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bfd71cff6e
- Implement CollisionMan::removeSprite
111 lines
3.0 KiB
C++
111 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_DISKPLAYERSCENE_H
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#define NEVERHOOD_DISKPLAYERSCENE_H
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#include "neverhood/neverhood.h"
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#include "neverhood/resourceman.h"
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#include "neverhood/scene.h"
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#include "neverhood/smackerplayer.h"
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namespace Neverhood {
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class DiskplayerScene;
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class Class494 : public AnimatedSprite {
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public:
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Class494(NeverhoodEngine *vm);
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void sub43BE20();
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void sub43BE00();
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};
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class DiskplayerPlayButton : public StaticSprite {
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public:
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DiskplayerPlayButton(NeverhoodEngine *vm, DiskplayerScene *diskplayerScene);
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void press();
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void release();
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protected:
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DiskplayerScene *_diskplayerScene;
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SoundResource _soundResource1;
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SoundResource _soundResource2;
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bool _isPlaying;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class DiskplayerSlot : public Entity {
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public:
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DiskplayerSlot(NeverhoodEngine *vm, DiskplayerScene *diskplayerScene, int elementIndex, int value);
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void activate();
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void stop();
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void appear();
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void play();
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void setFlag2(bool value) { _flag2 = value; }
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protected:
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DiskplayerScene *_diskplayerScene;
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SoundResource _soundResource;
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Sprite *_inactiveSlot;
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Sprite *_appearSlot;
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Sprite *_activeSlot;
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int _elementIndex;
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int _initialCountdown;
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int _countdown;
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bool _flag2;
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int _value;
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bool _flag;
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void update();
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};
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class DiskplayerScene : public Scene {
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public:
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DiskplayerScene(NeverhoodEngine *vm, Module *parentModule, int which);
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bool getFlag3() const { return _flag3; }
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protected:
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SmackerPlayer *_smackerPlayer;
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DiskplayerPlayButton *_playButton;
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Class494 *_class494;
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DiskplayerSlot *_diskSlots[20];
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DiskplayerSlot *_class650;
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int _updateStatus;
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byte _diskAvailable[20];
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bool _flag4;
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int _which;
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int _diskIndex;
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int _appearCountdown;
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int _tuneInCountdown;
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bool _fullFlag;
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bool _inputDisabled;
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bool _flag3;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void stop();
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void tuneIn();
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void playDisk();
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void playStatic();
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_DISKPLAYERSCENE_H */
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