mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-07 03:18:17 +00:00
105 lines
3.0 KiB
C++
105 lines
3.0 KiB
C++
/* ResidualVM - A 3D game interpreter
|
|
*
|
|
* ResidualVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*
|
|
*/
|
|
|
|
#include "engines/grim/grim.h"
|
|
#include "engines/grim/imuse/imuse.h"
|
|
#include "engines/grim/emisound/emisound.h"
|
|
#include "engines/grim/sound.h"
|
|
|
|
namespace Grim {
|
|
|
|
SoundPlayer *g_sound = NULL;
|
|
|
|
SoundPlayer::SoundPlayer() {
|
|
// TODO: Replace this with g_emiSound when we get a full working sound-system for more than voices.
|
|
if (g_grim->getGameType() == GType_MONKEY4)
|
|
_emiSound = new EMISound();
|
|
else
|
|
_emiSound = NULL;
|
|
}
|
|
|
|
SoundPlayer::~SoundPlayer() {
|
|
delete _emiSound;
|
|
}
|
|
|
|
bool SoundPlayer::startVoice(const char *soundName, int volume, int pan) {
|
|
if (g_grim->getGameType() == GType_GRIM)
|
|
return g_imuse->startVoice(soundName, volume, pan);
|
|
else
|
|
return _emiSound->startVoice(soundName, volume, pan);
|
|
}
|
|
|
|
bool SoundPlayer::getSoundStatus(const char *soundName) {
|
|
if (g_grim->getGameType() == GType_GRIM)
|
|
return g_imuse->getSoundStatus(soundName);
|
|
else
|
|
return _emiSound->getSoundStatus(soundName);
|
|
}
|
|
|
|
void SoundPlayer::stopSound(const char *soundName) {
|
|
if (g_grim->getGameType() == GType_GRIM) {
|
|
g_imuse->stopSound(soundName);
|
|
return;
|
|
} else {
|
|
_emiSound->stopSound(soundName);
|
|
}
|
|
}
|
|
|
|
int32 SoundPlayer::getPosIn60HzTicks(const char *soundName) {
|
|
if (g_grim->getGameType() == GType_GRIM)
|
|
return g_imuse->getPosIn60HzTicks(soundName);
|
|
else
|
|
return _emiSound->getPosIn60HzTicks(soundName);
|
|
}
|
|
|
|
void SoundPlayer::setVolume(const char *soundName, int volume) {
|
|
if (g_grim->getGameType() == GType_GRIM) {
|
|
g_imuse->setVolume(soundName, volume);
|
|
} else {
|
|
_emiSound->setVolume(soundName, volume);
|
|
}
|
|
}
|
|
|
|
void SoundPlayer::setPan(const char *soundName, int pan) {
|
|
if (g_grim->getGameType() == GType_GRIM) {
|
|
g_imuse->setPan(soundName, pan);
|
|
} else {
|
|
_emiSound->setPan(soundName, pan);
|
|
}
|
|
}
|
|
|
|
void SoundPlayer::setMusicState(int stateId) {
|
|
if (g_grim->getGameType() == GType_GRIM) {
|
|
g_imuse->setMusicState(stateId);
|
|
} else {
|
|
_emiSound->setMusicState(stateId);
|
|
}
|
|
}
|
|
|
|
// EMI-only
|
|
uint32 SoundPlayer::getMsPos(int stateId) {
|
|
assert(_emiSound); // This shouldn't ever be called from Grim.
|
|
return _emiSound->getMsPos(stateId);
|
|
}
|
|
|
|
} // end of namespace Grim
|