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https://github.com/libretro/scummvm.git
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db9e45706c
- Implement NavigationMouse and NavigationLists - Some renaming
76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_MOUSE_H
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#define NEVERHOOD_MOUSE_H
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#include "neverhood/neverhood.h"
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#include "neverhood/sprite.h"
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#include "neverhood/graphics.h"
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#include "neverhood/resource.h"
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namespace Neverhood {
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class Mouse433 : public StaticSprite {
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public:
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Mouse433(NeverhoodEngine *vm, uint32 fileHash, NRect *mouseRect);
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void load(uint32 fileHash);
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protected:
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MouseCursorResource _mouseCursorResource;
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int _frameNum;
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NRect _mouseRect;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void updateCursor();
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};
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class Mouse435 : public StaticSprite {
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public:
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Mouse435(NeverhoodEngine *vm, uint32 fileHash, int16 x1, int16 x2);
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void load(uint32 fileHash);
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protected:
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MouseCursorResource _mouseCursorResource;
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int _frameNum;
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int16 _x1;
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int16 _x2;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void updateCursor();
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};
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class NavigationMouse : public StaticSprite {
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public:
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NavigationMouse(NeverhoodEngine *vm, uint32 fileHash, int type);
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void load(uint32 fileHash);
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protected:
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MouseCursorResource _mouseCursorResource;
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int _frameNum;
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int _type;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void updateCursor();
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MOUSE_H */
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