..
animation.cpp
Another video player regression: When the palette changes, look up the
2010-05-23 11:16:10 +00:00
animation.h
Another video player regression: When the palette changes, look up the
2010-05-23 11:16:10 +00:00
anims.cpp
Cleanup.
2010-07-16 03:07:30 +00:00
console.cpp
Added an "fxq" debugger command to print the FX queue. I guess it might help in
2010-04-01 16:11:29 +00:00
console.h
Added an "fxq" debugger command to print the FX queue. I guess it might help in
2010-04-01 16:11:29 +00:00
controls.cpp
Strip trailing whitespaces in the whole code base.
2009-05-24 15:17:42 +00:00
controls.h
debug.cpp
debug.h
defs.h
events.cpp
function.cpp
SWORD2: Turned static vars in Logic::fnISpeak into member vars of class Logic
2009-10-20 19:51:32 +00:00
header.h
Strip trailing whitespaces in the whole code base.
2009-05-24 15:17:42 +00:00
icons.cpp
Sword2: PSX version support, and GMM loading/saving
2009-04-07 19:52:46 +00:00
interpreter.cpp
Make sure that all the parameters to an mcode command are initialised. This
2010-05-06 19:00:39 +00:00
interpreter.h
layers.cpp
Strip trailing whitespaces in the whole code base.
2009-05-24 15:17:42 +00:00
logic.cpp
SWORD2: Turned static vars in Logic::fnISpeak into member vars of class Logic
2009-10-20 19:51:32 +00:00
logic.h
SWORD2: Turned static vars in Logic::fnISpeak into member vars of class Logic
2009-10-20 19:51:32 +00:00
maketext.cpp
Corrected an old comment.
2009-12-30 19:06:34 +00:00
maketext.h
memory.cpp
Change BS 1 & 2 to I & II (see discussion on -devel)
2010-01-03 21:20:05 +00:00
memory.h
Coding best practice: Always use enums instead of #defines to define integer constants (for many good reasons)
2009-09-01 13:02:47 +00:00
menu.cpp
Strip trailing whitespaces in the whole code base.
2009-05-24 15:17:42 +00:00
module.mk
Allow static and dynamic plugins to be used at the same time
2008-05-06 03:00:26 +00:00
mouse.cpp
The error() and warning() functions add ! and newline automatically. (I didn't
2009-05-31 10:02:16 +00:00
mouse.h
Sword2: PSX version support, and GMM loading/saving
2009-04-07 19:52:46 +00:00
music.cpp
Cleanup.
2010-07-16 03:07:30 +00:00
object.h
- Removed -Wconversion from compiler options for g++ 4.3, it's behavior has fundamently changed in g++ 4.3
2008-06-04 17:20:25 +00:00
palette.cpp
Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
2009-09-30 16:16:53 +00:00
protocol.cpp
Change BS 1 & 2 to I & II (see discussion on -devel)
2010-01-03 21:20:05 +00:00
render.cpp
This should fix the scaler Valgrind warning reported in (but probably not the
2010-04-17 17:23:30 +00:00
resman.cpp
Change BS 1 & 2 to I & II (see discussion on -devel)
2010-01-03 21:20:05 +00:00
resman.h
Remove PalmOS port
2010-07-17 18:41:38 +00:00
router.cpp
SWORD2: Resolve FIXME about weird static var 'k' in Router::smoothCheck
2009-10-20 19:12:31 +00:00
router.h
SWORD2: Resolve FIXME about weird static var 'k' in Router::smoothCheck
2009-10-20 19:12:31 +00:00
saveload.cpp
COMMON: Get rid of Common::StringList
2010-03-18 15:54:40 +00:00
saveload.h
screen.cpp
Rename Common::Stream::readLine_NEW to readLine
2009-12-30 23:00:55 +00:00
screen.h
This should fix the scaler Valgrind warning reported in (but probably not the
2010-04-17 17:23:30 +00:00
scroll.cpp
sound.cpp
Rewrote playMovieSound() to keep it from hogging memory in the resource
2010-05-15 08:38:19 +00:00
sound.h
Added an "fxq" debugger command to print the FX queue. I guess it might help in
2010-04-01 16:11:29 +00:00
speech.cpp
sprite.cpp
This should fix the scaler Valgrind warning reported in (but probably not the
2010-04-17 17:23:30 +00:00
startup.cpp
SWORD1 & SWORD2: Replaced ioFailed by err+eos
2009-07-29 21:39:34 +00:00
sword2.cpp
SWORD2: Improve sync between local and global "mute" settings
2010-07-23 19:52:58 +00:00
sword2.h
COMMON: Move Common::RandomSource to common/random.*
2010-03-18 15:07:11 +00:00
sync.cpp
walker.cpp