scummvm/engines/neverhood/mouse.h
johndoe123 db9e45706c NEVERHOOD: More work on Scene1002
- Implement NavigationMouse and NavigationLists
- Some renaming
2013-05-08 20:38:48 +02:00

76 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MOUSE_H
#define NEVERHOOD_MOUSE_H
#include "neverhood/neverhood.h"
#include "neverhood/sprite.h"
#include "neverhood/graphics.h"
#include "neverhood/resource.h"
namespace Neverhood {
class Mouse433 : public StaticSprite {
public:
Mouse433(NeverhoodEngine *vm, uint32 fileHash, NRect *mouseRect);
void load(uint32 fileHash);
protected:
MouseCursorResource _mouseCursorResource;
int _frameNum;
NRect _mouseRect;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void updateCursor();
};
class Mouse435 : public StaticSprite {
public:
Mouse435(NeverhoodEngine *vm, uint32 fileHash, int16 x1, int16 x2);
void load(uint32 fileHash);
protected:
MouseCursorResource _mouseCursorResource;
int _frameNum;
int16 _x1;
int16 _x2;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void updateCursor();
};
class NavigationMouse : public StaticSprite {
public:
NavigationMouse(NeverhoodEngine *vm, uint32 fileHash, int type);
void load(uint32 fileHash);
protected:
MouseCursorResource _mouseCursorResource;
int _frameNum;
int _type;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void updateCursor();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MOUSE_H */