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https://github.com/libretro/scummvm.git
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98 lines
2.6 KiB
C++
98 lines
2.6 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef STARK_H
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#define STARK_H
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#include "engines/engine.h"
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#include "common/events.h"
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struct ADGameDescription;
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namespace Common {
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class RandomSource;
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}
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namespace Stark {
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namespace Gfx {
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class Driver;
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class FrameLimiter;
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}
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class ArchiveLoader;
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class Console;
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class DialogPlayer;
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class Diary;
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class FontProvider;
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class Global;
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class GameInterface;
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class Scene;
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class StateProvider;
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class StaticProvider;
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class ResourceProvider;
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class UserInterface;
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class Settings;
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class GameChapter;
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class GameMessage;
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class StarkEngine : public Engine {
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public:
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StarkEngine(OSystem *syst, const ADGameDescription *gameDesc);
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~StarkEngine() override;
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/** Build a save file name for the specified target and slot */
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static Common::String formatSaveName(const char *target, int slot);
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protected:
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// Engine APIs
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Common::Error run() override;
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GUI::Debugger *getDebugger() override { return (GUI::Debugger *)_console; }
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bool hasFeature(EngineFeature f) const override;
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bool canLoadGameStateCurrently() override;
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bool canSaveGameStateCurrently() override;
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Common::Error loadGameState(int slot) override;
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Common::Error saveGameState(int slot, const Common::String &desc) override;
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void pauseEngineIntern(bool pause) override;
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private:
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void mainLoop();
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void updateDisplayScene();
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void processEvents();
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void onScreenChanged() const;
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void addModsToSearchPath() const;
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static void checkRecommendedDatafiles();
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Gfx::FrameLimiter *_frameLimiter;
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Console *_console;
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const ADGameDescription *_gameDescription;
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// Double click handling
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static const uint _doubleClickDelay = 500; // ms
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uint _lastClickTime;
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};
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} // End of namespace Stark
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#endif // STARK_H
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