scummvm/engines/grim/material.cpp
2012-01-26 07:33:12 +01:00

275 lines
7.8 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "common/endian.h"
#include "engines/grim/grim.h"
#include "engines/grim/debug.h"
#include "engines/grim/material.h"
#include "engines/grim/gfx_base.h"
#include "engines/grim/colormap.h"
#include "engines/grim/resource.h"
#include "engines/grim/textsplit.h"
namespace Grim {
Common::List<MaterialData *> *MaterialData::_materials = NULL;
MaterialData::MaterialData(const Common::String &filename, Common::SeekableReadStream *data, CMap *cmap) :
_fname(filename), _cmap(cmap), _refCount(1) {
if (g_grim->getGameType() == GType_MONKEY4) {
initEMI(filename, data);
} else {
initGrim(filename, data, cmap);
}
}
void MaterialData::initGrim(const Common::String &filename, Common::SeekableReadStream *data, CMap *cmap) {
uint32 tag = data->readUint32BE();
if (tag != MKTAG('M','A','T',' '))
error("invalid magic loading texture");
data->seek(12, SEEK_SET);
_numImages = data->readUint32LE();
_textures = new Texture[_numImages];
/* Discovered by diffing orange.mat with pink.mat and blue.mat .
* Actual meaning unknown, so I prefer to use it as an enum-ish
* at the moment, to detect unexpected values.
*/
data->seek(0x4c, SEEK_SET);
uint32 offset = data->readUint32LE();
if (offset == 0x8)
offset = 16;
else if (offset != 0)
error("Unknown offset: %d", offset);
data->seek(60 + _numImages * 40 + offset, SEEK_SET);
for (int i = 0; i < _numImages; ++i) {
Texture *t = _textures + i;
t->_width = data->readUint32LE();
t->_height = data->readUint32LE();
t->_hasAlpha = data->readUint32LE();
t->_texture = NULL;
t->_colorFormat = BM_RGBA;
t->_data = NULL;
if (t->_width == 0 || t->_height == 0) {
Debug::warning(Debug::Materials, "skip load texture: bad texture size (%dx%d) for texture %d of material %s",
t->_width, t->_height, i, _fname.c_str());
break;
}
t->_data = new char[t->_width * t->_height];
data->seek(12, SEEK_CUR);
data->read(t->_data, t->_width * t->_height);
}
}
void loadTGA(Common::SeekableReadStream *data, Texture *t) {
int descField = data->readByte();
assert(descField == 0); // Verify that description-field is empty
data->seek(1, SEEK_CUR);
int format = data->readByte();
if (format != 2) { // We only support uncompressed TGA, but should also support atleast RLE-RGB
error("Unsupported TGA-format detected: %d", format);
}
data->seek(9, SEEK_CUR);
t->_width = data->readUint16LE();
t->_height = data->readUint16LE();;
t->_hasAlpha = false;
t->_texture = NULL;
int bpp = data->readByte();
if (bpp == 32) {
t->_colorFormat = BM_RGBA;
t->_bpp = 4;
} else {
t->_colorFormat = BM_BGR888;
t->_bpp = 3;
}
uint8 desc = data->readByte();
uint8 flipped = !(desc & 32);
assert(bpp == 24 || bpp == 32); // Assure we have 24/32 bpp
t->_data = new char[t->_width * t->_height * (bpp / 8)];
char *writePtr = t->_data + (t->_width * (t->_height - 1) * bpp / 8);
// Since certain TGA's are flipped (relative to the tex-coords) and others not
// We'll have to handle that here, otherwise we could just do 1.0f - texCoords
// When drawing/loading
if (flipped) {
for (int i = 0; i < t->_height; i++) {
data->read(writePtr, t->_width * (bpp / 8));
writePtr -= (t->_width * bpp / 8);
}
} else {
data->read(t->_data, t->_width * t->_height * (bpp / 8));
}
}
void MaterialData::initEMI(const Common::String &filename, Common::SeekableReadStream *data) {
Common::Array<Common::String> texFileNames;
char readFileName[64];
if (filename.hasSuffix(".sur")) { // This expects that we want all the materials in the sur-file
TextSplitter *ts = new TextSplitter(data);
ts->setLineNumber(2); // Skip copyright-line
ts->expectString("version\t1.0");
if (ts->checkString("name:"))
ts->scanString("name:\t%s", 1, readFileName);
while(!ts->checkString("END_OF_SECTION")) {
ts->scanString("tex:\t%s", 1, readFileName);
Common::String mFileName(readFileName);
texFileNames.push_back(mFileName);
}
Common::SeekableReadStream *texData;
_textures = new Texture[texFileNames.size()];
for (uint i = 0; i < texFileNames.size(); i++) {
warning("SUR-file texture: %s", texFileNames[i].c_str());
texData = g_resourceloader->openNewStreamFile(texFileNames[i].c_str(), true);
if (!texData) {
warning("Couldn't find tex-file: %s", texFileNames[i].c_str());
_textures[i]._width = 0;
_textures[i]._height = 0;
_textures[i]._texture = new int(1); // HACK to avoid initializing.
continue;
}
loadTGA(texData, _textures + i);
delete texData;
}
_numImages = texFileNames.size();
delete ts;
return;
} else if(filename.hasSuffix(".tga")) {
_numImages = 1;
_textures = new Texture();
loadTGA(data, _textures);
// texFileNames.push_back(filename);
return;
} else {
warning("Unknown material-format: %s", filename.c_str());
}
}
MaterialData::~MaterialData() {
_materials->remove(this);
if (_materials->empty()) {
delete _materials;
_materials = NULL;
}
for (int i = 0; i < _numImages; ++i) {
Texture *t = _textures + i;
if (t->_width && t->_height && t->_texture)
g_driver->destroyMaterial(t);
delete[] t->_data;
}
delete[] _textures;
}
MaterialData *MaterialData::getMaterialData(const Common::String &filename, Common::SeekableReadStream *data, CMap *cmap) {
if (!_materials) {
_materials = new Common::List<MaterialData *>();
}
for (Common::List<MaterialData *>::iterator i = _materials->begin(); i != _materials->end(); ++i) {
MaterialData *m = *i;
if (m->_fname == filename && g_grim->getGameType() == GType_MONKEY4) {
++m->_refCount;
return m;
}
if (m->_fname == filename && m->_cmap->getFilename() == cmap->getFilename()) {
++m->_refCount;
return m;
}
}
MaterialData *m = new MaterialData(filename, data, cmap);
_materials->push_back(m);
return m;
}
Material::Material(const Common::String &filename, Common::SeekableReadStream *data, CMap *cmap) :
Object(), _currImage(0) {
_data = MaterialData::getMaterialData(filename, data, cmap);
}
void Material::reload(CMap *cmap) {
Common::String fname = _data->_fname;
--_data->_refCount;
if (_data->_refCount < 1) {
delete _data;
}
Material *m = g_resourceloader->loadMaterial(fname, cmap);
// Steal the data from the new material and discard it.
_data = m->_data;
++_data->_refCount;
delete m;
}
void Material::select() const {
Texture *t = _data->_textures + _currImage;
if (t->_width && t->_height) {
if (!t->_texture) {
g_driver->createMaterial(t, t->_data, _data->_cmap);
delete[] t->_data;
t->_data = NULL;
}
g_driver->selectMaterial(t);
}
}
Material::~Material() {
--_data->_refCount;
if (_data->_refCount < 1) {
delete _data;
}
}
void Material::setActiveTexture(int n) {
_currImage = n;
}
int Material::getNumTextures() const {
return _data->_numImages;
}
int Material::getActiveTexture() const {
return _currImage;
}
const Common::String &Material::getFilename() const {
return _data->_fname;
}
MaterialData *Material::getData() const {
return _data;
}
} // end of namespace Grim