scummvm/engines/parallaction/callables_ns.cpp
Nicola Mettifogo 1fd91e2bb0 Moved save/load code into SaveLoad class.
svn-id: r34220
2008-08-31 06:14:45 +00:00

549 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "common/file.h"
#include "graphics/primitives.h" // for Graphics::drawLine
#include "parallaction/input.h"
#include "parallaction/parallaction.h"
#include "parallaction/saveload.h"
#include "parallaction/sound.h"
namespace Parallaction {
/*
intro callables data members
*/
static uint16 _rightHandPositions[684] = {
0x0064, 0x0046, 0x006c, 0x0046, 0x0074, 0x0046, 0x007c, 0x0046,
0x0084, 0x0046, 0x008c, 0x0046, 0x0094, 0x0046, 0x009c, 0x0046,
0x00a4, 0x0046, 0x00ac, 0x0046, 0x00b4, 0x0046, 0x00bc, 0x0046,
0x00c4, 0x0046, 0x00cc, 0x0046, 0x00d4, 0x0046, 0x00dc, 0x0046,
0x00e4, 0x0046, 0x00ec, 0x0046, 0x00f4, 0x0046, 0x00fc, 0x0046,
0x0104, 0x0046, 0x00ff, 0x0042, 0x00ff, 0x004a, 0x00ff, 0x0052,
0x00ff, 0x005a, 0x00ff, 0x0062, 0x00ff, 0x006a, 0x00ff, 0x0072,
0x00ff, 0x007a, 0x00ff, 0x0082, 0x00ff, 0x008a, 0x00ff, 0x0092,
0x00ff, 0x009a, 0x00ff, 0x00a2, 0x0104, 0x0097, 0x00fc, 0x0097,
0x00f4, 0x0097, 0x00ec, 0x0097, 0x00e4, 0x0097, 0x00dc, 0x0097,
0x00d4, 0x0097, 0x00cc, 0x0097, 0x00c4, 0x0097, 0x00bc, 0x0097,
0x00b4, 0x0097, 0x00ac, 0x0097, 0x00a4, 0x0097, 0x009c, 0x0097,
0x0094, 0x0097, 0x008c, 0x0097, 0x0084, 0x0097, 0x007c, 0x0097,
0x0074, 0x0097, 0x006c, 0x0097, 0x0064, 0x0097, 0x0066, 0x0042,
0x0066, 0x004a, 0x0066, 0x0052, 0x0066, 0x005a, 0x0066, 0x0062,
0x0066, 0x006a, 0x0066, 0x0072, 0x0066, 0x007a, 0x0066, 0x0082,
0x0066, 0x008a, 0x0066, 0x0092, 0x0066, 0x009a, 0x0066, 0x00a2,
0x008c, 0x0091, 0x0099, 0x0042, 0x0099, 0x004a, 0x0099, 0x0052,
0x0099, 0x005a, 0x0099, 0x0062, 0x0099, 0x006a, 0x0099, 0x0072,
0x0099, 0x007a, 0x0099, 0x0082, 0x0099, 0x008a, 0x0099, 0x0092,
0x0099, 0x009a, 0x0099, 0x00a2, 0x00a0, 0x004d, 0x00cc, 0x0042,
0x00cc, 0x004a, 0x00cc, 0x0052, 0x00cc, 0x005a, 0x00cc, 0x0062,
0x00cc, 0x006a, 0x00cc, 0x0072, 0x00cc, 0x007a, 0x00cc, 0x0082,
0x00cc, 0x008a, 0x00cc, 0x0092, 0x00cc, 0x009a, 0x00cc, 0x00a2,
0x00ca, 0x0050, 0x00b1, 0x0050, 0x0081, 0x0052, 0x007e, 0x0052,
0x007c, 0x0055, 0x007c, 0x005c, 0x007e, 0x005e, 0x0080, 0x005e,
0x0082, 0x005c, 0x0082, 0x0054, 0x0080, 0x0052, 0x0078, 0x0052,
0x007c, 0x005e, 0x0077, 0x0061, 0x0074, 0x006e, 0x0074, 0x0078,
0x0076, 0x007a, 0x0079, 0x0078, 0x0079, 0x0070, 0x0078, 0x0070,
0x0078, 0x006b, 0x007b, 0x0066, 0x007a, 0x006f, 0x0084, 0x006f,
0x0085, 0x0066, 0x0086, 0x0070, 0x0085, 0x0070, 0x0085, 0x0079,
0x0088, 0x0079, 0x008a, 0x0078, 0x008a, 0x006c, 0x0087, 0x0061,
0x0085, 0x005f, 0x0082, 0x005f, 0x0080, 0x0061, 0x007e, 0x0061,
0x007b, 0x005f, 0x007c, 0x006f, 0x007c, 0x0071, 0x0079, 0x0074,
0x0079, 0x0089, 0x0076, 0x008c, 0x0076, 0x008e, 0x007a, 0x008e,
0x007f, 0x0089, 0x007f, 0x0083, 0x007e, 0x0083, 0x007e, 0x0077,
0x0080, 0x0077, 0x0080, 0x0083, 0x0080, 0x008b, 0x0084, 0x0090,
0x0088, 0x0090, 0x0088, 0x008e, 0x0085, 0x008b, 0x0085, 0x0074,
0x0082, 0x0071, 0x00b2, 0x0052, 0x00b0, 0x0054, 0x00b0, 0x0056,
0x00ae, 0x0058, 0x00af, 0x0059, 0x00af, 0x005e, 0x00b2, 0x0061,
0x00b5, 0x0061, 0x00b8, 0x005e, 0x00b8, 0x005a, 0x00b9, 0x0059,
0x00b9, 0x0058, 0x00b7, 0x0056, 0x00b7, 0x0054, 0x00b5, 0x0052,
0x00b2, 0x0052, 0x00ae, 0x005a, 0x00ab, 0x005b, 0x00ab, 0x006d,
0x00ae, 0x0072, 0x00b8, 0x0072, 0x00bc, 0x006d, 0x00bc, 0x005b,
0x00b9, 0x005a, 0x00bc, 0x005c, 0x00be, 0x005c, 0x00c1, 0x005f,
0x00c4, 0x0067, 0x00c4, 0x006d, 0x00c1, 0x0076, 0x00c0, 0x0077,
0x00bd, 0x0077, 0x00bb, 0x0075, 0x00bd, 0x0073, 0x00bb, 0x0072,
0x00be, 0x0070, 0x00be, 0x006a, 0x00a9, 0x006a, 0x00a9, 0x0070,
0x00ac, 0x0072, 0x00aa, 0x0073, 0x00ac, 0x0075, 0x00aa, 0x0077,
0x00a7, 0x0077, 0x00a3, 0x006d, 0x00a3, 0x0067, 0x00a6, 0x005f,
0x00a9, 0x005c, 0x00ab, 0x005c, 0x00ac, 0x0077, 0x00ac, 0x007c,
0x00ab, 0x007c, 0x00ab, 0x0084, 0x00ac, 0x0084, 0x00ac, 0x008b,
0x00a9, 0x008e, 0x00a9, 0x0090, 0x00ae, 0x0090, 0x00ae, 0x008d,
0x00b2, 0x008c, 0x00b2, 0x0087, 0x00b1, 0x0086, 0x00b1, 0x007b,
0x00b2, 0x0079, 0x00b4, 0x0079, 0x00b4, 0x007d, 0x00b5, 0x007d,
0x00b5, 0x0087, 0x00b4, 0x0087, 0x00b4, 0x008c, 0x00b6, 0x008c,
0x00b9, 0x0091, 0x00b4, 0x0091, 0x00bd, 0x008f, 0x00ba, 0x008c,
0x00ba, 0x0083, 0x00bb, 0x0082, 0x00bb, 0x0075, 0x00cc, 0x006e,
0x00d4, 0x006c, 0x00db, 0x0069, 0x00d9, 0x0068, 0x00d9, 0x0064,
0x00dc, 0x0064, 0x00dc, 0x0060, 0x00df, 0x0056, 0x00e5, 0x0052,
0x00e7, 0x0052, 0x00ec, 0x0056, 0x00ef, 0x005d, 0x00f1, 0x0065,
0x00f3, 0x0064, 0x00f3, 0x0069, 0x00f0, 0x0069, 0x00ec, 0x0065,
0x00ec, 0x005e, 0x00e9, 0x005f, 0x00e9, 0x005a, 0x00e7, 0x0058,
0x00e4, 0x0058, 0x00e3, 0x0054, 0x00e3, 0x0058, 0x00e1, 0x005c,
0x00e4, 0x0061, 0x00e7, 0x0061, 0x00e9, 0x005f, 0x00eb, 0x005d,
0x00e4, 0x0062, 0x00e0, 0x0064, 0x00e0, 0x0069, 0x00e2, 0x006b,
0x00e0, 0x0072, 0x00e0, 0x0077, 0x00ec, 0x0077, 0x00ec, 0x0071,
0x00ea, 0x006b, 0x00ec, 0x006a, 0x00ec, 0x0063, 0x00e7, 0x0063,
0x00e7, 0x0065, 0x00e1, 0x0069, 0x00e3, 0x0068, 0x00e6, 0x0069,
0x00ec, 0x005e, 0x00ea, 0x006b, 0x00e7, 0x006b, 0x00e7, 0x006a,
0x00e5, 0x006a, 0x00e5, 0x006b, 0x00e2, 0x006b, 0x00df, 0x006c,
0x00dc, 0x006f, 0x00dc, 0x0071, 0x00da, 0x0073, 0x00d8, 0x0073,
0x00d8, 0x006f, 0x00dc, 0x006b, 0x00dc, 0x0069, 0x00dd, 0x0068,
0x00ef, 0x0068, 0x00f0, 0x0069, 0x00f0, 0x006b, 0x00f4, 0x006f,
0x00f4, 0x0072, 0x00f3, 0x0073, 0x00f2, 0x0073, 0x00f0, 0x0071,
0x00f0, 0x006f, 0x00ec, 0x006b, 0x00ec, 0x007a, 0x00eb, 0x007b,
0x00eb, 0x007f, 0x00ec, 0x0080, 0x00ec, 0x0084, 0x00eb, 0x0085,
0x00eb, 0x008b, 0x00ec, 0x008c, 0x00ec, 0x008f, 0x00ed, 0x0091,
0x00e9, 0x0091, 0x00e9, 0x008f, 0x00e7, 0x008d, 0x00e7, 0x0090,
0x00e7, 0x0089, 0x00e8, 0x0088, 0x00e8, 0x0086, 0x00e7, 0x0085,
0x00e7, 0x007d, 0x00e6, 0x007c, 0x00e6, 0x0078, 0x00e5, 0x007d,
0x00e5, 0x0085, 0x00e4, 0x0086, 0x00e4, 0x0088, 0x00e5, 0x0089,
0x00e5, 0x0090, 0x00e5, 0x008b, 0x00e3, 0x0091, 0x00df, 0x0091,
0x00e0, 0x0090, 0x00e0, 0x008c, 0x00e2, 0x008b, 0x00e1, 0x0085,
0x00e0, 0x0084, 0x00e0, 0x0080, 0x00e1, 0x007f, 0x00e1, 0x007c,
0x00e0, 0x007b, 0x00e0, 0x0077
};
/*
game callables
*/
void Parallaction_ns::_c_null(void *parm) {
return;
}
void Parallaction_ns::_c_play_boogie(void *parm) {
static uint16 flag = 1;
if (flag == 0)
return;
flag = 0;
_soundMan->setMusicFile("boogie2");
_soundMan->playMusic();
return;
}
void Parallaction_ns::_c_score(void *parm) {
_score += 5;
return;
}
void Parallaction_ns::_c_fade(void *parm) {
Palette pal;
_gfx->setPalette(pal);
for (uint16 _di = 0; _di < 64; _di++) {
pal.fadeTo(_gfx->_palette, 1);
_gfx->setPalette(pal);
_gfx->updateScreen();
_vm->_system->delayMillis(20);
}
return;
}
void Parallaction_ns::_c_moveSarc(void *parm) {
AnimationPtr a;
if (_introSarcData2 != 0) {
_introSarcData2 = 0;
if (!_moveSarcZones[0]) {
_moveSarcZones[0] = findZone("sarc1");
_moveSarcZones[1] = findZone("sarc2");
_moveSarcZones[2] = findZone("sarc3");
_moveSarcZones[3] = findZone("sarc4");
_moveSarcZones[4] = findZone("sarc5");
_moveSarcExaZones[0] = findZone("sarc1exa");
_moveSarcExaZones[1] = findZone("sarc2exa");
_moveSarcExaZones[2] = findZone("sarc3exa");
_moveSarcExaZones[3] = findZone("sarc4exa");
_moveSarcExaZones[4] = findZone("sarc5exa");
}
a = findAnimation("sposta");
_moveSarcZone1 = *(ZonePtr*)parm;
for (uint16 _si = 0; _si < 5; _si++) {
if (_moveSarcZones[_si] == _moveSarcZone1) {
_moveSarcZone0 = _moveSarcExaZones[_si];
}
}
_introSarcData1 = _introSarcData3 - _moveSarcZone1->getX();
a->setZ(_introSarcData3);
a->setF(_moveSarcZone1->getY() - (_introSarcData1 / 20));
_introSarcData3 = _moveSarcZone1->getX();
if (_introSarcData1 > 0) {
a->setX(_introSarcData1 / 2);
a->setY(2);
} else {
a->setX(-_introSarcData1 / 2);
a->setY(-2);
}
return;
}
_introSarcData2 = 1;
_moveSarcZone1->translate(_introSarcData1, -_introSarcData1 / 20);
_moveSarcZone0->translate(_introSarcData1, -_introSarcData1 / 20);
if (_moveSarcZones[0]->getX() == 35 &&
_moveSarcZones[1]->getX() == 68 &&
_moveSarcZones[2]->getX() == 101 &&
_moveSarcZones[3]->getX() == 134 &&
_moveSarcZones[4]->getX() == 167) {
a = findAnimation("finito");
a->_flags |= (kFlagsActive | kFlagsActing);
setLocationFlags(0x20); // GROSS HACK: activates 'finito' flag in dinoit_museo.loc
}
return;
}
void Parallaction_ns::_c_contaFoglie(void *parm) {
num_foglie++;
if (num_foglie != 6)
return;
_globalFlags |= 0x1000;
return;
}
void Parallaction_ns::_c_zeroFoglie(void *parm) {
num_foglie = 0;
return;
}
void Parallaction_ns::_c_trasformata(void *parm) {
_engineFlags ^= kEngineTransformedDonna;
// No need to invoke changeCharacter here, as
// transformation happens on a location switch
// and character change is automatically triggered.
return;
}
void Parallaction_ns::_c_offMouse(void *parm) {
_input->setMouseState(MOUSE_DISABLED);
}
void Parallaction_ns::_c_onMouse(void *parm) {
_input->setMouseState(MOUSE_ENABLED_SHOW);
}
void Parallaction_ns::_c_setMask(void *parm) {
memset(_gfx->_backgroundInfo->mask.data + 3600, 0, 3600);
_gfx->_backgroundInfo->layers[1] = 500;
return;
}
void Parallaction_ns::_c_endComment(void *param) {
showLocationComment(_location._endComment, true);
Palette pal(_gfx->_palette);
pal.makeGrayscale();
for (uint di = 0; di < 64; di++) {
_gfx->_palette.fadeTo(pal, 1);
_gfx->setPalette(_gfx->_palette);
_gfx->updateScreen();
_vm->_system->delayMillis(20);
}
_input->waitForButtonEvent(kMouseLeftUp);
_balloonMan->freeBalloons();
return;
}
void Parallaction_ns::_c_frankenstein(void *parm) {
Palette pal0(_gfx->_palette);
Palette pal1;
for (uint16 i = 0; i < 32; i++) {
pal0.setEntry(i, -1, 0, 0); // leaves reds unchanged while zeroing other components
}
for (uint16 _di = 0; _di < 30; _di++) {
_vm->_system->delayMillis(20);
_gfx->setPalette(pal0);
_gfx->updateScreen();
_vm->_system->delayMillis(20);
_gfx->setPalette(pal1);
_gfx->updateScreen();
}
_gfx->setPalette(_gfx->_palette);
_gfx->updateScreen();
return;
}
void Parallaction_ns::_c_finito(void *parm) {
_saveLoad->setPartComplete(_char.getBaseName());
cleanInventory();
cleanupGame();
_gfx->setPalette(_gfx->_palette);
startEndPartSequence();
return;
}
void Parallaction_ns::_c_ridux(void *parm) {
changeCharacter(_minidinoName);
return;
}
void Parallaction_ns::_c_testResult(void *parm) {
if (_inTestResult) { // NOTE: _inTestResult has been added because the scripts call _c_testResult multiple times to cope with
// the multiple buffering that was used in the original engine. _inTestResult now prevents the engine
// from crashing when the scripts are executed.
return;
}
_inTestResult = true;
_gfx->freeLabels();
_gfx->updateScreen();
_disk->selectArchive("disk1");
parseLocation("common");
uint id[2];
id[0] = _gfx->createLabel(_menuFont, _location._slideText[0], 1);
id[1] = _gfx->createLabel(_menuFont, _location._slideText[1], 1);
_gfx->showLabel(id[0], CENTER_LABEL_HORIZONTAL, 38);
_gfx->showLabel(id[1], CENTER_LABEL_HORIZONTAL, 58);
return;
}
void Parallaction_ns::_c_offSound(void*) {
_soundMan->stopSfx(0);
_soundMan->stopSfx(1);
_soundMan->stopSfx(2);
_soundMan->stopSfx(3);
}
void Parallaction_ns::_c_startMusic(void*) {
_soundMan->playMusic();
}
void Parallaction_ns::_c_closeMusic(void*) {
_soundMan->stopMusic();
}
/*
intro callables
*/
void Parallaction_ns::_c_startIntro(void *parm) {
_rightHandAnim = findAnimation("righthand");
if (getPlatform() == Common::kPlatformPC) {
_soundMan->setMusicFile("intro");
_soundMan->playMusic();
}
_input->setMouseState(MOUSE_DISABLED);
}
void Parallaction_ns::_c_endIntro(void *parm) {
startCreditSequence();
}
void Parallaction_ns::_c_moveSheet(void *parm) {
static uint16 x = 319;
if (x > 66)
x -= 16;
Common::Rect r;
r.left = x;
r.top = 47;
r.right = (x + 32 > 319) ? 319 : (x + 32);
r.bottom = 199;
_gfx->fillBackground(r, 1);
if (x >= 104) return;
r.left = x+215;
r.top = 47;
r.right = (x + 247 > 319) ? 319 : (x + 247);
r.bottom = 199;
_gfx->fillBackground(r, 12);
return;
}
void zeroMask(int x, int y, int color, void *data) {
//_vm->_gfx->zeroMaskValue(x, y, color);
BackgroundInfo* info = (BackgroundInfo*)data;
uint16 _ax = x + y * info->width;
info->mask.data[_ax >> 2] &= ~(3 << ((_ax & 3) << 1));
}
void Parallaction_ns::_c_sketch(void *parm) {
static uint16 index = 1;
uint16 newx;
uint16 newy;
uint16 oldy = _rightHandPositions[2*(index-1)+1];
uint16 oldx = _rightHandPositions[2*(index-1)];
// WORKAROUND: original code overflowed _rightHandPositions by trying
// to access elements at positions 684 and 685. That used to happen
// when index == 342. Code now checks for this possibility and assigns
// the last valid value to the new coordinates for drawing without
// accessing the array.
if (index == 342) {
newy = oldy;
newx = oldx;
} else {
newy = _rightHandPositions[2*index+1];
newx = _rightHandPositions[2*index];
}
Graphics::drawLine(oldx, oldy, newx, newy, 0, zeroMask, &_gfx->_backgroundInfo);
_rightHandAnim->setX(newx);
_rightHandAnim->setY(newy - 20);
index++;
return;
}
void Parallaction_ns::_c_shade(void *parm) {
Common::Rect r(
_rightHandAnim->getX() - 36,
_rightHandAnim->getY() - 36,
_rightHandAnim->getX(),
_rightHandAnim->getY()
);
uint16 _di = r.left/4 + r.top * _gfx->_backgroundInfo->mask.internalWidth;
for (uint16 _si = r.top; _si < r.bottom; _si++) {
memset(_gfx->_backgroundInfo->mask.data + _di, 0, r.width()/4+1);
_di += _gfx->_backgroundInfo->mask.internalWidth;
}
return;
}
int16 projectorProgram[] = {
0, 50, 1, 50, 2, 49, 3, 49, 4, 48, 5, 48, 6, 47, 7, 47, 8, 46, 9, 46, 10, 45, 11, 45,
12, 44, 13, 44, 14, 43, 15, 43, 16, 42, 17, 42, 18, 41, 19, 41, 20, 40, 21, 40, 22, 39,
23, 39, 24, 38, 25, 38, 26, 37, 27, 37, 28, 36, 29, 36, 30, 35, 31, 35, 32, 34, 33, 34,
34, 33, 35, 33, 36, 32, 37, 32, 38, 31, 39, 31, 40, 30, 41, 30, 42, 29, 43, 29, 44, 28,
45, 28, 46, 27, 47, 27, 48, 26, 49, 26, 50, 25, 51, 25, 52, 24, 53, 24, 54, 23, 55, 23,
56, 22, 57, 22, 58, 21, 59, 21, 60, 20, 61, 20, 62, 19, 63, 19, 64, 18, 65, 18, 66, 17,
67, 17, 68, 16, 69, 16, 70, 15, 71, 15, 72, 14, 73, 14, 74, 13, 75, 13, 76, 12, 77, 12,
78, 11, 79, 11, 80, 10, 81, 10, 82, 9, 83, 9, 84, 8, 85, 8, 86, 7, 87, 7, 88, 6, 89, 6,
90, 5, 91, 5, 92, 4, 93, 4, 94, 3, 95, 3, 96, 2, 97, 2, 98, 1, 99, 1, 100, 0, 101, 0,
102, 1, 103, 1, 104, 2, 105, 2, 106, 3, 107, 3, 108, 4, 109, 4, 110, 5, 111, 5, 112, 6,
113, 6, 114, 7, 115, 7, 116, 8, 117, 8, 118, 9, 119, 9, 120, 10, 121, 10, 122, 11, 123,
11, 124, 12, 125, 12, 126, 13, 127, 13, 128, 14, 129, 14, 130, 15, 131, 15, 132, 16, 133,
16, 134, 17, 135, 17, 136, 18, 137, 18, 138, 19, 139, 19, 140, 20, 141, 20, 142, 21, 143,
21, 144, 22, 145, 22, 146, 23, 147, 23, 148, 24, 149, 24, 150, 25, 149, 25, 148, 25, 147,
25, 146, 25, 145, 25, 144, 25, 143, 25, 142, 25, 141, 25, 140, 25, 139, 25, 138, 25, 137,
25, 136, 25, 135, 25, 134, 25, 133, 25, 132, 25, 131, 25, 130, 25, 129, 25, 128, 25, 127,
25, 126, 25, 125, 25, 124, 25, 123, 25, 122, 25, 121, 25, 120, 25, 119, 25, 118, 25, 117,
25, 116, 25, 115, 25, 114, 25, 113, 25, 112, 25, 111, 25, 110, 25, -1, -1
};
void Parallaction_ns::_c_projector(void*) {
_gfx->setHalfbriteMode(true);
_gfx->setProjectorProgram(projectorProgram);
}
void Parallaction_ns::_c_HBOff(void*) {
_gfx->setHalfbriteMode(false);
}
void Parallaction_ns::_c_HBOn(void*) {
_gfx->setHalfbriteMode(true);
}
} // namespace Parallaction