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61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#ifndef __CGE_MIXER__
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#define __CGE_MIXER__
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#include "cge/vga13h.h"
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namespace CGE {
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#define kMixMax 16 // count of Leds
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#define kMixZ 64 // mixer Z position
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#define kMixDelay 12 // 6/s
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#define kMixFall 6 // in MIX_DELAY units
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#define kMixButtonHigh 6 // mixer button high
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#define kMixName 105 // sprite name
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class Mixer : public Sprite {
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BMP_PTR _mb[2];
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BMP_PTR _lb[kMixMax + 1];
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Sprite *_led[2];
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int _fall;
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void update();
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public:
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static bool _appear;
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Mixer(CGEEngine *vm, int x, int y);
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~Mixer();
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void touch(uint16 mask, int x, int y);
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void tick();
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private:
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CGEEngine *_vm;
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};
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} // End of namespace CGE
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#endif
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