scummvm/gui/launcher.cpp
2007-06-27 09:28:09 +00:00

909 lines
26 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "common/stdafx.h"
#include "engines/engine.h"
#include "base/game.h"
#include "base/plugins.h"
#include "base/version.h"
#include "common/config-manager.h"
#include "common/events.h"
#include "common/fs.h"
#include "common/util.h"
#include "common/system.h"
#include "gui/about.h"
#include "gui/browser.h"
#include "gui/chooser.h"
#include "gui/eval.h"
#include "gui/launcher.h"
#include "gui/massadd.h"
#include "gui/message.h"
#include "gui/newgui.h"
#include "gui/options.h"
#include "gui/EditTextWidget.h"
#include "gui/ListWidget.h"
#include "gui/TabWidget.h"
#include "gui/PopUpWidget.h"
#include "sound/mididrv.h"
using Common::ConfigManager;
namespace GUI {
enum {
kStartCmd = 'STRT',
kAboutCmd = 'ABOU',
kOptionsCmd = 'OPTN',
kAddGameCmd = 'ADDG',
kEditGameCmd = 'EDTG',
kRemoveGameCmd = 'REMG',
kQuitCmd = 'QUIT',
kCmdGlobalGraphicsOverride = 'OGFX',
kCmdGlobalAudioOverride = 'OSFX',
kCmdGlobalMIDIOverride = 'OMID',
kCmdGlobalVolumeOverride = 'OVOL',
kCmdChooseSoundFontCmd = 'chsf',
kCmdExtraBrowser = 'PEXT',
kCmdGameBrowser = 'PGME',
kCmdSaveBrowser = 'PSAV'
};
/*
* TODO: Clean up this ugly design: we subclass EditTextWidget to perform
* input validation. It would be much more elegant to use a decorator pattern,
* or a validation callback, or something like that.
*/
class DomainEditTextWidget : public EditTextWidget {
public:
DomainEditTextWidget(GuiObject *boss, const String &name, const String &text)
: EditTextWidget(boss, name, text) {
}
protected:
bool tryInsertChar(byte c, int pos) {
if (isalnum(c) || c == '-' || c == '_') {
_editString.insertChar(c, pos);
return true;
}
return false;
}
};
/*
* A dialog that allows the user to edit a config game entry.
* TODO: add widgets for some/all of the following
* - Maybe scaler/graphics mode. But there are two problems:
* 1) Different backends can have different scalers with different names,
* so we first have to add a way to query those... no Ender, I don't
* think a bitmasked property() value is nice for this, because we would
* have to add to the bitmask values whenever a backends adds a new scaler).
* 2) At the time the launcher is running, the GFX backend is already setup.
* So when a game is run via the launcher, the custom scaler setting for it won't be
* used. So we'd also have to add an API to change the scaler during runtime
* (the SDL backend can already do that based on user input, but there is no API
* to achieve it)
* If the APIs for 1&2 are in place, we can think about adding this to the Edit&Option dialogs
*/
class EditGameDialog : public OptionsDialog {
typedef Common::String String;
typedef Common::StringList StringList;
public:
EditGameDialog(const String &domain, const String &desc);
virtual void reflowLayout();
void open();
void close();
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
protected:
EditTextWidget *_descriptionWidget;
DomainEditTextWidget *_domainWidget;
StaticTextWidget *_gamePathWidget;
StaticTextWidget *_extraPathWidget;
StaticTextWidget *_savePathWidget;
PopUpWidget *_langPopUp;
PopUpWidget *_platformPopUp;
CheckboxWidget *_globalGraphicsOverride;
CheckboxWidget *_globalAudioOverride;
CheckboxWidget *_globalMIDIOverride;
CheckboxWidget *_globalVolumeOverride;
};
EditGameDialog::EditGameDialog(const String &domain, const String &desc)
: OptionsDialog(domain, "gameoptions") {
int labelWidth = g_gui.evaluator()->getVar("gameOptionsLabelWidth");
// GAME: Path to game data (r/o), extra data (r/o), and save data (r/w)
String gamePath(ConfMan.get("path", _domain));
String extraPath(ConfMan.get("extrapath", _domain));
String savePath(ConfMan.get("savepath", _domain));
// GAME: Determine the description string
String description(ConfMan.get("description", domain));
if (description.empty() && !desc.empty()) {
description = desc;
}
// GUI: Add tab widget
TabWidget *tab = new TabWidget(this, "gameoptions_tabwidget");
tab->setHints(THEME_HINT_FIRST_DRAW | THEME_HINT_SAVE_BACKGROUND);
//
// 1) The game tab
//
tab->addTab("Game");
// GUI: Label & edit widget for the game ID
new StaticTextWidget(tab, "gameoptions_id", "ID:");
_domainWidget = new DomainEditTextWidget(tab, "gameoptions_domain", _domain);
// GUI: Label & edit widget for the description
new StaticTextWidget(tab, "gameoptions_name", "Name:");
_descriptionWidget = new EditTextWidget(tab, "gameoptions_desc", description);
// Language popup
_langPopUp = new PopUpWidget(tab, "gameoptions_lang", "Language:", labelWidth);
_langPopUp->appendEntry("<default>");
_langPopUp->appendEntry("");
const Common::LanguageDescription *l = Common::g_languages;
for (; l->code; ++l) {
_langPopUp->appendEntry(l->description, l->id);
}
// Platform popup
_platformPopUp = new PopUpWidget(tab, "gameoptions_platform", "Platform:", labelWidth);
_platformPopUp->appendEntry("<default>");
_platformPopUp->appendEntry("");
const Common::PlatformDescription *p = Common::g_platforms;
for (; p->code; ++p) {
_platformPopUp->appendEntry(p->description, p->id);
}
//
// 3) The graphics tab
//
tab->addTab("Graphics");
_globalGraphicsOverride = new CheckboxWidget(tab, "gameoptions_graphicsCheckbox", "Override global graphic settings", kCmdGlobalGraphicsOverride, 0);
addGraphicControls(tab, "gameoptions_");
//
// 4) The audio tab
//
tab->addTab("Audio");
_globalAudioOverride = new CheckboxWidget(tab, "gameoptions_audioCheckbox", "Override global audio settings", kCmdGlobalAudioOverride, 0);
addAudioControls(tab, "gameoptions_");
addSubtitleControls(tab, "gameoptions_");
//
// 5) The volume tab
//
tab->addTab("Volume");
_globalVolumeOverride = new CheckboxWidget(tab, "gameoptions_volumeCheckbox", "Override global volume settings", kCmdGlobalVolumeOverride, 0);
addVolumeControls(tab, "gameoptions_");
//
// 6) The MIDI tab
//
tab->addTab("MIDI");
_globalMIDIOverride = new CheckboxWidget(tab, "gameoptions_midiCheckbox", "Override global MIDI settings", kCmdGlobalMIDIOverride, 0);
addMIDIControls(tab, "gameoptions_");
//
// 2) The 'Path' tab
//
tab->addTab("Paths");
// These buttons have to be extra wide, or the text will be truncated
// in the small version of the GUI.
// GUI: Button + Label for the game path
new ButtonWidget(tab, "gameoptions_gamepath", "Game Path:", kCmdGameBrowser, 0);
_gamePathWidget = new StaticTextWidget(tab, "gameoptions_gamepathText", gamePath);
// GUI: Button + Label for the additional path
new ButtonWidget(tab, "gameoptions_extrapath", "Extra Path:", kCmdExtraBrowser, 0);
_extraPathWidget = new StaticTextWidget(tab, "gameoptions_extrapathText", extraPath);
if (extraPath.empty() || !ConfMan.hasKey("extrapath", _domain)) {
_extraPathWidget->setLabel("None");
}
// GUI: Button + Label for the save path
new ButtonWidget(tab, "gameoptions_savepath", "Save Path:", kCmdSaveBrowser, 0);
_savePathWidget = new StaticTextWidget(tab, "gameoptions_savepathText", savePath);
if (savePath.empty() || !ConfMan.hasKey("savepath", _domain)) {
_savePathWidget->setLabel("Default");
}
// Activate the first tab
tab->setActiveTab(0);
// Add OK & Cancel buttons
new ButtonWidget(this, "gameoptions_cancel", "Cancel", kCloseCmd, 0);
new ButtonWidget(this, "gameoptions_ok", "OK", kOKCmd, 0);
}
void EditGameDialog::reflowLayout() {
OptionsDialog::reflowLayout();
int labelWidth = g_gui.evaluator()->getVar("gameOptionsLabelWidth");
if (_langPopUp)
_langPopUp->changeLabelWidth(labelWidth);
if (_platformPopUp)
_platformPopUp->changeLabelWidth(labelWidth);
}
void EditGameDialog::open() {
OptionsDialog::open();
int sel, i;
bool e;
// En-/disable dialog items depending on whether overrides are active or not.
e = ConfMan.hasKey("gfx_mode", _domain) ||
ConfMan.hasKey("render_mode", _domain) ||
ConfMan.hasKey("fullscreen", _domain) ||
ConfMan.hasKey("aspect_ratio", _domain);
_globalGraphicsOverride->setState(e);
e = ConfMan.hasKey("music_driver", _domain) ||
ConfMan.hasKey("output_rate", _domain) ||
ConfMan.hasKey("subtitles", _domain) ||
ConfMan.hasKey("talkspeed", _domain);
_globalAudioOverride->setState(e);
e = ConfMan.hasKey("music_volume", _domain) ||
ConfMan.hasKey("sfx_volume", _domain) ||
ConfMan.hasKey("speech_volume", _domain);
_globalVolumeOverride->setState(e);
e = ConfMan.hasKey("soundfont", _domain) ||
ConfMan.hasKey("multi_midi", _domain) ||
ConfMan.hasKey("native_mt32", _domain) ||
ConfMan.hasKey("enable_gs", _domain) ||
ConfMan.hasKey("midi_gain", _domain);
_globalMIDIOverride->setState(e);
// TODO: game path
const Common::LanguageDescription *l = Common::g_languages;
const Common::Language lang = Common::parseLanguage(ConfMan.get("language", _domain));
sel = 0;
if (ConfMan.hasKey("language", _domain)) {
for (i = 0; l->code; ++l, ++i) {
if (lang == l->id)
sel = i + 2;
}
}
_langPopUp->setSelected(sel);
const Common::PlatformDescription *p = Common::g_platforms;
const Common::Platform platform = Common::parsePlatform(ConfMan.get("platform", _domain));
sel = 0;
for (i = 0; p->code; ++p, ++i) {
if (platform == p->id)
sel = i + 2;
}
_platformPopUp->setSelected(sel);
}
void EditGameDialog::close() {
if (getResult()) {
ConfMan.set("description", _descriptionWidget->getEditString(), _domain);
Common::Language lang = (Common::Language)_langPopUp->getSelectedTag();
if (lang < 0)
ConfMan.removeKey("language", _domain);
else
ConfMan.set("language", Common::getLanguageCode(lang), _domain);
String gamePath(_gamePathWidget->getLabel());
if (!gamePath.empty())
ConfMan.set("path", gamePath, _domain);
String extraPath(_extraPathWidget->getLabel());
if (!extraPath.empty() && (extraPath != "None"))
ConfMan.set("extrapath", extraPath, _domain);
String savePath(_savePathWidget->getLabel());
if (!savePath.empty() && (savePath != "Default"))
ConfMan.set("savepath", savePath, _domain);
Common::Platform platform = (Common::Platform)_platformPopUp->getSelectedTag();
if (platform < 0)
ConfMan.removeKey("platform", _domain);
else
ConfMan.set("platform", Common::getPlatformCode(platform), _domain);
}
OptionsDialog::close();
}
void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kCmdGlobalGraphicsOverride:
setGraphicSettingsState(data != 0);
draw();
break;
case kCmdGlobalAudioOverride:
setAudioSettingsState(data != 0);
setSubtitleSettingsState(data != 0);
if (_globalVolumeOverride == NULL)
setVolumeSettingsState(data != 0);
draw();
break;
case kCmdGlobalMIDIOverride:
setMIDISettingsState(data != 0);
draw();
break;
case kCmdGlobalVolumeOverride:
setVolumeSettingsState(data != 0);
draw();
break;
case kCmdChooseSoundFontCmd: {
BrowserDialog browser("Select SoundFont", false);
if (browser.runModal() > 0) {
// User made this choice...
FilesystemNode file(browser.getResult());
_soundFont->setLabel(file.path());
if (!file.path().empty() && (file.path() != "None"))
_soundFontClearButton->setEnabled(true);
else
_soundFontClearButton->setEnabled(false);
draw();
}
break;
}
// Change path for the game
case kCmdGameBrowser: {
BrowserDialog browser("Select directory with game data", true);
if (browser.runModal() > 0) {
// User made his choice...
FilesystemNode dir(browser.getResult());
// TODO: Verify the game can be found in the new directory... Best
// done with optional specific gameid to pluginmgr detectgames?
// FSList files = dir.listDir(FilesystemNode::kListFilesOnly);
_gamePathWidget->setLabel(dir.path());
draw();
}
draw();
break;
}
// Change path for extra game data (eg, using sword cutscenes when playing via CD)
case kCmdExtraBrowser: {
BrowserDialog browser("Select additional game directory", true);
if (browser.runModal() > 0) {
// User made his choice...
FilesystemNode dir(browser.getResult());
_extraPathWidget->setLabel(dir.path());
draw();
}
draw();
break;
}
// Change path for stored save game (perm and temp) data
case kCmdSaveBrowser: {
BrowserDialog browser("Select directory for saved games", true);
if (browser.runModal() > 0) {
// User made his choice...
FilesystemNode dir(browser.getResult());
_savePathWidget->setLabel(dir.path());
draw();
}
draw();
break;
}
case kOKCmd: {
// Write back changes made to config object
String newDomain(_domainWidget->getEditString());
if (newDomain != _domain) {
if (newDomain.empty() || ConfMan.hasGameDomain(newDomain)) {
MessageDialog alert("This game ID is already taken. Please choose another one.");
alert.runModal();
return;
}
ConfMan.renameGameDomain(_domain, newDomain);
_domain = newDomain;
}
}
// FALL THROUGH to default case
default:
OptionsDialog::handleCommand(sender, cmd, data);
}
}
#pragma mark -
LauncherDialog::LauncherDialog()
: Dialog(0, 0, 320, 200) {
_drawingHints |= THEME_HINT_MAIN_DIALOG;
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
_w = screenW;
_h = screenH;
#ifndef DISABLE_FANCY_THEMES
_logo = 0;
if (g_gui.evaluator()->getVar("launcher_logo.visible") == 1 && g_gui.theme()->supportsImages()) {
_logo = new GraphicsWidget(this, "launcher_logo");
_logo->useThemeTransparency(true);
_logo->setGfx(g_gui.theme()->getImageSurface(Theme::kImageLogo));
new StaticTextWidget(this, "launcher_version", gScummVMVersionDate);
} else
new StaticTextWidget(this, "launcher_version", gScummVMFullVersion);
#else
// Show ScummVM version
new StaticTextWidget(this, "launcher_version", gScummVMFullVersion);
#endif
new ButtonWidget(this, "launcher_quit_button", "Quit", kQuitCmd, 'Q');
new ButtonWidget(this, "launcher_about_button", "About", kAboutCmd, 'B');
new ButtonWidget(this, "launcher_options_button", "Options", kOptionsCmd, 'O');
_startButton =
new ButtonWidget(this, "launcher_start_button", "Start", kStartCmd, 'S');
// Above the lowest button rows: two more buttons (directly below the list box)
_addButton =
new ButtonWidget(this, "launcher_addGame_button", "Add Game...", kAddGameCmd, 'A');
_editButton =
new ButtonWidget(this, "launcher_editGame_button", "Edit Game...", kEditGameCmd, 'E');
_removeButton =
new ButtonWidget(this, "launcher_removeGame_button", "Remove Game", kRemoveGameCmd, 'R');
// Add list with game titles
_list = new ListWidget(this, "launcher_list");
_list->setEditable(false);
_list->setNumberingMode(kListNumberingOff);
// Populate the list
updateListing();
// Restore last selection
String last(ConfMan.get("lastselectedgame", ConfigManager::kApplicationDomain));
selectGame(last);
// En-/disable the buttons depending on the list selection
updateButtons();
// Create file browser dialog
_browser = new BrowserDialog("Select directory with game data", true);
}
void LauncherDialog::selectGame(const String &name) {
if (!name.empty()) {
int itemToSelect = 0;
StringList::const_iterator iter;
for (iter = _domains.begin(); iter != _domains.end(); ++iter, ++itemToSelect) {
if (name == *iter) {
_list->setSelected(itemToSelect);
break;
}
}
}
}
LauncherDialog::~LauncherDialog() {
delete _browser;
}
void LauncherDialog::open() {
// Clear the active domain, in case we return to the dialog from a
// failure to launch a game. Otherwise, pressing ESC will attempt to
// re-launch the same game again.
ConfMan.setActiveDomain("");
Dialog::open();
updateButtons();
}
void LauncherDialog::close() {
// Save last selection
const int sel = _list->getSelected();
if (sel >= 0)
ConfMan.set("lastselectedgame", _domains[sel], ConfigManager::kApplicationDomain);
else
ConfMan.removeKey("lastselectedgame", ConfigManager::kApplicationDomain);
ConfMan.flushToDisk();
Dialog::close();
}
void LauncherDialog::updateListing() {
Common::StringList l;
// Retrieve a list of all games defined in the config file
_domains.clear();
const ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
ConfigManager::DomainMap::const_iterator iter = domains.begin();
for (iter = domains.begin(); iter != domains.end(); ++iter) {
String gameid(iter->_value.get("gameid"));
String description(iter->_value.get("description"));
if (gameid.empty())
gameid = iter->_key;
if (description.empty()) {
GameDescriptor g = Base::findGame(gameid);
if (g.contains("description"))
description = g.description();
}
if (description.empty())
description = "Unknown (target " + iter->_key + ", gameid " + gameid + ")";
if (!gameid.empty() && !description.empty()) {
// Insert the game into the launcher list
int pos = 0, size = l.size();
while (pos < size && (scumm_stricmp(description.c_str(), l[pos].c_str()) > 0))
pos++;
l.insert_at(pos, description);
_domains.insert_at(pos, iter->_key);
}
}
const int oldSel = _list->getSelected();
_list->setList(l);
if (oldSel < (int)l.size())
_list->setSelected(oldSel); // Restore the old selection
else if (oldSel != -1)
// Select the last entry if the list has been reduced
_list->setSelected(_list->getList().size() - 1);
updateButtons();
}
void LauncherDialog::addGame() {
int modifiers = g_system->getEventManager()->getModifierState();
bool massAdd = (modifiers & Common::KBD_SHIFT) != 0;
if (massAdd) {
MessageDialog alert("Do you really want to run the mass game detector? "
"This could potentially add a huge number of games.", "Yes", "No");
if (alert.runModal() == GUI::kMessageOK && _browser->runModal() > 0) {
MassAddDialog massAddDlg(_browser->getResult());
massAddDlg.runModal();
// Update the ListWidget and force a redraw
updateListing();
draw();
}
return;
}
// Allow user to add a new game to the list.
// 1) show a dir selection dialog which lets the user pick the directory
// the game data resides in.
// 2) try to auto detect which game is in the directory, if we cannot
// determine it uniquely preent a list of candidates to the user
// to pick from
// 3) Display the 'Edit' dialog for that item, letting the user specify
// an alternate description (to distinguish multiple versions of the
// game, e.g. 'Monkey German' and 'Monkey English') and set default
// options for that game.
if (_browser->runModal() > 0) {
// User made his choice...
FilesystemNode dir(_browser->getResult());
FSList files;
if (!dir.listDir(files, FilesystemNode::kListAll)) {
error("browser returned a node that is not a directory: '%s'",
dir.path().c_str());
}
// ...so let's determine a list of candidates, games that
// could be contained in the specified directory.
GameList candidates(PluginManager::instance().detectGames(files));
int idx;
if (candidates.empty()) {
// No game was found in the specified directory
MessageDialog alert("ScummVM could not find any game in the specified directory!");
alert.runModal();
idx = -1;
} else if (candidates.size() == 1) {
// Exact match
idx = 0;
} else {
// Display the candidates to the user and let her/him pick one
StringList list;
for (idx = 0; idx < (int)candidates.size(); idx++)
list.push_back(candidates[idx].description());
ChooserDialog dialog("Pick the game:");
dialog.setList(list);
idx = dialog.runModal();
}
if (0 <= idx && idx < (int)candidates.size()) {
GameDescriptor result = candidates[idx];
// TODO: Change the detectors to set "path" !
result["path"] = dir.path();
Common::String domain = addGameToConf(result);
// Display edit dialog for the new entry
EditGameDialog editDialog(domain, result.description());
if (editDialog.runModal() > 0) {
// User pressed OK, so make changes permanent
// Write config to disk
ConfMan.flushToDisk();
// Update the ListWidget, select the new item, and force a redraw
updateListing();
selectGame(domain);
draw();
} else {
// User aborted, remove the the new domain again
ConfMan.removeGameDomain(domain);
}
}
}
}
Common::String addGameToConf(const GameDescriptor &result) {
// The auto detector or the user made a choice.
// Pick a domain name which does not yet exist (after all, we
// are *adding* a game to the config, not replacing).
String domain;
if (result.contains("preferredtarget"))
domain = result["preferredtarget"];
else
domain = result.gameid();
assert(!domain.empty());
if (ConfMan.hasGameDomain(domain)) {
int suffixN = 1;
char suffix[16];
String gameid(domain);
while (ConfMan.hasGameDomain(domain)) {
snprintf(suffix, 16, "-%d", suffixN);
domain = gameid + suffix;
suffixN++;
}
}
// Add the name domain
ConfMan.addGameDomain(domain);
// Copy all non-empty key/value pairs into the new domain
for (GameDescriptor::const_iterator iter = result.begin(); iter != result.end(); ++iter) {
if (!iter->_value.empty() && iter->_key != "preferredtarget")
ConfMan.set(iter->_key, iter->_value, domain);
}
// TODO: Setting the description field here has the drawback
// that the user does never notice when we upgrade our descriptions.
// It might be nice ot leave this field empty, and only set it to
// a value when the user edits the description string.
// However, at this point, that's impractical. Once we have a method
// to query all backends for the proper & full description of a given
// game target, we can change this (currently, you can only query
// for the generic gameid description; it's not possible to obtain
// a description which contains extended information like language, etc.).
return domain;
}
void LauncherDialog::removeGame(int item) {
MessageDialog alert("Do you really want to remove this game configuration?", "Yes", "No");
if (alert.runModal() == GUI::kMessageOK) {
// Remove the currently selected game from the list
assert(item >= 0);
ConfMan.removeGameDomain(_domains[item]);
// Write config to disk
ConfMan.flushToDisk();
// Update the ListWidget and force a redraw
updateListing();
draw();
}
}
void LauncherDialog::editGame(int item) {
// Set game specifc options. Most of these should be "optional", i.e. by
// default set nothing and use the global ScummVM settings. E.g. the user
// can set here an optional alternate music volume, or for specific games
// a different music driver etc.
// This is useful because e.g. MonkeyVGA needs Adlib music to have decent
// music support etc.
assert(item >= 0);
String gameId(ConfMan.get("gameid", _domains[item]));
if (gameId.empty())
gameId = _domains[item];
EditGameDialog editDialog(_domains[item], Base::findGame(gameId).description());
if (editDialog.runModal() > 0) {
// User pressed OK, so make changes permanent
// Write config to disk
ConfMan.flushToDisk();
// Update the ListWidget and force a redraw
updateListing();
draw();
}
}
void LauncherDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
Dialog::handleKeyDown(ascii, keycode, modifiers);
updateButtons();
}
void LauncherDialog::handleKeyUp(uint16 ascii, int keycode, int modifiers) {
Dialog::handleKeyUp(ascii, keycode, modifiers);
updateButtons();
}
void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
int item = _list->getSelected();
switch (cmd) {
case kAddGameCmd:
addGame();
break;
case kRemoveGameCmd:
removeGame(item);
break;
case kEditGameCmd:
editGame(item);
break;
case kOptionsCmd: {
GlobalOptionsDialog options;
options.runModal();
}
break;
case kAboutCmd: {
AboutDialog about;
about.runModal();
}
break;
case kStartCmd:
case kListItemActivatedCmd:
case kListItemDoubleClickedCmd:
// Print out what was selected
assert(item >= 0);
ConfMan.setActiveDomain(_domains[item]);
close();
break;
case kListSelectionChangedCmd:
updateButtons();
break;
case kQuitCmd:
ConfMan.setActiveDomain("");
setResult(-1);
close();
break;
default:
Dialog::handleCommand(sender, cmd, data);
}
}
void LauncherDialog::updateButtons() {
bool enable = (_list->getSelected() >= 0);
if (enable != _startButton->isEnabled()) {
_startButton->setEnabled(enable);
_startButton->draw();
}
if (enable != _editButton->isEnabled()) {
_editButton->setEnabled(enable);
_editButton->draw();
}
if (enable != _removeButton->isEnabled()) {
_removeButton->setEnabled(enable);
_removeButton->draw();
}
// Update the label of the "Add" button depending on whether shift is pressed or not
int modifiers = g_system->getEventManager()->getModifierState();
const char *newAddButtonLabel = ((modifiers & Common::KBD_SHIFT) != 0)
? "Mass Add..."
: "Add Game...";
if (_addButton->getLabel() != newAddButtonLabel) {
_addButton->setLabel(newAddButtonLabel);
_addButton->draw();
}
}
void LauncherDialog::reflowLayout() {
#ifndef DISABLE_FANCY_THEMES
if (g_gui.evaluator()->getVar("launcher_logo.visible") == 1 && g_gui.theme()->supportsImages()) {
StaticTextWidget *ver = (StaticTextWidget*)findWidget("launcher_version");
if (ver) {
ver->setAlign((Graphics::TextAlignment)g_gui.evaluator()->getVar("launcher_version.align"));
ver->setLabel(gScummVMVersionDate);
}
if (!_logo)
_logo = new GraphicsWidget(this, "launcher_logo");
_logo->useThemeTransparency(true);
_logo->setGfx(g_gui.theme()->getImageSurface(Theme::kImageLogo));
} else {
StaticTextWidget *ver = (StaticTextWidget*)findWidget("launcher_version");
if (ver) {
ver->setAlign((Graphics::TextAlignment)g_gui.evaluator()->getVar("launcher_version.align"));
ver->setLabel(gScummVMFullVersion);
}
if (_logo) {
removeWidget(_logo);
_logo->setNext(0);
delete _logo;
_logo = 0;
}
}
#endif
_w = g_system->getOverlayWidth();
_h = g_system->getOverlayHeight();
Dialog::reflowLayout();
}
} // End of namespace GUI