mirror of
https://github.com/libretro/scummvm.git
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412 lines
11 KiB
C++
412 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* MIT License:
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*
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* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#include "common/timer.h"
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#include "common/system.h"
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#include "graphics/cursorman.h"
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#include "graphics/primitives.h"
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#include "graphics/macgui/macfontmanager.h"
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#include "graphics/macgui/macwindowmanager.h"
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#include "graphics/macgui/macwindow.h"
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#include "graphics/macgui/macmenu.h"
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#include "wage/wage.h"
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#include "wage/design.h"
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#include "wage/entities.h"
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#include "wage/gui.h"
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#include "wage/world.h"
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namespace Wage {
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static const Graphics::MacMenuData menuSubItems[] = {
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{ kMenuHighLevel, "File", 0, 0, false },
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{ kMenuHighLevel, "Edit", 0, 0, false },
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{ kMenuFile, "New", kMenuActionNew, 0, false },
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{ kMenuFile, "Open...", kMenuActionOpen, 0, true },
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{ kMenuFile, "Close", kMenuActionClose, 0, true },
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{ kMenuFile, "Save", kMenuActionSave, 0, true },
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{ kMenuFile, "Save as...", kMenuActionSaveAs, 0, true },
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{ kMenuFile, "Revert", kMenuActionRevert, 0, false },
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{ kMenuFile, "Quit", kMenuActionQuit, 0, true },
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{ kMenuEdit, "Undo", kMenuActionUndo, 'Z', false },
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{ kMenuEdit, NULL, 0, 0, false },
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{ kMenuEdit, "Cut", kMenuActionCut, 'K', false },
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{ kMenuEdit, "Copy", kMenuActionCopy, 'C', false },
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{ kMenuEdit, "Paste", kMenuActionPaste, 'V', false },
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{ kMenuEdit, "Clear", kMenuActionClear, 'B', false },
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{ 0, NULL, 0, 0, false }
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};
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static bool sceneWindowCallback(WindowClick click, Common::Event &event, void *gui);
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static void menuCommandsCallback(int action, Common::String &text, void *data);
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Gui::Gui(WageEngine *engine) {
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_engine = engine;
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_scene = NULL;
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_sceneDirty = true;
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_screen.create(g_system->getWidth(), g_system->getHeight(), Graphics::PixelFormat::createFormatCLUT8());
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_wm.setScreen(&_screen);
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_menu = _wm.addMenu();
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_menu->setCommandsCallback(menuCommandsCallback, this);
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_menu->addStaticMenus(menuSubItems);
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_menu->addMenuSubItem(kMenuAbout, _engine->_world->getAboutMenuItemName(), kMenuActionAbout);
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_commandsMenuId = _menu->addMenuItem(_engine->_world->_commandsMenuName.c_str());
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regenCommandsMenu();
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if (!_engine->_world->_weaponMenuDisabled) {
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_weaponsMenuId = _menu->addMenuItem(_engine->_world->_weaponsMenuName.c_str());
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regenWeaponsMenu();
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} else {
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_weaponsMenuId = -1;
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}
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_menu->calcDimensions();
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_sceneWindow = _wm.addWindow(false, false, false);
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_sceneWindow->setCallback(sceneWindowCallback, this);
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//TODO: Make the font we use here work
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// (currently MacFontRun::getFont gets called with the fonts being uninitialized,
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// so it initializes them by itself with default params, and not those here)
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const Graphics::MacFont *font = new Graphics::MacFont(Graphics::kMacFontChicago, 8);
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uint maxWidth = _screen.w;
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_consoleWindow = _wm.addTextWindow(font, kColorBlack, kColorWhite, maxWidth, Graphics::kTextAlignLeft, _menu);
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loadBorders();
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}
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Gui::~Gui() {
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_screen.free();
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_console.free();
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}
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void Gui::draw() {
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if (_engine->_isGameOver) {
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_wm.draw();
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return;
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}
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if (!_engine->_world->_player->_currentScene)
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return;
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if (_scene != _engine->_world->_player->_currentScene) {
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_sceneDirty = true;
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_scene = _engine->_world->_player->_currentScene;
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_sceneWindow->setDimensions(*_scene->_designBounds);
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_sceneWindow->setTitle(_scene->_name);
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_consoleWindow->setDimensions(*_scene->_textBounds);
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_wm.setFullRefresh(true);
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}
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drawScene();
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_wm.draw();
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_sceneDirty = false;
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}
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void Gui::drawScene() {
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if (!_sceneDirty)
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return;
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_scene->paint(_sceneWindow->getSurface(), 0, 0);
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_sceneWindow->setDirty(true);
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_sceneDirty = true;
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_menu->setDirty(true);
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}
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static bool sceneWindowCallback(WindowClick click, Common::Event &event, void *g) {
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Gui *gui = (Gui *)g;
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return gui->processSceneEvents(click, event);
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}
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bool Gui::processSceneEvents(WindowClick click, Common::Event &event) {
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if (click == kBorderInner && event.type == Common::EVENT_LBUTTONUP) {
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Designed *obj = _scene->lookUpEntity(event.mouse.x - _sceneWindow->getDimensions().left,
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event.mouse.y - _sceneWindow->getDimensions().top);
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if (obj != nullptr)
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_engine->processTurn(NULL, obj);
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return true;
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}
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return false;
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}
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////////////////
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// Menu stuff
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////////////////
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void Gui::regenCommandsMenu() {
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_menu->createSubMenuFromString(_commandsMenuId, _engine->_world->_commandsMenu.c_str(), kMenuActionCommand);
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}
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void Gui::regenWeaponsMenu() {
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if (_engine->_world->_weaponMenuDisabled)
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return;
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_menu->clearSubMenu(_weaponsMenuId);
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Chr *player = _engine->_world->_player;
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if (!player) {
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warning("regenWeaponsMenu: player is not defined");
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return;
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}
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ObjArray *weapons = player->getWeapons(true);
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bool empty = true;
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for (uint i = 0; i < weapons->size(); i++) {
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Obj *obj = (*weapons)[i];
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if (obj->_type == Obj::REGULAR_WEAPON ||
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obj->_type == Obj::THROW_WEAPON ||
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obj->_type == Obj::MAGICAL_OBJECT) {
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Common::String command(obj->_operativeVerb);
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command += " ";
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command += obj->_name;
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_menu->addMenuSubItem(_weaponsMenuId, command.c_str(), kMenuActionCommand, 0, 0, true);
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empty = false;
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}
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}
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delete weapons;
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if (empty)
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_menu->addMenuSubItem(_weaponsMenuId, "You have no weapons", 0, 0, 0, false);
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}
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bool Gui::processEvent(Common::Event &event) {
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return _wm.processEvent(event);
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}
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void menuCommandsCallback(int action, Common::String &text, void *data) {
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Gui *g = (Gui *)data;
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g->executeMenuCommand(action, text);
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}
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void Gui::executeMenuCommand(int action, Common::String &text) {
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switch(action) {
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case kMenuActionAbout:
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case kMenuActionNew:
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case kMenuActionClose:
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case kMenuActionRevert:
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case kMenuActionQuit:
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warning("STUB: executeMenuCommand: action: %d", action);
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break;
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case kMenuActionOpen:
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_engine->scummVMSaveLoadDialog(false);
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break;
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case kMenuActionSave:
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case kMenuActionSaveAs:
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_engine->scummVMSaveLoadDialog(true);
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break;
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case kMenuActionUndo:
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actionUndo();
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break;
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case kMenuActionCut:
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actionCut();
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break;
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case kMenuActionCopy:
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actionCopy();
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break;
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case kMenuActionPaste:
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actionPaste();
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break;
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case kMenuActionClear:
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actionClear();
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break;
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case kMenuActionCommand: {
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_engine->_inputText = text;
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Common::String inp = text + '\n';
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appendText(inp.c_str());
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_consoleWindow->clearInput();
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_engine->processTurn(&text, NULL);
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break;
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}
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default:
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warning("Unknown action: %d", action);
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}
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}
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void Gui::loadBorders() {
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// Do not load borders for now
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//loadBorder(_sceneWindow, "border_inac.bmp", false);
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//loadBorder(_sceneWindow, "border_act.bmp", true);
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}
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void Gui::loadBorder(Graphics::MacWindow *target, Common::String filename, bool active) {
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Common::File borderfile;
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if (!borderfile.open(filename)) {
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debug(1, "Cannot open border file");
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return;
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}
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Image::BitmapDecoder bmpDecoder;
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Common::SeekableReadStream *stream = borderfile.readStream(borderfile.size());
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if (stream) {
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target->loadBorder(*stream, active, 10, 10, 1, 1);
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borderfile.close();
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delete stream;
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}
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}
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//////////////////
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// Console stuff
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//////////////////
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const Graphics::MacFont *Gui::getConsoleMacFont() {
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Scene *scene = _engine->_world->_player->_currentScene;
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return scene->getFont();
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}
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const Graphics::Font *Gui::getConsoleFont() {
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return _wm._fontMan->getFont(*getConsoleMacFont());
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}
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void Gui::appendText(const char *s) {
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_consoleWindow->appendText(s, getConsoleMacFont());
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}
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void Gui::clearOutput() {
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_consoleWindow->clearText();
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}
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void Gui::actionCopy() {
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_clipboard = _consoleWindow->getSelection();
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_menu->enableCommand(kMenuEdit, kMenuActionPaste, true);
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}
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void Gui::actionPaste() {
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_undobuffer = _engine->_inputText;
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_consoleWindow->appendInput(_clipboard);
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_menu->enableCommand(kMenuEdit, kMenuActionUndo, true);
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}
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void Gui::actionUndo() {
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_consoleWindow->clearInput();
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_consoleWindow->appendInput(_clipboard);
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_menu->enableCommand(kMenuEdit, kMenuActionUndo, false);
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}
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void Gui::actionClear() {
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if (_consoleWindow->getSelectedText()->endY == -1)
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return;
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Common::String input = _consoleWindow->getInput();
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_consoleWindow->cutSelection();
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_undobuffer = input;
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_menu->enableCommand(kMenuEdit, kMenuActionUndo, true);
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}
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void Gui::actionCut() {
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if (_consoleWindow->getSelectedText()->endY == -1)
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return;
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Common::String input = _consoleWindow->getInput();
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_clipboard = _consoleWindow->cutSelection();
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_undobuffer = input;
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_menu->enableCommand(kMenuEdit, kMenuActionUndo, true);
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_menu->enableCommand(kMenuEdit, kMenuActionPaste, true);
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}
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void Gui::disableUndo() {
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_menu->enableCommand(kMenuEdit, kMenuActionUndo, false);
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}
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void Gui::disableAllMenus() {
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_menu->disableAllMenus();
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}
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void Gui::enableNewGameMenus() {
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_menu->enableCommand(kMenuFile, kMenuActionNew, true);
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_menu->enableCommand(kMenuFile, kMenuActionOpen, true);
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_menu->enableCommand(kMenuFile, kMenuActionQuit, true);
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}
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} // End of namespace Wage
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