mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 05:03:29 +00:00
694758fd2a
svn-id: r52988
67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#ifndef HUGO_UTIL_H
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#define HUGO_UTIL_H
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namespace Hugo {
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enum seqTextUtil {
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kTech = 0,
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kErr1 = 1,
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kErr2 = 2,
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kErr3 = 3,
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kErr4 = 4,
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kErr5 = 5,
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kErr6 = 6,
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kGameOver = 7
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// kObsoleteErr1 = 8,
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// kObsoleteErr2 = 9
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};
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namespace Utils {
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int firstBit(byte data);
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int lastBit(byte data);
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void gameOverMsg();
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void reverseByte(byte *data);
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void Error(int code, const char *format, ...) GCC_PRINTF(2, 3);
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void Warn(const char *format, ...) GCC_PRINTF(1, 2);
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char *Box(box_t, const char *, ...) GCC_PRINTF(2, 3);
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char *strlwr(char *buffer);
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}
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} // End of namespace Hugo
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#endif
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