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https://github.com/libretro/scummvm.git
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e27b05ef35
This is a first step towards getting rid of all uses of regular printf, fprintf, vprintf, vfprintf, puts, fputs, etc. in our codebase. The name format() reflects the purpose of the function, and parallels String.format() in Java, boost::format, and others. svn-id: r54004
803 lines
28 KiB
C++
803 lines
28 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/system.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/EventRecorder.h"
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#include "common/file.h" // for Common::File::exists()
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#include "engines/advancedDetector.h"
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#include "engines/util.h"
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#include "sci/sci.h"
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#include "sci/debug.h"
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#include "sci/console.h"
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#include "sci/event.h"
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#include "sci/engine/features.h"
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#include "sci/engine/message.h"
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#include "sci/engine/state.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/script.h" // for script_adjust_opcode_formats
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#include "sci/engine/selector.h" // for SELECTOR
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#include "sci/sound/audio.h"
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#include "sci/sound/music.h"
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#include "sci/sound/soundcmd.h"
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#include "sci/graphics/animate.h"
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#include "sci/graphics/cache.h"
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#include "sci/graphics/compare.h"
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#include "sci/graphics/controls.h"
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#include "sci/graphics/coordadjuster.h"
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#include "sci/graphics/cursor.h"
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#include "sci/graphics/maciconbar.h"
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#include "sci/graphics/menu.h"
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#include "sci/graphics/paint16.h"
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#include "sci/graphics/paint32.h"
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#include "sci/graphics/picture.h"
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#include "sci/graphics/ports.h"
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#include "sci/graphics/palette.h"
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#include "sci/graphics/screen.h"
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#include "sci/graphics/text16.h"
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#include "sci/graphics/transitions.h"
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#ifdef ENABLE_SCI32
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#include "sci/graphics/frameout.h"
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#endif
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namespace Sci {
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SciEngine *g_sci = 0;
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class GfxDriver;
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SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gameId)
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: Engine(syst), _gameDescription(desc), _gameId(gameId) {
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assert(g_sci == 0);
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g_sci = this;
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_gfxMacIconBar = 0;
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_audio = 0;
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_features = 0;
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_resMan = 0;
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_gamestate = 0;
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_kernel = 0;
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_vocabulary = 0;
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_vocabularyLanguage = 1; // we load english vocabulary on startup
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_eventMan = 0;
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_console = 0;
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// Set up the engine specific debug levels
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DebugMan.addDebugChannel(kDebugLevelError, "Error", "Script error debugging");
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DebugMan.addDebugChannel(kDebugLevelNodes, "Lists", "Lists and nodes debugging");
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DebugMan.addDebugChannel(kDebugLevelGraphics, "Graphics", "Graphics debugging");
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DebugMan.addDebugChannel(kDebugLevelStrings, "Strings", "Strings debugging");
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DebugMan.addDebugChannel(kDebugLevelMemory, "Memory", "Memory debugging");
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DebugMan.addDebugChannel(kDebugLevelFuncCheck, "Func", "Function parameter debugging");
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DebugMan.addDebugChannel(kDebugLevelBresen, "Bresenham", "Bresenham algorithms debugging");
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DebugMan.addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging");
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DebugMan.addDebugChannel(kDebugLevelBaseSetter, "Base", "Base Setter debugging");
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DebugMan.addDebugChannel(kDebugLevelParser, "Parser", "Parser debugging");
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DebugMan.addDebugChannel(kDebugLevelSaid, "Said", "Said specs debugging");
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DebugMan.addDebugChannel(kDebugLevelFile, "File", "File I/O debugging");
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DebugMan.addDebugChannel(kDebugLevelTime, "Time", "Time debugging");
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DebugMan.addDebugChannel(kDebugLevelRoom, "Room", "Room number debugging");
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DebugMan.addDebugChannel(kDebugLevelAvoidPath, "Pathfinding", "Pathfinding debugging");
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DebugMan.addDebugChannel(kDebugLevelDclInflate, "DCL", "DCL inflate debugging");
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DebugMan.addDebugChannel(kDebugLevelVM, "VM", "VM debugging");
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DebugMan.addDebugChannel(kDebugLevelScripts, "Scripts", "Notifies when scripts are unloaded");
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DebugMan.addDebugChannel(kDebugLevelGC, "GC", "Garbage Collector debugging");
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DebugMan.addDebugChannel(kDebugLevelResMan, "ResMan", "Resource manager debugging");
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DebugMan.addDebugChannel(kDebugLevelOnStartup, "OnStartup", "Enter debugger at start of game");
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "actors"); // KQ6 hi-res portraits
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SearchMan.addSubDirectoryMatching(gameDataDir, "aud"); // resource.aud and audio files
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SearchMan.addSubDirectoryMatching(gameDataDir, "audio");// resource.aud and audio files
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SearchMan.addSubDirectoryMatching(gameDataDir, "audiosfx");// resource.aud and audio files
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SearchMan.addSubDirectoryMatching(gameDataDir, "wav"); // speech files in WAV format
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SearchMan.addSubDirectoryMatching(gameDataDir, "sfx"); // music/sound files in WAV format
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SearchMan.addSubDirectoryMatching(gameDataDir, "avi"); // AVI movie files for Windows versions
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SearchMan.addSubDirectoryMatching(gameDataDir, "seq"); // SEQ movie files for DOS versions
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SearchMan.addSubDirectoryMatching(gameDataDir, "robot"); // robot movie files
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SearchMan.addSubDirectoryMatching(gameDataDir, "robots"); // robot movie files
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SearchMan.addSubDirectoryMatching(gameDataDir, "movie"); // vmd movie files
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SearchMan.addSubDirectoryMatching(gameDataDir, "movies"); // vmd movie files
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SearchMan.addSubDirectoryMatching(gameDataDir, "vmd"); // vmd movie files
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// Add the patches directory, except for KQ6CD; The patches folder in some versions of KQ6CD
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// is for the demo of Phantasmagoria, included in the disk
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if (_gameId != GID_KQ6)
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SearchMan.addSubDirectoryMatching(gameDataDir, "patches"); // resource patches
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}
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SciEngine::~SciEngine() {
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// Remove all of our debug levels here
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DebugMan.clearAllDebugChannels();
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#ifdef ENABLE_SCI32
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delete _gfxFrameout;
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#endif
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delete _gfxMenu;
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delete _gfxControls;
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delete _gfxText16;
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delete _gfxAnimate;
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delete _gfxPaint;
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delete _gfxTransitions;
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delete _gfxCompare;
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delete _gfxCoordAdjuster;
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delete _gfxPorts;
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delete _gfxCache;
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delete _gfxPalette;
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delete _gfxCursor;
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delete _gfxScreen;
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delete _audio;
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delete _soundCmd;
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delete _kernel;
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delete _vocabulary;
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delete _console;
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delete _features;
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delete _gfxMacIconBar;
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delete _eventMan;
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delete _gamestate->_segMan;
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delete _gamestate;
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delete _resMan; // should be deleted last
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g_sci = 0;
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}
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extern void showScummVMDialog(const Common::String &message);
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Common::Error SciEngine::run() {
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g_eventRec.registerRandomSource(_rng, "sci");
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// Assign default values to the config manager, in case settings are missing
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ConfMan.registerDefault("sci_undither", "true");
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ConfMan.registerDefault("sci_originalsaveload", "false");
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ConfMan.registerDefault("native_fb01", "false");
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_resMan = new ResourceManager();
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assert(_resMan);
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_resMan->addAppropriateSources();
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_resMan->init();
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// TODO: Add error handling. Check return values of addAppropriateSources
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// and init. We first have to *add* sensible return values, though ;).
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/*
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if (!_resMan) {
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warning("No resources found, aborting");
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return Common::kNoGameDataFoundError;
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}
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*/
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// Reset, so that error()s before SoundCommandParser is initialized wont cause a crash
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_soundCmd = NULL;
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// Add the after market GM patches for the specified game, if they exist
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_resMan->addNewGMPatch(_gameId);
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_gameObjectAddress = _resMan->findGameObject();
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_gameSuperClassAddress = NULL_REG;
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SegManager *segMan = new SegManager(_resMan);
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// Initialize the game screen
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_gfxScreen = new GfxScreen(_resMan);
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_gfxScreen->debugUnditherSetState(ConfMan.getBool("sci_undither"));
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// Create debugger console. It requires GFX to be initialized
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_console = new Console(this);
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_kernel = new Kernel(_resMan, segMan);
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_features = new GameFeatures(segMan, _kernel);
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// Only SCI0, SCI01 and SCI1 EGA games used a parser
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_vocabulary = (getSciVersion() <= SCI_VERSION_1_EGA) ? new Vocabulary(_resMan, false) : NULL;
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// Also, XMAS1990 apparently had a parser too. Refer to http://forums.scummvm.org/viewtopic.php?t=9135
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if (getGameId() == GID_CHRISTMAS1990)
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_vocabulary = new Vocabulary(_resMan, false);
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_audio = new AudioPlayer(_resMan);
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_gamestate = new EngineState(segMan);
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_eventMan = new EventManager(_resMan->detectFontExtended());
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// The game needs to be initialized before the graphics system is initialized, as
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// the graphics code checks parts of the seg manager upon initialization (e.g. for
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// the presence of the fastCast object)
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if (!initGame()) { /* Initialize */
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warning("Game initialization failed: Aborting...");
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// TODO: Add an "init failed" error?
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return Common::kUnknownError;
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}
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// we try to find the super class address of the game object, we can't do that earlier
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const Object *gameObject = segMan->getObject(_gameObjectAddress);
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if (!gameObject) {
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warning("Could not get game object, aborting...");
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return Common::kUnknownError;
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}
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_gameSuperClassAddress = gameObject->getSuperClassSelector();
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script_adjust_opcode_formats();
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// Must be called after game_init(), as they use _features
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_kernel->loadKernelNames(_features);
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_soundCmd = new SoundCommandParser(_resMan, segMan, _kernel, _audio, _features->detectDoSoundType());
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syncSoundSettings();
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// Initialize all graphics related subsystems
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initGraphics();
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debug("Emulating SCI version %s\n", getSciVersionDesc(getSciVersion()));
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// Patch in our save/restore code, so that dialogs are replaced
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patchGameSaveRestore(segMan);
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if (_gameDescription->flags & ADGF_ADDENGLISH) {
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// if game is multilingual
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Common::Language selectedLanguage = Common::parseLanguage(ConfMan.get("language"));
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if (selectedLanguage == Common::EN_ANY) {
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// and english was selected as language
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if (SELECTOR(printLang) != -1) // set text language to english
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writeSelectorValue(segMan, _gameObjectAddress, SELECTOR(printLang), 1);
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if (SELECTOR(parseLang) != -1) // and set parser language to english as well
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writeSelectorValue(segMan, _gameObjectAddress, SELECTOR(parseLang), 1);
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}
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}
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// Check whether loading a savestate was requested
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int directSaveSlotLoading = ConfMan.getInt("save_slot");
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if (directSaveSlotLoading >= 0) {
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// call GameObject::play (like normally)
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initStackBaseWithSelector(SELECTOR(play));
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// We set this, so that the game automatically quit right after init
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_gamestate->variables[VAR_GLOBAL][4] = TRUE_REG;
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_gamestate->_executionStackPosChanged = false;
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run_vm(_gamestate);
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// As soon as we get control again, actually restore the game
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reg_t restoreArgv[2] = { NULL_REG, make_reg(0, directSaveSlotLoading) }; // special call (argv[0] is NULL)
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kRestoreGame(_gamestate, 2, restoreArgv);
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// this indirectly calls GameObject::init, which will setup menu, text font/color codes etc.
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// without this games would be pretty badly broken
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}
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// Show any special warnings for buggy scripts with severe game bugs,
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// which have been patched by Sierra
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if (getGameId() == GID_LONGBOW) {
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// Longbow 1.0 has a buggy script which prevents the game
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// from progressing during the Green Man riddle sequence.
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// A patch for this buggy script has been released by Sierra,
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// and is necessary to complete the game without issues.
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// The patched script is included in Longbow 1.1.
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// Refer to bug #3036609.
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Resource *buggyScript = _resMan->findResource(ResourceId(kResourceTypeScript, 180), 0);
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if (buggyScript && (buggyScript->size == 12354 || buggyScript->size == 12362)) {
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showScummVMDialog("A known buggy game script has been detected, which could "
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"prevent you from progressing later on in the game, during "
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"the sequence with the Green Man's riddles. Please, apply "
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"the latest patch for this game by Sierra to avoid possible "
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"problems");
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}
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}
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// Show a warning if the user has selected a General MIDI device, no GM patch exists
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// (i.e. patch 4) and the game is one of the known 8 SCI1 games that Sierra has provided
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// after market patches for in their "General MIDI Utility".
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if (_soundCmd->getMusicType() == MT_GM && !ConfMan.getBool("native_mt32")) {
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if (!_resMan->findResource(ResourceId(kResourceTypePatch, 4), 0)) {
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switch (getGameId()) {
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case GID_ECOQUEST:
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case GID_HOYLE3:
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case GID_LSL1:
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case GID_LSL5:
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case GID_LONGBOW:
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case GID_SQ1:
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case GID_SQ4:
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case GID_FAIRYTALES:
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showScummVMDialog("You have selected General MIDI as a sound device. Sierra "
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"has provided after-market support for General MIDI for this "
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"game in their \"General MIDI Utility\". Please, apply this "
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"patch in order to enjoy MIDI music with this game. Once you "
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"have obtained it, you can unpack all of the included *.PAT "
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"files in your ScummVM extras folder and ScummVM will add the "
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"appropriate patch automatically. Alternatively, you can follow "
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"the instructions in the READ.ME file included in the patch and "
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"rename the associated *.PAT file to 4.PAT and place it in the "
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"game folder. Without this patch, General MIDI music for this "
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"game will sound badly distorted.");
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break;
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default:
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break;
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}
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}
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}
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if (gameHasFanMadePatch()) {
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showScummVMDialog("Your game is patched with a fan made script patch. Such patches have "
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"been reported to cause issues, as they modify game scripts extensively. "
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"The issues that these patches fix do not occur in ScummVM, so you are "
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"advised to remove this patch from your game folder in order to avoid "
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"having unexpected errors and/or issues later on.");
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}
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runGame();
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ConfMan.flushToDisk();
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return Common::kNoError;
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}
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bool SciEngine::gameHasFanMadePatch() {
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struct FanMadePatchInfo {
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SciGameId gameID;
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uint16 targetScript;
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uint16 targetSize;
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uint16 patchedByteOffset;
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byte patchedByte;
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};
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const FanMadePatchInfo patchInfo[] = {
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// game script size offset byte
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// ** NRS Patches **************************
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{ GID_HOYLE3, 994, 2580, 656, 0x78 },
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{ GID_KQ1, 85, 5156, 631, 0x02 },
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{ GID_LAURABOW2, 994, 4382, 0, 0x00 },
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{ GID_LONGBOW, 994, 4950, 1455, 0x78 }, // English
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{ GID_LONGBOW, 994, 5020, 1469, 0x78 }, // German
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{ GID_LSL1, 803, 592, 342, 0x01 },
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{ GID_LSL3, 380, 6148, 195, 0x35 },
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{ GID_LSL5, 994, 4810, 1342, 0x78 }, // English
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{ GID_LSL5, 994, 4942, 1392, 0x76 }, // German
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{ GID_PQ1, 994, 4332, 1473, 0x78 },
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{ GID_PQ2, 200, 10614, 0, 0x00 },
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{ GID_PQ3, 994, 4686, 1291, 0x78 }, // English
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{ GID_PQ3, 994, 4734, 1283, 0x78 }, // German
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{ GID_QFG1VGA, 994, 4388, 0, 0x00 },
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{ GID_QFG3, 994, 4714, 0, 0x00 },
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// TODO: Disabled, as it fixes a whole lot of bugs which can't be tested till SCI2.1 support is finished
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//{ GID_QFG4, 710, 11477, 0, 0x00 },
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{ GID_SQ1, 994, 4740, 0, 0x00 },
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{ GID_SQ5, 994, 4142, 1496, 0x78 }, // English/German/French
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// TODO: Disabled, till we can test the Italian version
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//{ GID_SQ5, 994, 4148, 0, 0x00 }, // Italian - patched file is the same size as the original
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// TODO: The bugs in SQ6 can't be tested till SCI2.1 support is finished
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//{ GID_SQ6, 380, 16308, 15042, 0x0C }, // English
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//{ GID_SQ6, 380, 11652, 0, 0x00 }, // German - patched file is the same size as the original
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// ** End marker ***************************
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{ GID_FANMADE, 0, 0, 0, 0x00 }
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};
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int curEntry = 0;
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while (true) {
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if (patchInfo[curEntry].targetSize == 0)
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break;
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if (patchInfo[curEntry].gameID == getGameId()) {
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Resource *targetScript = _resMan->findResource(ResourceId(kResourceTypeScript, patchInfo[curEntry].targetScript), 0);
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if (targetScript && targetScript->size + 2 == patchInfo[curEntry].targetSize) {
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if (patchInfo[curEntry].patchedByteOffset == 0)
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return true;
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else if (targetScript->data[patchInfo[curEntry].patchedByteOffset - 2] == patchInfo[curEntry].patchedByte)
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return true;
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}
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}
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curEntry++;
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}
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return false;
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}
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static byte patchGameRestoreSave[] = {
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0x39, 0x03, // pushi 03
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0x76, // push0
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0x38, 0xff, 0xff, // pushi -1
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0x76, // push0
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0x43, 0xff, 0x06, // call kRestoreGame/kSaveGame (will get fixed directly)
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0x48, // ret
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};
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void SciEngine::patchGameSaveRestore(SegManager *segMan) {
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const Object *gameObject = segMan->getObject(_gameObjectAddress);
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const uint16 gameMethodCount = gameObject->getMethodCount();
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const Object *gameSuperObject = segMan->getObject(_gameSuperClassAddress);
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const uint16 gameSuperMethodCount = gameSuperObject->getMethodCount();
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reg_t methodAddress;
|
|
const uint16 kernelCount = _kernel->getKernelNamesSize();
|
|
const byte *scriptRestorePtr = NULL;
|
|
byte kernelIdRestore = 0;
|
|
const byte *scriptSavePtr = NULL;
|
|
byte kernelIdSave = 0;
|
|
|
|
// this feature is currently not supported on SCI32
|
|
if (getSciVersion() >= SCI_VERSION_2)
|
|
return;
|
|
|
|
switch (_gameId) {
|
|
case GID_MOTHERGOOSE256: // mother goose saves/restores directly and has no save/restore dialogs
|
|
case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required
|
|
case GID_HOYLE1: // gets confused, although the game doesnt support saving/restoring at all
|
|
case GID_HOYLE2: // gets confused, see hoyle1
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (ConfMan.getBool("sci_originalsaveload"))
|
|
return;
|
|
|
|
for (uint16 kernelNr = 0; kernelNr < kernelCount; kernelNr++) {
|
|
Common::String kernelName = _kernel->getKernelName(kernelNr);
|
|
if (kernelName == "RestoreGame")
|
|
kernelIdRestore = kernelNr;
|
|
if (kernelName == "SaveGame")
|
|
kernelIdSave = kernelNr;
|
|
}
|
|
|
|
// Search for gameobject-superclass ::restore
|
|
for (uint16 methodNr = 0; methodNr < gameSuperMethodCount; methodNr++) {
|
|
uint16 selectorId = gameSuperObject->getFuncSelector(methodNr);
|
|
Common::String methodName = _kernel->getSelectorName(selectorId);
|
|
if (methodName == "restore") {
|
|
methodAddress = gameSuperObject->getFunction(methodNr);
|
|
Script *script = segMan->getScript(methodAddress.segment);
|
|
scriptRestorePtr = script->getBuf(methodAddress.offset);
|
|
}
|
|
if (methodName == "save") {
|
|
methodAddress = gameSuperObject->getFunction(methodNr);
|
|
Script *script = segMan->getScript(methodAddress.segment);
|
|
scriptSavePtr = script->getBuf(methodAddress.offset);
|
|
}
|
|
}
|
|
|
|
// Search for gameobject ::save, if there is one patch that one instead
|
|
for (uint16 methodNr = 0; methodNr < gameMethodCount; methodNr++) {
|
|
uint16 selectorId = gameObject->getFuncSelector(methodNr);
|
|
Common::String methodName = _kernel->getSelectorName(selectorId);
|
|
if (methodName == "save") {
|
|
methodAddress = gameObject->getFunction(methodNr);
|
|
Script *script = segMan->getScript(methodAddress.segment);
|
|
scriptSavePtr = script->getBuf(methodAddress.offset);
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch (_gameId) {
|
|
case GID_FAIRYTALES: // fairy tales automatically saves w/o dialog
|
|
scriptSavePtr = NULL;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (scriptRestorePtr) {
|
|
// Now patch in our code
|
|
byte *patchPtr = const_cast<byte *>(scriptRestorePtr);
|
|
memcpy(patchPtr, patchGameRestoreSave, sizeof(patchGameRestoreSave));
|
|
patchPtr[8] = kernelIdRestore;
|
|
}
|
|
if (scriptSavePtr) {
|
|
// Now patch in our code
|
|
byte *patchPtr = const_cast<byte *>(scriptSavePtr);
|
|
memcpy(patchPtr, patchGameRestoreSave, sizeof(patchGameRestoreSave));
|
|
patchPtr[8] = kernelIdSave;
|
|
}
|
|
}
|
|
|
|
bool SciEngine::initGame() {
|
|
// Script 0 needs to be allocated here before anything else!
|
|
int script0Segment = _gamestate->_segMan->getScriptSegment(0, SCRIPT_GET_LOCK);
|
|
DataStack *stack = _gamestate->_segMan->allocateStack(VM_STACK_SIZE, NULL);
|
|
|
|
_gamestate->_msgState = new MessageState(_gamestate->_segMan);
|
|
_gamestate->gcCountDown = GC_INTERVAL - 1;
|
|
|
|
// Script 0 should always be at segment 1
|
|
if (script0Segment != 1) {
|
|
debug(2, "Failed to instantiate script.000");
|
|
return false;
|
|
}
|
|
|
|
_gamestate->initGlobals();
|
|
_gamestate->_segMan->initSysStrings();
|
|
|
|
_gamestate->r_acc = _gamestate->r_prev = NULL_REG;
|
|
|
|
_gamestate->_executionStack.clear(); // Start without any execution stack
|
|
_gamestate->executionStackBase = -1; // No vm is running yet
|
|
_gamestate->_executionStackPosChanged = false;
|
|
|
|
_gamestate->abortScriptProcessing = kAbortNone;
|
|
_gamestate->gameIsRestarting = GAMEISRESTARTING_NONE;
|
|
|
|
_gamestate->stack_base = stack->_entries;
|
|
_gamestate->stack_top = stack->_entries + stack->_capacity;
|
|
|
|
if (!_gamestate->_segMan->instantiateScript(0)) {
|
|
error("initGame(): Could not instantiate script 0");
|
|
return false;
|
|
}
|
|
|
|
// Reset parser
|
|
if (_vocabulary) {
|
|
_vocabulary->reset();
|
|
}
|
|
|
|
_gamestate->lastWaitTime = _gamestate->_screenUpdateTime = g_system->getMillis();
|
|
|
|
// Load game language into printLang property of game object
|
|
setSciLanguage();
|
|
|
|
return true;
|
|
}
|
|
|
|
void SciEngine::initGraphics() {
|
|
|
|
// Reset all graphics objects
|
|
_gfxAnimate = 0;
|
|
_gfxCache = 0;
|
|
_gfxCompare = 0;
|
|
_gfxControls = 0;
|
|
_gfxCoordAdjuster = 0;
|
|
_gfxCursor = 0;
|
|
_gfxMacIconBar = 0;
|
|
_gfxMenu = 0;
|
|
_gfxPaint = 0;
|
|
_gfxPaint16 = 0;
|
|
_gfxPalette = 0;
|
|
_gfxPorts = 0;
|
|
_gfxText16 = 0;
|
|
_gfxTransitions = 0;
|
|
#ifdef ENABLE_SCI32
|
|
_gfxFrameout = 0;
|
|
_gfxPaint32 = 0;
|
|
#endif
|
|
|
|
if (hasMacIconBar())
|
|
_gfxMacIconBar = new GfxMacIconBar();
|
|
|
|
bool paletteMerging = true;
|
|
if (getSciVersion() >= SCI_VERSION_1_1) {
|
|
// there are some games that use inbetween SCI1.1 interpreter, so we have to detect if it's merging or copying
|
|
if (getSciVersion() == SCI_VERSION_1_1)
|
|
paletteMerging = _resMan->detectForPaletteMergingForSci11();
|
|
else
|
|
paletteMerging = false;
|
|
}
|
|
|
|
_gfxPalette = new GfxPalette(_resMan, _gfxScreen, paletteMerging);
|
|
_gfxCache = new GfxCache(_resMan, _gfxScreen, _gfxPalette);
|
|
_gfxCursor = new GfxCursor(_resMan, _gfxPalette, _gfxScreen);
|
|
|
|
#ifdef ENABLE_SCI32
|
|
if (getSciVersion() >= SCI_VERSION_2) {
|
|
// SCI32 graphic objects creation
|
|
_gfxCoordAdjuster = new GfxCoordAdjuster32(_gamestate->_segMan);
|
|
_gfxCursor->init(_gfxCoordAdjuster, _eventMan);
|
|
_gfxCompare = new GfxCompare(_gamestate->_segMan, g_sci->getKernel(), _gfxCache, _gfxScreen, _gfxCoordAdjuster);
|
|
_gfxPaint32 = new GfxPaint32(g_sci->getResMan(), _gamestate->_segMan, g_sci->getKernel(), _gfxCoordAdjuster, _gfxCache, _gfxScreen, _gfxPalette);
|
|
_gfxPaint = _gfxPaint32;
|
|
_gfxFrameout = new GfxFrameout(_gamestate->_segMan, g_sci->getResMan(), _gfxCoordAdjuster, _gfxCache, _gfxScreen, _gfxPalette, _gfxPaint32);
|
|
} else {
|
|
#endif
|
|
// SCI0-SCI1.1 graphic objects creation
|
|
_gfxPorts = new GfxPorts(_gamestate->_segMan, _gfxScreen);
|
|
_gfxCoordAdjuster = new GfxCoordAdjuster16(_gfxPorts);
|
|
_gfxCursor->init(_gfxCoordAdjuster, g_sci->getEventManager());
|
|
_gfxCompare = new GfxCompare(_gamestate->_segMan, g_sci->getKernel(), _gfxCache, _gfxScreen, _gfxCoordAdjuster);
|
|
_gfxTransitions = new GfxTransitions(_gfxScreen, _gfxPalette, g_sci->getResMan()->isVGA());
|
|
_gfxPaint16 = new GfxPaint16(g_sci->getResMan(), _gamestate->_segMan, g_sci->getKernel(), _gfxCache, _gfxPorts, _gfxCoordAdjuster, _gfxScreen, _gfxPalette, _gfxTransitions, _audio);
|
|
_gfxPaint = _gfxPaint16;
|
|
_gfxAnimate = new GfxAnimate(_gamestate, _gfxCache, _gfxPorts, _gfxPaint16, _gfxScreen, _gfxPalette, _gfxCursor, _gfxTransitions);
|
|
_gfxText16 = new GfxText16(g_sci->getResMan(), _gfxCache, _gfxPorts, _gfxPaint16, _gfxScreen);
|
|
_gfxControls = new GfxControls(_gamestate->_segMan, _gfxPorts, _gfxPaint16, _gfxText16, _gfxScreen);
|
|
_gfxMenu = new GfxMenu(g_sci->getEventManager(), _gamestate->_segMan, _gfxPorts, _gfxPaint16, _gfxText16, _gfxScreen, _gfxCursor);
|
|
|
|
_gfxMenu->reset();
|
|
#ifdef ENABLE_SCI32
|
|
}
|
|
#endif
|
|
|
|
if (_gfxPorts) {
|
|
_gfxPorts->init(_features->usesOldGfxFunctions(), _gfxPaint16, _gfxText16);
|
|
_gfxPaint16->init(_gfxAnimate, _gfxText16);
|
|
}
|
|
// Set default (EGA, amiga or resource 999) palette
|
|
_gfxPalette->setDefault();
|
|
}
|
|
|
|
void SciEngine::initStackBaseWithSelector(Selector selector) {
|
|
_gamestate->stack_base[0] = make_reg(0, (uint16)selector);
|
|
_gamestate->stack_base[1] = NULL_REG;
|
|
|
|
// Register the first element on the execution stack
|
|
if (!send_selector(_gamestate, _gameObjectAddress, _gameObjectAddress, _gamestate->stack_base, 2, _gamestate->stack_base)) {
|
|
_console->printObject(_gameObjectAddress);
|
|
error("initStackBaseWithSelector: error while registering the first selector in the call stack");
|
|
}
|
|
|
|
}
|
|
|
|
void SciEngine::runGame() {
|
|
setTotalPlayTime(0);
|
|
|
|
initStackBaseWithSelector(SELECTOR(play)); // Call the play selector
|
|
|
|
// Attach the debug console on game startup, if requested
|
|
if (DebugMan.isDebugChannelEnabled(kDebugLevelOnStartup))
|
|
_console->attach();
|
|
|
|
do {
|
|
_gamestate->_executionStackPosChanged = false;
|
|
run_vm(_gamestate);
|
|
exitGame();
|
|
|
|
if (_gamestate->abortScriptProcessing == kAbortRestartGame) {
|
|
_gamestate->_segMan->resetSegMan();
|
|
initGame();
|
|
initStackBaseWithSelector(SELECTOR(play));
|
|
patchGameSaveRestore(_gamestate->_segMan);
|
|
_gamestate->gameIsRestarting = GAMEISRESTARTING_RESTART;
|
|
if (_gfxMenu)
|
|
_gfxMenu->reset();
|
|
_gamestate->abortScriptProcessing = kAbortNone;
|
|
} else if (_gamestate->abortScriptProcessing == kAbortLoadGame) {
|
|
_gamestate->abortScriptProcessing = kAbortNone;
|
|
_gamestate->_executionStack.clear();
|
|
initStackBaseWithSelector(SELECTOR(replay));
|
|
patchGameSaveRestore(_gamestate->_segMan);
|
|
_gamestate->shrinkStackToBase();
|
|
_gamestate->abortScriptProcessing = kAbortNone;
|
|
} else {
|
|
break; // exit loop
|
|
}
|
|
} while (true);
|
|
}
|
|
|
|
void SciEngine::exitGame() {
|
|
if (_gamestate->abortScriptProcessing != kAbortLoadGame) {
|
|
_gamestate->_executionStack.clear();
|
|
_audio->stopAllAudio();
|
|
g_sci->_soundCmd->clearPlayList();
|
|
}
|
|
|
|
// TODO Free parser segment here
|
|
|
|
// TODO Free scripts here
|
|
|
|
// Close all opened file handles
|
|
_gamestate->_fileHandles.clear();
|
|
_gamestate->_fileHandles.resize(5);
|
|
}
|
|
|
|
// Invoked by error() when a severe error occurs
|
|
GUI::Debugger *SciEngine::getDebugger() {
|
|
if (_gamestate) {
|
|
ExecStack *xs = &(_gamestate->_executionStack.back());
|
|
if (xs) {
|
|
xs->addr.pc.offset = _debugState.old_pc_offset;
|
|
xs->sp = _debugState.old_sp;
|
|
}
|
|
}
|
|
|
|
_debugState.runningStep = 0; // Stop multiple execution
|
|
_debugState.seeking = kDebugSeekNothing; // Stop special seeks
|
|
|
|
return _console;
|
|
}
|
|
|
|
// Used to obtain the engine's console in order to print messages to it
|
|
Console *SciEngine::getSciDebugger() {
|
|
return _console;
|
|
}
|
|
|
|
const char *SciEngine::getGameIdStr() const {
|
|
return _gameDescription->gameid;
|
|
}
|
|
|
|
Common::Language SciEngine::getLanguage() const {
|
|
return _gameDescription->language;
|
|
}
|
|
|
|
Common::Platform SciEngine::getPlatform() const {
|
|
return _gameDescription->platform;
|
|
}
|
|
|
|
bool SciEngine::isDemo() const {
|
|
return _gameDescription->flags & ADGF_DEMO;
|
|
}
|
|
|
|
bool SciEngine::hasMacIconBar() const {
|
|
return _resMan->isSci11Mac() && getSciVersion() == SCI_VERSION_1_1 && getGameId() != GID_HOYLE4;
|
|
}
|
|
|
|
Common::String SciEngine::getSavegameName(int nr) const {
|
|
return _targetName + Common::String::format(".%03d", nr);
|
|
}
|
|
|
|
Common::String SciEngine::getSavegamePattern() const {
|
|
return _targetName + ".???";
|
|
}
|
|
|
|
Common::String SciEngine::getFilePrefix() const {
|
|
return _targetName;
|
|
}
|
|
|
|
Common::String SciEngine::wrapFilename(const Common::String &name) const {
|
|
return getFilePrefix() + "-" + name;
|
|
}
|
|
|
|
Common::String SciEngine::unwrapFilename(const Common::String &name) const {
|
|
Common::String prefix = getFilePrefix() + "-";
|
|
if (name.hasPrefix(prefix.c_str()))
|
|
return Common::String(name.c_str() + prefix.size());
|
|
return name;
|
|
}
|
|
|
|
int SciEngine::inQfGImportRoom() const {
|
|
if (_gameId == GID_QFG2 && _gamestate->currentRoomNumber() == 805) {
|
|
// QFG2 character import screen
|
|
return 2;
|
|
} else if (_gameId == GID_QFG3 && _gamestate->currentRoomNumber() == 54) {
|
|
// QFG3 character import screen
|
|
return 3;
|
|
} else if (_gameId == GID_QFG4 && _gamestate->currentRoomNumber() == 54) {
|
|
return 4;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void SciEngine::pauseEngineIntern(bool pause) {
|
|
_mixer->pauseAll(pause);
|
|
if (_soundCmd)
|
|
_soundCmd->pauseAll(pause);
|
|
}
|
|
|
|
void SciEngine::syncSoundSettings() {
|
|
Engine::syncSoundSettings();
|
|
|
|
bool mute = false;
|
|
if (ConfMan.hasKey("mute"))
|
|
mute = ConfMan.getBool("mute");
|
|
|
|
int soundVolumeMusic = (mute ? 0 : ConfMan.getInt("music_volume"));
|
|
|
|
if (_gamestate && g_sci->_soundCmd) {
|
|
int vol = (soundVolumeMusic + 1) * MUSIC_MASTERVOLUME_MAX / Audio::Mixer::kMaxMixerVolume;
|
|
g_sci->_soundCmd->setMasterVolume(vol);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Sci
|