scummvm/engines/sci/sound
2010-07-18 16:25:23 +00:00
..
drivers Remove extra ";" in class declarations. 2010-07-17 00:05:27 +00:00
audio.cpp SCI: Removed duplicate warning for missing audio samples 2010-07-01 17:42:39 +00:00
audio.h kSciAudioWPlay should not actually play the song, but 'pre-load' it. We fake the pre-loading with a flag that will return 0 if the song has been called with kSciAudioWPlay. Fixes the dream sequence sound in MUMG. 2010-06-10 20:26:59 +00:00
midiparser_sci.cpp SCI: adding sound version 2.1, to properly add sci2.1 signature for kDoSound(play) 2010-07-14 11:29:55 +00:00
midiparser_sci.h SCI: implementing real setVolume() support, fixing some fading in sci1 games (like pq3 intro) 2010-06-28 09:22:57 +00:00
music.cpp SCI: change to r50995 - better stop fading when stop is called 2010-07-18 16:25:23 +00:00
music.h SCI: added currently commented-out pauseSound implementation for some sci0 games, allowing integer for that subfunction 2010-07-09 14:11:27 +00:00
soundcmd.cpp SCI: if game starts fading, stops music and later starts music again don't resume fading - fixes lsl6 music when going in from swimming pool 2010-07-18 16:22:16 +00:00
soundcmd.h SCI: implemented subsignatures for kDoSound 2010-07-09 12:06:41 +00:00