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bfd71cff6e
- Implement CollisionMan::removeSprite
57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_NAVIGATIONSCENE_H
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#define NEVERHOOD_NAVIGATIONSCENE_H
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#include "neverhood/neverhood.h"
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#include "neverhood/resourceman.h"
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#include "neverhood/scene.h"
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namespace Neverhood {
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class NavigationScene : public Scene {
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public:
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NavigationScene(NeverhoodEngine *vm, Module *parentModule, uint32 navigationListId, int navigationIndex, const byte *itemsTypes);
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virtual ~NavigationScene();
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int getNavigationAreaType();
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protected:
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SmackerPlayer *_smackerPlayer;
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bool _smackerDone;
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NavigationList *_navigationList;
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int _navigationIndex;
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uint32 _smackerFileHash;
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bool _interactive;
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bool _soundFlag1;
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bool _soundFlag2;
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bool _done;
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const byte *_itemsTypes;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void createMouseCursor();
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void handleNavigation(const NPoint &mousePos);
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_NAVIGATIONSCENE_H */
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