mirror of
https://github.com/libretro/scummvm.git
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275 lines
7.8 KiB
C++
275 lines
7.8 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "common/endian.h"
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#include "engines/grim/grim.h"
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#include "engines/grim/debug.h"
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#include "engines/grim/material.h"
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#include "engines/grim/gfx_base.h"
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#include "engines/grim/colormap.h"
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#include "engines/grim/resource.h"
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#include "engines/grim/textsplit.h"
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namespace Grim {
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Common::List<MaterialData *> *MaterialData::_materials = NULL;
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MaterialData::MaterialData(const Common::String &filename, Common::SeekableReadStream *data, CMap *cmap) :
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_fname(filename), _cmap(cmap), _refCount(1) {
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if (g_grim->getGameType() == GType_MONKEY4) {
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initEMI(filename, data);
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} else {
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initGrim(filename, data, cmap);
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}
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}
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void MaterialData::initGrim(const Common::String &filename, Common::SeekableReadStream *data, CMap *cmap) {
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uint32 tag = data->readUint32BE();
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if (tag != MKTAG('M','A','T',' '))
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error("invalid magic loading texture");
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data->seek(12, SEEK_SET);
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_numImages = data->readUint32LE();
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_textures = new Texture[_numImages];
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/* Discovered by diffing orange.mat with pink.mat and blue.mat .
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* Actual meaning unknown, so I prefer to use it as an enum-ish
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* at the moment, to detect unexpected values.
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*/
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data->seek(0x4c, SEEK_SET);
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uint32 offset = data->readUint32LE();
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if (offset == 0x8)
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offset = 16;
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else if (offset != 0)
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error("Unknown offset: %d", offset);
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data->seek(60 + _numImages * 40 + offset, SEEK_SET);
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for (int i = 0; i < _numImages; ++i) {
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Texture *t = _textures + i;
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t->_width = data->readUint32LE();
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t->_height = data->readUint32LE();
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t->_hasAlpha = data->readUint32LE();
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t->_texture = NULL;
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t->_colorFormat = BM_RGBA;
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t->_data = NULL;
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if (t->_width == 0 || t->_height == 0) {
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Debug::warning(Debug::Materials, "skip load texture: bad texture size (%dx%d) for texture %d of material %s",
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t->_width, t->_height, i, _fname.c_str());
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break;
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}
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t->_data = new char[t->_width * t->_height];
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data->seek(12, SEEK_CUR);
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data->read(t->_data, t->_width * t->_height);
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}
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}
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void loadTGA(Common::SeekableReadStream *data, Texture *t) {
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int descField = data->readByte();
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assert(descField == 0); // Verify that description-field is empty
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data->seek(1, SEEK_CUR);
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int format = data->readByte();
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if (format != 2) { // We only support uncompressed TGA, but should also support atleast RLE-RGB
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error("Unsupported TGA-format detected: %d", format);
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}
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data->seek(9, SEEK_CUR);
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t->_width = data->readUint16LE();
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t->_height = data->readUint16LE();;
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t->_hasAlpha = false;
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t->_texture = NULL;
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int bpp = data->readByte();
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if (bpp == 32) {
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t->_colorFormat = BM_RGBA;
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t->_bpp = 4;
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} else {
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t->_colorFormat = BM_BGR888;
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t->_bpp = 3;
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}
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uint8 desc = data->readByte();
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uint8 flipped = !(desc & 32);
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assert(bpp == 24 || bpp == 32); // Assure we have 24/32 bpp
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t->_data = new char[t->_width * t->_height * (bpp / 8)];
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char *writePtr = t->_data + (t->_width * (t->_height - 1) * bpp / 8);
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// Since certain TGA's are flipped (relative to the tex-coords) and others not
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// We'll have to handle that here, otherwise we could just do 1.0f - texCoords
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// When drawing/loading
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if (flipped) {
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for (int i = 0; i < t->_height; i++) {
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data->read(writePtr, t->_width * (bpp / 8));
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writePtr -= (t->_width * bpp / 8);
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}
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} else {
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data->read(t->_data, t->_width * t->_height * (bpp / 8));
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}
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}
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void MaterialData::initEMI(const Common::String &filename, Common::SeekableReadStream *data) {
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Common::Array<Common::String> texFileNames;
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char readFileName[64];
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if (filename.hasSuffix(".sur")) { // This expects that we want all the materials in the sur-file
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TextSplitter *ts = new TextSplitter(data);
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ts->setLineNumber(2); // Skip copyright-line
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ts->expectString("version\t1.0");
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if (ts->checkString("name:"))
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ts->scanString("name:\t%s", 1, readFileName);
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while(!ts->checkString("END_OF_SECTION")) {
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ts->scanString("tex:\t%s", 1, readFileName);
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Common::String mFileName(readFileName);
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texFileNames.push_back(mFileName);
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}
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Common::SeekableReadStream *texData;
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_textures = new Texture[texFileNames.size()];
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for (uint i = 0; i < texFileNames.size(); i++) {
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warning("SUR-file texture: %s", texFileNames[i].c_str());
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texData = g_resourceloader->openNewStreamFile(texFileNames[i].c_str(), true);
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if (!texData) {
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warning("Couldn't find tex-file: %s", texFileNames[i].c_str());
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_textures[i]._width = 0;
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_textures[i]._height = 0;
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_textures[i]._texture = new int(1); // HACK to avoid initializing.
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continue;
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}
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loadTGA(texData, _textures + i);
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delete texData;
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}
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_numImages = texFileNames.size();
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delete ts;
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return;
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} else if(filename.hasSuffix(".tga")) {
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_numImages = 1;
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_textures = new Texture();
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loadTGA(data, _textures);
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// texFileNames.push_back(filename);
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return;
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} else {
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warning("Unknown material-format: %s", filename.c_str());
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}
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}
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MaterialData::~MaterialData() {
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_materials->remove(this);
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if (_materials->empty()) {
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delete _materials;
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_materials = NULL;
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}
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for (int i = 0; i < _numImages; ++i) {
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Texture *t = _textures + i;
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if (t->_width && t->_height && t->_texture)
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g_driver->destroyMaterial(t);
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delete[] t->_data;
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}
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delete[] _textures;
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}
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MaterialData *MaterialData::getMaterialData(const Common::String &filename, Common::SeekableReadStream *data, CMap *cmap) {
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if (!_materials) {
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_materials = new Common::List<MaterialData *>();
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}
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for (Common::List<MaterialData *>::iterator i = _materials->begin(); i != _materials->end(); ++i) {
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MaterialData *m = *i;
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if (m->_fname == filename && g_grim->getGameType() == GType_MONKEY4) {
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++m->_refCount;
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return m;
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}
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if (m->_fname == filename && m->_cmap->getFilename() == cmap->getFilename()) {
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++m->_refCount;
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return m;
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}
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}
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MaterialData *m = new MaterialData(filename, data, cmap);
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_materials->push_back(m);
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return m;
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}
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Material::Material(const Common::String &filename, Common::SeekableReadStream *data, CMap *cmap) :
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Object(), _currImage(0) {
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_data = MaterialData::getMaterialData(filename, data, cmap);
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}
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void Material::reload(CMap *cmap) {
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Common::String fname = _data->_fname;
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--_data->_refCount;
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if (_data->_refCount < 1) {
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delete _data;
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}
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Material *m = g_resourceloader->loadMaterial(fname, cmap);
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// Steal the data from the new material and discard it.
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_data = m->_data;
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++_data->_refCount;
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delete m;
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}
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void Material::select() const {
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Texture *t = _data->_textures + _currImage;
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if (t->_width && t->_height) {
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if (!t->_texture) {
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g_driver->createMaterial(t, t->_data, _data->_cmap);
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delete[] t->_data;
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t->_data = NULL;
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}
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g_driver->selectMaterial(t);
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}
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}
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Material::~Material() {
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--_data->_refCount;
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if (_data->_refCount < 1) {
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delete _data;
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}
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}
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void Material::setActiveTexture(int n) {
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_currImage = n;
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}
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int Material::getNumTextures() const {
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return _data->_numImages;
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}
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int Material::getActiveTexture() const {
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return _currImage;
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}
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const Common::String &Material::getFilename() const {
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return _data->_fname;
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}
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MaterialData *Material::getData() const {
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return _data;
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}
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} // end of namespace Grim
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