mirror of
https://github.com/libretro/scummvm.git
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a39711e256
svn-id: r4877
126 lines
3.7 KiB
C++
126 lines
3.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef RENDERER_H
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#define RENDERER_H
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#include "config.h"
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#include "palette.h"
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#include "common/rect.h"
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using ScummVM::Point;
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using ScummVM::Rect;
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class Mixer;
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/*! @brief interface for general output (rendering)
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This is the interface for frame output.
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Several implementations of these interface exist, each having a particular
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application.
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*/
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class Renderer {
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public:
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virtual ~Renderer() {};
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/*! @brief start of animation output
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This is called by the animation player when output is going to start.
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@param fname name of the animation being played.
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@param version version number of the animation
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@param nbframes total number of frames of the animation.
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@return true if initialisation was ok, false otherwise
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*/
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virtual bool startDecode(const char * fname, int32 version, int32 nbframes) = 0;
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/*! @brief start of animation output
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This is called by the animation player when the frame size is changing.
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@param size new size of the frames.
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@return true if everything went fine, false otherwise
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*/
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virtual bool initFrame(const Point & size) = 0;
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/*! @brief set a new palette
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This is called by the animation player when the palette is changing.
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@param pal new palette.
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@return true if everything went fine, false otherwise
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*/
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virtual bool setPalette(const Palette & pal) = 0;
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/*! @brief lock a frame buffer
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This is called by the animation player when a frame is going to be decoded.
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@param frame the frame number.
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@return a pointer to the frame buffer to output data to.
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*/
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virtual char * lockFrame(int32 frame) = 0;
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/*! @brief unlock a frame buffer
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This is called by the animation player when a frame has been decoded.
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@return true if everything went fine, false otherwise
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*/
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virtual bool unlockFrame() = 0;
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/*! @brief flip a frame buffer
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This is called by the animation player when the current frame should be shown.
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@return true if everything went fine, false otherwise
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*/
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virtual bool flipFrame() = 0;
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/*! @brief wait for some time
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This is called by the animation player when the animation should stay idle.
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@param ms number of millisecond to wait.
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@return true if everything went fine, false otherwise
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*/
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virtual bool wait(int32 ms) = 0;
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/*! @brief does the renderer want a premature end of the animation ?
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This is called by the animation player after each frame.
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@return true if playing should be stopped, false otherwise.
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*/
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virtual bool prematureClose() = 0;
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/*! @brief request for a mixer
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This is called by the animation player when sound output is required by the animation.
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@return a valid pointer to an uninitialized mixer instance, or null if none is available.
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*/
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virtual Mixer * getMixer() = 0;
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/*! @brief debugging function : do not use
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@return true if everything went fine, false otherwise
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*/
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virtual bool saveCurrent() { return false; };
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};
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#endif
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