mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
326dd0c255
- first step in verb implementation: proper button draw, keyboard respond 'w','l' &etc - added comments and some fields to GameDisplayInfo svn-id: r16554
118 lines
2.7 KiB
C++
118 lines
2.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "saga/saga.h"
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#include "saga/gfx.h"
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#include "saga/actor.h"
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#include "saga/console.h"
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#include "saga/interface.h"
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#include "saga/render.h"
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#include "saga/scene.h"
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#include "saga/script.h"
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#include "common/system.h"
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namespace Saga {
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int SagaEngine::processInput() {
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OSystem::Event event;
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Point imousePt;
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while (g_system->pollEvent(event)) {
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switch (event.type) {
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case OSystem::EVENT_KEYDOWN:
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if (event.kbd.flags == OSystem::KBD_CTRL) {
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if (event.kbd.keycode == 'd')
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_console->attach();
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}
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switch (event.kbd.keycode) {
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case '#':
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case '`':
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case '~':
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_console->attach();
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break;
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case 'r':
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_interface->draw();
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break;
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case 282: // F1
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_render->toggleFlag(RF_SHOW_FPS);
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break;
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case 283: // F2
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_render->toggleFlag(RF_PALETTE_TEST);
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break;
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case 284: // F3
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_render->toggleFlag(RF_TEXT_TEST);
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break;
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case 285: // F4
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_render->toggleFlag(RF_OBJECTMAP_TEST);
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break;
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case 287: // F6
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_render->toggleFlag(RF_ACTOR_PATH_TEST);
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break;
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case 9: // Tab
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_script->SThreadDebugStep();
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break;
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// Actual game keys
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case 32: // space
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_actor->abortSpeech();
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break;
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case 19: // pause
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case 'p':
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_render->toggleFlag(RF_RENDERPAUSE);
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break;
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default:
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_interface->processKeyCode(event.kbd.keycode);
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break;
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}
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break;
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case OSystem::EVENT_LBUTTONDOWN:
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_mousePos.x = event.mouse.x;
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_mousePos.y = event.mouse.y;
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imousePt = _mousePos;
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_interface->update(imousePt, UPDATE_MOUSECLICK);
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break;
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case OSystem::EVENT_MOUSEMOVE:
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_mousePos.x = event.mouse.x;
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_mousePos.y = event.mouse.y;
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imousePt = _mousePos;
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break;
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case OSystem::EVENT_QUIT:
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_system->quit();
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break;
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default:
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break;
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}
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}
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return SUCCESS;
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}
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Point SagaEngine::getMousePos() {
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return _mousePos;
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}
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} // End of namespace Saga
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