scummvm/scumm/akos.h

106 lines
2.6 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef AKOS_H
#define AKOS_H
#include "scumm/base-costume.h"
namespace Scumm {
#ifdef __PALM_OS__
extern const byte *defaultScaleTable;
#else
extern const byte defaultScaleTable[768];
#endif
struct CostumeData;
struct AkosHeader;
struct AkosOffset;
class AkosRenderer : public BaseCostumeRenderer {
protected:
uint16 codec;
// actor palette
byte palette[256];
// pointer to various parts of the costume resource
const byte *akos;
const AkosHeader *akhd;
const byte *akpl, *akci, *aksq;
const AkosOffset *akof;
const byte *akcd;
struct {
byte unk5;
int unk6;
byte mask;
byte color;
byte shift;
uint16 bits;
byte numbits;
const byte *dataptr;
byte buffer[336];
} akos16;
public:
AkosRenderer(ScummEngine *scumm) : BaseCostumeRenderer(scumm) {
akos = 0;
akhd = 0;
akpl = 0;
akci = 0;
aksq = 0;
akof = 0;
akcd = 0;
_actorHitMode = false;
}
bool _actorHitMode;
int16 _actorHitX, _actorHitY;
bool _actorHitResult;
void setPalette(byte *palette);
void setFacing(Actor *a);
void setCostume(int costume);
protected:
byte drawLimb(const CostumeData &cost, int limb);
byte codec1(int xmoveCur, int ymoveCur);
void codec1_genericDecode();
byte codec5(int xmoveCur, int ymoveCur);
byte codec16(int xmoveCur, int ymoveCur);
void akos16SetupBitReader(const byte *src);
void akos16SkipData(int32 numskip);
void akos16DecodeLine(byte *buf, int32 numbytes, int32 dir);
void akos16Decompress(byte *dest, int32 pitch, const byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency);
void akos16DecompressMask(byte *dest, int32 pitch, const byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency, byte *maskptr, int32 bitpos_start);
};
} // End of namespace Scumm
#endif