mirror of
https://github.com/libretro/scummvm.git
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35f220ace2
svn-id: r53825
332 lines
7.9 KiB
C++
332 lines
7.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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/* sound.c - sound effects and music support */
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#include "common/system.h"
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#include "sound/decoders/raw.h"
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#include "sound/audiostream.h"
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#include "sound/midiparser.h"
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#include "sound/mididrv.h"
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#include "hugo/hugo.h"
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#include "hugo/game.h"
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#include "hugo/file.h"
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#include "hugo/sound.h"
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namespace Hugo {
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class MidiPlayer : public MidiDriver {
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public:
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enum {
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NUM_CHANNELS = 16
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};
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MidiPlayer(MidiDriver *driver);
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~MidiPlayer();
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void play(uint8 *stream, uint16 size);
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void stop();
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void pause(bool p);
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void updateTimer();
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void adjustVolume(int diff);
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void setVolume(int volume);
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int getVolume() const { return _masterVolume; }
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void setLooping(bool loop) { _isLooping = loop; }
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// MidiDriver interface
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int open();
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void close();
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void send(uint32 b);
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void metaEvent(byte type, byte *data, uint16 length);
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void setTimerCallback(void *timerParam, void (*timerProc)(void *)) { }
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uint32 getBaseTempo() { return _driver ? _driver->getBaseTempo() : 0; }
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MidiChannel *allocateChannel() { return 0; }
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MidiChannel *getPercussionChannel() { return 0; }
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private:
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static void timerCallback(void *p);
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MidiDriver *_driver;
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MidiParser *_parser;
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uint8 *_midiData;
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bool _isLooping;
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bool _isPlaying;
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bool _paused;
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int _masterVolume;
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MidiChannel *_channelsTable[NUM_CHANNELS];
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uint8 _channelsVolume[NUM_CHANNELS];
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Common::Mutex _mutex;
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};
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MidiPlayer::MidiPlayer(MidiDriver *driver)
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: _driver(driver), _parser(0), _midiData(0), _isLooping(false), _isPlaying(false), _paused(false), _masterVolume(0) {
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assert(_driver);
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memset(_channelsTable, 0, sizeof(_channelsTable));
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for (int i = 0; i < NUM_CHANNELS; i++) {
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_channelsVolume[i] = 127;
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}
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}
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MidiPlayer::~MidiPlayer() {
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close();
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}
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void MidiPlayer::play(uint8 *stream, uint16 size) {
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if (!stream) {
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stop();
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return;
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}
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_midiData = (uint8 *)malloc(size);
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if (_midiData) {
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memcpy(_midiData, stream, size);
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_mutex.lock();
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_parser->loadMusic(_midiData, size);
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_parser->setTrack(0);
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_isLooping = true;
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_isPlaying = true;
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_mutex.unlock();
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}
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}
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void MidiPlayer::stop() {
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_mutex.lock();
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if (_isPlaying) {
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_isPlaying = false;
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_parser->unloadMusic();
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free(_midiData);
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_midiData = 0;
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}
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_mutex.unlock();
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}
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void MidiPlayer::pause(bool p) {
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_paused = p;
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for (int i = 0; i < NUM_CHANNELS; ++i) {
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if (_channelsTable[i]) {
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_channelsTable[i]->volume(_paused ? 0 : _channelsVolume[i] * _masterVolume / 255);
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}
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}
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}
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void MidiPlayer::updateTimer() {
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if (_paused) {
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return;
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}
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_mutex.lock();
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if (_isPlaying) {
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_parser->onTimer();
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}
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_mutex.unlock();
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}
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void MidiPlayer::adjustVolume(int diff) {
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setVolume(_masterVolume + diff);
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}
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void MidiPlayer::setVolume(int volume) {
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_masterVolume = CLIP(volume, 0, 255);
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_mutex.lock();
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for (int i = 0; i < NUM_CHANNELS; ++i) {
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if (_channelsTable[i]) {
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_channelsTable[i]->volume(_channelsVolume[i] * _masterVolume / 255);
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}
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}
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_mutex.unlock();
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}
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int MidiPlayer::open() {
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_driver->open();
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_parser = MidiParser::createParser_SMF();
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_parser->setMidiDriver(this);
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_parser->setTimerRate(_driver->getBaseTempo());
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_driver->setTimerCallback(this, &timerCallback);
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return 0;
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}
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void MidiPlayer::close() {
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stop();
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_mutex.lock();
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_driver->setTimerCallback(0, 0);
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_driver->close();
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delete _driver;
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_driver = 0;
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_parser->setMidiDriver(0);
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delete _parser;
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_mutex.unlock();
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}
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void MidiPlayer::send(uint32 b) {
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byte volume, ch = (byte)(b & 0xF);
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switch (b & 0xFFF0) {
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case 0x07B0: // volume change
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volume = (byte)((b >> 16) & 0x7F);
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_channelsVolume[ch] = volume;
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volume = volume * _masterVolume / 255;
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b = (b & 0xFF00FFFF) | (volume << 16);
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break;
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case 0x7BB0: // all notes off
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if (!_channelsTable[ch]) {
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// channel not yet allocated, no need to send the event
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return;
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}
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break;
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}
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if (!_channelsTable[ch]) {
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_channelsTable[ch] = (ch == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
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}
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if (_channelsTable[ch]) {
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_channelsTable[ch]->send(b);
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}
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}
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void MidiPlayer::metaEvent(byte type, byte *data, uint16 length) {
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switch (type) {
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case 0x2F: // end of Track
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if (_isLooping) {
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_parser->jumpToTick(0);
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} else {
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stop();
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}
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break;
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default:
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// warning("Unhandled meta event: %02x", type);
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break;
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}
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}
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void MidiPlayer::timerCallback(void *p) {
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MidiPlayer *player = (MidiPlayer *)p;
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player->updateTimer();
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}
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SoundHandler::SoundHandler(HugoEngine *vm) : _vm(vm) {
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MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM);
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MidiDriver *driver = MidiDriver::createMidi(dev);
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_midiPlayer = new MidiPlayer(driver);
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}
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void SoundHandler::setMusicVolume() {
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/* Set the FM music volume from config.mvolume (0..100%) */
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_midiPlayer->setVolume(_config.musicVolume * 255 / 100);
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}
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void SoundHandler::stopSound() {
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/* Stop any sound that might be playing */
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_vm->_mixer->stopAll();
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}
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void SoundHandler::stopMusic() {
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/* Stop any tune that might be playing */
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_midiPlayer->stop();
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}
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void SoundHandler::toggleMusic() {
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// Turn music on and off
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_config.musicFl = !_config.musicFl;
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_midiPlayer->pause(_config.musicFl);
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}
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void SoundHandler::toggleSound() {
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// Turn digitized sound on and off
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_config.soundFl = !_config.soundFl;
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}
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void SoundHandler::playMIDI(sound_pt seq_p, uint16 size) {
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_midiPlayer->play(seq_p, size);
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}
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void SoundHandler::playMusic(int16 tune) {
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/* Read a tune sequence from the sound database and start playing it */
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sound_pt seqPtr; // Sequence data from file
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uint16 size; // Size of sequence data
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if (_config.musicFl) {
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_vm->getGameStatus().song = tune;
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seqPtr = _vm->_file->getSound(tune, &size);
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playMIDI(seqPtr, size);
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}
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}
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void SoundHandler::playSound(int16 sound, stereo_t channel, byte priority) {
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/* Produce various sound effects on supplied stereo channel(s) */
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/* Override currently playing sound only if lower or same priority */
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// uint32 dwVolume; // Left, right volume of sound
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sound_pt sound_p; // Sound data
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uint16 size; // Size of data
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static byte curPriority = 0; // Priority of currently playing sound
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//
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/* Sound disabled */
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if (!_config.soundFl || !_vm->_mixer->isReady())
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return;
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//
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// // See if last wave still playing - if so, check priority
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// if (waveOutUnprepareHeader(hwav, lphdr, sizeof(WAVEHDR)) == WAVERR_STILLPLAYING)
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// if (priority < curPriority) // Don't override unless priority >= current
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// return;
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// else
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// Stop_sound();
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curPriority = priority;
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//
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/* Get sound data */
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if ((sound_p = _vm->_file->getSound(sound, &size)) == 0)
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return;
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Audio::AudioStream *stream = Audio::makeRawStream(sound_p, size, 11025, Audio::FLAG_UNSIGNED);
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_vm->_mixer->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle, stream);
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}
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void SoundHandler::initSound() {
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/* Initialize for MCI sound and midi */
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_midiPlayer->open();
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}
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} // End of namespace Hugo
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