scummvm/engines/gob/sound/infogrames.h
Sven Hesse 220d6ce82f Restructured sound code
svn-id: r31937
2008-05-08 00:47:23 +00:00

61 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_SOUND_INFOGRAMES_H
#define GOB_SOUND_INFOGRAMES_H
#include "sound/mixer.h"
#include "sound/mods/infogrames.h"
namespace Gob {
class Infogrames {
public:
Infogrames(Audio::Mixer &mixer);
~Infogrames();
bool loadInstruments(const char *fileName);
bool loadSong(const char *fileName);
void play();
void stop();
private:
Audio::Mixer *_mixer;
Audio::Infogrames::Instruments *_instruments;
Audio::Infogrames *_song;
Audio::SoundHandle _handle;
void clearInstruments();
void clearSong();
bool loadInst(const char *fileName);
};
} // End of namespace Gob
#endif // GOB_SOUND_INFOGRAMES_H