scummvm/engines/wintermute
jammm 320139760c WINTERMUTE: Add mappings for VKeyCodes->ScummVM KeyCodes
Fix bug #6654 (white chamber - some keys don't work)

Wintermute games on ScummVM used ScummVM keycodes for keyboard mapping,
whereas the game scripts only accepted Windows VKeyCodes. Therefore an initial
set of mappings are added and the debug room is now loading properly, when
HOME is pressed (Rest of the keys need to be tested in-game)
2015-02-24 23:04:09 +05:30
..
ad WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
base WINTERMUTE: Add mappings for VKeyCodes->ScummVM KeyCodes 2015-02-24 23:04:09 +05:30
math WINTERMUTE: Remove trailing whitespace 2014-10-28 15:38:52 +02:00
system WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
ui WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
utils WINTERMUTE: Remove unused Sqr-function. 2014-08-29 19:53:33 +02:00
video WINTERMUTE: Fix formatting in video_subtitler.h 2014-11-05 19:45:39 +01:00
coll_templ.h WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
configure.engine WINTERMUTE: Enable Wintermute by default. 2014-01-21 18:45:23 +01:00
dcgf.h WINTERMUTE: Save the names of any language files that are loaded. (Fix bug #6651) 2014-09-03 17:47:49 +02:00
dctypes.h WINTERMUTE: Switch to use of moved to OSystem TransparentSurface 2014-06-15 15:43:18 +03:00
debugger.cpp JANITORIAL: Remove unnecessary semicolons 2015-01-21 01:29:22 +01:00
debugger.h WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
detection_tables.h WINTERMUTE: Add detection for Bickadoodle 1.2 (Fixes bug 6735) 2014-11-04 18:08:20 +01:00
detection.cpp WINTERMUTE: Introduce WMEGameDescription 2014-11-04 17:52:01 +01:00
game_description.h WINTERMUTE: Introduce WMEGameDescription 2014-11-04 17:52:01 +01:00
module.mk WINTERMUTE: Rename VideoSubtitle to SubtitleCard 2014-10-15 21:36:46 +02:00
persistent.cpp WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
persistent.h WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
platform_osystem.cpp WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
platform_osystem.h WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
POTFILES WINTERMUTE: Add list of files that contain translatable strings 2014-10-04 01:09:15 +01:00
wintermute.cpp WINTERMUTE: Introduce WMEGameDescription 2014-11-04 17:52:01 +01:00
wintermute.h WINTERMUTE: Introduce WMEGameDescription 2014-11-04 17:52:01 +01:00
wintypes.h WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00