?"
msgstr ""
#: gui/options.cpp:3301 backends/cloud/cloudmanager.cpp:156
msgid "<right now>"
msgstr ""
#: gui/options.cpp:3410
msgid "Stop server"
msgstr ""
#: gui/options.cpp:3411
msgid "Stop local webserver"
msgstr ""
#: gui/options.cpp:3463
msgid "Storage connected."
msgstr ""
#: gui/options.cpp:3465
msgid "Failed to connect storage."
msgstr ""
#: gui/options.cpp:3467
msgid "Failed to connect storage: "
msgstr ""
#: gui/options.cpp:3487
msgid ""
"Request failed.\n"
"Check your Internet connection."
msgstr ""
#. I18N: You must leave "#" as is, only word 'next' is translatable
#: gui/predictivedialog.cpp:101
msgid "# next"
msgstr ""
#: gui/predictivedialog.cpp:102
msgid "add"
msgstr ""
#: gui/predictivedialog.cpp:107 gui/predictivedialog.cpp:184
msgid "Delete char"
msgstr ""
#: gui/predictivedialog.cpp:112 gui/predictivedialog.cpp:188
msgid "<"
msgstr ""
#. I18N: Pre means 'Predictive', leave '*' as is
#: gui/predictivedialog.cpp:114 gui/predictivedialog.cpp:601
msgid "* Pre"
msgstr ""
#. I18N: 'Num' means Numbers
#: gui/predictivedialog.cpp:604
msgid "* Num"
msgstr ""
#. I18N: 'Abc' means Latin alphabet input
#: gui/predictivedialog.cpp:607
msgid "* Abc"
msgstr ""
#: gui/recorderdialog.cpp:61
msgid "Recorder or Playback Gameplay"
msgstr ""
#: gui/recorderdialog.cpp:66 gui/recorderdialog.cpp:154
#: gui/saveload-dialog.cpp:422 gui/saveload-dialog.cpp:489
msgid "Delete"
msgstr ""
#: gui/recorderdialog.cpp:68
msgid "Record"
msgstr ""
#: gui/recorderdialog.cpp:69
msgid "Playback"
msgstr ""
#: gui/recorderdialog.cpp:71 gui/widgets/grid.cpp:224
msgid "Edit"
msgstr ""
#: gui/recorderdialog.cpp:83 gui/recorderdialog.cpp:240
#: gui/recorderdialog.cpp:250
msgid "Author: "
msgstr ""
#: gui/recorderdialog.cpp:84 gui/recorderdialog.cpp:241
#: gui/recorderdialog.cpp:251
msgid "Notes: "
msgstr ""
#: gui/recorderdialog.cpp:153
msgid "Do you really want to delete this record?"
msgstr ""
#: gui/recorderdialog.cpp:170
msgid "Unknown Author"
msgstr ""
#: gui/remotebrowser.cpp:128
msgid "ScummVM could not access the directory!"
msgstr ""
#: gui/saveload-dialog.cpp:54
msgid "Downloading saves..."
msgstr ""
#: gui/saveload-dialog.cpp:63
msgid "Run in background"
msgstr ""
#: gui/saveload-dialog.cpp:342
msgid ""
"WARNING: Existing save has longer gameplay duration than the current state. "
"Are you sure you want to overwrite it?"
msgstr ""
#: gui/saveload-dialog.cpp:413 gui/saveload-dialog.cpp:593
msgid "No date saved"
msgstr ""
#: gui/saveload-dialog.cpp:414 gui/saveload-dialog.cpp:594
msgid "No time saved"
msgstr ""
#: gui/saveload-dialog.cpp:415 gui/saveload-dialog.cpp:595
msgid "No playtime saved"
msgstr ""
#: gui/saveload-dialog.cpp:488
msgid "Do you really want to delete this saved game?"
msgstr ""
#: gui/saveload-dialog.cpp:620 gui/saveload-dialog.cpp:1137
msgid "Date: "
msgstr ""
#: gui/saveload-dialog.cpp:624 gui/saveload-dialog.cpp:1143
msgid "Time: "
msgstr ""
#: gui/saveload-dialog.cpp:630 gui/saveload-dialog.cpp:1151
msgid "Playtime: "
msgstr ""
#: gui/saveload-dialog.cpp:643 gui/saveload-dialog.cpp:731
msgid "Untitled saved game"
msgstr ""
#: gui/saveload-dialog.cpp:794
msgid "Next"
msgstr ""
#: gui/saveload-dialog.cpp:797
msgid "Prev"
msgstr ""
#: gui/saveload-dialog.cpp:998
msgid "New Save"
msgstr ""
#: gui/saveload-dialog.cpp:998
msgid "Create a new saved game"
msgstr ""
#: gui/saveload-dialog.cpp:1130
msgid "Name: "
msgstr ""
#: gui/saveload-dialog.cpp:1206
#, c-format
msgid "Enter a description for slot %d:"
msgstr ""
#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr ""
#: gui/ThemeEngine.cpp:276
msgid "Disabled GFX"
msgstr ""
#: gui/ThemeEngine.cpp:276
msgctxt "lowres"
msgid "Disabled GFX"
msgstr ""
#: gui/ThemeEngine.cpp:277
msgid "Standard renderer"
msgstr ""
#: gui/ThemeEngine.cpp:277 engines/scumm/dialogs.cpp:675
msgid "Standard"
msgstr ""
#: gui/ThemeEngine.cpp:279
msgid "Antialiased renderer"
msgstr ""
#: gui/ThemeEngine.cpp:279
msgid "Antialiased"
msgstr ""
#: gui/unknown-game-dialog.cpp:48
msgid "Add anyway"
msgstr ""
#: gui/unknown-game-dialog.cpp:57
msgid "Copy to clipboard"
msgstr ""
#: gui/unknown-game-dialog.cpp:63
msgid "Report game"
msgstr ""
#: gui/unknown-game-dialog.cpp:100
msgid ""
"Use the button below to copy the required game information into your "
"clipboard."
msgstr ""
#: gui/unknown-game-dialog.cpp:105
msgid "You can also directly report your game to the Bug Tracker."
msgstr ""
#: gui/unknown-game-dialog.cpp:155
msgid ""
"All necessary information about your game has been copied into the clipboard"
msgstr ""
#: gui/unknown-game-dialog.cpp:157
msgid "Copying the game information to the clipboard has failed!"
msgstr ""
#: gui/updates-dialog.cpp:48
msgid ""
"ScummVM now supports automatic check for updates\n"
"which requires access to the Internet. Would you\n"
"like to enable this feature?"
msgstr ""
#: gui/updates-dialog.cpp:51
msgid ""
"You can change this setting later in the Misc tab\n"
"in the Options dialog."
msgstr ""
#: gui/updates-dialog.cpp:115
msgid "Proceed"
msgstr ""
#: gui/widget.cpp:407 gui/widget.cpp:409 gui/widget.cpp:415 gui/widget.cpp:417
msgid "Clear value"
msgstr ""
#: gui/widgets/grid.cpp:218 engines/scumm/dialogs.cpp:177
msgid "Play"
msgstr ""
#: gui/widgets/grid.cpp:221
msgid "Saves"
msgstr ""
#: base/main.cpp:650
msgid "Error running game:"
msgstr ""
#: base/main.cpp:697
msgid "Could not find any engine capable of running the selected game"
msgstr ""
#: common/achievements.cpp:230
msgid "Achievement unlocked!"
msgstr ""
#: common/error.cpp:37
msgid "No error"
msgstr ""
#: common/error.cpp:39
msgid "Game data not found"
msgstr ""
#: common/error.cpp:41
msgid "Game id not supported"
msgstr ""
#: common/error.cpp:43
msgid "Unsupported color mode"
msgstr ""
#: common/error.cpp:45
msgid "Audio device initialization failed"
msgstr ""
#: common/error.cpp:48
msgid "Read permission denied"
msgstr ""
#: common/error.cpp:50
msgid "Write permission denied"
msgstr ""
#: common/error.cpp:53
msgid "Path does not exist"
msgstr ""
#: common/error.cpp:55
msgid "Path not a directory"
msgstr ""
#: common/error.cpp:57
msgid "Path not a file"
msgstr ""
#: common/error.cpp:60
msgid "Cannot create file"
msgstr ""
#: common/error.cpp:62
msgid "Reading data failed"
msgstr ""
#: common/error.cpp:64
msgid "Writing data failed"
msgstr ""
#: common/error.cpp:67
msgid "Could not find suitable engine plugin"
msgstr ""
#: common/error.cpp:69
msgid "Engine plugin does not support saved games"
msgstr ""
#: common/error.cpp:72
msgid "User canceled"
msgstr ""
#: common/error.cpp:76
msgid "Unknown error"
msgstr ""
#. I18N: Hercules is graphics card name
#: common/rendermode.cpp:34
msgid "Hercules Green"
msgstr ""
#: common/rendermode.cpp:35
msgid "Hercules Amber"
msgstr ""
#: common/rendermode.cpp:41
msgid "PC-9821 (256 Colors)"
msgstr ""
#: common/rendermode.cpp:42
msgid "PC-9801 (16 Colors)"
msgstr ""
#. I18N: Macintosh black-and-white
#: common/rendermode.cpp:47
msgid "Macintosh b/w"
msgstr ""
#: common/rendermode.cpp:75
msgctxt "lowres"
msgid "Hercules Green"
msgstr ""
#: common/rendermode.cpp:76
msgctxt "lowres"
msgid "Hercules Amber"
msgstr ""
#: common/updates.cpp:57
msgid "Daily"
msgstr ""
#: common/updates.cpp:59
msgid "Weekly"
msgstr ""
#: common/updates.cpp:61
msgid "Monthly"
msgstr ""
#: common/updates.cpp:63
msgid "<Bad value>"
msgstr ""
#. I18N: Abbreviation for 'bytes' as data size
#: common/util.cpp:183 backends/platform/3ds/osystem-events.cpp:48
#: backends/platform/ds/osystem_ds.cpp:145
#: backends/platform/sdl/switch/switch.cpp:37
msgid "B"
msgstr ""
#. I18N: Abbreviation for 'kilobytes' as data size
#: common/util.cpp:189
msgid "KB"
msgstr ""
#. I18N: Abbreviation for 'megabytes' as data size
#: common/util.cpp:194
msgid "MB"
msgstr ""
#. I18N: Abbreviation for 'gigabytes' as data size
#: common/util.cpp:200
msgid "GB"
msgstr ""
#. I18N: Abbreviation for 'terabytes' as data size
#: common/util.cpp:206
msgid "TB"
msgstr ""
#. I18N: One line summary as shown in *nix distributions
#: dists/scummvm.appdata.xml.cpp:32
msgid "Interpreter for numerous adventure games and role-playing games"
msgstr ""
#. I18N: 1 of 3 paragraph of ScummVM description in *nix distributions
#: dists/scummvm.appdata.xml.cpp:37
msgid ""
"ScummVM is a program which allows you to run a wide variety of classic "
"graphical point-and-click adventure games and role-playing games, provided "
"you already have their data files. The clever part about this: ScummVM just "
"replaces the executables shipped with the game, allowing you to play them on "
"systems for which they were never designed!"
msgstr ""
#. I18N: 2 of 3 paragraph of ScummVM description in *nix distributions
#: dists/scummvm.appdata.xml.cpp:45
msgid ""
"Currently, ScummVM supports a huge library of adventures with over 4000 "
"games in total. It supports many classics published by legendary studios "
"like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. and Westwood "
"Studios."
msgstr ""
#. I18N: 3 of 3 paragraph of ScummVM description in *nix distributions
#: dists/scummvm.appdata.xml.cpp:51
msgid ""
"Next to ground-breaking titles like the Monkey Island series, Broken Sword, "
"Myst, Blade Runner and countless other games you will find some really "
"obscure adventures and truly hidden gems to explore."
msgstr ""
#: engines/advancedDetector.cpp:245
msgid "Illegitimate game copy detected. We provide no support in such cases"
msgstr ""
#: engines/dialogs.cpp:68
msgid "~R~esume"
msgstr ""
#: engines/dialogs.cpp:70
msgid "~L~oad"
msgstr ""
#: engines/dialogs.cpp:74 backends/platform/3ds/options-dialog.cpp:45
msgid "~S~ave"
msgstr ""
#: engines/dialogs.cpp:78
msgid "~O~ptions"
msgstr ""
#: engines/dialogs.cpp:83
msgid "~H~elp"
msgstr ""
#: engines/dialogs.cpp:85
msgid "~A~bout"
msgstr ""
#: engines/dialogs.cpp:88 engines/dialogs.cpp:164
msgid "~R~eturn to Launcher"
msgstr ""
#: engines/dialogs.cpp:90 engines/dialogs.cpp:166
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr ""
#: engines/dialogs.cpp:98 engines/engine.cpp:893 engines/agi/saveload.cpp:766
#: engines/avalanche/parser.cpp:1918 engines/cine/various.cpp:349
#: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:382
#: engines/dreamweb/saveload.cpp:261 engines/glk/streams.cpp:1432
#: engines/gnap/menu.cpp:465 engines/groovie/script.cpp:846
#: engines/groovie/script.cpp:2187 engines/groovie/script.cpp:2228
#: engines/hugo/file.cpp:297 engines/illusions/menusystem.cpp:702
#: engines/kingdom/kingdom.cpp:736 engines/lab/savegame.cpp:242
#: engines/mads/nebular/dialogs_nebular.cpp:349
#: engines/neverhood/menumodule.cpp:889 engines/pegasus/pegasus.cpp:402
#: engines/prince/saveload.cpp:54 engines/sci/engine/guest_additions.cpp:742
#: engines/sci/engine/kfile.cpp:1079 engines/sherlock/scalpel/scalpel.cpp:1249
#: engines/sherlock/tattoo/widget_files.cpp:74 engines/startrek/saveload.cpp:42
#: engines/toltecs/menu.cpp:302 engines/toon/toon.cpp:3405
#: engines/trecision/saveload.cpp:67 engines/tsage/scenes.cpp:628
#: engines/wage/saveload.cpp:751 engines/xeen/saves.cpp:276
#: engines/zvision/file/save_manager.cpp:48
msgid "Save game:"
msgstr ""
#: engines/dialogs.cpp:98 engines/engine.cpp:893 engines/agi/saveload.cpp:766
#: engines/avalanche/parser.cpp:1918 engines/cine/various.cpp:349
#: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:382
#: engines/dreamweb/saveload.cpp:261 engines/glk/streams.cpp:1432
#: engines/gnap/menu.cpp:465 engines/groovie/script.cpp:841
#: engines/groovie/script.cpp:846 engines/groovie/script.cpp:2187
#: engines/groovie/script.cpp:2228 engines/hugo/file.cpp:297
#: engines/illusions/menusystem.cpp:702 engines/kingdom/kingdom.cpp:736
#: engines/lab/savegame.cpp:237 engines/lab/savegame.cpp:242
#: engines/mads/nebular/dialogs_nebular.cpp:349
#: engines/neverhood/menumodule.cpp:889 engines/parallaction/metaengine.cpp:133
#: engines/parallaction/saveload.cpp:208 engines/pegasus/pegasus.cpp:402
#: engines/prince/saveload.cpp:54 engines/sci/engine/guest_additions.cpp:743
#: engines/sci/engine/kfile.cpp:1079 engines/scumm/dialogs.cpp:175
#: engines/sherlock/scalpel/scalpel.cpp:1249
#: engines/sherlock/tattoo/widget_files.cpp:74 engines/startrek/saveload.cpp:42
#: engines/toltecs/menu.cpp:302 engines/toon/toon.cpp:3405
#: engines/trecision/saveload.cpp:67 engines/tsage/scenes.cpp:628
#: engines/wage/saveload.cpp:751 engines/xeen/saves.cpp:276
#: engines/zvision/file/save_manager.cpp:48 engines/zvision/metaengine.cpp:193
msgid "Save"
msgstr ""
#: engines/dialogs.cpp:128
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
"further assistance."
msgstr ""
#: engines/dialogs.cpp:212 engines/pegasus/pegasus.cpp:413
#, c-format
msgid ""
"Failed to save game (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
#: engines/dialogs.cpp:355
msgid "~O~K"
msgstr ""
#: engines/dialogs.cpp:356
msgid "~C~ancel"
msgstr ""
#: engines/engine.cpp:342
#, c-format
msgid "Could not switch to resolution '%dx%d'."
msgstr ""
#: engines/engine.cpp:351
msgid "Could not initialize color format."
msgstr ""
#: engines/engine.cpp:360
#, c-format
msgid "Could not switch to video mode '%s'."
msgstr ""
#: engines/engine.cpp:368
#, c-format
msgid "Could not switch to stretch mode '%s'."
msgstr ""
#: engines/engine.cpp:375
msgid "Could not apply aspect ratio setting."
msgstr ""
#: engines/engine.cpp:380
msgid "Could not apply fullscreen setting."
msgstr ""
#: engines/engine.cpp:385
msgid "Could not apply filtering setting."
msgstr ""
#: engines/engine.cpp:443
msgid "Error"
msgstr ""
#: engines/engine.cpp:521
msgid ""
"You appear to be playing this game directly\n"
"from the CD. This is known to cause problems,\n"
"and it is therefore recommended that you copy\n"
"the data files to your hard disk instead.\n"
"See the documentation (CD audio) for details."
msgstr ""
#: engines/engine.cpp:545
msgid ""
"This game has audio tracks on its CD. These\n"
"tracks need to be ripped from the CD using\n"
"an appropriate CD audio extracting tool in\n"
"order to listen to the game's music.\n"
"See the documentation (CD audio) for details."
msgstr ""
#: engines/engine.cpp:572
msgid "Overwrite"
msgstr ""
#: engines/engine.cpp:573
msgid "Cancel autosave"
msgstr ""
#: engines/engine.cpp:575
#, c-format
msgid ""
"WARNING: The autosave slot has a saved game named %S. You can either move "
"the existing save to a new slot, Overwrite the existing save, or cancel "
"autosave (will not prompt again until restart)"
msgstr ""
#: engines/engine.cpp:583
msgid "ERROR: Could not copy the savegame to a new slot"
msgstr ""
#: engines/engine.cpp:609 engines/metaengine.cpp:370 engines/savestate.cpp:98
#: backends/platform/ios7/ios7_osys_main.cpp:249 engines/sky/metaengine.cpp:185
#: engines/xeen/saves.cpp:289
msgid "Autosave"
msgstr ""
#: engines/engine.cpp:617
msgid "Error occurred making autosave"
msgstr ""
#: engines/engine.cpp:692
#, c-format
msgid ""
"Failed to load saved game (%s)! Please consult the README for basic "
"information, and for instructions on how to obtain further assistance."
msgstr ""
#: engines/engine.cpp:710
msgid "WARNING: "
msgstr ""
#: engines/engine.cpp:710
msgid " Shall we still run the game?"
msgstr ""
#: engines/engine.cpp:711
msgid ""
"WARNING: The game you are about to start is not yet fully supported by "
"ScummVM. As such, it is likely to be unstable, and any saved game you make "
"might not work in future versions of ScummVM."
msgstr ""
#: engines/engine.cpp:714 engines/wintermute/wintermute.cpp:182
msgid "Start anyway"
msgstr ""
#: engines/engine.cpp:721
msgid "This game is not supported."
msgstr ""
#: engines/engine.cpp:721
msgid ""
"This game is not supported for the following reason:\n"
"\n"
msgstr ""
#: engines/engine.cpp:860
msgid "Loading game is currently unavailable"
msgstr ""
#: engines/engine.cpp:889
msgid "Saving game is currently unavailable"
msgstr ""
#: engines/game.cpp:184
#, c-format
msgid ""
"The game in '%s' seems to be an unknown game variant.\n"
"\n"
"Please report the following data to the ScummVM team at %s along with the "
"name of the game you tried to add and its version, language, etc.:"
msgstr ""
#: engines/game.cpp:188
#, c-format
msgid "Matched game IDs for the %s engine:"
msgstr ""
#: engines/metaengine.cpp:56
msgid "Default game keymap"
msgstr ""
#: engines/metaengine.cpp:60 backends/platform/maemo/maemo.cpp:161
#: engines/hdb/metaengine.cpp:187 engines/parallaction/metaengine.cpp:114
#: engines/wintermute/keymapper_tables.h:42 engines/zvision/metaengine.cpp:114
msgid "Left Click"
msgstr ""
#: engines/metaengine.cpp:66 backends/platform/maemo/maemo.cpp:165
#: engines/wintermute/keymapper_tables.h:256
#: engines/wintermute/keymapper_tables.h:300
#: engines/wintermute/keymapper_tables.h:2089
msgid "Middle Click"
msgstr ""
#: engines/metaengine.cpp:71 backends/platform/maemo/maemo.cpp:169
#: engines/parallaction/metaengine.cpp:120
#: engines/wintermute/keymapper_tables.h:48 engines/zvision/metaengine.cpp:120
msgid "Right Click"
msgstr ""
#: engines/metaengine.cpp:77 engines/grim/grim.cpp:523
#: engines/hdb/metaengine.cpp:238 engines/mohawk/myst.cpp:596
#: engines/mohawk/riven.cpp:860 engines/sky/metaengine.cpp:122
#: engines/twine/metaengine.cpp:99 engines/wintermute/keymapper_tables.h:1531
msgid "Pause"
msgstr ""
#: engines/metaengine.cpp:82 engines/parallaction/metaengine.cpp:139
msgid "Game menu"
msgstr ""
#: engines/metaengine.cpp:88 engines/grim/grim.cpp:506
#: engines/grim/grim.cpp:602 engines/mohawk/myst.cpp:567
#: engines/mohawk/riven.cpp:831 engines/wintermute/keymapper_tables.h:220
#: engines/wintermute/keymapper_tables.h:1092
#: engines/wintermute/keymapper_tables.h:1248
#: engines/wintermute/keymapper_tables.h:1524
#: engines/wintermute/keymapper_tables.h:1639
#: engines/wintermute/keymapper_tables.h:2033
msgid "Skip"
msgstr ""
#: engines/metaengine.cpp:94 engines/sky/metaengine.cpp:117
msgid "Skip line"
msgstr ""
#: engines/metaengine.cpp:100
msgid "Predictive input dialog"
msgstr ""
#: engines/metaengine.cpp:104 engines/griffon/metaengine.cpp:89
#: engines/grim/grim.cpp:512 engines/grim/grim.cpp:608
#: engines/sky/metaengine.cpp:97 engines/wintermute/keymapper_tables.h:54
msgid "Confirm"
msgstr ""
#: graphics/renderer.cpp:30 backends/graphics/opengl/opengl-graphics.cpp:174
msgid "OpenGL"
msgstr ""
#: graphics/renderer.cpp:33
msgid "OpenGL with shaders"
msgstr ""
#: graphics/renderer.cpp:41
msgctxt "lowres"
msgid "OpenGL with shaders"
msgstr ""
#: audio/adlib.cpp:2294
msgid "AdLib emulator"
msgstr ""
#: audio/fmopl.cpp:81
msgid "MAME OPL emulator"
msgstr ""
#: audio/fmopl.cpp:83
msgid "DOSBox OPL emulator"
msgstr ""
#: audio/fmopl.cpp:86
msgid "Nuked OPL emulator"
msgstr ""
#: audio/fmopl.cpp:89
msgid "ALSA Direct FM"
msgstr ""
#: audio/fmopl.cpp:92
msgid "OPL2LPT"
msgstr ""
#: audio/fmopl.cpp:93
msgid "OPL3LPT"
msgstr ""
#: audio/fmopl.cpp:96
msgid "RetroWave OPL3"
msgstr ""
#: audio/mididrv.cpp:219
#, c-format
msgid ""
"The selected audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
#: audio/mididrv.cpp:220 audio/mididrv.cpp:234 audio/mididrv.cpp:272
#: audio/mididrv.cpp:289
msgid "Attempting to fall back to the next available device..."
msgstr ""
#: audio/mididrv.cpp:233
#, c-format
msgid ""
"The selected audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
#: audio/mididrv.cpp:271
#, c-format
msgid ""
"The preferred audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
#: audio/mididrv.cpp:288
#, c-format
msgid ""
"The preferred audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
#: audio/mididrv.cpp:453
msgid "Starting MIDI dump"
msgstr ""
#: audio/mods/paula.cpp:313
msgid "Amiga Audio emulator"
msgstr ""
#: audio/null.h:43
msgid "No music"
msgstr ""
#: audio/softsynth/appleiigs.cpp:32
msgid "Apple II GS emulator (NOT IMPLEMENTED)"
msgstr ""
#: audio/softsynth/cms.cpp:350
msgid "Creative Music System emulator"
msgstr ""
#: audio/softsynth/fluidsynth.cpp:235
msgid ""
"FluidSynth requires a 'soundfont' setting. Please specify it in ScummVM GUI "
"on MIDI tab. Music is off."
msgstr ""
#: audio/softsynth/fluidsynth.cpp:367
#, c-format
msgid "FluidSynth: Failed loading custom SoundFont '%s'. Music is off."
msgstr ""
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:31
msgid "FM-Towns Audio"
msgstr ""
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:56
msgid "PC-98 Audio"
msgstr ""
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:81
msgid "SegaCD Audio"
msgstr ""
#: audio/softsynth/mt32.cpp:169
msgid "Initializing MT-32 Emulator"
msgstr ""
#: audio/softsynth/mt32.cpp:436
msgid "MT-32 emulator"
msgstr ""
#: audio/softsynth/pcspk.cpp:203
msgid "PC Speaker emulator"
msgstr ""
#: audio/softsynth/pcspk.cpp:222
msgid "IBM PCjr emulator"
msgstr ""
#: audio/softsynth/sid.cpp:1433
msgid "C64 Audio emulator"
msgstr ""
#: backends/cloud/cloudmanager.cpp:155
msgid "<syncing...>"
msgstr ""
#: backends/cloud/storage.cpp:241
msgid "Saved games sync was cancelled."
msgstr ""
#: backends/cloud/storage.cpp:243
msgid ""
"Saved games sync failed.\n"
"Check your Internet connection."
msgstr ""
#: backends/cloud/storage.cpp:347
#, c-format
msgid ""
"Download complete.\n"
"Failed to download %u files."
msgstr ""
#: backends/cloud/storage.cpp:349
msgid "Download complete."
msgstr ""
#: backends/cloud/storage.cpp:359
msgid "Download failed."
msgstr ""
#: backends/events/default/default-events.cpp:194
msgid ""
"Do you really want to return to the Launcher?\n"
"Any unsaved progress will be lost."
msgstr ""
#: backends/events/default/default-events.cpp:218
msgid ""
"Do you really want to quit?\n"
"Any unsaved progress will be lost."
msgstr ""
#: backends/events/default/default-events.cpp:218
#: backends/events/default/default-events.cpp:359
#: engines/adl/metaengine.cpp:260 engines/hdb/metaengine.cpp:255
#: engines/mohawk/myst_stacks/menu.cpp:317
#: engines/mohawk/riven_stacks/aspit.cpp:454 engines/scumm/dialogs.cpp:179
#: engines/scumm/help.cpp:81 engines/scumm/help.cpp:83
#: engines/zvision/metaengine.cpp:203 engines/zvision/metaengine.cpp:221
msgid "Quit"
msgstr ""
#: backends/events/default/default-events.cpp:333
msgid "Global"
msgstr ""
#: backends/events/default/default-events.cpp:336
#: engines/twine/metaengine.cpp:218
msgid "Global Main Menu"
msgstr ""
#: backends/events/default/default-events.cpp:346
msgid "Display keyboard"
msgstr ""
#: backends/events/default/default-events.cpp:353
msgid "Toggle mute"
msgstr ""
#: backends/events/default/default-events.cpp:381
msgid "Open Debugger"
msgstr ""
#: backends/events/gph/gph-events.cpp:411
#: backends/events/gph/gph-events.cpp:454
#: backends/events/openpandora/op-events.cpp:156
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr ""
#: backends/events/gph/gph-events.cpp:413
#: backends/events/gph/gph-events.cpp:456
#: backends/events/openpandora/op-events.cpp:158
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr ""
#: backends/events/gph/gph-events.cpp:415
#: backends/events/gph/gph-events.cpp:458
#: backends/events/openpandora/op-events.cpp:160
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr ""
#: backends/events/gph/gph-events.cpp:435
msgid "Maximum Volume"
msgstr ""
#: backends/events/gph/gph-events.cpp:437
msgid "Increasing Volume"
msgstr ""
#: backends/events/gph/gph-events.cpp:443
msgid "Minimal Volume"
msgstr ""
#: backends/events/gph/gph-events.cpp:445
msgid "Decreasing Volume"
msgstr ""
#: backends/events/maemosdl/maemosdl-events.cpp:100
msgid "Clicking Enabled"
msgstr ""
#: backends/events/maemosdl/maemosdl-events.cpp:100
msgid "Clicking Disabled"
msgstr ""
#: backends/events/openpandora/op-events.cpp:162
msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:253
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: engines/twine/metaengine.cpp:228
msgid "Center"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:254
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
msgid "Pixel-perfect scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:255
msgid "Even pixels scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:256
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
msgid "Fit to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:257
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
msgid "Stretch to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
msgid "Fit to window (4:3)"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:717
#, c-format
msgid "Resolution: %dx%d"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:740
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2450
msgid "Enabled aspect ratio correction"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:742
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2456
msgid "Disabled aspect ratio correction"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:763
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2472
msgid "Filtering enabled"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:765
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2474
msgid "Filtering disabled"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:794
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2501
msgid "Stretch mode"
msgstr ""
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:66
msgid "SDL Surface"
msgstr ""
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2416
msgid "Active graphics filter:"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:355
#, c-format
msgid "Saved screenshot '%s'"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:364
msgid "Could not save screenshot"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:409
msgid "Windowed mode"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:420 engines/scumm/help.cpp:85
msgid "Toggle fullscreen"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:427 engines/scumm/help.cpp:98
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:432
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
#: engines/wintermute/keymapper_tables.h:1312
#: engines/wintermute/keymapper_tables.h:1402
#: engines/wintermute/keymapper_tables.h:1562
#: engines/wintermute/keymapper_tables.h:1767
#: engines/wintermute/keymapper_tables.h:1785
#: engines/wintermute/keymapper_tables.h:1818
msgid "Save screenshot"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:438
msgid "Toggle aspect ratio correction"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:445
msgid "Toggle linear filtered scaling"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:452
msgid "Cycle through stretch modes"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:458
msgid "Increase the scale factor"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Decrease the scale factor"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:470
msgid "Switch to the next scaler"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:475
msgid "Switch to the previous scaler"
msgstr ""
#: backends/keymapper/hardware-input.cpp:244
msgid "Left Mouse Button"
msgstr ""
#: backends/keymapper/hardware-input.cpp:245
msgid "Right Mouse Button"
msgstr ""
#: backends/keymapper/hardware-input.cpp:246
msgid "Middle Mouse Button"
msgstr ""
#: backends/keymapper/hardware-input.cpp:247
msgid "Mouse Wheel Up"
msgstr ""
#: backends/keymapper/hardware-input.cpp:248
msgid "Mouse Wheel Down"
msgstr ""
#: backends/keymapper/hardware-input.cpp:249
msgid "X1 Mouse Button"
msgstr ""
#: backends/keymapper/hardware-input.cpp:250
msgid "X2 Mouse Button"
msgstr ""
#: backends/keymapper/hardware-input.cpp:255
msgid "Joy A"
msgstr ""
#: backends/keymapper/hardware-input.cpp:256
msgid "Joy B"
msgstr ""
#: backends/keymapper/hardware-input.cpp:257
msgid "Joy X"
msgstr ""
#: backends/keymapper/hardware-input.cpp:258
msgid "Joy Y"
msgstr ""
#: backends/keymapper/hardware-input.cpp:259
msgid "Joy Back"
msgstr ""
#: backends/keymapper/hardware-input.cpp:260
msgid "Joy Guide"
msgstr ""
#: backends/keymapper/hardware-input.cpp:261
msgid "Joy Start"
msgstr ""
#: backends/keymapper/hardware-input.cpp:262
msgid "Left Stick"
msgstr ""
#: backends/keymapper/hardware-input.cpp:263
msgid "Right Stick"
msgstr ""
#: backends/keymapper/hardware-input.cpp:264 engines/dragons/metaengine.cpp:208
msgid "Left Shoulder"
msgstr ""
#: backends/keymapper/hardware-input.cpp:265 engines/dragons/metaengine.cpp:214
msgid "Right Shoulder"
msgstr ""
#: backends/keymapper/hardware-input.cpp:266
#: backends/platform/3ds/osystem-events.cpp:57
#: backends/platform/ds/osystem_ds.cpp:152 backends/platform/sdl/ps3/ps3.cpp:51
#: backends/platform/sdl/psp2/psp2.cpp:51
#: backends/platform/sdl/switch/switch.cpp:48
msgid "D-pad Up"
msgstr ""
#: backends/keymapper/hardware-input.cpp:267
#: backends/platform/3ds/osystem-events.cpp:58
#: backends/platform/ds/osystem_ds.cpp:153 backends/platform/sdl/ps3/ps3.cpp:52
#: backends/platform/sdl/psp2/psp2.cpp:52
#: backends/platform/sdl/switch/switch.cpp:49
msgid "D-pad Down"
msgstr ""
#: backends/keymapper/hardware-input.cpp:268
#: backends/platform/3ds/osystem-events.cpp:59
#: backends/platform/ds/osystem_ds.cpp:154 backends/platform/sdl/ps3/ps3.cpp:53
#: backends/platform/sdl/psp2/psp2.cpp:53
#: backends/platform/sdl/switch/switch.cpp:50
msgid "D-pad Left"
msgstr ""
#: backends/keymapper/hardware-input.cpp:269
#: backends/platform/3ds/osystem-events.cpp:60
#: backends/platform/ds/osystem_ds.cpp:155 backends/platform/sdl/ps3/ps3.cpp:54
#: backends/platform/sdl/psp2/psp2.cpp:54
#: backends/platform/sdl/switch/switch.cpp:51
msgid "D-pad Right"
msgstr ""
#: backends/keymapper/hardware-input.cpp:274
msgid "Left Trigger"
msgstr ""
#: backends/keymapper/hardware-input.cpp:275
msgid "Right Trigger"
msgstr ""
#: backends/keymapper/hardware-input.cpp:276
#: backends/platform/sdl/ps3/ps3.cpp:61 backends/platform/sdl/psp2/psp2.cpp:59
#: backends/platform/sdl/switch/switch.cpp:58
msgid "Left Stick X"
msgstr ""
#: backends/keymapper/hardware-input.cpp:277
#: backends/platform/sdl/ps3/ps3.cpp:62 backends/platform/sdl/psp2/psp2.cpp:60
#: backends/platform/sdl/switch/switch.cpp:59
msgid "Left Stick Y"
msgstr ""
#: backends/keymapper/hardware-input.cpp:278
#: backends/platform/sdl/ps3/ps3.cpp:63 backends/platform/sdl/psp2/psp2.cpp:61
#: backends/platform/sdl/switch/switch.cpp:60
msgid "Right Stick X"
msgstr ""
#: backends/keymapper/hardware-input.cpp:279
#: backends/platform/sdl/ps3/ps3.cpp:64 backends/platform/sdl/psp2/psp2.cpp:62
#: backends/platform/sdl/switch/switch.cpp:61
msgid "Right Stick Y"
msgstr ""
#: backends/keymapper/remap-widget.cpp:289
#: backends/keymapper/remap-widget.cpp:319
msgid "Reset to defaults"
msgstr ""
#: backends/keymapper/remap-widget.cpp:290
msgid "Clear mapping"
msgstr ""
#: backends/keymapper/virtual-mouse.cpp:156
msgid "Virtual mouse up"
msgstr ""
#: backends/keymapper/virtual-mouse.cpp:161
msgid "Virtual mouse down"
msgstr ""
#: backends/keymapper/virtual-mouse.cpp:166
msgid "Virtual mouse left"
msgstr ""
#: backends/keymapper/virtual-mouse.cpp:171
msgid "Virtual mouse right"
msgstr ""
#: backends/keymapper/virtual-mouse.cpp:176
msgid "Slow down virtual mouse"
msgstr ""
#: backends/midi/windows.cpp:168
msgid "Windows MIDI"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:59
msgid "Can't create directory here!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:65
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:72
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:79
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:42
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:48
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:55
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:62
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:42
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:48
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:55
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:62
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:136
msgid "Invalid path!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:83
msgid "Parent directory doesn't exists!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:87
msgid "Can't create a directory within a file!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:97
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:140
msgid "There is a file with that name in the parent directory!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:103
msgid "Failed to create the directory!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:110
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:119
msgid "Directory created successfully!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:121
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:203
msgid "Back to parent directory"
msgstr ""
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:66
msgid "The file doesn't exist!"
msgstr ""
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:70
msgid "Can't download a directory!"
msgstr ""
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:75
msgid "Failed to read the file!"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:58
msgid ""
"The page is not available without the resources. Make sure file wwwroot.zip "
"from ScummVM distribution is available in 'themepath'."
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:66
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:67
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:222
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:223
msgid "Create directory"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:68
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:69
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:226
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:227
msgid "Upload files"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:70
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:228
msgid "Type new directory name:"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:71
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:229
msgid "Select a file to upload:"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:72
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:230
msgid "Or select a directory (works in Chrome only):"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:73
msgid "Index of "
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:75
msgid "Error occurred"
msgstr ""
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:80
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:44
msgid "File system root"
msgstr ""
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:81
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:45
msgid "Saved games"
msgstr ""
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:118
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:83
msgid "Parent directory"
msgstr ""
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:217
msgid "ScummVM couldn't list the directory you specified."
msgstr ""
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:231
msgid "Index of"
msgstr ""
#: backends/networking/sdl_net/handlers/indexpagehandler.cpp:41
msgid "This is a local webserver index page."
msgstr ""
#: backends/networking/sdl_net/handlers/indexpagehandler.cpp:42
msgid "Open Files manager"
msgstr ""
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:66
msgid "The parent directory doesn't exist!"
msgstr ""
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:70
msgid "Can't upload into a file!"
msgstr ""
#: backends/networking/sdl_net/handlerutils.cpp:197
msgid "Back to the files manager"
msgstr ""
#: backends/networking/sdl_net/localwebserver.cpp:126
msgid ""
"Failed to start local webserver.\n"
"Check whether selected port is not used by another application and try again."
msgstr ""
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:68
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:110
msgid "Invalid request: headers are too long!"
msgstr ""
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:154
msgid "Failed to upload the file!"
msgstr ""
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:183
msgid "No file was passed!"
msgstr ""
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:201
msgid "Uploaded successfully!"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:44 engines/scumm/dialogs.cpp:278
msgid "~C~lose"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:47
msgid "Show mouse cursor"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:50
msgid "Snap to edges"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:53
msgid "Stretch to fit"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:56
msgid "Use Screen:"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:58
msgctxt "3ds-screen"
msgid "Top"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:59
msgctxt "3ds-screen"
msgid "Bottom"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:60
msgctxt "3ds-screen"
msgid "Both"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:47
#: backends/platform/ds/osystem_ds.cpp:144
#: backends/platform/sdl/switch/switch.cpp:38
msgid "A"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:49
#: backends/platform/ds/osystem_ds.cpp:146
#: backends/platform/sdl/switch/switch.cpp:40
msgid "X"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:50
#: backends/platform/ds/osystem_ds.cpp:147
#: backends/platform/sdl/switch/switch.cpp:39
msgid "Y"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:51
#: backends/platform/ds/osystem_ds.cpp:148 backends/platform/sdl/ps3/ps3.cpp:44
#: backends/platform/sdl/psp2/psp2.cpp:47
msgid "Select"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:52
#: backends/platform/ds/osystem_ds.cpp:149 backends/platform/sdl/ps3/ps3.cpp:46
#: backends/platform/sdl/psp2/psp2.cpp:48
msgid "Start"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:53
#: backends/platform/sdl/switch/switch.cpp:56
msgid "ZL"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:54
#: backends/platform/sdl/switch/switch.cpp:57
msgid "ZR"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:55
#: backends/platform/ds/osystem_ds.cpp:150
#: backends/platform/sdl/psp2/psp2.cpp:49
#: backends/platform/sdl/switch/switch.cpp:46
msgid "L"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:56
#: backends/platform/ds/osystem_ds.cpp:151
#: backends/platform/sdl/psp2/psp2.cpp:50
#: backends/platform/sdl/switch/switch.cpp:47
msgid "R"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:65
msgid "C-Pad X"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:66
msgid "C-Pad Y"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:71
#: backends/platform/ds/osystem_ds.cpp:164
msgid "Touch"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:311
msgid "Toggle Drag Mode"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:316
msgid "Toggle Magnify Mode"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:321
msgid "Open 3DS Settings"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:359
msgid ""
"Magnify Mode Off. Reactivating Drag Mode.\n"
"Returning to Launcher..."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:361
msgid "Magnify Mode Off. Returning to Launcher..."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:395
msgid "Hover Mode"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:399
msgid "Drag Mode"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:401
msgid "Cannot Switch to Drag Mode while Magnify Mode is On"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:408
msgid "Magnify Mode cannot be activated in menus."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:411
msgid ""
"Magnify Mode can only be activated\n"
" when both screens are enabled."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:413
msgid "In-game resolution too small to magnify."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:419
msgid "Magnify Mode On. Switching to Hover Mode..."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:421
msgid "Magnify Mode On"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:428
msgid "Magnify Mode Off. Reactivating Drag Mode..."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:430
msgid "Magnify Mode Off"
msgstr ""
#: backends/platform/android/options.cpp:71
msgid "Show On-screen control"
msgstr ""
#. I18N: Show a button to revoke Storage Access Framework permissions for Android
#: backends/platform/android/options.cpp:76
msgid "Show SAF revoke permissions overlay button"
msgstr ""
#: backends/platform/ds/ds-graphics.cpp:256
msgid "Unscaled"
msgstr ""
#: backends/platform/ds/ds-graphics.cpp:257
msgid "Hardware scale (fast, but low quality)"
msgstr ""
#: backends/platform/ds/ds-graphics.cpp:258
msgid "Software scale (good quality, but slower)"
msgstr ""
#: backends/platform/ios7/ios7_osys_events.cpp:326
#: backends/platform/ios7/ios7_osys_events.cpp:457
#: backends/platform/iphone/osys_events.cpp:299
msgid "Mouse-click-and-drag mode enabled."
msgstr ""
#: backends/platform/ios7/ios7_osys_events.cpp:328
#: backends/platform/ios7/ios7_osys_events.cpp:459
#: backends/platform/iphone/osys_events.cpp:301
msgid "Mouse-click-and-drag mode disabled."
msgstr ""
#: backends/platform/ios7/ios7_osys_events.cpp:339
#: backends/platform/ios7/ios7_osys_events.cpp:478
#: backends/platform/iphone/osys_events.cpp:312
msgid "Touchpad mode enabled."
msgstr ""
#: backends/platform/ios7/ios7_osys_events.cpp:341
#: backends/platform/ios7/ios7_osys_events.cpp:480
#: backends/platform/iphone/osys_events.cpp:314
msgid "Touchpad mode disabled."
msgstr ""
#: backends/platform/maemo/maemo.cpp:157
msgid "Click Mode"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:225
msgid "Hide ScummVM"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:226
msgid "Hide Others"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:227
msgid "Show All"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:232
msgid "Window"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:234
msgid "Minimize"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:237
#: engines/zvision/metaengine.cpp:157
msgid "Help"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:242
msgid "User Manual"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:244
msgid "General Information"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:245
msgid "What's New in ScummVM"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:247
msgid "Credits"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:248
msgid "GPL License"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:249
msgid "LGPL License"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:250
msgid "Freefont License"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:251
msgid "OFL License"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:252
msgid "BSD License"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:40 backends/platform/sdl/psp2/psp2.cpp:43
#: engines/dragons/metaengine.cpp:202
msgid "Cross"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:41 backends/platform/sdl/psp2/psp2.cpp:44
#: engines/dragons/metaengine.cpp:196
msgid "Circle"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:42 backends/platform/sdl/psp2/psp2.cpp:45
#: engines/dragons/metaengine.cpp:184
msgid "Square"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:45
msgid "PS"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:47
#: backends/platform/sdl/switch/switch.cpp:44
msgid "L3"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:48
#: backends/platform/sdl/switch/switch.cpp:45
msgid "R3"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:49
msgid "L1"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:50
msgid "R1"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:59
msgid "L2"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:60
msgid "R2"
msgstr ""
#: backends/platform/sdl/switch/switch.cpp:41
msgid "Minus"
msgstr ""
#: backends/platform/sdl/switch/switch.cpp:42
#: backends/platform/sdl/switch/switch.cpp:43
msgid "Plus"
msgstr ""
#: backends/platform/wii/options.cpp:50
msgid "Video"
msgstr ""
#: backends/platform/wii/options.cpp:53
msgid "Current video mode:"
msgstr ""
#: backends/platform/wii/options.cpp:55
msgid "Double-strike"
msgstr ""
#: backends/platform/wii/options.cpp:59
msgid "Horizontal underscan:"
msgstr ""
#: backends/platform/wii/options.cpp:65
msgid "Vertical underscan:"
msgstr ""
#: backends/platform/wii/options.cpp:70
msgid "Input"
msgstr ""
#: backends/platform/wii/options.cpp:73
msgid "GC Pad sensitivity:"
msgstr ""
#: backends/platform/wii/options.cpp:79
msgid "GC Pad acceleration:"
msgstr ""
#: backends/platform/wii/options.cpp:85
msgid "DVD"
msgstr ""
#: backends/platform/wii/options.cpp:88 backends/platform/wii/options.cpp:100
msgid "Status:"
msgstr ""
#: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101
msgid "Unknown"
msgstr ""
#: backends/platform/wii/options.cpp:92
msgid "Mount DVD"
msgstr ""
#: backends/platform/wii/options.cpp:93
msgid "Unmount DVD"
msgstr ""
#: backends/platform/wii/options.cpp:97
msgid "SMB"
msgstr ""
#: backends/platform/wii/options.cpp:105
msgid "Server:"
msgstr ""
#: backends/platform/wii/options.cpp:109
msgid "Share:"
msgstr ""
#: backends/platform/wii/options.cpp:117
msgid "Password:"
msgstr ""
#: backends/platform/wii/options.cpp:120
msgid "Init network"
msgstr ""
#: backends/platform/wii/options.cpp:122
msgid "Mount SMB"
msgstr ""
#: backends/platform/wii/options.cpp:123
msgid "Unmount SMB"
msgstr ""
#: backends/platform/wii/options.cpp:142
msgid "DVD Mounted successfully"
msgstr ""
#: backends/platform/wii/options.cpp:145
msgid "Error while mounting the DVD"
msgstr ""
#: backends/platform/wii/options.cpp:147
msgid "DVD not mounted"
msgstr ""
#: backends/platform/wii/options.cpp:160
msgid "Network up, share mounted"
msgstr ""
#: backends/platform/wii/options.cpp:162
msgid "Network up"
msgstr ""
#: backends/platform/wii/options.cpp:165
msgid ", error while mounting the share"
msgstr ""
#: backends/platform/wii/options.cpp:167
msgid ", share not mounted"
msgstr ""
#: backends/platform/wii/options.cpp:173
msgid "Network down"
msgstr ""
#: backends/platform/wii/options.cpp:177
msgid "Initializing network"
msgstr ""
#: backends/platform/wii/options.cpp:181
msgid "Timeout while initializing network"
msgstr ""
#: backends/platform/wii/options.cpp:185
#, c-format
msgid "Network not initialized (%d)"
msgstr ""
#: backends/presence/discord/discord.cpp:46
msgid "Launcher"
msgstr ""
#: backends/updates/macosx/macosx-updates.mm:73
msgid "Check for Updates..."
msgstr ""
#: engines/access/resources.cpp:43 engines/drascula/drascula.cpp:933
#: engines/hugo/hugo.cpp:424 engines/lure/lure.cpp:56
#: engines/mortevielle/mortevielle.cpp:301 engines/sky/compact.cpp:130
#: engines/supernova/supernova.cpp:462 engines/teenagent/resources.cpp:97
#: engines/tony/tony.cpp:187 engines/toon/toon.cpp:4999
#, c-format
msgid "Unable to locate the '%s' engine data file."
msgstr ""
#: engines/access/resources.cpp:51 engines/drascula/drascula.cpp:949
#: engines/hugo/hugo.cpp:436 engines/lure/lure.cpp:65
#: engines/mortevielle/mortevielle.cpp:309 engines/supernova/supernova.cpp:467
#: engines/tony/tony.cpp:200 engines/toon/toon.cpp:5012
#, c-format
msgid "The '%s' engine data file is corrupt."
msgstr ""
#: engines/access/resources.cpp:60 engines/drascula/drascula.cpp:960
#: engines/hugo/hugo.cpp:446 engines/lure/lure.cpp:68
#: engines/mortevielle/mortevielle.cpp:319 engines/tony/tony.cpp:211
#: engines/toon/toon.cpp:5023
#, c-format
msgid ""
"Incorrect version of the '%s' engine data file found. Expected %d.%d but got "
"%d.%d."
msgstr ""
#: engines/adl/detection.cpp:53
msgid "TV emulation"
msgstr ""
#: engines/adl/detection.cpp:54
msgid "Emulate composite output to an NTSC TV"
msgstr ""
#: engines/adl/detection.cpp:63 engines/adl/detection.cpp:73
msgid "Color graphics"
msgstr ""
#: engines/adl/detection.cpp:64 engines/adl/detection.cpp:74
msgid "Use color graphics instead of monochrome"
msgstr ""
#: engines/adl/detection.cpp:83
msgid "Show scanlines"
msgstr ""
#: engines/adl/detection.cpp:84
msgid "Darken every other scanline to mimic the look of a CRT"
msgstr ""
#: engines/adl/detection.cpp:93
msgid "Always use sharp monochrome text"
msgstr ""
#: engines/adl/detection.cpp:94
msgid "Do not emulate NTSC artifacts for text"
msgstr ""
#: engines/agi/detection.cpp:86 engines/cine/detection.cpp:51
#: engines/drascula/detection.cpp:298 engines/dreamweb/detection.cpp:54
#: engines/groovie/detection.cpp:285 engines/neverhood/detection.cpp:134
#: engines/sherlock/detection.cpp:58 engines/toltecs/detection.cpp:212
#: engines/trecision/detection.cpp:219 engines/ultima/detection.cpp:55
#: engines/ultima/detection.cpp:106 engines/zvision/detection_tables.h:50
msgid "Use original save/load screens"
msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:55
#: engines/groovie/detection.cpp:286 engines/neverhood/detection.cpp:135
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/trecision/detection.cpp:220 engines/ultima/detection.cpp:56
#: engines/ultima/detection.cpp:107 engines/zvision/detection_tables.h:51
msgid "Use the original save/load screens instead of the ScummVM ones"
msgstr ""
#: engines/agi/detection.cpp:96
msgid "Use an alternative palette"
msgstr ""
#: engines/agi/detection.cpp:97
msgid ""
"Use an alternative palette, common for all Amiga games. This was the old "
"behavior"
msgstr ""
#: engines/agi/detection.cpp:106
msgid "Mouse support"
msgstr ""
#: engines/agi/detection.cpp:107
msgid ""
"Enables mouse support. Allows to use mouse for movement and in game menus."
msgstr ""
#: engines/agi/detection.cpp:116
msgid "Use Hercules hires font"
msgstr ""
#: engines/agi/detection.cpp:117
msgid "Uses Hercules hires font, when font file is available."
msgstr ""
#: engines/agi/detection.cpp:126
msgid "Pause when entering commands"
msgstr ""
#: engines/agi/detection.cpp:127
msgid ""
"Shows a command prompt window and pauses the game (like in SCI) instead of a "
"real-time prompt."
msgstr ""
#: engines/agi/detection.cpp:136
msgid "Add speed menu"
msgstr ""
#: engines/agi/detection.cpp:137
msgid "Add game speed menu (similar to PC version)"
msgstr ""
#: engines/agi/font.cpp:1096
msgid ""
"Could not open/use file 'hgc_font' for Hercules hires font.\n"
"If you have such file in other AGI (Sierra) game, you can copy it to the "
"game directory"
msgstr ""
#: engines/agi/saveload.cpp:779 engines/avalanche/parser.cpp:1906
#: engines/cine/various.cpp:360 engines/dm/dm.cpp:273
#: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:395
#: engines/dreamweb/saveload.cpp:169 engines/glk/streams.cpp:1441
#: engines/gnap/menu.cpp:474 engines/groovie/script.cpp:823
#: engines/groovie/script.cpp:858 engines/groovie/script.cpp:2174
#: engines/groovie/script.cpp:2244 engines/hugo/file.cpp:399
#: engines/illusions/menusystem.cpp:679 engines/kingdom/kingdom.cpp:746
#: engines/lab/savegame.cpp:257 engines/mads/nebular/dialogs_nebular.cpp:376
#: engines/neverhood/menumodule.cpp:902 engines/prince/saveload.cpp:63
#: engines/sci/engine/guest_additions.cpp:745 engines/sci/engine/kfile.cpp:1206
#: engines/sherlock/scalpel/scalpel.cpp:1262
#: engines/sherlock/tattoo/widget_files.cpp:93 engines/startrek/saveload.cpp:67
#: engines/toltecs/menu.cpp:272 engines/toon/toon.cpp:3499
#: engines/zvision/file/save_manager.cpp:61
msgid "Restore game:"
msgstr ""
#: engines/agi/saveload.cpp:779 engines/avalanche/parser.cpp:1906
#: engines/cine/various.cpp:360 engines/dm/dm.cpp:273
#: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:395
#: engines/dreamweb/saveload.cpp:169 engines/glk/streams.cpp:1441
#: engines/gnap/menu.cpp:474 engines/groovie/script.cpp:823
#: engines/groovie/script.cpp:841 engines/groovie/script.cpp:858
#: engines/groovie/script.cpp:2174 engines/groovie/script.cpp:2244
#: engines/hugo/file.cpp:399 engines/illusions/menusystem.cpp:679
#: engines/kingdom/kingdom.cpp:746 engines/lab/savegame.cpp:237
#: engines/lab/savegame.cpp:257 engines/mads/nebular/dialogs_nebular.cpp:376
#: engines/neverhood/menumodule.cpp:902 engines/prince/saveload.cpp:63
#: engines/sci/engine/guest_additions.cpp:746 engines/sci/engine/kfile.cpp:1206
#: engines/sherlock/scalpel/scalpel.cpp:1262
#: engines/sherlock/tattoo/widget_files.cpp:93 engines/startrek/saveload.cpp:67
#: engines/toltecs/menu.cpp:272 engines/toon/toon.cpp:3499
#: engines/zvision/file/save_manager.cpp:61 engines/zvision/metaengine.cpp:198
msgid "Restore"
msgstr ""
#: engines/agos/saveload.cpp:139
msgid "Quick load or save game isn't supported in this location"
msgstr ""
#: engines/agos/saveload.cpp:161 engines/scumm/scumm.cpp:2761
#, c-format
msgid ""
"Failed to load saved game from file:\n"
"\n"
"%s"
msgstr ""
#: engines/agos/saveload.cpp:196 engines/scumm/scumm.cpp:2751
#, c-format
msgid ""
"Failed to save game to file:\n"
"\n"
"%s"
msgstr ""
#: engines/agos/saveload.cpp:204 engines/scumm/scumm.cpp:2774
#, c-format
msgid ""
"Successfully saved game in file:\n"
"\n"
"%s"
msgstr ""
#: engines/agos/animation.cpp:557
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr ""
#: engines/agos/metaengine.cpp:103
msgid "AGOS 2 support is not compiled in"
msgstr ""
#: engines/agos/midi.cpp:157 engines/kyra/sound/sound_pc_midi.cpp:75
msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
"General MIDI ones. It is still possible that\n"
"some tracks sound incorrect."
msgstr ""
#: engines/ags/dialogs.cpp:58
msgid "Game language:"
msgstr ""
#: engines/ags/dialogs.cpp:58
msgid "Language to use for multilingual games"
msgstr ""
#: engines/ags/dialogs.cpp:78
msgid "Force antialiased text"
msgstr ""
#: engines/ags/dialogs.cpp:78
msgid "Use antialiasing to draw text even if the game does not ask for it"
msgstr ""
#: engines/ags/ags.cpp:127
msgid ""
"The selected game uses a pre-2.5 version of the AGS engine, which is not "
"supported."
msgstr ""
#: engines/ags/ags.cpp:135
msgid ""
"The selected game has a data file greater than 2Gb, which isn't supported by "
"your version of ScummVM yet."
msgstr ""
#: engines/asylum/metaengine.cpp:114
msgid "Show version"
msgstr ""
#: engines/asylum/metaengine.cpp:119 engines/wintermute/keymapper_tables.h:950
msgid "Quick load"
msgstr ""
#: engines/asylum/metaengine.cpp:124 engines/wintermute/keymapper_tables.h:930
msgid "Quick save"
msgstr ""
#: engines/asylum/metaengine.cpp:129
msgid "Switch to Sarah"
msgstr ""
#: engines/asylum/metaengine.cpp:134
msgid "Switch to Grimwall"
msgstr ""
#: engines/asylum/metaengine.cpp:139
msgid "Switch to Olmec"
msgstr ""
#. I18N: Warn user about loading potentially incompatible saved game
#: engines/asylum/asylum.cpp:200
#, c-format
msgid ""
"WARNING: Attempt to load saved game from a previous version: Version %s / "
"Build %d"
msgstr ""
#: engines/asylum/asylum.cpp:201 engines/cine/saveload.cpp:863
msgid "Load anyway"
msgstr ""
#: engines/bladerunner/bladerunner.cpp:357
msgid "Failed to initialize resources"
msgstr ""
#: engines/bladerunner/bladerunner.cpp:1058
msgid "A required game resource was not found"
msgstr ""
#: engines/bladerunner/bladerunner.cpp:2334
msgid ""
"WARNING: This game was saved in Restored Cut Content mode, but you are "
"playing in Original Content mode. The mode will be adjusted to Restored Cut "
"Content for this session until you completely Quit the game."
msgstr ""
#: engines/bladerunner/bladerunner.cpp:2336
msgid ""
"WARNING: This game was saved in Original Content mode, but you are playing "
"in Restored Cut Content mode. The mode will be adjusted to Original Content "
"mode for this session until you completely Quit the game."
msgstr ""
#: engines/bladerunner/bladerunner.cpp:2338
msgid "Continue"
msgstr ""
#: engines/bladerunner/detection.cpp:52
msgid "Sitcom mode"
msgstr ""
#: engines/bladerunner/detection.cpp:53
msgid "Game will add laughter after actor's line or narration"
msgstr ""
#: engines/bladerunner/detection.cpp:61
msgid "Shorty mode"
msgstr ""
#: engines/bladerunner/detection.cpp:62
msgid "Game will shrink the actors and make their voices high pitched"
msgstr ""
#: engines/bladerunner/detection.cpp:70
msgid "Frame limiter high performance mode"
msgstr ""
#: engines/bladerunner/detection.cpp:71
msgid ""
"This mode may result in high CPU usage! It avoids use of delayMillis() "
"function."
msgstr ""
#: engines/bladerunner/detection.cpp:79
msgid "Max frames per second limit"
msgstr ""
#: engines/bladerunner/detection.cpp:80
msgid ""
"This mode targets a maximum of 120 fps. When disabled, the game targets 60 "
"fps"
msgstr ""
#: engines/bladerunner/detection.cpp:88
msgid "Disable McCoy's quick stamina drain"
msgstr ""
#: engines/bladerunner/detection.cpp:89
msgid ""
"When running, McCoy won't start slowing down as soon as the player stops "
"clicking the mouse"
msgstr ""
#: engines/bladerunner/detection_tables.h:95
#: engines/bladerunner/detection_tables.h:106
#: engines/kyra/detection_tables.h:84
msgid ""
"The fan translator does not wish his translation to be incorporated into "
"ScummVM."
msgstr ""
#: engines/bladerunner/detection_tables.h:128 engines/cge/detection.cpp:56
#: engines/cge/detection.cpp:62 engines/cge/detection.cpp:68
#: engines/groovie/detection.cpp:104 engines/hypno/detection.cpp:165
#: engines/kyra/detection_tables.h:303 engines/lure/detection.cpp:249
#: engines/mohawk/detection_tables.h:988 engines/mohawk/detection_tables.h:1094
#: engines/mohawk/detection_tables.h:1109 engines/myst3/detection.cpp:142
#: engines/neverhood/detection.cpp:120 engines/saga/detection_tables.h:186
#: engines/saga/detection_tables.h:1217 engines/saga/detection_tables.h:1276
#: engines/sci/detection_tables.h:5052 engines/sci/detection_tables.h:5060
#: engines/sherlock/detection_tables.h:223 engines/stark/detection.cpp:319
#: engines/teenagent/detection.cpp:117 engines/trecision/detection.cpp:199
#: engines/zvision/detection_tables.h:190
#: engines/zvision/detection_tables.h:210
msgid "Missing game code"
msgstr ""
#: engines/buried/buried.cpp:580
msgid "Are you sure you want to quit?"
msgstr ""
#: engines/buried/buried.cpp:590
msgid "Your game is now Paused. Click OK to continue."
msgstr ""
#: engines/buried/saveload.cpp:66
msgid ""
"ScummVM found that you have saved games that should be converted from the "
"original saved game format.\n"
"The original saved game format is no longer supported directly, so you will "
"not be able to load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
#: engines/buried/saveload.cpp:165
msgid "Saved game was created with a newer version of ScummVM. Unable to load."
msgstr ""
#: engines/cge/detection.cpp:113
msgid "Color Blind Mode"
msgstr ""
#: engines/cge/detection.cpp:114
msgid "Enable Color Blind Mode by default"
msgstr ""
#: engines/cge/detection.cpp:124 engines/glk/detection.cpp:238
#: engines/supernova/detection.cpp:51
msgid "Enable Text to Speech"
msgstr ""
#: engines/cge/detection.cpp:125
msgid "Use TTS to read text in the game (if TTS is available)"
msgstr ""
#: engines/cine/detection.cpp:60
msgid "Use transparent dialog boxes in 16 color scenes"
msgstr ""
#: engines/cine/detection.cpp:61
msgid ""
"Use transparent dialog boxes in 16 color scenes even if the original game "
"version did not support them"
msgstr ""
#: engines/cine/metaengine.cpp:133
msgid "Unnamed autosave"
msgstr ""
#: engines/cine/metaengine.cpp:135 engines/cine/metaengine.cpp:207
msgid "Unnamed savegame"
msgstr ""
#: engines/cine/metaengine.cpp:152 engines/cine/metaengine.cpp:215
msgid "Empty autosave"
msgstr ""
#: engines/cine/saveload.cpp:860
msgid ""
"WARNING: The savegame you are loading is using a temporary broken format. "
"Things will be broken. Please consider starting Operation Stealth from "
"beginning using new savegames."
msgstr ""
#: engines/cryomni3d/metaengine.cpp:145
msgid "Versailles 1685 support is not compiled in"
msgstr ""
#: engines/dragons/dragons.cpp:1802
#, c-format
msgid ""
"Error: The file '%s' hasn't been extracted properly.\n"
"Please refer to the wiki page\n"
"https://wiki.scummvm.org/index.php?title=HOWTO-PlayStation_Videos for "
"details on how to properly extract the DTSPEECH.XA and *.STR files from your "
"game disc."
msgstr ""
#: engines/dragons/metaengine.cpp:121
msgid ""
"Error: It appears that the game data files were extracted incorrectly.\n"
"\n"
"You should only extract STR and XA files using the special method. The rest "
"should be copied normally from your game CD.\n"
"\n"
" See https://wiki.scummvm.org/index.php?title=Datafiles#Blazing_Dragons"
msgstr ""
#: engines/dragons/metaengine.cpp:137
msgid "Action"
msgstr ""
#: engines/dragons/metaengine.cpp:143
msgid "Change Command"
msgstr ""
#: engines/dragons/metaengine.cpp:149 engines/griffon/metaengine.cpp:126
#: engines/grim/grim.cpp:495 engines/grim/grim.cpp:591
#: engines/hdb/metaengine.cpp:231 engines/nancy/dialogs.cpp:145
#: engines/scumm/help.cpp:224 engines/scumm/help.cpp:233
#: engines/scumm/help.cpp:240 engines/scumm/help.cpp:248
#: engines/twine/metaengine.cpp:286 engines/zvision/metaengine.cpp:163
msgid "Inventory"
msgstr ""
#: engines/dragons/metaengine.cpp:154 engines/scumm/help.cpp:85
#: engines/scumm/help.cpp:88
msgid "Enter"
msgstr ""
#: engines/dragons/metaengine.cpp:220
msgid "Debug Graphics"
msgstr ""
#: engines/dragons/metaengine.cpp:225
msgid "Quit Game"
msgstr ""
#: engines/drascula/saveload.cpp:46
msgid ""
"ScummVM found that you have old saved games for Drascula that should be "
"converted.\n"
"The old saved game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
#: engines/dreamweb/detection.cpp:64
msgid "Use bright palette mode"
msgstr ""
#: engines/dreamweb/detection.cpp:65
msgid "Display graphics using the game's bright palette"
msgstr ""
#: engines/dreamweb/detection.cpp:75
msgid "Enable Text to Speech for Objects, Options, and the Bible Quote"
msgstr ""
#: engines/dreamweb/detection.cpp:76 engines/lure/detection.cpp:45
#: engines/mads/detection.cpp:114 engines/sherlock/detection.cpp:120
#: engines/supernova/detection.cpp:52 engines/twine/detection.cpp:753
msgid "Use TTS to read the descriptions (if TTS is available)"
msgstr ""
#: engines/dreamweb/detection.cpp:85
msgid "Enable Text to Speech for Subtitles"
msgstr ""
#: engines/dreamweb/detection.cpp:86
msgid "Use TTS to read the subtitles (if TTS is available)"
msgstr ""
#: engines/glk/detection.cpp:239
msgid "Use TTS to read the text"
msgstr ""
#: engines/glk/detection.cpp:244
msgid "Also read input text"
msgstr ""
#: engines/glk/detection.cpp:245
msgid "Use TTS to read the input text"
msgstr ""
#: engines/glk/glk_api.cpp:62
msgid "[ press any key to exit ]"
msgstr ""
#: engines/glk/quetzal.cpp:147 engines/glk/quetzal.cpp:156
msgid "Untitled Savegame"
msgstr ""
#: engines/glk/adrift/os_glk.cpp:2813
msgid "Loading game...\n"
msgstr ""
#: engines/glk/advsys/advsys.cpp:34
msgid "Could not start AdvSys game"
msgstr ""
#: engines/glk/advsys/advsys.cpp:47 engines/glk/advsys/vm.cpp:319
msgid "Sorry, the savegame couldn't be restored"
msgstr ""
#: engines/glk/advsys/vm.cpp:314
msgid "Sorry, the savegame couldn't be created"
msgstr ""
#: engines/glk/advsys/vm.cpp:560
msgid "Speak up! I can't hear you!\n"
msgstr ""
#: engines/glk/advsys/vm.cpp:596
#, c-format
msgid "I don't know the word \"%s\".\n"
msgstr ""
#: engines/glk/advsys/vm.cpp:682
msgid "I don't understand.\n"
msgstr ""
#: engines/glk/alan2/alan2.cpp:75
msgid "This is too short to be a valid Alan2 file."
msgstr ""
#: engines/glk/alan2/alan2.cpp:80
msgid "This is not a valid Alan2 file."
msgstr ""
#: engines/glk/comprehend/game.cpp:321
msgid "Savegame"
msgstr ""
#: engines/glk/comprehend/game.cpp:861
msgid "Picture window toggled\n"
msgstr ""
#: engines/glk/glulx/glulx.cpp:81
msgid "This is too short to be a valid Glulx file."
msgstr ""
#: engines/glk/glulx/glulx.cpp:86
msgid "This is not a valid Glulx file."
msgstr ""
#: engines/glk/glulx/glulx.cpp:93
msgid "This Glulx file is too old a version to execute."
msgstr ""
#: engines/glk/glulx/glulx.cpp:97
msgid "This Glulx file is too new a version to execute."
msgstr ""
#: engines/glk/quest/quest.cpp:44
msgid "Could not start Quest game"
msgstr ""
#: engines/glk/scott/scott.cpp:99
msgid "I don't understand your command. "
msgstr ""
#: engines/glk/scott/scott.cpp:102
msgid "I can't do that yet. "
msgstr ""
#: engines/glk/scott/scott.cpp:118
msgid "Light has run out! "
msgstr ""
#: engines/glk/scott/scott.cpp:120
msgid "Your light has run out. "
msgstr ""
#: engines/glk/scott/scott.cpp:129
msgid "Light runs out in "
msgstr ""
#: engines/glk/scott/scott.cpp:131
msgid " turns. "
msgstr ""
#: engines/glk/scott/scott.cpp:134
msgid "Your light is growing dim. "
msgstr ""
#: engines/glk/scott/scott.cpp:411
msgid "North"
msgstr ""
#: engines/glk/scott/scott.cpp:411
msgid "South"
msgstr ""
#: engines/glk/scott/scott.cpp:411
msgid "East"
msgstr ""
#: engines/glk/scott/scott.cpp:411
msgid "West"
msgstr ""
#: engines/glk/scott/scott.cpp:423
msgid "You can't see. It is too dark!\n"
msgstr ""
#: engines/glk/scott/scott.cpp:425
msgid "I can't see. It is too dark!\n"
msgstr ""
#: engines/glk/scott/scott.cpp:435
#, c-format
msgid "You are in a %s\n"
msgstr ""
#: engines/glk/scott/scott.cpp:437
#, c-format
msgid "I'm in a %s\n"
msgstr ""
#: engines/glk/scott/scott.cpp:442
msgid ""
"\n"
"Obvious exits: "
msgstr ""
#: engines/glk/scott/scott.cpp:455
msgid "none"
msgstr ""
#: engines/glk/scott/scott.cpp:464
msgid ""
"\n"
"You can also see: "
msgstr ""
#: engines/glk/scott/scott.cpp:467
msgid ""
"\n"
"I can also see: "
msgstr ""
#: engines/glk/scott/scott.cpp:550
msgid "Saved.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:643
msgid "You use word(s) I don't know! "
msgstr ""
#: engines/glk/scott/scott.cpp:773 engines/glk/scott/scott.cpp:1096
#: engines/glk/scott/scott.cpp:1118
msgid "You are carrying too much. "
msgstr ""
#: engines/glk/scott/scott.cpp:775
msgid "I've too much to carry! "
msgstr ""
#: engines/glk/scott/scott.cpp:806
msgid "You are dead.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:808
msgid "I am dead.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:820
msgid "The game is now over.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:835
msgid "You have stored "
msgstr ""
#: engines/glk/scott/scott.cpp:837
msgid "I've stored "
msgstr ""
#: engines/glk/scott/scott.cpp:839
msgid " treasures. On a scale of 0 to 100, that rates "
msgstr ""
#: engines/glk/scott/scott.cpp:843
msgid "Well done.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:852
msgid "You are carrying:\n"
msgstr ""
#: engines/glk/scott/scott.cpp:854
msgid "I'm carrying:\n"
msgstr ""
#: engines/glk/scott/scott.cpp:869
msgid "Nothing"
msgstr ""
#: engines/glk/scott/scott.cpp:998
msgid "Give me a direction too."
msgstr ""
#: engines/glk/scott/scott.cpp:1007
msgid "Dangerous to move in the dark! "
msgstr ""
#: engines/glk/scott/scott.cpp:1015
msgid "You fell down and broke your neck. "
msgstr ""
#: engines/glk/scott/scott.cpp:1017
msgid "I fell down and broke my neck. "
msgstr ""
#: engines/glk/scott/scott.cpp:1022
msgid "You can't go in that direction. "
msgstr ""
#: engines/glk/scott/scott.cpp:1024
msgid "I can't go in that direction. "
msgstr ""
#: engines/glk/scott/scott.cpp:1082
msgid "It is dark.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:1098 engines/glk/scott/scott.cpp:1120
msgid "I've too much to carry. "
msgstr ""
#: engines/glk/scott/scott.cpp:1103 engines/glk/scott/scott.cpp:1151
msgid ": O.K.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:1109
msgid "Nothing taken."
msgstr ""
#: engines/glk/scott/scott.cpp:1113 engines/glk/scott/scott.cpp:1161
msgid "What ? "
msgstr ""
#: engines/glk/scott/scott.cpp:1126
msgid "It is beyond your power to do that. "
msgstr ""
#: engines/glk/scott/scott.cpp:1128
msgid "It's beyond my power to do that. "
msgstr ""
#: engines/glk/scott/scott.cpp:1132
msgid "O.K. "
msgstr ""
#: engines/glk/scott/scott.cpp:1157
msgid "Nothing dropped.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:1167
msgid "It's beyond your power to do that.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:1169
msgid "It's beyond my power to do that.\n"
msgstr ""
#: engines/glk/zcode/zcode.cpp:144
msgid "Error writing save file\n"
msgstr ""
#: engines/glk/hugo/hugo.cpp:182
msgid "Incorrect rs file."
msgstr ""
#: engines/glk/hugo/hugo.cpp:189
msgid "Save file created by different version."
msgstr ""
#: engines/gob/inter_playtoons.cpp:257 engines/gob/inter_v2.cpp:1479
#: engines/gob/inter_geisha.cpp:231 engines/tinsel/saveload.cpp:553
msgid "Failed to load saved game from file."
msgstr ""
#: engines/gob/inter_v2.cpp:1549 engines/gob/inter_geisha.cpp:262
#: engines/tinsel/saveload.cpp:566
msgid "Failed to save game to file."
msgstr ""
#: engines/gob/inter_v5.cpp:106
msgid "Failed to delete file."
msgstr ""
#: engines/griffon/metaengine.cpp:83
msgid "Menu / Skip"
msgstr ""
#: engines/griffon/metaengine.cpp:119
msgid "Attack"
msgstr ""
#: engines/griffon/metaengine.cpp:133
msgid "Speed Up Cutscene"
msgstr ""
#: engines/grim/detection.cpp:69
msgid "Load user patch (unsupported)"
msgstr ""
#: engines/grim/detection.cpp:70
msgid ""
"Load an user patch. Please note that the ScummVM team doesn't provide "
"support for using such patches."
msgstr ""
#: engines/grim/detection.cpp:78 engines/zvision/metaengine.cpp:152
msgid "Show FPS"
msgstr ""
#: engines/grim/detection.cpp:79
msgid "Show the current FPS-rate, while you play."
msgstr ""
#: engines/grim/grim.cpp:352
#, c-format
msgid ""
"ScummVM found some problems with your game data files.\n"
"Running ScummVM nevertheless may cause game bugs or even crashes.\n"
"Do you still want to run %s?"
msgstr ""
#: engines/grim/grim.cpp:475 engines/grim/grim.cpp:566
msgid "Run"
msgstr ""
#: engines/grim/grim.cpp:480 engines/scumm/help.cpp:238
#: engines/scumm/help.cpp:246
msgid "Examine"
msgstr ""
#: engines/grim/grim.cpp:485 engines/grim/grim.cpp:581
msgid "Use/Talk"
msgstr ""
#: engines/grim/grim.cpp:490 engines/grim/grim.cpp:586
msgid "Pick up/Put away"
msgstr ""
#: engines/grim/grim.cpp:500 engines/grim/grim.cpp:596
msgid "Skip dialog lines"
msgstr ""
#: engines/grim/grim.cpp:518 engines/grim/grim.cpp:614
#: engines/hdb/metaengine.cpp:244
msgid "Menu"
msgstr ""
#: engines/grim/grim.cpp:556
msgid "Cycle Objects Up"
msgstr ""
#: engines/grim/grim.cpp:561
msgid "Cycle Objects Down"
msgstr ""
#: engines/grim/grim.cpp:571
msgid "Quick Room Exit"
msgstr ""
#: engines/grim/grim.cpp:576
msgid "Examine/Look"
msgstr ""
#: engines/grim/grim.cpp:1350
msgid "Error: the game could not be saved."
msgstr ""
#: engines/grim/md5check.cpp:558
#, c-format
msgid ""
"The game data file %s may be corrupted.\n"
"If you are sure it is not please provide the ScummVM team the following "
"code, along with the file name, the language and a description of your game "
"version (i.e. dvd-box or jewelcase):\n"
"%s"
msgstr ""
#: engines/grim/md5check.cpp:565
#, c-format
msgid ""
"Could not open the file %s for checking.\n"
"It may be missing or you may not have the rights to open it.\n"
"Go to https://wiki.scummvm.org/index.php/Datafiles to see a list of the "
"needed files."
msgstr ""
#: engines/grim/md5checkdialog.cpp:41
msgid ""
"ScummVM will now verify the game data files, to make sure you have the best "
"gaming experience.\n"
"This may take a while, please wait.\n"
"Successive runs will not check them again."
msgstr ""
#: engines/grim/metaengine.cpp:61
msgid "Escape from Monkey Island support is not compiled in"
msgstr ""
#: engines/grim/resource.cpp:99
msgid ""
"The original patch of Grim Fandango\n"
"is missing. Please download it from\n"
"https://downloads.scummvm.org/frs/extras/patches/gfupd101.exe\n"
"and put it in the game data files directory"
msgstr ""
#: engines/grim/resource.cpp:104
msgid ""
"The original patch of Escape from Monkey Island is missing. \n"
"Please download it from https://downloads.scummvm.org/frs/extras/patches/\n"
"and put it in the game data files directory.\n"
"Pay attention to download the correct version according to the game's "
"language"
msgstr ""
#: engines/grim/emi/sound/emisound.cpp:653
msgid ""
"ERROR: Not enough music tracks found!\n"
"Escape from Monkey Island has two versions of FullMonkeyMap.imt,\n"
"you need to copy both files from both CDs to Textures/, and rename\n"
"them as follows to get music-support in-game: \n"
"CD 1: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap1.imt\"\n"
"CD 2: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap2.imt\"\n"
"\n"
"Alternatively, a Steam or GOG copy has a combined FullMonkeyMap.imt"
msgstr ""
#: engines/groovie/detection.cpp:275
msgid "Fast movie speed"
msgstr ""
#: engines/groovie/detection.cpp:276
msgid "Play movies at an increased speed"
msgstr ""
#: engines/groovie/detection.cpp:295
msgid "Easier AI"
msgstr ""
#: engines/groovie/detection.cpp:296
msgid "Decrease the difficulty of AI puzzles"
msgstr ""
#: engines/groovie/detection.cpp:305
msgid "Updated Credits Music"
msgstr ""
#: engines/groovie/detection.cpp:306
msgid ""
"Play the song The Final Hour during the credits instead of reusing MIDI songs"
msgstr ""
#: engines/groovie/metaengine.cpp:52
msgid "GroovieV2 support is not compiled in"
msgstr ""
#: engines/groovie/script.cpp:652
msgid "Failed to save game"
msgstr ""
#: engines/groovie/script.cpp:841 engines/lab/savegame.cpp:237
msgid "Would you like to save or restore a game?"
msgstr ""
#: engines/hadesch/rooms/daedalus.cpp:213
msgid "The Minotaur minigame is not supported yet. Skipping"
msgstr ""
#: engines/hadesch/rooms/medisle.cpp:647
msgid "The Medusa minigame is not supported yet. Skipping"
msgstr ""
#: engines/hadesch/rooms/troy.cpp:505
msgid "The Troy minigame is not supported yet. Skipping"
msgstr ""
#: engines/hdb/detection.cpp:123
msgid "Enable cheat mode"
msgstr ""
#: engines/hdb/detection.cpp:124
msgid "Debug info and level selection becomes available"
msgstr ""
#: engines/hdb/metaengine.cpp:193 engines/nancy/input.cpp:177
msgid "Move up"
msgstr ""
#: engines/hdb/metaengine.cpp:199 engines/nancy/input.cpp:183
msgid "Move down"
msgstr ""
#: engines/hdb/metaengine.cpp:205 engines/nancy/input.cpp:189
msgid "Move left"
msgstr ""
#: engines/hdb/metaengine.cpp:211 engines/nancy/input.cpp:195
msgid "Move right"
msgstr ""
#: engines/hdb/metaengine.cpp:217 engines/scumm/help.cpp:127
#: engines/scumm/help.cpp:151 engines/scumm/help.cpp:169
#: engines/scumm/help.cpp:197 engines/scumm/help.cpp:212
#: engines/scumm/help.cpp:223 engines/scumm/help.cpp:249
#: engines/sky/metaengine.cpp:91 engines/wintermute/keymapper_tables.h:140
#: engines/wintermute/keymapper_tables.h:1475
msgid "Use"
msgstr ""
#: engines/hdb/metaengine.cpp:224
msgid "Clear waypoints"
msgstr ""
#: engines/hdb/metaengine.cpp:250
msgid "Debug"
msgstr ""
#: engines/hopkins/detection.cpp:46 engines/hopkins/detection.cpp:56
msgid "Gore Mode"
msgstr ""
#: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:57
msgid "Enable Gore Mode when available"
msgstr ""
#: engines/hypno/detection.cpp:190 engines/ultima/detection.cpp:78
msgid "Enable cheats"
msgstr ""
#: engines/hypno/detection.cpp:191
msgid "Allow cheats using the C key."
msgstr ""
#: engines/hypno/detection.cpp:197
msgid "Enable restored content"
msgstr ""
#: engines/hypno/detection.cpp:198
msgid "Add additional content that is not enabled the original implementation."
msgstr ""
#. I18N: Studio audience adds an applause and cheering sounds whenever
#. Malcolm makes a joke.
#: engines/kyra/detection.cpp:61
msgid "Studio audience"
msgstr ""
#: engines/kyra/detection.cpp:62
msgid "Enable studio audience"
msgstr ""
#. I18N: This option allows the user to skip text and cutscenes.
#: engines/kyra/detection.cpp:72
msgid "Skip support"
msgstr ""
#: engines/kyra/detection.cpp:73
msgid "Allow text and cutscenes to be skipped"
msgstr ""
#. I18N: Helium mode makes people sound like they've inhaled Helium.
#: engines/kyra/detection.cpp:83
msgid "Helium mode"
msgstr ""
#: engines/kyra/detection.cpp:84
msgid "Enable helium mode"
msgstr ""
#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
#: engines/kyra/detection.cpp:97
msgid "Smooth scrolling"
msgstr ""
#: engines/kyra/detection.cpp:98
msgid "Enable smooth scrolling when walking"
msgstr ""
#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
#: engines/kyra/detection.cpp:110
msgid "Floating cursors"
msgstr ""
#: engines/kyra/detection.cpp:111
msgid "Enable floating cursors"
msgstr ""
#. I18N: When enabled, this option will fill in an autogenerated savegame
#. description into the input prompt where.
#: engines/kyra/detection.cpp:122
msgid "Suggest save names"
msgstr ""
#: engines/kyra/detection.cpp:123
msgid "Autogenerated naming suggestions for savegames"
msgstr ""
#. I18N: HP stands for Hit Points
#: engines/kyra/detection.cpp:135
msgid "HP bar graphs"
msgstr ""
#: engines/kyra/detection.cpp:136
msgid "Enable hit point bar graphs"
msgstr ""
#. I18N: L/R stands for Left/Right
#: engines/kyra/detection.cpp:146
msgid "Fight Button L/R Swap"
msgstr ""
#: engines/kyra/detection.cpp:147
msgid "Left button to attack, right button to pick up items"
msgstr ""
#: engines/kyra/detection_tables.h:82
msgid "Missing language specific game code and/or resources."
msgstr ""
#: engines/kyra/detection_tables.h:83
msgid ""
"Missing language specific game code and/or resources for this fan "
"translation."
msgstr ""
#: engines/kyra/detection_tables.h:85
msgid "Demo plays simple animations without using Westwood's Engine."
msgstr ""
#: engines/kyra/detection_tables.h:1447
msgid "You added the game incorrectly. Please add the root folder of the game."
msgstr ""
#. I18N: The file in the game directory needs to be extracted
#: engines/kyra/detection_tables.h:1463
msgid ""
"You added the game incorrectly. The GAME.DAT file is an ISO image and you "
"need to extract the game data files from it."
msgstr ""
#: engines/kyra/metaengine.cpp:116
msgid "Lands of Lore support is not compiled in"
msgstr ""
#: engines/kyra/metaengine.cpp:126
msgid ""
"EOB II FM-TOWNS requires support of 16bit color modes which has not been "
"activated in your ScummVM build"
msgstr ""
#: engines/kyra/metaengine.cpp:132
msgid "Eye of Beholder support is not compiled in"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:367 engines/kyra/engine/lol.cpp:453
#: engines/ultima/ultima4/meta_engine.cpp:224
#: engines/ultima/ultima8/meta_engine.cpp:142
msgid "Interact via Left Click"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:368 engines/kyra/engine/lol.cpp:454
#: engines/ultima/ultima4/meta_engine.cpp:230
#: engines/ultima/ultima8/meta_engine.cpp:148
msgid "Interact via Right Click"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:369 engines/kyra/engine/lol.cpp:461
#: engines/twine/metaengine.cpp:248
msgid "Move Forward"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:370 engines/kyra/engine/lol.cpp:462
msgid "Move Back"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:371
msgid "Move Left"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:372
msgid "Move Right"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:373 engines/kyra/engine/lol.cpp:465
#: engines/pegasus/pegasus.cpp:2735 engines/twine/metaengine.cpp:269
#: engines/zvision/metaengine.cpp:140
msgid "Turn Left"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:374 engines/kyra/engine/lol.cpp:466
#: engines/pegasus/pegasus.cpp:2742 engines/twine/metaengine.cpp:262
#: engines/zvision/metaengine.cpp:146
msgid "Turn Right"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:375
msgid "Open/Close Inventory"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:376
msgid "Switch Inventory/Character screen"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:377
msgid "Camp"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:378
msgid "Cast Spell"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:381
msgid "Spell Level 1"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:382
msgid "Spell Level 2"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:383
msgid "Spell Level 3"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:384
msgid "Spell Level 4"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:385
msgid "Spell Level 5"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:387
msgid "Spell Level 6"
msgstr ""
#: engines/kyra/engine/lol.cpp:457
msgid "Attack 1"
msgstr ""
#: engines/kyra/engine/lol.cpp:458
msgid "Attack 2"
msgstr ""
#: engines/kyra/engine/lol.cpp:459
msgid "Attack 3"
msgstr ""
#: engines/kyra/engine/lol.cpp:460
msgid "Show Map"
msgstr ""
#: engines/kyra/engine/lol.cpp:463
msgid "Slide Left"
msgstr ""
#: engines/kyra/engine/lol.cpp:464
msgid "Slide Right"
msgstr ""
#: engines/kyra/engine/lol.cpp:467
msgid "Rest"
msgstr ""
#: engines/kyra/engine/lol.cpp:468
msgid "Options"
msgstr ""
#: engines/kyra/engine/lol.cpp:469
msgid "Choose Spell"
msgstr ""
#: engines/kyra/gui/saveload_eob.cpp:595
#, c-format
msgid ""
"The following original saved game file has been found in your game path:\n"
"\n"
"%s %s\n"
"\n"
"Do you wish to use this saved game file with ScummVM?\n"
"\n"
msgstr ""
#: engines/kyra/gui/saveload_eob.cpp:628
#, c-format
msgid ""
"A saved game file was found in the specified slot %d. Overwrite?\n"
"\n"
msgstr ""
#: engines/kyra/gui/saveload_eob.cpp:661
#, c-format
msgid ""
"%d original saved games have been successfully imported into\n"
"ScummVM. If you want to manually import original saved game later you will\n"
"need to open the ScummVM debug console and use the command "
"'import_savefile'.\n"
"\n"
msgstr ""
#: engines/kyra/graphics/screen_eob_amiga.cpp:279
msgid ""
"This AMIGA version requires the following font files:\n"
"\n"
"EOBF6.FONT\n"
"EOBF6/6\n"
"EOBF8.FONT\n"
"EOBF8/8\n"
"\n"
"If you used the original installer for the installation these files\n"
"should be located in the AmigaDOS system 'Fonts/' folder.\n"
"Please copy them into the EOB game data directory.\n"
msgstr ""
#: engines/kyra/graphics/screen_eob_amiga.cpp:287
msgid ""
"This AMIGA version requires the following font files:\n"
"\n"
"EOBF6.FONT\n"
"EOBF6/6\n"
"EOBF8.FONT\n"
"EOBF8/8\n"
"\n"
"This is a localized (non-English) version of EOB II which uses language "
"specific characters\n"
"contained only in the specific font files that came with your game. You "
"cannot use the font\n"
"files from the English version or from any EOB I game which seems to be what "
"you are doing.\n"
"\n"
"The game will continue, but the language specific characters will not be "
"displayed.\n"
"Please copy the correct font files into your EOB II game data directory.\n"
"\n"
msgstr ""
#: engines/lab/engine.cpp:124
msgid ""
"This is a trial Windows version of the game. To play the full version, you "
"will need to use the original interpreter and purchase a key from Wyrmkeep"
msgstr ""
#: engines/lab/processroom.cpp:329
msgid ""
"This is the end of the trial version. You can play the full game using the "
"original interpreter from Wyrmkeep"
msgstr ""
#: engines/lab/speciallocks.cpp:148
msgid "This puzzle is not available in the trial version of the game"
msgstr ""
#: engines/lure/detection.cpp:44 engines/mads/detection.cpp:113
#: engines/sherlock/detection.cpp:119 engines/twine/detection.cpp:752
msgid "TTS Narrator"
msgstr ""
#: engines/made/detection.cpp:62
msgid "Play a digital soundtrack during the opening movie"
msgstr ""
#: engines/made/detection.cpp:63
msgid ""
"If selected, the game will use a digital soundtrack during the introduction. "
"Otherwise, it will play MIDI music."
msgstr ""
#: engines/made/detection_tables.h:441 engines/made/detection_tables.h:458
msgid "The game is using unsupported engine"
msgstr ""
#: engines/mads/detection.cpp:62
msgid "Easy mouse interface"
msgstr ""
#: engines/mads/detection.cpp:63
msgid "Shows object names when hovering the mouse over them"
msgstr ""
#: engines/mads/detection.cpp:72 engines/mads/detection.cpp:73
msgid "Animated inventory items"
msgstr ""
#: engines/mads/detection.cpp:82 engines/mads/detection.cpp:83
msgid "Animated game interface"
msgstr ""
#: engines/mads/detection.cpp:92 engines/mads/detection.cpp:93
msgid "Naughty game mode"
msgstr ""
#. I18N: Option for fast scene switching
#: engines/mohawk/dialogs.cpp:113 engines/mohawk/dialogs.cpp:358
msgid "~Z~ip Mode Activated"
msgstr ""
#: engines/mohawk/dialogs.cpp:114 engines/mohawk/dialogs.cpp:358
msgid ""
"When activated, clicking on an item or area with the lightning bolt cursor "
"takes you directly there, skipping intermediate screens. You can only 'Zip' "
"to a precise area you've already been."
msgstr ""
#: engines/mohawk/dialogs.cpp:117
msgid "~T~ransitions Enabled"
msgstr ""
#: engines/mohawk/dialogs.cpp:118
msgid ""
"Toggle screen transitions on or off. Turning off screen transitions will "
"enable you to navigate more quickly through the game."
msgstr ""
#: engines/mohawk/dialogs.cpp:121
msgid "Play the Myst fly by movie"
msgstr ""
#: engines/mohawk/dialogs.cpp:122
msgid "The Myst fly by movie was not played by the original engine."
msgstr ""
#. I18N:
#. This Option is for hard-of-hearing.
#. It makes it easier to solve the spaceship puzzle.
#. Normally game uses strict binary logic here.
#. We change it to use fuzzy logic.
#. By default the option is off.
#.
#: engines/mohawk/dialogs.cpp:134
msgid "Improve Selenitic Age puzzle ~a~ccessibility"
msgstr ""
#: engines/mohawk/dialogs.cpp:135
msgid "Allow solving Selenitic Age audio puzzles with more error margin."
msgstr ""
#: engines/mohawk/dialogs.cpp:138
msgid "Simulate loading times of old CD drives"
msgstr ""
#: engines/mohawk/dialogs.cpp:139
msgid ""
"Simulate loading times of old CD-ROM drives by adding a random delay during "
"scene transitions."
msgstr ""
#. I18N: Drop book page
#: engines/mohawk/dialogs.cpp:146
msgid "~D~rop Page"
msgstr ""
#: engines/mohawk/dialogs.cpp:150
msgid "Show ~M~ap"
msgstr ""
#: engines/mohawk/dialogs.cpp:155
msgid "Main Men~u~"
msgstr ""
#: engines/mohawk/dialogs.cpp:287
msgid "The new language will be applied after restarting the game."
msgstr ""
#: engines/mohawk/dialogs.cpp:359
msgid "~W~ater Effect Enabled"
msgstr ""
#: engines/mohawk/dialogs.cpp:359
msgid ""
"Toggles the use of QuickTime videos for visual effects related to water "
"surfaces (ripples, waves, etc.)."
msgstr ""
#: engines/mohawk/dialogs.cpp:361
msgid "Transitions:"
msgstr ""
#: engines/mohawk/dialogs.cpp:361
msgid ""
"Adjusts the speed of screen transitions. Disabling screen transitions will "
"enable you to navigate more quickly through the game."
msgstr ""
#: engines/mohawk/dialogs.cpp:366
msgid "Fastest"
msgstr ""
#: engines/mohawk/dialogs.cpp:367
msgid "Normal"
msgstr ""
#: engines/mohawk/dialogs.cpp:368
msgid "Best"
msgstr ""
#: engines/mohawk/metaengine.cpp:292
msgid "Myst ME support not compiled in"
msgstr ""
#: engines/mohawk/metaengine.cpp:297
msgid "Myst support not compiled in"
msgstr ""
#: engines/mohawk/metaengine.cpp:304
msgid "Riven support not compiled in"
msgstr ""
#: engines/mohawk/metaengine.cpp:318
msgid "CSTime support not compiled in"
msgstr ""
#: engines/mohawk/mohawk.cpp:51
msgid "The game is paused. Press any key to continue."
msgstr ""
#: engines/mohawk/myst.cpp:555 engines/mohawk/riven.cpp:819
msgid "Open main menu"
msgstr ""
#: engines/mohawk/myst.cpp:579 engines/mohawk/riven.cpp:843
msgid "Load game state"
msgstr ""
#: engines/mohawk/myst.cpp:584 engines/mohawk/riven.cpp:848
msgid "Save game state"
msgstr ""
#: engines/mohawk/myst.cpp:589 engines/mohawk/riven.cpp:853
msgid "Show options menu"
msgstr ""
#: engines/mohawk/myst.cpp:601
msgid "Drop page"
msgstr ""
#: engines/mohawk/myst.cpp:607 engines/wintermute/keymapper_tables.h:1449
#: engines/wintermute/keymapper_tables.h:1596
#: engines/wintermute/keymapper_tables.h:1645
#: engines/wintermute/keymapper_tables.h:1668
#: engines/wintermute/keymapper_tables.h:1687
#: engines/wintermute/keymapper_tables.h:1720
msgid "Show map"
msgstr ""
#: engines/mohawk/myst_stacks/menu.cpp:282
#: engines/mohawk/riven_stacks/aspit.cpp:348
msgid ""
"Are you sure you want to load a saved game? All unsaved progress will be "
"lost."
msgstr ""
#: engines/mohawk/myst_stacks/menu.cpp:283
#: engines/mohawk/riven_stacks/aspit.cpp:349
#: engines/wintermute/keymapper_tables.h:925
msgid "Load game"
msgstr ""
#: engines/mohawk/myst_stacks/menu.cpp:299
#: engines/mohawk/riven_stacks/aspit.cpp:370
msgid ""
"Are you sure you want to start a new game? All unsaved progress will be lost."
msgstr ""
#: engines/mohawk/myst_stacks/menu.cpp:300
#: engines/mohawk/riven_stacks/aspit.cpp:371
msgid "New game"
msgstr ""
#: engines/mohawk/myst_stacks/menu.cpp:317
#: engines/mohawk/riven_stacks/aspit.cpp:454
msgid "Are you sure you want to quit? All unsaved progress will be lost."
msgstr ""
#: engines/mohawk/myst_stacks/preview.cpp:89
msgid "You can't leave the library in the demo."
msgstr ""
#: engines/mohawk/riven.cpp:156
msgid ""
"You're missing a Riven executable. The Windows executable is 'riven.exe' or "
"'rivendmo.exe'. "
msgstr ""
#: engines/mohawk/riven.cpp:157
msgid ""
"Using the 'arcriven.z' installer file also works. In addition, you can use "
"the Mac 'Riven' executable."
msgstr ""
#: engines/mohawk/riven.cpp:169
msgid ""
"You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also "
"works."
msgstr ""
#: engines/mohawk/riven.cpp:503
msgid "You are missing the following required Riven data files:\n"
msgstr ""
#: engines/mohawk/riven.cpp:865
msgid "Move forward"
msgstr ""
#: engines/mohawk/riven.cpp:871
msgid "Move forward left"
msgstr ""
#: engines/mohawk/riven.cpp:875
msgid "Move forward right"
msgstr ""
#: engines/mohawk/riven.cpp:879
msgid "Move backwards"
msgstr ""
#: engines/mohawk/riven.cpp:885 engines/wintermute/keymapper_tables.h:161
#: engines/wintermute/keymapper_tables.h:741
#: engines/wintermute/keymapper_tables.h:2045
#: engines/wintermute/keymapper_tables.h:2146
msgid "Turn left"
msgstr ""
#: engines/mohawk/riven.cpp:891 engines/wintermute/keymapper_tables.h:167
#: engines/wintermute/keymapper_tables.h:746
#: engines/wintermute/keymapper_tables.h:2051
#: engines/wintermute/keymapper_tables.h:2153
msgid "Turn right"
msgstr ""
#: engines/mohawk/riven.cpp:897
msgid "Look up"
msgstr ""
#: engines/mohawk/riven.cpp:902
msgid "Look down"
msgstr ""
#: engines/mohawk/riven.cpp:908
msgid "Play intro videos"
msgstr ""
#: engines/mohawk/riven_stack.cpp:203
msgid ""
"Exploration beyond this point available only within the full version of\n"
"the game."
msgstr ""
#: engines/mohawk/riven_stacks/aspit.cpp:428
msgid ""
"At this point, the Riven Demo would\n"
"ask if you would like to open a web browser\n"
"to bring you to the Red Orb store to buy\n"
"the game. ScummVM cannot do that and\n"
"the site no longer exists."
msgstr ""
#: engines/mutationofjb/util.cpp:32
#, c-format
msgid "Unable to locate the '%s' engine data file"
msgstr ""
#: engines/myst3/detection.cpp:179 engines/myst3/detection.cpp:193
msgid "PS2 version is not yet supported"
msgstr ""
#: engines/myst3/detection.cpp:212
msgid "Widescreen mod"
msgstr ""
#: engines/myst3/detection.cpp:213
msgid "Enable widescreen rendering in fullscreen mode."
msgstr ""
#: engines/myst3/myst3.cpp:355
msgid ""
"This version of Myst III has not been updated with the latest official "
"patch.\n"
"Please install the official update corresponding to your game's language.\n"
"The updates can be downloaded from:\n"
"https://www.scummvm.org/frs/extras/patches/"
msgstr ""
#: engines/myst3/myst3.cpp:1569 engines/pegasus/pegasus.cpp:744
msgid "Invalid file name for saving"
msgstr ""
#: engines/nancy/input.cpp:163
msgid "Left Click Interact"
msgstr ""
#: engines/nancy/input.cpp:170
msgid "Right Click Interact"
msgstr ""
#: engines/nancy/input.cpp:201
msgid "Fast move modifier"
msgstr ""
#: engines/nancy/input.cpp:209
msgid "Toggle fast conversation mode"
msgstr ""
#: engines/nancy/input.cpp:214
msgid "Toggle end conversation mode"
msgstr ""
#: engines/nancy/input.cpp:219
msgid "Go to main menu"
msgstr ""
#: engines/nancy/input.cpp:224
msgid "Go to save/load menu"
msgstr ""
#: engines/nancy/input.cpp:229
msgid "Reload last save"
msgstr ""
#: engines/nancy/input.cpp:234
msgid "Go to setup menu"
msgstr ""
#: engines/nancy/input.cpp:239
msgid "Show credits"
msgstr ""
#: engines/nancy/input.cpp:244
msgid "Go to map screen"
msgstr ""
#: engines/nancy/input.cpp:250
msgid "Open general cheat menu"
msgstr ""
#: engines/nancy/input.cpp:255
msgid "Open event flags cheat menu"
msgstr ""
#: engines/nancy/dialogs.cpp:40
msgid "Player Speech"
msgstr ""
#: engines/nancy/dialogs.cpp:40
msgid ""
"Enable player speech. Only works if speech is enabled in the Audio settings."
msgstr ""
#: engines/nancy/dialogs.cpp:41
msgid "Character Speech"
msgstr ""
#: engines/nancy/dialogs.cpp:41
msgid ""
"Enable NPC speech. Only works if speech is enabled in the Audio settings."
msgstr ""
#: engines/nancy/dialogs.cpp:42
msgid "Use original menus"
msgstr ""
#: engines/nancy/dialogs.cpp:42
msgid ""
"Use the original engine's main, save/load, and setup menus. ScummVM's Global "
"Main Menu can still be accessed through its keymap."
msgstr ""
#. I18N: Second Chance is the name of the original engine's autosave system
#: engines/nancy/dialogs.cpp:45
msgid "Enable Second Chance"
msgstr ""
#: engines/nancy/dialogs.cpp:45
msgid ""
"Enable the Second Chance feature, which automatically saves at specific "
"scenes. Enabling this disables timed autosaves."
msgstr ""
#: engines/nancy/dialogs.cpp:47
msgid "Speech Options"
msgstr ""
#: engines/nancy/dialogs.cpp:48
msgid "Engine Options"
msgstr ""
#: engines/nancy/dialogs.cpp:103
msgid "General"
msgstr ""
#: engines/nancy/dialogs.cpp:105
msgid "Scene Data"
msgstr ""
#: engines/nancy/dialogs.cpp:106
msgid "Restart the Scene"
msgstr ""
#: engines/nancy/dialogs.cpp:108
msgid "Scene Number"
msgstr ""
#: engines/nancy/dialogs.cpp:110
msgid "Frame Number"
msgstr ""
#. I18N: The Y position (a.k.a vertical scroll) of the background
#: engines/nancy/dialogs.cpp:114
msgid "Background Top (Y)"
msgstr ""
#: engines/nancy/dialogs.cpp:116
msgid "Hints Remaining"
msgstr ""
#: engines/nancy/dialogs.cpp:117
msgid "Easy"
msgstr ""
#: engines/nancy/dialogs.cpp:121
msgid "Hard"
msgstr ""
#: engines/nancy/dialogs.cpp:124
msgid "Player Data"
msgstr ""
#: engines/nancy/dialogs.cpp:125
msgid "Player Time:"
msgstr ""
#: engines/nancy/dialogs.cpp:127
msgid "Days"
msgstr ""
#: engines/nancy/dialogs.cpp:129 engines/nancy/dialogs.cpp:139
msgid "Hours"
msgstr ""
#: engines/nancy/dialogs.cpp:131 engines/nancy/dialogs.cpp:141
msgid "Minutes"
msgstr ""
#: engines/nancy/dialogs.cpp:133
msgid "Player Difficulty Level"
msgstr ""
#: engines/nancy/dialogs.cpp:135
msgid "Software Timer"
msgstr ""
#: engines/nancy/dialogs.cpp:136
msgid "Timer On"
msgstr ""
#: engines/nancy/dialogs.cpp:143
msgid "Seconds"
msgstr ""
#: engines/nancy/dialogs.cpp:212
msgid "Invalid Scene ID!"
msgstr ""
#: engines/neverhood/detection.cpp:141
msgid "Skip the Hall of Records storyboard scenes"
msgstr ""
#: engines/neverhood/detection.cpp:142
msgid "Allows the player to skip past the Hall of Records storyboard scenes"
msgstr ""
#: engines/neverhood/detection.cpp:148
msgid "Scale the making of videos to full screen"
msgstr ""
#: engines/neverhood/detection.cpp:149
msgid "Scale the making of videos, so that they use the whole screen"
msgstr ""
#: engines/parallaction/saveload.cpp:129
#, c-format
msgid ""
"Can't save game in slot %i\n"
"\n"
msgstr ""
#: engines/parallaction/saveload.cpp:193
msgid "Load file"
msgstr ""
#: engines/parallaction/saveload.cpp:200
msgid "Loading game..."
msgstr ""
#: engines/parallaction/saveload.cpp:208
msgid "Save file"
msgstr ""
#: engines/parallaction/saveload.cpp:215
msgid "Saving game..."
msgstr ""
#: engines/parallaction/saveload.cpp:268
msgid ""
"ScummVM found that you have old saved games for Nippon Safes that should be "
"renamed.\n"
"The old names are no longer supported, so you will not be able to load your "
"games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked next time.\n"
msgstr ""
#: engines/parallaction/saveload.cpp:315
msgid "ScummVM successfully converted all your saved games."
msgstr ""
#: engines/parallaction/saveload.cpp:317
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
"\n"
"Please report to the team."
msgstr ""
#: engines/pegasus/pegasus.cpp:2719
msgid "Up/Zoom In/Move Forward/Open Doors"
msgstr ""
#: engines/pegasus/pegasus.cpp:2727
msgid "Down/Zoom Out"
msgstr ""
#: engines/pegasus/pegasus.cpp:2749
msgid "Action/Select"
msgstr ""
#: engines/pegasus/pegasus.cpp:2769
msgid "Display/Hide Inventory Tray"
msgstr ""
#: engines/pegasus/pegasus.cpp:2776
msgid "Display/Hide Biochip Tray"
msgstr ""
#: engines/pegasus/pegasus.cpp:2784
msgid "Toggle Center Data Display"
msgstr ""
#: engines/pegasus/pegasus.cpp:2791
msgid "Display/Hide Info Screen"
msgstr ""
#: engines/pegasus/pegasus.cpp:2798
msgid "Display/Hide Pause Menu"
msgstr ""
#: engines/pegasus/pegasus.cpp:2805
msgid "Toggle Chatty AI"
msgstr ""
#: engines/pegasus/pegasus.cpp:2820
msgid "Save Game"
msgstr ""
#: engines/pegasus/pegasus.cpp:2826
msgid "Load Game"
msgstr ""
#: engines/pink/gui.cpp:219
msgid "This menu item is not yet implemented"
msgstr ""
#: engines/private/detection.cpp:193 engines/private/detection.cpp:212
msgid ""
"Compressed game detected. Please uncompress it as specified in the game "
"description on our Wiki"
msgstr ""
#: engines/queen/detection.cpp:44
msgid "Alternative intro"
msgstr ""
#: engines/queen/detection.cpp:45
msgid "Use an alternative game intro (CD version only)"
msgstr ""
#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
#: engines/saga/detection_tables.h:789
msgid "Windows Trial version is not supported"
msgstr ""
#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
#: engines/saga/detection_tables.h:815
msgid "macOS Trial version is not supported"
msgstr ""
#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
#: engines/saga/detection_tables.h:840
msgid "Pocket PC Trial version is not supported"
msgstr ""
#: engines/saga/metaengine.cpp:112
msgid "I Have No Mouth support not compiled in"
msgstr ""
#: engines/saga/music.cpp:95
#, c-format
msgid ""
"Could not find AdLib instrument definition files\n"
"%s and %s. Without these files,\n"
"the music will not sound the same as the original game."
msgstr ""
#: engines/saga/saga.cpp:228
msgid "Error loading game resources."
msgstr ""
#: engines/sci/detection_tables.h:4381
msgid "Incomplete game detected. You have to copy data from all the CDs."
msgstr ""
#: engines/sci/engine/kfile.cpp:484 engines/sci/metaengine.cpp:366
msgid "(Autosave)"
msgstr ""
#: engines/sci/engine/kgraphics32.cpp:361
#, c-format
msgid "Please use an external viewer to open the game's help file: %s"
msgstr ""
#: engines/sci/engine/kmisc.cpp:876
msgid ""
"The Poker logic is hardcoded in an external DLL, and is not implemented yet. "
"There exists some dummy logic for now, where opponent actions are chosen "
"randomly"
msgstr ""
#: engines/sci/engine/savegame.cpp:1446
msgid "The format of this saved game is obsolete, unable to load it"
msgstr ""
#: engines/sci/engine/savegame.cpp:1448
#, c-format
msgid "Savegame version is %d, maximum supported is %0d"
msgstr ""
#: engines/sci/engine/savegame.cpp:1459
msgid ""
"This saved game was created with a different version of the game, unable to "
"load it"
msgstr ""
#: engines/sci/graphics/video32.cpp:68
#, c-format
msgid ""
"Cannot play back %dbpp video on a system with maximum color depth of 8bpp"
msgstr ""
#: engines/sci/metaengine.cpp:298
msgid "SCI32 support not compiled in"
msgstr ""
#: engines/sci/resource/resource.cpp:863
msgid ""
"Missing or corrupt game resources have been detected. Some game features may "
"not work properly. Please check the console for more information, and verify "
"that your game files are valid."
msgstr ""
#: engines/sci/sci.cpp:387
msgid ""
"Subtitles are enabled, but subtitling in King's Quest 7 was unfinished and "
"disabled in the release version of the game. ScummVM allows the subtitles to "
"be re-enabled, but because they were removed from the original game, they do "
"not always render properly or reflect the actual game speech. This is not a "
"ScummVM bug -- it is a problem with the game's assets."
msgstr ""
#: engines/sci/sci.cpp:411
msgid ""
"You have selected General MIDI as a sound device. Sierra has provided after-"
"market support for General MIDI for this game in their \"General MIDI Utility"
"\". Please, apply this patch in order to enjoy MIDI music with this game. "
"Once you have obtained it, you can unpack all of the included *.PAT files in "
"your ScummVM extras folder and ScummVM will add the appropriate patch "
"automatically. Alternatively, you can follow the instructions in the READ.ME "
"file included in the patch and rename the associated *.PAT file to 4.PAT and "
"place it in the game folder. Without this patch, General MIDI music for this "
"game will sound badly distorted."
msgstr ""
#: engines/sci/sci.cpp:430
msgid ""
"Your game is patched with a fan made script patch. Such patches have been "
"reported to cause issues, as they modify game scripts extensively. The "
"issues that these patches fix do not occur in ScummVM, so you are advised to "
"remove this patch from your game folder in order to avoid having unexpected "
"errors and/or issues later on."
msgstr ""
#: engines/sci/sci.cpp:509
msgid "Download patch"
msgstr ""
#: engines/sci/sci.cpp:510
msgid ""
"(or click 'Download patch' button. But note - it only downloads, you will "
"have to continue from there)\n"
msgstr ""
#: engines/sci/sci.cpp:517
msgid ""
"GK2 has a fan made subtitles, available thanks to the good persons at "
"SierraHelp.\n"
"\n"
"Installation:\n"
"- download http://www.sierrahelp.com/Files/Patches/GabrielKnight/"
"GK2Subtitles.zip\n"
msgstr ""
#: engines/sci/sci.cpp:848
msgid ""
"Characters saved inside ScummVM are shown automatically. Character files "
"saved in the original interpreter need to be put inside ScummVM's saved "
"games directory and a prefix needs to be added depending on which game it "
"was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' for Quest for Glory 2. "
"Example: 'qfg2-thief.sav'."
msgstr ""
#: engines/sci/sound/music.cpp:160
msgid ""
"The selected audio driver requires the following file(s):\n"
"\n"
msgstr ""
#: engines/sci/sound/music.cpp:163
msgid ""
"\n"
"\n"
"Some audio drivers (at least for some games) were made\n"
"available by Sierra as aftermarket patches and thus might not\n"
"have been installed as part of the original game setup.\n"
"\n"
"Please copy these file(s) into your game data directory.\n"
"\n"
"However, please note that the file(s) might not be available\n"
"separately but only as content of (patched) resource bundles.\n"
"In that case you may need to apply the original Sierra patch.\n"
"\n"
msgstr ""
#: engines/scumm/detection.cpp:175
msgid "Show Object Line"
msgstr ""
#: engines/scumm/detection.cpp:176
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
#: engines/scumm/detection.cpp:182
msgid "Use NES Classic Palette"
msgstr ""
#: engines/scumm/detection.cpp:183
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
#: engines/scumm/detection.cpp:189
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
#: engines/scumm/detection.cpp:190
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
msgstr ""
#: engines/scumm/detection.cpp:196
msgid "Play simplified music"
msgstr ""
#: engines/scumm/detection.cpp:197
msgid ""
"This music was presumably intended for low-end Macs, and uses only one "
"channel."
msgstr ""
#: engines/scumm/detection.cpp:203
msgid "Use correct font spacing"
msgstr ""
#: engines/scumm/detection.cpp:204
msgid ""
"Draw text with correct font spacing. This arguably looks better, but doesn't "
"match the original behavior."
msgstr ""
#: engines/scumm/detection.cpp:210
msgid "Enable smooth scrolling"
msgstr ""
#: engines/scumm/detection.cpp:211
msgid "(instead of the normal 8-pixels steps scrolling)"
msgstr ""
#: engines/scumm/detection_internal.h:358
msgid ""
"This version of Monkey Island can't be played, because Limited Run Games "
"provided corrupted DISK04.LEC and 903.LFL files.\n"
"\n"
"Please contact their technical support for replacement files, or look online "
"for some guides which can help you recover valid files from the KryoFlux "
"dumps that Limited Run Games also provided."
msgstr ""
#: engines/scumm/dialogs.cpp:163
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
msgstr ""
#: engines/scumm/dialogs.cpp:164
#, c-format
msgid "Unable to Find %s, (%c%d) Press Button."
msgstr ""
#: engines/scumm/dialogs.cpp:165
#, c-format
msgid "Error reading disk %c, (%c%d) Press Button."
msgstr ""
#: engines/scumm/dialogs.cpp:166
msgid "Game Paused. Press SPACE to Continue."
msgstr ""
#. I18N: You may specify 'Yes' symbol at the end of the line, like this:
#. "Moechten Sie wirklich neu starten? (J/N)J"
#. Will react to J as 'Yes'
#: engines/scumm/dialogs.cpp:170
msgid "Are you sure you want to restart? (Y/N)Y"
msgstr ""
#. I18N: you may specify 'Yes' symbol at the end of the line. See previous comment
#: engines/scumm/dialogs.cpp:172
msgid "Are you sure you want to quit? (Y/N)Y"
msgstr ""
#: engines/scumm/dialogs.cpp:181
msgid "Insert save/load game disk"
msgstr ""
#: engines/scumm/dialogs.cpp:182
msgid "You must enter a name"
msgstr ""
#: engines/scumm/dialogs.cpp:183
msgid "The game was NOT saved (disk full?)"
msgstr ""
#: engines/scumm/dialogs.cpp:184
msgid "The game was NOT loaded"
msgstr ""
#: engines/scumm/dialogs.cpp:185
#, c-format
msgid "Saving '%s'"
msgstr ""
#: engines/scumm/dialogs.cpp:186
#, c-format
msgid "Loading '%s'"
msgstr ""
#: engines/scumm/dialogs.cpp:187
msgid "Name your SAVE game"
msgstr ""
#: engines/scumm/dialogs.cpp:188
msgid "Select a game to LOAD"
msgstr ""
#: engines/scumm/dialogs.cpp:189
msgid "Game title)"
msgstr ""
#. I18N: Previous page button
#: engines/scumm/dialogs.cpp:275
msgid "~P~revious"
msgstr ""
#. I18N: Next page button
#: engines/scumm/dialogs.cpp:277
msgid "~N~ext"
msgstr ""
#: engines/scumm/dialogs.cpp:614
msgid "Speech Only"
msgstr ""
#: engines/scumm/dialogs.cpp:615
msgid "Speech and Subtitles"
msgstr ""
#: engines/scumm/dialogs.cpp:616
msgid "Subtitles Only"
msgstr ""
#: engines/scumm/dialogs.cpp:624
msgctxt "lowres"
msgid "Speech & Subs"
msgstr ""
#: engines/scumm/dialogs.cpp:670
msgid "Select a Proficiency Level."
msgstr ""
#: engines/scumm/dialogs.cpp:672
msgid "Refer to your Loom(TM) manual for help."
msgstr ""
#: engines/scumm/dialogs.cpp:676
msgid "Practice"
msgstr ""
#: engines/scumm/dialogs.cpp:677
msgid "Expert"
msgstr ""
#: engines/scumm/dialogs.cpp:704
msgid "Overture Timing:"
msgstr ""
#: engines/scumm/dialogs.cpp:708
msgid ""
"When using replacement music, this adjusts the time when the Overture "
"changes to the scene with the Lucasfilm and Loom logotypes."
msgstr ""
#: engines/scumm/help.cpp:72
msgid "Common keyboard commands:"
msgstr ""
#: engines/scumm/help.cpp:73
msgid "Save / Load dialog"
msgstr ""
#: engines/scumm/help.cpp:75
msgid "Skip line of text"
msgstr ""
#: engines/scumm/help.cpp:76
msgid "Esc"
msgstr ""
#: engines/scumm/help.cpp:76 engines/zvision/metaengine.cpp:215
msgid "Skip cutscene"
msgstr ""
#: engines/scumm/help.cpp:77 engines/wintermute/keymapper_tables.h:2059
msgid "Space"
msgstr ""
#: engines/scumm/help.cpp:77
msgid "Pause game"
msgstr ""
#: engines/scumm/help.cpp:78 engines/scumm/help.cpp:83
#: engines/scumm/help.cpp:94 engines/scumm/help.cpp:95
#: engines/scumm/help.cpp:96 engines/scumm/help.cpp:97
#: engines/scumm/help.cpp:98 engines/scumm/help.cpp:99
#: engines/scumm/help.cpp:100 engines/scumm/help.cpp:101
msgid "Ctrl"
msgstr ""
#: engines/scumm/help.cpp:78
msgid "Load saved game 1-10"
msgstr ""
#: engines/scumm/help.cpp:79 engines/scumm/help.cpp:83
#: engines/scumm/help.cpp:85 engines/scumm/help.cpp:99
#: engines/scumm/help.cpp:100 engines/scumm/help.cpp:101
msgid "Alt"
msgstr ""
#: engines/scumm/help.cpp:79
msgid "Save game 1-10"
msgstr ""
#: engines/scumm/help.cpp:86
msgid "Music volume up / down"
msgstr ""
#: engines/scumm/help.cpp:87
msgid "Text speed slower / faster"
msgstr ""
#: engines/scumm/help.cpp:88
msgid "Simulate left mouse button"
msgstr ""
#: engines/scumm/help.cpp:89 engines/wintermute/keymapper_tables.h:2114
msgid "Tab"
msgstr ""
#: engines/scumm/help.cpp:89
msgid "Simulate right mouse button"
msgstr ""
#: engines/scumm/help.cpp:92
msgid "Special keyboard commands:"
msgstr ""
#: engines/scumm/help.cpp:93
msgid "Show / Hide console"
msgstr ""
#: engines/scumm/help.cpp:94
msgid "Start the debugger"
msgstr ""
#: engines/scumm/help.cpp:95
msgid "Show memory consumption"
msgstr ""
#: engines/scumm/help.cpp:96
msgid "Run in fast mode (*)"
msgstr ""
#: engines/scumm/help.cpp:97
msgid "Run in really fast mode (*)"
msgstr ""
#: engines/scumm/help.cpp:99
msgid "Switch between graphics filters"
msgstr ""
#: engines/scumm/help.cpp:100
msgid "Increase / Decrease scale factor"
msgstr ""
#: engines/scumm/help.cpp:101
msgid "Toggle aspect-ratio correction"
msgstr ""
#: engines/scumm/help.cpp:106
msgid "* Note that using ctrl-f and"
msgstr ""
#: engines/scumm/help.cpp:107
msgid " ctrl-g are not recommended"
msgstr ""
#: engines/scumm/help.cpp:108
msgid " since they may cause crashes"
msgstr ""
#: engines/scumm/help.cpp:109
msgid " or incorrect game behavior."
msgstr ""
#: engines/scumm/help.cpp:113
msgid "Spinning drafts on the keyboard:"
msgstr ""
#: engines/scumm/help.cpp:115
msgid "Main game controls:"
msgstr ""
#: engines/scumm/help.cpp:120 engines/scumm/help.cpp:135
#: engines/scumm/help.cpp:160
msgid "Push"
msgstr ""
#: engines/scumm/help.cpp:121 engines/scumm/help.cpp:136
#: engines/scumm/help.cpp:161
msgid "Pull"
msgstr ""
#: engines/scumm/help.cpp:122 engines/scumm/help.cpp:137
#: engines/scumm/help.cpp:162 engines/scumm/help.cpp:196
#: engines/scumm/help.cpp:206
msgid "Give"
msgstr ""
#: engines/scumm/help.cpp:123 engines/scumm/help.cpp:138
#: engines/scumm/help.cpp:163 engines/scumm/help.cpp:189
#: engines/scumm/help.cpp:207
msgid "Open"
msgstr ""
#: engines/scumm/help.cpp:125
msgid "Go to"
msgstr ""
#: engines/scumm/help.cpp:126
msgid "Get"
msgstr ""
#: engines/scumm/help.cpp:128 engines/scumm/help.cpp:140
msgid "Read"
msgstr ""
#: engines/scumm/help.cpp:129 engines/scumm/help.cpp:146
msgid "New kid"
msgstr ""
#: engines/scumm/help.cpp:130 engines/scumm/help.cpp:152
#: engines/scumm/help.cpp:170
msgid "Turn on"
msgstr ""
#: engines/scumm/help.cpp:131 engines/scumm/help.cpp:153
#: engines/scumm/help.cpp:171
msgid "Turn off"
msgstr ""
#: engines/scumm/help.cpp:141 engines/scumm/help.cpp:166
#: engines/scumm/help.cpp:193 engines/wintermute/keymapper_tables.h:1463
msgid "Walk to"
msgstr ""
#: engines/scumm/help.cpp:142 engines/scumm/help.cpp:167
#: engines/scumm/help.cpp:194 engines/scumm/help.cpp:209
#: engines/scumm/help.cpp:226 engines/wintermute/keymapper_tables.h:134
#: engines/wintermute/keymapper_tables.h:1469
msgid "Pick up"
msgstr ""
#: engines/scumm/help.cpp:143 engines/scumm/help.cpp:168
msgid "What is"
msgstr ""
#: engines/scumm/help.cpp:145
msgid "Unlock"
msgstr ""
#: engines/scumm/help.cpp:148
msgid "Put on"
msgstr ""
#: engines/scumm/help.cpp:149
msgid "Take off"
msgstr ""
#: engines/scumm/help.cpp:155
msgid "Fix"
msgstr ""
#: engines/scumm/help.cpp:157
msgid "Switch"
msgstr ""
#: engines/scumm/help.cpp:165 engines/scumm/help.cpp:227
msgid "Look"
msgstr ""
#: engines/scumm/help.cpp:172 engines/scumm/help.cpp:222
msgid "Talk"
msgstr ""
#: engines/scumm/help.cpp:173
msgid "Travel"
msgstr ""
#: engines/scumm/help.cpp:174
msgid "To Henry / To Indy"
msgstr ""
#. I18N: These are different musical notes
#: engines/scumm/help.cpp:178
msgid "play C minor on distaff"
msgstr ""
#: engines/scumm/help.cpp:179
msgid "play D on distaff"
msgstr ""
#: engines/scumm/help.cpp:180
msgid "play E on distaff"
msgstr ""
#: engines/scumm/help.cpp:181
msgid "play F on distaff"
msgstr ""
#: engines/scumm/help.cpp:182
msgid "play G on distaff"
msgstr ""
#: engines/scumm/help.cpp:183
msgid "play A on distaff"
msgstr ""
#: engines/scumm/help.cpp:184
msgid "play B on distaff"
msgstr ""
#: engines/scumm/help.cpp:185
msgid "play C major on distaff"
msgstr ""
#: engines/scumm/help.cpp:191 engines/scumm/help.cpp:213
msgid "puSh"
msgstr ""
#: engines/scumm/help.cpp:192 engines/scumm/help.cpp:214
msgid "pull (Yank)"
msgstr ""
#: engines/scumm/help.cpp:195 engines/scumm/help.cpp:211
#: engines/scumm/help.cpp:247 engines/wintermute/keymapper_tables.h:128
#: engines/wintermute/keymapper_tables.h:1481
msgid "Talk to"
msgstr ""
#: engines/scumm/help.cpp:198 engines/scumm/help.cpp:210
#: engines/wintermute/keymapper_tables.h:122
#: engines/wintermute/keymapper_tables.h:1457
msgid "Look at"
msgstr ""
#: engines/scumm/help.cpp:199
msgid "turn oN"
msgstr ""
#: engines/scumm/help.cpp:200
msgid "turn oFf"
msgstr ""
#: engines/scumm/help.cpp:216
msgid "KeyUp"
msgstr ""
#: engines/scumm/help.cpp:216
msgid "Highlight prev dialogue"
msgstr ""
#: engines/scumm/help.cpp:217
msgid "KeyDown"
msgstr ""
#: engines/scumm/help.cpp:217
msgid "Highlight next dialogue"
msgstr ""
#: engines/scumm/help.cpp:221
msgid "Walk"
msgstr ""
#: engines/scumm/help.cpp:225
msgid "Object"
msgstr ""
#: engines/scumm/help.cpp:228
msgid "Black and White / Color"
msgstr ""
#: engines/scumm/help.cpp:231
msgid "Eyes"
msgstr ""
#: engines/scumm/help.cpp:232
msgid "Tongue"
msgstr ""
#: engines/scumm/help.cpp:234
msgid "Punch"
msgstr ""
#: engines/scumm/help.cpp:235
msgid "Kick"
msgstr ""
#: engines/scumm/help.cpp:239
msgid "Regular cursor"
msgstr ""
#. I18N: Comm is a communication device
#: engines/scumm/help.cpp:242
msgid "Comm"
msgstr ""
#: engines/scumm/help.cpp:245
msgid "Save / Load / Options"
msgstr ""
#: engines/scumm/help.cpp:256
msgid "Other game controls:"
msgstr ""
#: engines/scumm/help.cpp:258 engines/scumm/help.cpp:268
msgid "Inventory:"
msgstr ""
#: engines/scumm/help.cpp:259 engines/scumm/help.cpp:275
msgid "Scroll list up"
msgstr ""
#: engines/scumm/help.cpp:260 engines/scumm/help.cpp:276
msgid "Scroll list down"
msgstr ""
#: engines/scumm/help.cpp:261 engines/scumm/help.cpp:269
msgid "Upper left item"
msgstr ""
#: engines/scumm/help.cpp:262 engines/scumm/help.cpp:271
msgid "Lower left item"
msgstr ""
#: engines/scumm/help.cpp:263 engines/scumm/help.cpp:272
msgid "Upper right item"
msgstr ""
#: engines/scumm/help.cpp:264 engines/scumm/help.cpp:274
msgid "Lower right item"
msgstr ""
#: engines/scumm/help.cpp:270
msgid "Middle left item"
msgstr ""
#: engines/scumm/help.cpp:273
msgid "Middle right item"
msgstr ""
#: engines/scumm/help.cpp:280 engines/scumm/help.cpp:285
msgid "Switching characters:"
msgstr ""
#: engines/scumm/help.cpp:282
msgid "Second kid"
msgstr ""
#: engines/scumm/help.cpp:283
msgid "Third kid"
msgstr ""
#: engines/scumm/help.cpp:292
msgid "Toggle Inventory/IQ Points display"
msgstr ""
#: engines/scumm/help.cpp:293
msgid "Toggle Keyboard/Mouse Fighting (*)"
msgstr ""
#: engines/scumm/help.cpp:295
msgid "* Keyboard Fighting is always on,"
msgstr ""
#: engines/scumm/help.cpp:296
msgid " so despite the in-game message this"
msgstr ""
#: engines/scumm/help.cpp:297
msgid " actually toggles Mouse Fighting Off/On"
msgstr ""
#: engines/scumm/help.cpp:304
msgid "Fighting controls (numpad):"
msgstr ""
#: engines/scumm/help.cpp:305 engines/scumm/help.cpp:306
#: engines/scumm/help.cpp:307
msgid "Step back"
msgstr ""
#: engines/scumm/help.cpp:308
msgid "Block high"
msgstr ""
#: engines/scumm/help.cpp:309
msgid "Block middle"
msgstr ""
#: engines/scumm/help.cpp:310
msgid "Block low"
msgstr ""
#: engines/scumm/help.cpp:311
msgid "Punch high"
msgstr ""
#: engines/scumm/help.cpp:312
msgid "Punch middle"
msgstr ""
#: engines/scumm/help.cpp:313
msgid "Punch low"
msgstr ""
#: engines/scumm/help.cpp:315
msgid "Sucker punch"
msgstr ""
#: engines/scumm/help.cpp:318
msgid "These are for Indy on left."
msgstr ""
#: engines/scumm/help.cpp:319
msgid "When Indy is on the right,"
msgstr ""
#: engines/scumm/help.cpp:320
msgid "7, 4, and 1 are switched with"
msgstr ""
#: engines/scumm/help.cpp:321
msgid "9, 6, and 3, respectively."
msgstr ""
#: engines/scumm/help.cpp:330
msgid "Biplane controls (numpad):"
msgstr ""
#: engines/scumm/help.cpp:331
msgid "Fly to upper left"
msgstr ""
#: engines/scumm/help.cpp:332
msgid "Fly to left"
msgstr ""
#: engines/scumm/help.cpp:333
msgid "Fly to lower left"
msgstr ""
#: engines/scumm/help.cpp:334
msgid "Fly upwards"
msgstr ""
#: engines/scumm/help.cpp:335
msgid "Fly straight"
msgstr ""
#: engines/scumm/help.cpp:336
msgid "Fly down"
msgstr ""
#: engines/scumm/help.cpp:337
msgid "Fly to upper right"
msgstr ""
#: engines/scumm/help.cpp:338
msgid "Fly to right"
msgstr ""
#: engines/scumm/help.cpp:339
msgid "Fly to lower right"
msgstr ""
#: engines/scumm/input.cpp:574
msgid "Snap scroll on"
msgstr ""
#: engines/scumm/input.cpp:576
msgid "Snap scroll off"
msgstr ""
#: engines/scumm/input.cpp:589
msgid "Music volume: "
msgstr ""
#: engines/scumm/input.cpp:606
msgid "Subtitle speed: "
msgstr ""
#: engines/scumm/metaengine.cpp:330
msgid ""
"The Lite version of Putt-Putt Saves the Zoo iOS is not supported to avoid "
"piracy.\n"
"The full version is available for purchase from the iTunes Store."
msgstr ""
#: engines/scumm/metaengine.cpp:421
msgid "HE v71+ support is not compiled in"
msgstr ""
#: engines/scumm/metaengine.cpp:445
msgid "SCUMM v7-8 support is not compiled in"
msgstr ""
#: engines/scumm/scumm.cpp:542
msgid ""
"You have enabled 'aspect ratio correction'. However, FM-TOWNS' natural "
"resolution is 320x240, which doesn't allow aspect ratio correction.\n"
"Aspect ratio correction can be achieved by trimming the resolution to "
"320x200, under 'engine' tab."
msgstr ""
#: engines/scumm/scumm.cpp:1351
msgid ""
"Could not find the 'Indy' Macintosh executable. High-resolution fonts will\n"
"be disabled."
msgstr ""
#: engines/scumm/scumm.cpp:1377
msgid ""
"Could not find the 'Loom' Macintosh executable. Music and high-resolution\n"
"versions of font and cursor will be disabled."
msgstr ""
#: engines/scumm/scumm.cpp:1399
msgid ""
"Could not find the 'Monkey Island' Macintosh executable to read the\n"
"instruments from. Music will be disabled."
msgstr ""
#: engines/scumm/scumm.cpp:1675
msgid ""
"Audio files compressed with ScummVM Tools were detected; *.BUN/*.SOU\n"
"compression is not supported anymore for this game, audio will be disabled.\n"
"Please copy the game from the original media without compression."
msgstr ""
#: engines/scumm/scumm.cpp:2144
#, c-format
msgid ""
"Native MIDI support requires the Roland Upgrade from LucasArts,\n"
"but %s is missing. Using AdLib instead."
msgstr ""
#: engines/scumm/scumm.cpp:3075
msgid ""
"Usually, Maniac Mansion would start now. But for that to work, the game "
"files for Maniac Mansion have to be in the 'Maniac' directory inside the "
"Tentacle game directory, and the game has to be added to ScummVM."
msgstr ""
#: engines/scumm/imuse/drivers/amiga.cpp:652
msgid ""
"This AMIGA version is missing (at least) the following file(s):\n"
"\n"
msgstr ""
#: engines/scumm/imuse/drivers/amiga.cpp:657
msgid ""
"\n"
"Please copy these file(s) into the game data directory.\n"
"\n"
msgstr ""
#: engines/sherlock/detection.cpp:68
msgid "Pixellated scene transitions"
msgstr ""
#: engines/sherlock/detection.cpp:69
msgid "When changing scenes, a randomized pixel transition is done"
msgstr ""
#: engines/sherlock/detection.cpp:78
msgid "Don't show hotspots when moving mouse"
msgstr ""
#: engines/sherlock/detection.cpp:79
msgid ""
"Only show hotspot names after you actually click on a hotspot or action "
"button"
msgstr ""
#: engines/sherlock/detection.cpp:88
msgid "Show character portraits"
msgstr ""
#: engines/sherlock/detection.cpp:89
msgid "Show portraits for the characters when conversing"
msgstr ""
#: engines/sherlock/detection.cpp:98
msgid "Slide dialogs into view"
msgstr ""
#: engines/sherlock/detection.cpp:99
msgid "Slide UI dialogs into view, rather than simply showing them immediately"
msgstr ""
#: engines/sherlock/detection.cpp:108
msgid "Transparent windows"
msgstr ""
#: engines/sherlock/detection.cpp:109
msgid "Show windows with a partially transparent background"
msgstr ""
#: engines/sky/compact.cpp:141
msgid "The \"sky.cpt\" engine data file has an incorrect size."
msgstr ""
#: engines/sky/detection.cpp:36
msgid "Floppy intro"
msgstr ""
#: engines/sky/detection.cpp:37
msgid "Use the floppy version's intro (CD version only)"
msgstr ""
#: engines/sky/metaengine.cpp:85
msgid "Walk / Look / Talk"
msgstr ""
#: engines/sky/metaengine.cpp:103
msgid "Skip / Close"
msgstr ""
#: engines/sky/metaengine.cpp:111
msgid "Open control panel"
msgstr ""
#: engines/sky/metaengine.cpp:127
msgid "Toggle fast mode"
msgstr ""
#: engines/sky/metaengine.cpp:132
msgid "Toggle really fast mode"
msgstr ""
#: engines/sky/metaengine.cpp:202
msgid "WARNING: Deleting the autosave slot is not supported by this engine"
msgstr ""
#: engines/stark/detection.cpp:375
msgid "Load modded assets"
msgstr ""
#: engines/stark/detection.cpp:376
msgid "Enable loading of external replacement assets."
msgstr ""
#: engines/stark/detection.cpp:384
msgid "Enable linear filtering of the backgrounds images"
msgstr ""
#: engines/stark/detection.cpp:385
msgid ""
"When linear filtering is enabled the background graphics are smoother in "
"full screen mode, at the cost of some details."
msgstr ""
#: engines/stark/detection.cpp:393 engines/ultima/detection.cpp:118
msgid "Enable font anti-aliasing"
msgstr ""
#: engines/stark/detection.cpp:394 engines/ultima/detection.cpp:119
msgid "When font anti-aliasing is enabled, the text is smoother."
msgstr ""
#: engines/stark/stark.cpp:106
msgid "Software renderer does not support modded assets"
msgstr ""
#: engines/stark/stark.cpp:291
msgid "You are missing recommended data files:"
msgstr ""
#: engines/stark/stark.cpp:305
msgid ""
"The 'fonts' folder is required to experience the text style as it was "
"designed. The Steam release is known to be missing it. You can get the fonts "
"from the demo version of the game."
msgstr ""
#: engines/stark/stark.cpp:312
msgid ""
"'gui.ini' is recommended to get proper font settings for the game "
"localization."
msgstr ""
#: engines/stark/stark.cpp:318
msgid "'language.ini' is recommended to get localized confirmation dialogs."
msgstr ""
#: engines/stark/stark.cpp:324
msgid "'game.exe' is recommended to get styled confirmation dialogs."
msgstr ""
#: engines/supernova/supernova.cpp:190
#, c-format
msgid "Unable to locate the text for %s language in engine data file."
msgstr ""
#: engines/supernova/supernova.cpp:474
#, c-format
msgid ""
"Incorrect version of the '%s' engine data file found. Expected %d but got %d."
msgstr ""
#: engines/supernova/supernova.cpp:484
#, c-format
msgid "Unable to find block for part %d"
msgstr ""
#: engines/supernova/supernova.cpp:527
#, c-format
msgid "Unable to find '%s' in game folder or the engine data file."
msgstr ""
#: engines/supernova/supernova.cpp:831
msgid ""
"Failed to save temporary game state. Make sure your save game directory is "
"set in ScummVM and that you can write to it."
msgstr ""
#: engines/supernova/supernova.cpp:832
msgid "Failed to load temporary game state."
msgstr ""
#: engines/supernova/detection.cpp:41
msgid "Improved mode"
msgstr ""
#: engines/supernova/detection.cpp:42
msgid ""
"Removes some repetitive actions, adds possibility to change verbs by keyboard"
msgstr ""
#: engines/sword1/animation.cpp:531
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
msgstr ""
#: engines/sword1/animation.cpp:552 engines/sword2/animation.cpp:448
msgid "DXA cutscenes found but ScummVM has been built without zlib"
msgstr ""
#: engines/sword1/animation.cpp:568 engines/sword2/animation.cpp:464
msgid ""
"MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support"
msgstr ""
#: engines/sword1/animation.cpp:575 engines/sword2/animation.cpp:473
#, c-format
msgid "Cutscene '%s' not found"
msgstr ""
#: engines/sword1/control.cpp:886
msgid ""
"ScummVM found that you have old saved games for Broken Sword 1 that should "
"be converted.\n"
"The old saved game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
#: engines/sword1/control.cpp:1260
#, c-format
msgid ""
"Target new saved game already exists!\n"
"Would you like to keep the old saved game (%s) or the new one (%s)?\n"
msgstr ""
#: engines/sword1/control.cpp:1263
msgid "Keep the old one"
msgstr ""
#: engines/sword1/control.cpp:1263
msgid "Keep the new one"
msgstr ""
#: engines/sword1/logic.cpp:1634
msgid "This is the end of the Broken Sword 1 Demo"
msgstr ""
#: engines/sword2/animation.cpp:428
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
#: engines/sword2/detection.cpp:32
msgid "Show object labels"
msgstr ""
#: engines/sword2/detection.cpp:33
msgid "Show labels for objects on mouse hover"
msgstr ""
#: engines/sword25/detection.cpp:47
msgid "Use English speech"
msgstr ""
#: engines/sword25/detection.cpp:48
msgid ""
"Use English speech instead of German for every language other than German"
msgstr ""
#: engines/teenagent/resources.cpp:120
msgid ""
"The teenagent.dat file is compressed and zlib hasn't been included in this "
"executable. Please decompress it"
msgstr ""
#: engines/tinsel/detection_tables.h:481
msgid "Saturn CD version is not yet supported"
msgstr ""
#: engines/tony/tony.cpp:248
#, c-format
msgid "Font variant not present in '%s' engine data file."
msgstr ""
#: engines/toon/toon.cpp:215
#, c-format
msgid "Saved game in slot #%d "
msgstr ""
#: engines/toon/toon.cpp:219
#, c-format
msgid "Could not quick save into slot #%d"
msgstr ""
#: engines/toon/toon.cpp:232
#, c-format
msgid "Saved game #%d quick loaded"
msgstr ""
#: engines/toon/toon.cpp:236
#, c-format
msgid "Could not quick load the saved game #%d"
msgstr ""
#: engines/toon/toon.cpp:1563
#, c-format
msgid "Unable to locate the '%s' data file."
msgstr ""
#: engines/twine/detection.cpp:259
msgid "This version requires Giflib which was not compiled into ScummVM"
msgstr ""
#: engines/twine/detection.cpp:673
msgid "Enable wall collisions"
msgstr ""
#: engines/twine/detection.cpp:674
msgid "Enable the original wall collision damage"
msgstr ""
#: engines/twine/detection.cpp:681
msgid "Disable save menu"
msgstr ""
#: engines/twine/detection.cpp:682
msgid ""
"The original only had autosaves. This allows you to save whenever you want."
msgstr ""
#: engines/twine/detection.cpp:688
msgid "Enable debug mode"
msgstr ""
#: engines/twine/detection.cpp:689
msgid "Enable the debug mode"
msgstr ""
#: engines/twine/detection.cpp:695
msgid "Enable audio CD"
msgstr ""
#: engines/twine/detection.cpp:696
msgid "Enable the original audio cd track"
msgstr ""
#: engines/twine/detection.cpp:702
msgid "Enable sound"
msgstr ""
#: engines/twine/detection.cpp:703
msgid "Enable the sound for the game"
msgstr ""
#: engines/twine/detection.cpp:709
msgid "Enable voices"
msgstr ""
#: engines/twine/detection.cpp:710
msgid "Enable the voices for the game"
msgstr ""
#: engines/twine/detection.cpp:716
msgid "Enable text"
msgstr ""
#: engines/twine/detection.cpp:717
msgid "Enable the text for the game"
msgstr ""
#: engines/twine/detection.cpp:723
msgid "Enable movies"
msgstr ""
#: engines/twine/detection.cpp:724
msgid "Enable the cutscenes for the game"
msgstr ""
#: engines/twine/detection.cpp:730
msgid "Enable mouse"
msgstr ""
#: engines/twine/detection.cpp:731
msgid "Enable the mouse for the UI"
msgstr ""
#: engines/twine/detection.cpp:737
msgid "Use the USA version"
msgstr ""
#: engines/twine/detection.cpp:738
msgid "Enable the USA specific version flags"
msgstr ""
#: engines/twine/detection.cpp:744 engines/ultima/detection.cpp:84
msgid "Enable high resolution"
msgstr ""
#: engines/twine/detection.cpp:745 engines/ultima/detection.cpp:85
msgid "Enable a higher resolution for the game"
msgstr ""
#: engines/twine/metaengine.cpp:104
msgid "Debug Next Room"
msgstr ""
#: engines/twine/metaengine.cpp:109
msgid "Debug Previous Room"
msgstr ""
#: engines/twine/metaengine.cpp:114
msgid "Debug Apply Celling Grid"
msgstr ""
#: engines/twine/metaengine.cpp:119
msgid "Debug Increase Celling Grid Index"
msgstr ""
#: engines/twine/metaengine.cpp:124
msgid "Debug Decrease Celling Grid Index"
msgstr ""
#: engines/twine/metaengine.cpp:129
msgid "Debug Grid Camera Up"
msgstr ""
#: engines/twine/metaengine.cpp:134
msgid "Debug Grid Camera Down"
msgstr ""
#: engines/twine/metaengine.cpp:139
msgid "Debug Grid Camera Left"
msgstr ""
#: engines/twine/metaengine.cpp:145
msgid "Debug Grid Camera Right"
msgstr ""
#: engines/twine/metaengine.cpp:150
msgid "Place actor at center of screen"
msgstr ""
#: engines/twine/metaengine.cpp:155
msgid "Debug Menu"
msgstr ""
#: engines/twine/metaengine.cpp:160
msgid "Debug Menu Execute"
msgstr ""
#: engines/twine/metaengine.cpp:165 engines/twine/metaengine.cpp:185
msgid "Normal Behaviour"
msgstr ""
#: engines/twine/metaengine.cpp:170 engines/twine/metaengine.cpp:190
msgid "Athletic Behaviour"
msgstr ""
#: engines/twine/metaengine.cpp:175 engines/twine/metaengine.cpp:195
msgid "Aggressive Behaviour"
msgstr ""
#: engines/twine/metaengine.cpp:180 engines/twine/metaengine.cpp:200
msgid "Discreet Behaviour"
msgstr ""
#: engines/twine/metaengine.cpp:205
msgid "Behaviour Action"
msgstr ""
#: engines/twine/metaengine.cpp:211
msgid "Change Behaviour"
msgstr ""
#: engines/twine/metaengine.cpp:223
msgid "Options Menu"
msgstr ""
#: engines/twine/metaengine.cpp:235
msgid "Use Selected Object"
msgstr ""
#: engines/twine/metaengine.cpp:241
msgid "Throw Magic Ball"
msgstr ""
#: engines/twine/metaengine.cpp:255
msgid "Move Backward"
msgstr ""
#: engines/twine/metaengine.cpp:276
msgid "Use Protopack"
msgstr ""
#: engines/twine/metaengine.cpp:281
msgid "Open Holomap"
msgstr ""
#: engines/twine/metaengine.cpp:294
msgid "Special Action"
msgstr ""
#: engines/twine/metaengine.cpp:300 engines/wintermute/keymapper_tables.h:60
msgid "Escape"
msgstr ""
#: engines/twine/metaengine.cpp:313
msgid "Accept"
msgstr ""
#: engines/twine/metaengine.cpp:321 engines/twine/metaengine.cpp:373
#: engines/twine/metaengine.cpp:389
msgid "Abort"
msgstr ""
#: engines/twine/metaengine.cpp:359
msgid "Next Page"
msgstr ""
#: engines/twine/metaengine.cpp:426
msgid "Previous location"
msgstr ""
#: engines/twine/metaengine.cpp:431
msgid "Next location"
msgstr ""
#: engines/twine/parser/text.cpp:33
msgctxt "Options menu"
msgid "High resolution on"
msgstr ""
#: engines/twine/parser/text.cpp:34
msgctxt "Options menu"
msgid "High resolution off"
msgstr ""
#: engines/twine/parser/text.cpp:35
msgctxt "Options menu"
msgid "Wall collision on"
msgstr ""
#: engines/twine/parser/text.cpp:36
msgctxt "Options menu"
msgid "Wall collision off"
msgstr ""
#: engines/ultima/detection.cpp:66
msgid "Enable frame skipping"
msgstr ""
#: engines/ultima/detection.cpp:67
msgid "Allow the game to skip animation frames when running too slow."
msgstr ""
#: engines/ultima/detection.cpp:72
msgid "Enable frame limiting"
msgstr ""
#: engines/ultima/detection.cpp:73
msgid "Limits the speed of the game to prevent running too fast."
msgstr ""
#: engines/ultima/detection.cpp:79
msgid "Allow cheats by commands and a menu when player is clicked."
msgstr ""
#: engines/ultima/detection.cpp:94
msgid "Play foot step sounds"
msgstr ""
#: engines/ultima/detection.cpp:95
msgid "Plays sound when the player moves."
msgstr ""
#: engines/ultima/detection.cpp:100
msgid "Enable jump to mouse position"
msgstr ""
#: engines/ultima/detection.cpp:101
msgid ""
"Jumping while not moving targets the mouse cursor rather than direction only."
msgstr ""
#: engines/ultima/detection.cpp:112
msgid "Enable font replacement"
msgstr ""
#: engines/ultima/detection.cpp:113
msgid "Replaces game fonts with rendered fonts"
msgstr ""
#. I18N: Silencer is the player-character in Crusader games, known as the Avatar in Ultima series.
#: engines/ultima/detection.cpp:128
msgid "Camera moves with Silencer"
msgstr ""
#: engines/ultima/detection.cpp:129
msgid ""
"Camera tracks the player movement rather than snapping to defined positions."
msgstr ""
#: engines/ultima/detection.cpp:142
msgid "Always enable Christmas easter-egg"
msgstr ""
#: engines/ultima/detection.cpp:143
msgid "Enable the Christmas music at any time of year."
msgstr ""
#: engines/ultima/shared/early/ultima_early.cpp:70
msgid "Could not find correct ultima.dat datafile"
msgstr ""
#: engines/ultima/shared/engine/data_archive.cpp:80
#, c-format
msgid "Could not locate engine data %s"
msgstr ""
#: engines/ultima/shared/engine/data_archive.cpp:98
#, c-format
msgid "Out of date engine data. Expected %d.%d, but got version %d.%d"
msgstr ""
#: engines/ultima/nuvie/nuvie.cpp:387
#, c-format
msgid "loading quick save %d"
msgstr ""
#: engines/ultima/nuvie/nuvie.cpp:392
#, c-format
msgid "saving quick save %d"
msgstr ""
#: engines/ultima/nuvie/meta_engine.cpp:38
msgid "Original Save"
msgstr ""
#: engines/ultima/nuvie/save/save_game.cpp:211
msgid "Transfer Character"
msgstr ""
#: engines/ultima/ultima8/meta_engine.cpp:135
msgid "Ultima VIII"
msgstr ""
#: engines/ultima/ultima8/meta_engine.cpp:135
msgid "Crusader"
msgstr ""
#: engines/ultima/ultima8/meta_engine.cpp:178
msgid "Ultima VIII Cheats"
msgstr ""
#: engines/ultima/ultima8/meta_engine.cpp:193
msgid "Ultima VIII Debug"
msgstr ""
#: engines/ultima/ultima8/gumps/u8_save_gump.cpp:299
msgid "[corrupt]"
msgstr ""
#: engines/ultima/ultima8/gumps/u8_save_gump.cpp:302
msgid "[outdated]"
msgstr ""
#: engines/ultima/ultima8/gumps/u8_save_gump.cpp:305
msgid "[too modern]"
msgstr ""
#: engines/wintermute/detection.cpp:52
msgid "Show FPS-counter"
msgstr ""
#: engines/wintermute/detection.cpp:53
msgid "Show the current number of frames per second in the upper left corner"
msgstr ""
#: engines/wintermute/detection.cpp:62
msgid "Sprite bilinear filtering (SLOW)"
msgstr ""
#: engines/wintermute/detection.cpp:63
msgid "Apply bilinear filtering to individual sprites"
msgstr ""
#: engines/wintermute/metaengine.cpp:64
msgid "FoxTail support is not compiled in"
msgstr ""
#: engines/wintermute/metaengine.cpp:70
msgid "Hero Craft support is not compiled in"
msgstr ""
#: engines/wintermute/metaengine.cpp:76
msgid "Wintermute3D support is not compiled in"
msgstr ""
#: engines/wintermute/wintermute.cpp:148
msgid "This game requires PNG, JPEG and Vorbis support."
msgstr ""
#: engines/wintermute/wintermute.cpp:159
msgid "This game requires the FoxTail subengine, which is not compiled in."
msgstr ""
#: engines/wintermute/wintermute.cpp:170
msgid "This game requires the HeroCraft subengine, which is not compiled in."
msgstr ""
#: engines/wintermute/wintermute.cpp:181
msgid ""
"This game requires 3D capabilities, which is not compiled in. As such, it is "
"likely to be unplayable totally or partially."
msgstr ""
#: engines/wintermute/keymapper_tables.h:149
#: engines/wintermute/keymapper_tables.h:731
#: engines/wintermute/keymapper_tables.h:2039
#: engines/wintermute/keymapper_tables.h:2139
msgid "Walk forward"
msgstr ""
#: engines/wintermute/keymapper_tables.h:155
#: engines/wintermute/keymapper_tables.h:736
#: engines/wintermute/keymapper_tables.h:2161
msgid "Walk backward"
msgstr ""
#. I18N: Debug feature to draw lines of scene geometry: walls, walking areas, etc
#: engines/wintermute/keymapper_tables.h:174
#: engines/wintermute/keymapper_tables.h:685
#: engines/wintermute/keymapper_tables.h:1778
msgid "Show scene geometry"
msgstr ""
#: engines/wintermute/keymapper_tables.h:183
#: engines/wintermute/keymapper_tables.h:199
#: engines/wintermute/keymapper_tables.h:630
#: engines/wintermute/keymapper_tables.h:906
#: engines/wintermute/keymapper_tables.h:1103
#: engines/wintermute/keymapper_tables.h:1231
msgid "Previous page"
msgstr ""
#: engines/wintermute/keymapper_tables.h:190
#: engines/wintermute/keymapper_tables.h:207
#: engines/wintermute/keymapper_tables.h:638
#: engines/wintermute/keymapper_tables.h:913
#: engines/wintermute/keymapper_tables.h:1110
#: engines/wintermute/keymapper_tables.h:1236
msgid "Next page"
msgstr ""
#: engines/wintermute/keymapper_tables.h:239
#: engines/wintermute/keymapper_tables.h:262
#: engines/wintermute/keymapper_tables.h:313
#: engines/wintermute/keymapper_tables.h:352
#: engines/wintermute/keymapper_tables.h:389
#: engines/wintermute/keymapper_tables.h:499
#: engines/wintermute/keymapper_tables.h:526
#: engines/wintermute/keymapper_tables.h:651
#: engines/wintermute/keymapper_tables.h:785
#: engines/wintermute/keymapper_tables.h:812
#: engines/wintermute/keymapper_tables.h:833
#: engines/wintermute/keymapper_tables.h:858
#: engines/wintermute/keymapper_tables.h:885
#: engines/wintermute/keymapper_tables.h:1045
#: engines/wintermute/keymapper_tables.h:1291
#: engines/wintermute/keymapper_tables.h:1338
#: engines/wintermute/keymapper_tables.h:1395
#: engines/wintermute/keymapper_tables.h:1421
#: engines/wintermute/keymapper_tables.h:1583
#: engines/wintermute/keymapper_tables.h:1632
#: engines/wintermute/keymapper_tables.h:1680
#: engines/wintermute/keymapper_tables.h:1713
#: engines/wintermute/keymapper_tables.h:1906
#: engines/wintermute/keymapper_tables.h:2026
msgid "Show hints"
msgstr ""
#: engines/wintermute/keymapper_tables.h:249
#: engines/wintermute/keymapper_tables.h:396
#: engines/wintermute/keymapper_tables.h:658
#: engines/wintermute/keymapper_tables.h:864
#: engines/wintermute/keymapper_tables.h:1365
#: engines/wintermute/keymapper_tables.h:1442
#: engines/wintermute/keymapper_tables.h:1590
#: engines/wintermute/keymapper_tables.h:1602
#: engines/wintermute/keymapper_tables.h:1611
#: engines/wintermute/keymapper_tables.h:1873
msgid "Show inventory"
msgstr ""
#: engines/wintermute/keymapper_tables.h:269
#: engines/wintermute/keymapper_tables.h:332
#: engines/wintermute/keymapper_tables.h:367
#: engines/wintermute/keymapper_tables.h:402
#: engines/wintermute/keymapper_tables.h:506
#: engines/wintermute/keymapper_tables.h:533
#: engines/wintermute/keymapper_tables.h:1855
#: engines/wintermute/keymapper_tables.h:1913
msgid "GUI variant A"
msgstr ""
#: engines/wintermute/keymapper_tables.h:276
#: engines/wintermute/keymapper_tables.h:339
#: engines/wintermute/keymapper_tables.h:374
#: engines/wintermute/keymapper_tables.h:408
#: engines/wintermute/keymapper_tables.h:513
#: engines/wintermute/keymapper_tables.h:540
#: engines/wintermute/keymapper_tables.h:1861
#: engines/wintermute/keymapper_tables.h:1919
msgid "GUI variant B"
msgstr ""
#: engines/wintermute/keymapper_tables.h:283
#: engines/wintermute/keymapper_tables.h:414
#: engines/wintermute/keymapper_tables.h:547
#: engines/wintermute/keymapper_tables.h:1117
msgid "Phone cancel button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:288
#: engines/wintermute/keymapper_tables.h:419
#: engines/wintermute/keymapper_tables.h:552
#: engines/wintermute/keymapper_tables.h:1122
msgid "Phone up button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:294
#: engines/wintermute/keymapper_tables.h:425
#: engines/wintermute/keymapper_tables.h:558
#: engines/wintermute/keymapper_tables.h:1128
msgid "Phone down button"
msgstr ""
#. I18N: Some items are scripted to have alternative "Use" action, when MiddleClick is used
#. It may result in actor saying different text or item being decomposed to it's parts
#: engines/wintermute/keymapper_tables.h:360
msgid "Alternative action"
msgstr ""
#: engines/wintermute/keymapper_tables.h:431
#: engines/wintermute/keymapper_tables.h:564
#: engines/wintermute/keymapper_tables.h:1134
msgid "Phone 0 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:436
#: engines/wintermute/keymapper_tables.h:569
#: engines/wintermute/keymapper_tables.h:1139
#: engines/wintermute/keymapper_tables.h:1740
msgid "Phone 1 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:441
#: engines/wintermute/keymapper_tables.h:574
#: engines/wintermute/keymapper_tables.h:1144
#: engines/wintermute/keymapper_tables.h:1745
msgid "Phone 2 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:446
#: engines/wintermute/keymapper_tables.h:579
#: engines/wintermute/keymapper_tables.h:1149
#: engines/wintermute/keymapper_tables.h:1750
msgid "Phone 3 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:451
#: engines/wintermute/keymapper_tables.h:584
#: engines/wintermute/keymapper_tables.h:1154
msgid "Phone 4 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:456
#: engines/wintermute/keymapper_tables.h:589
#: engines/wintermute/keymapper_tables.h:1159
msgid "Phone 5 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:461
#: engines/wintermute/keymapper_tables.h:594
#: engines/wintermute/keymapper_tables.h:1164
msgid "Phone 6 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:466
#: engines/wintermute/keymapper_tables.h:599
#: engines/wintermute/keymapper_tables.h:1169
msgid "Phone 7 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:471
#: engines/wintermute/keymapper_tables.h:604
#: engines/wintermute/keymapper_tables.h:1174
msgid "Phone 8 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:476
#: engines/wintermute/keymapper_tables.h:609
#: engines/wintermute/keymapper_tables.h:1179
msgid "Phone 9 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:481
#: engines/wintermute/keymapper_tables.h:614
#: engines/wintermute/keymapper_tables.h:1184
msgid "Phone * button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:486
#: engines/wintermute/keymapper_tables.h:619
#: engines/wintermute/keymapper_tables.h:1189
msgid "Phone # button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:664
#: engines/wintermute/keymapper_tables.h:1345
msgid "Show help"
msgstr ""
#: engines/wintermute/keymapper_tables.h:670
#: engines/wintermute/keymapper_tables.h:871
#: engines/wintermute/keymapper_tables.h:892
#: engines/wintermute/keymapper_tables.h:1298
#: engines/wintermute/keymapper_tables.h:1324
#: engines/wintermute/keymapper_tables.h:1351
#: engines/wintermute/keymapper_tables.h:1407
#: engines/wintermute/keymapper_tables.h:1428
#: engines/wintermute/keymapper_tables.h:1618
#: engines/wintermute/keymapper_tables.h:1892
#: engines/wintermute/keymapper_tables.h:2094
msgid "Scroll up"
msgstr ""
#: engines/wintermute/keymapper_tables.h:677
#: engines/wintermute/keymapper_tables.h:878
#: engines/wintermute/keymapper_tables.h:899
#: engines/wintermute/keymapper_tables.h:1305
#: engines/wintermute/keymapper_tables.h:1331
#: engines/wintermute/keymapper_tables.h:1358
#: engines/wintermute/keymapper_tables.h:1414
#: engines/wintermute/keymapper_tables.h:1435
#: engines/wintermute/keymapper_tables.h:1625
#: engines/wintermute/keymapper_tables.h:1899
#: engines/wintermute/keymapper_tables.h:2099
msgid "Scroll down"
msgstr ""
#: engines/wintermute/keymapper_tables.h:690
msgid "Change shadow type"
msgstr ""
#: engines/wintermute/keymapper_tables.h:700
#: engines/wintermute/keymapper_tables.h:819
msgid "Volume max"
msgstr ""
#. I18N: Displays a debug interface with a CLI for various features
#: engines/wintermute/keymapper_tables.h:706
msgid "Show debug parser"
msgstr ""
#. I18N: Displays a debug text message
#: engines/wintermute/keymapper_tables.h:714
#: engines/wintermute/keymapper_tables.h:853
#: engines/wintermute/keymapper_tables.h:1504
#: engines/wintermute/keymapper_tables.h:1756
#: engines/wintermute/keymapper_tables.h:1801
msgid "Debug print"
msgstr ""
#. I18N: Exits the game
#: engines/wintermute/keymapper_tables.h:720
#: engines/wintermute/keymapper_tables.h:1772
msgid "Exit"
msgstr ""
#. I18N: Displays a debug interface that changes light settings
#: engines/wintermute/keymapper_tables.h:726
msgid "Light helper window"
msgstr ""
#: engines/wintermute/keymapper_tables.h:751
msgid "Run forward"
msgstr ""
#: engines/wintermute/keymapper_tables.h:756
msgid "Run backward"
msgstr ""
#: engines/wintermute/keymapper_tables.h:761
msgid "Turn left fast"
msgstr ""
#: engines/wintermute/keymapper_tables.h:766
msgid "Turn right fast"
msgstr ""
#. I18N: Displays a blueprint with robot parts
#: engines/wintermute/keymapper_tables.h:772
msgid "Show blueprint"
msgstr ""
#: engines/wintermute/keymapper_tables.h:792
#: engines/wintermute/keymapper_tables.h:1510
#: engines/wintermute/keymapper_tables.h:1693
#: engines/wintermute/keymapper_tables.h:1726
#: engines/wintermute/keymapper_tables.h:2012
msgid "Next action"
msgstr ""
#: engines/wintermute/keymapper_tables.h:799
#: engines/wintermute/keymapper_tables.h:1518
#: engines/wintermute/keymapper_tables.h:1700
#: engines/wintermute/keymapper_tables.h:1733
#: engines/wintermute/keymapper_tables.h:2020
msgid "Previous action"
msgstr ""
#: engines/wintermute/keymapper_tables.h:826
msgid "Volume off"
msgstr ""
#: engines/wintermute/keymapper_tables.h:840
msgid "Change font size"
msgstr ""
#: engines/wintermute/keymapper_tables.h:920
msgid "Save game"
msgstr ""
#: engines/wintermute/keymapper_tables.h:935
msgid "Walking speed: Low"
msgstr ""
#: engines/wintermute/keymapper_tables.h:940
msgid "Walking speed: Medium"
msgstr ""
#: engines/wintermute/keymapper_tables.h:945
msgid "Walking speed: High"
msgstr ""
#: engines/wintermute/keymapper_tables.h:955
#: engines/wintermute/keymapper_tables.h:1286
#: engines/wintermute/keymapper_tables.h:1795
msgid "Cancel waiting"
msgstr ""
#: engines/wintermute/keymapper_tables.h:965
msgid "First page"
msgstr ""
#: engines/wintermute/keymapper_tables.h:970
msgid "Last page"
msgstr ""
#. I18N: ultra_super_mega_fast_walk is the name of the variable used at game script for this speed
#: engines/wintermute/keymapper_tables.h:978
msgid "Walking speed: Ultra Super Mega Fast"
msgstr ""
#: engines/wintermute/keymapper_tables.h:994
msgid "Show game credits"
msgstr ""
#: engines/wintermute/keymapper_tables.h:999
msgid "Play selected music record"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1004
msgid "Select next music record"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1009
msgid "Play note 1: A"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1014
msgid "Play note 2: F#"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1019
msgid "Play note 3: D#"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1024
msgid "Play note 4: C#"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1029
msgid "Play note 5: E"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1034
msgid "Play note 6: G#"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1039
msgid "Play note 7: B"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1052
msgid "Ability: Telekinesis"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1057
msgid "Ability: Push"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1062
msgid "Ability: Lightning"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1067
msgid "Ability: Light"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1072
msgid "Ability: Wind"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1077
msgid "Ability: Sound"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1082
msgid "Ability: Esence"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1087
msgid "Ability: Exorcist"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1200
msgid "Show hints / Dance move"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1207
msgid "Dance move up"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1213
msgid "Dance move down"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1219
msgid "Dance move left"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1225
msgid "Dance move right"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1255
msgid "Cancel input"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1317
msgid "Toggle subtitles"
msgstr ""
#. I18N: At one of the puzzles game asks to press Up key / Shift key / Down key
#: engines/wintermute/keymapper_tables.h:1387
msgid "Shift key"
msgstr ""
#. I18N: Chapayev is the name of game character, Vasily Chapayev
#. This action makes Chapayev interact with item instead of Petka
#: engines/wintermute/keymapper_tables.h:1489
msgid "Chapayev's action"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1537
#: engines/wintermute/keymapper_tables.h:1790
#: engines/wintermute/keymapper_tables.h:1886
msgid "Settings"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1542
msgid "Dialogue answer 1"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1547
msgid "Dialogue answer 2"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1552
msgid "Dialogue answer 3"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1557
msgid "Dialogue answer 4"
msgstr ""
#. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show
#: engines/wintermute/keymapper_tables.h:1568
msgid "Spin wheel slower"
msgstr ""
#. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show
#: engines/wintermute/keymapper_tables.h:1576
msgid "Spin wheel faster"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1654
msgid "Zoom out"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1661
msgid "Zoom in"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1674
#: engines/wintermute/keymapper_tables.h:1880
msgid "Show journal"
msgstr ""
#. I18N: Displays a debug interface with Bezier curves
#: engines/wintermute/keymapper_tables.h:1807
msgid "Bezier window"
msgstr ""
#. I18N: Use droid to perform an action
#: engines/wintermute/keymapper_tables.h:1824
msgid "Droid's action"
msgstr ""
#. I18N: It's a Tetris game clone, this action rotates current tetris item
#: engines/wintermute/keymapper_tables.h:1932
msgid "Rotate"
msgstr ""
#. I18N: It's a Tetris game clone, this action drops current tetris item
#: engines/wintermute/keymapper_tables.h:1958
msgid "Drop"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1966
msgid "Player 1: Up"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1971
msgid "Player 1: Left"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1976
msgid "Player 1: Down"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1981
msgid "Player 1: Right"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1986
msgid "Player 2: Up"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1991
msgid "Player 2: Left"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1996
msgid "Player 2: Down"
msgstr ""
#: engines/wintermute/keymapper_tables.h:2001
msgid "Player 2: Right"
msgstr ""
#. I18N: Displays a debug FPS counter
#: engines/wintermute/keymapper_tables.h:2007
msgid "Debug FPS"
msgstr ""
#: engines/wintermute/keymapper_tables.h:2104
msgid "F1"
msgstr ""
#: engines/wintermute/keymapper_tables.h:2109
msgid "Key i"
msgstr ""
#: engines/xeen/detection.cpp:55
msgid "Show item costs in standard inventory mode"
msgstr ""
#: engines/xeen/detection.cpp:56
msgid ""
"Shows item costs in standard inventory mode, allowing the value of items to "
"be compared"
msgstr ""
#: engines/xeen/detection.cpp:65
msgid "More durable armor"
msgstr ""
#: engines/xeen/detection.cpp:66
msgid "Armor won't break until character is at -80HP, rather than merely -10HP"
msgstr ""
#: engines/xeen/saves.cpp:290
msgid "Failed to autosave"
msgstr ""
#: engines/zvision/detection_tables.h:60
msgid "Double FPS"
msgstr ""
#: engines/zvision/detection_tables.h:61
msgid "Increase framerate from 30 to 60 FPS"
msgstr ""
#: engines/zvision/detection_tables.h:70
msgid "Enable Venus"
msgstr ""
#: engines/zvision/detection_tables.h:71
msgid "Enable the Venus help system"
msgstr ""
#: engines/zvision/detection_tables.h:80
msgid "Disable animation while turning"
msgstr ""
#: engines/zvision/detection_tables.h:81
msgid "Disable animation while turning in panorama mode"
msgstr ""
#: engines/zvision/detection_tables.h:90
msgid "Use high resolution MPEG video"
msgstr ""
#: engines/zvision/detection_tables.h:91
msgid "Use MPEG video from the DVD version instead of lower resolution AVI"
msgstr ""
#: engines/zvision/file/save_manager.cpp:221
#, c-format
msgid ""
"This saved game uses version %u, but this engine only supports up to version "
"%d. You will need an updated version of the engine to use this saved game."
msgstr ""
#: engines/zvision/metaengine.cpp:128
msgid "Look Up"
msgstr ""
#: engines/zvision/metaengine.cpp:134
msgid "Look Down"
msgstr ""
#: engines/zvision/metaengine.cpp:169
msgid "Spellbook"
msgstr ""
#: engines/zvision/metaengine.cpp:175
msgid "Score"
msgstr ""
#: engines/zvision/metaengine.cpp:181
msgid "Put away object"
msgstr ""
#: engines/zvision/metaengine.cpp:187
msgid "Extract coin"
msgstr ""
#: engines/zvision/metaengine.cpp:208
msgid "Preferences"
msgstr ""
#: engines/zvision/zvision.cpp:309
msgid ""
"Before playing this game, you'll need to copy the required fonts into "
"ScummVM's extras directory, or into the game directory. On Windows, you'll "
"need the following font files from the Windows font directory: Times New "
"Roman, Century Schoolbook, Garamond, Courier New and Arial. Alternatively, "
"you can download the Liberation Fonts or the GNU FreeFont package. You'll "
"need all the fonts from the font package you choose, i.e., LiberationMono, "
"LiberationSans and LiberationSerif, or FreeMono, FreeSans and FreeSerif "
"respectively."
msgstr ""