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31 lines
1.2 KiB
Plaintext
31 lines
1.2 KiB
Plaintext
(C) 2003- The ScummVM-Residual team
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http://www.scummvm.org/ Version 0.0-CVS
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------------------------------------------------------------------
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README: Still needs writing
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What is Residual:
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Residual is a ScummVM sub-project to create an engine to play the remaining
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(residual) LucasArts adventures that ScummVM does not support. This means the
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3D titles Grim Fandango (and eventually, maybe, perhaps) Escape from
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Monkey Island. It's a word pun, as 'grime' is a residue (as is scum).
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How do I run Residual?
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Create ~/.residualrc (UNIX) or C:\residual.ini (Win32)
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Add:
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DataDir=[path to all the .lab files]
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good_times=TRUE
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Notes about Residual:
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* Exit with 'q', and don't press f1, as things will go loopy.
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* Won't compile in MSVC (see TODO), but will on MingW32.
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* Windows you must put .exe in the DataDir and set it to '.' in residual.ini,
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Windows-style path slashing isn't parsed yet.
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* See TODO for other stuff
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ScummVM-Residual Team Credits:
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Daniel Schepler Initial engine codebase & LUA upgrades
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James Brown ScummVM project leader, core engine developer
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Vincent Hamm Core engine developer
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Lionel Ulmer OpenGL optimisations
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Pawel Kolodziejski SMUSH/iMUSE implemention
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