mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-17 07:07:10 +00:00
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef MATH_LINE3D_H
|
|
#define MATH_LINE3D_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/endian.h"
|
|
|
|
#include "math/vector3d.h"
|
|
|
|
namespace Math {
|
|
|
|
class Line3d {
|
|
public:
|
|
Line3d();
|
|
Line3d(const Vector3d &begin, const Vector3d &end);
|
|
Line3d(const Line3d &other);
|
|
|
|
Math::Vector3d begin() const;
|
|
Math::Vector3d end() const;
|
|
Math::Vector3d middle() const;
|
|
|
|
/**
|
|
* Check if this line segment intersects with another line segment
|
|
*
|
|
* The check is done in either a XY or a XZ 2D plane.
|
|
*/
|
|
bool intersectLine2d(const Line3d &other, Math::Vector3d *pos, bool useXZ);
|
|
|
|
Line3d& operator=(const Line3d &other);
|
|
|
|
private:
|
|
Math::Vector3d _begin, _end;
|
|
|
|
};
|
|
|
|
} // end of namespace Math
|
|
|
|
#endif
|