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71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#ifndef GRIM_REGISTRY_H
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#define GRIM_REGISTRY_H
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#include "common/str.h"
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namespace Grim {
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class Registry {
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public:
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const char *get(const char *key, const char *defval) const;
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void set(const char *key, const char *val);
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void save();
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Registry();
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~Registry() { }
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private:
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static Registry *_instance;
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Common::String _develMode;
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Common::String _dataPath;
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Common::String _savePath;
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Common::String _lastSet;
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Common::String _musicVolume;
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Common::String _sfxVolume;
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Common::String _voiceVolume;
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Common::String _lastSavedGame;
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Common::String _gamma;
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Common::String _voiceEffects;
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Common::String _textSpeed;
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Common::String _speechMode;
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Common::String _movement;
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Common::String _joystick;
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Common::String _spewOnError;
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Common::String _showFps;
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Common::String _softRenderer;
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Common::String _fullscreen;
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Common::String _engineSpeed;
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bool _dirty;
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};
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extern Registry *g_registry;
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} // end of namespace Grim
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#endif
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