scummvm/engines/icb/common/px_clu_api.cpp
2020-10-06 09:51:20 +02:00

84 lines
2.6 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/icb/common/px_common.h"
#include "common/system.h"
namespace ICB {
const char *hashTable = "ABCDEFGHIJKLMNOPQRSTUVWXYZ012345";
uint32 EngineHashString(const char *fn) {
if (fn == NULL)
return 0;
char *f;
char c;
uint32 n;
n = 0;
f = const_cast<char *>(fn);
while ((c = *f) != 0) {
n = (n << 7) + (n << 1) + n + c; // n=128n+2n+n+c -> n=131n+c
// n=131*n+c; // n=131n+c
f++;
}
return n;
}
// Take a filename, path whatever,
// convert to hash value, then convert that hash value to
// 7 character filename
uint32 EngineHashFile(const char *fn, char *output) {
uint32 hash = EngineHashString(fn);
output[0] = hashTable[(hash >> 27) & 0x1F];
output[1] = hashTable[(hash >> 22) & 0x1F];
output[2] = hashTable[(hash >> 17) & 0x1F];
output[3] = hashTable[(hash >> 12) & 0x1F];
output[4] = hashTable[(hash >> 7) & 0x1F];
output[5] = hashTable[(hash >> 2) & 0x1F];
output[6] = hashTable[hash & 0x3];
output[7] = '\0';
return hash;
}
// Take a hash
// convert that hash value to
// 7 character filename
uint32 EngineHashToFile(uint32 hash, char *output) {
output[0] = hashTable[(hash >> 27) & 0x1F];
output[1] = hashTable[(hash >> 22) & 0x1F];
output[2] = hashTable[(hash >> 17) & 0x1F];
output[3] = hashTable[(hash >> 12) & 0x1F];
output[4] = hashTable[(hash >> 7) & 0x1F];
output[5] = hashTable[(hash >> 2) & 0x1F];
output[6] = hashTable[hash & 0x3];
output[7] = '\0';
return hash;
}
} // End of namespace ICB