mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
929 lines
22 KiB
C++
929 lines
22 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GOB_SAVE_SAVELOAD_H
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#define GOB_SAVE_SAVELOAD_H
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#include "gob/save/savefile.h"
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#include "gob/save/savehandler.h"
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namespace Gob {
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class GobEngine;
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/** A system for saving and loading. */
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class SaveLoad {
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public:
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/** How to handle the specific save. */
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enum SaveMode {
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kSaveModeNone, ///< Don't handle it
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kSaveModeIgnore, ///< Ignore it
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kSaveModeExists, ///< Just claim it exists
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kSaveModeSave ///< A normal save
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};
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/** The constructor.
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*
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* @param targetName The game's target name. Used as a base for the save names.
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*/
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SaveLoad(GobEngine *vm);
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virtual ~SaveLoad();
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/** "foo\bar\quux.bla" => "quux.bla". */
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static const char *stripPath(const char *fileName);
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/** Returns how to handle that file. */
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virtual SaveMode getSaveMode(const char *fileName) const;
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/** Returns the file's (virtual) size. */
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int32 getSize(const char *fileName);
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/** Loads size bytes from offset into the variables starting with dataVar. */
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bool load(const char *fileName, int16 dataVar, int32 size, int32 offset);
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/** Saves size bytes from the variables starting with data dataVar at offset. */
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bool save(const char *fileName, int16 dataVar, int32 size, int32 offset);
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/** Deletes the file. */
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bool deleteFile(const char *fileName);
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protected:
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GobEngine *_vm;
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virtual SaveHandler *getHandler(const char *fileName) const;
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virtual const char *getDescription(const char *fileName) const;
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};
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/** Save/Load class for Geisha. */
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class SaveLoad_Geisha : public SaveLoad {
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public:
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SaveLoad_Geisha(GobEngine *vm, const char *targetName);
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virtual ~SaveLoad_Geisha();
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SaveMode getSaveMode(const char *fileName) const;
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protected:
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static const uint32 kSlotCount = 7;
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static const uint32 kSlotSize = 44;
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static const uint32 kSaveFileSize = kSlotCount * kSlotSize;
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struct SaveFile {
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const char *sourceName;
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SaveMode mode;
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SaveHandler *handler;
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const char *description;
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};
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/** Handles the save slots. */
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class GameHandler : public SaveHandler {
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public:
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GameHandler(GobEngine *vm, const Common::String &target);
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~GameHandler();
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int32 getSize();
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bool load(int16 dataVar, int32 size, int32 offset);
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bool save(int16 dataVar, int32 size, int32 offset);
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private:
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/** Slot file construction. */
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class File : public SlotFileIndexed {
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public:
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File(GobEngine *vm, const Common::String &base);
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~File();
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int getSlot(int32 offset) const;
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int getSlotRemainder(int32 offset) const;
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};
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File _file;
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};
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static SaveFile _saveFiles[];
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SaveHandler *getHandler(const char *fileName) const;
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const char *getDescription(const char *fileName) const;
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const SaveFile *getSaveFile(const char *fileName) const;
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SaveFile *getSaveFile(const char *fileName);
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};
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/** Save/Load class for Gobliins 2, Ween: The Prophecy and Bargon Attack. */
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class SaveLoad_v2 : public SaveLoad {
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public:
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static const uint32 kSlotCount = 15;
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static const uint32 kSlotNameLength = 40;
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/** The index. kSlotCount * kSlotNameLength bytes. */
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static const uint32 kIndexSize = kSlotCount * kSlotNameLength;
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SaveLoad_v2(GobEngine *vm, const char *targetName);
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virtual ~SaveLoad_v2();
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SaveMode getSaveMode(const char *fileName) const;
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protected:
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struct SaveFile {
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const char *sourceName;
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SaveMode mode;
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SaveHandler *handler;
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const char *description;
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};
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/** Handles the save slots. */
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class GameHandler : public SaveHandler {
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public:
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GameHandler(GobEngine *vm, const char *target);
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~GameHandler();
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int32 getSize();
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bool load(int16 dataVar, int32 size, int32 offset);
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bool save(int16 dataVar, int32 size, int32 offset);
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private:
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/** Slot file construction. */
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class File : public SlotFileIndexed {
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public:
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File(GobEngine *vm, const char *base);
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~File();
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int getSlot(int32 offset) const;
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int getSlotRemainder(int32 offset) const;
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};
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byte _index[kIndexSize];
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bool _hasIndex;
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File *_slotFile;
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void buildIndex(byte *buffer) const;
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};
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static SaveFile _saveFiles[];
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GameHandler *_gameHandler;
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NotesHandler *_notesHandler;
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TempSpriteHandler *_tempSpriteHandler;
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SaveHandler *getHandler(const char *fileName) const;
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const char *getDescription(const char *fileName) const;
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const SaveFile *getSaveFile(const char *fileName) const;
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SaveFile *getSaveFile(const char *fileName);
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};
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/** Save/Load class for Fascination. */
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class SaveLoad_Fascination : public SaveLoad {
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public:
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static const uint32 kSlotCount = 15;
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static const uint32 kSlotNameLength = 40;
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/** The index. kSlotCount * kSlotNameLength bytes. */
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static const uint32 kIndexSize = kSlotCount * kSlotNameLength;
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SaveLoad_Fascination(GobEngine *vm, const char *targetName);
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virtual ~SaveLoad_Fascination();
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SaveMode getSaveMode(const char *fileName) const;
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protected:
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struct SaveFile {
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const char *sourceName;
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SaveMode mode;
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int slot;
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SaveHandler *handler;
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const char *description;
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};
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/** Handles the save slots. */
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class GameHandler : public SaveHandler {
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public:
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GameHandler(GobEngine *vm, const char *target, int slot, byte *index, bool *hasIndex);
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~GameHandler();
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int32 getSize();
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bool load(int16 dataVar, int32 size, int32 offset);
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bool save(int16 dataVar, int32 size, int32 offset);
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private:
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/** Slot file construction. */
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class File : public SlotFileIndexed {
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public:
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File(GobEngine *vm, const char *base);
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~File();
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int getSlot(int32 offset) const;
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int getSlotRemainder(int32 offset) const;
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};
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byte *_index;
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bool *_hasIndex;
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int _slot;
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File *_slotFile;
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void buildIndex(byte *buffer) const;
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};
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byte _index[kIndexSize];
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bool _hasIndex;
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static SaveFile _saveFiles[];
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SaveHandler *getHandler(const char *fileName) const;
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const char *getDescription(const char *fileName) const;
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const SaveFile *getSaveFile(const char *fileName) const;
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SaveFile *getSaveFile(const char *fileName);
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};
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/** Save/Load class for A.J.'s World of Discovery. */
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class SaveLoad_AJWorld : public SaveLoad {
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public:
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SaveLoad_AJWorld(GobEngine *vm, const char *targetName);
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virtual ~SaveLoad_AJWorld();
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SaveMode getSaveMode(const char *fileName) const;
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protected:
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struct SaveFile {
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const char *sourceName;
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SaveMode mode;
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SaveHandler *handler;
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const char *description;
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};
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static SaveFile _saveFiles[];
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TempSpriteHandler *_tempSpriteHandler;
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SaveHandler *getHandler(const char *fileName) const;
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const char *getDescription(const char *fileName) const;
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const SaveFile *getSaveFile(const char *fileName) const;
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SaveFile *getSaveFile(const char *fileName);
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};
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/** Save/Load class for Goblins 3 and Lost in Time. */
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class SaveLoad_v3 : public SaveLoad {
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public:
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static const uint32 kSlotCount = 30;
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static const uint32 kSlotNameLength = 40;
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static const uint32 kPropsSize = 500;
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/** Index. kSlotCount * kSlotNameLength bytes. */
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static const uint32 kIndexSize = kSlotCount * kSlotNameLength;
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enum ScreenshotType {
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kScreenshotTypeGob3, ///< Goblins 3 type screenshot
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kScreenshotTypeLost ///< Lost in Time type screenshot
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};
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SaveLoad_v3(GobEngine *vm, const char *targetName, ScreenshotType sShotType);
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virtual ~SaveLoad_v3();
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SaveMode getSaveMode(const char *fileName) const;
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protected:
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struct SaveFile {
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const char *sourceName;
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SaveMode mode;
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SaveHandler *handler;
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const char *description;
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};
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class ScreenshotHandler;
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/** Handles the save slots. */
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class GameHandler : public SaveHandler {
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friend class SaveLoad_v3::ScreenshotHandler;
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public:
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GameHandler(GobEngine *vm, const char *target, bool usesScreenshots);
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~GameHandler();
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int32 getSize();
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bool load(int16 dataVar, int32 size, int32 offset);
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bool save(int16 dataVar, int32 size, int32 offset);
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bool saveScreenshot(int slot, const SavePartSprite *screenshot);
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bool loadScreenshot(int slot, SavePartSprite *screenshot);
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/** Slot file construction. */
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class File : public SlotFileIndexed {
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public:
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File(GobEngine *vm, const char *base);
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File(const File &file);
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~File();
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int getSlot(int32 offset) const;
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int getSlotRemainder(int32 offset) const;
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};
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private:
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File *_slotFile;
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bool _usesScreenshots;
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bool _firstSize;
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/** Global properties. */
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byte _props[kPropsSize];
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byte _index[kIndexSize];
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bool _hasIndex;
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SaveReader *_reader;
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SaveWriter *_writer;
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void buildIndex(byte *buffer) const;
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bool createReader(int slot);
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bool createWriter(int slot);
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};
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/** Handles the screenshots. */
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class ScreenshotHandler : public TempSpriteHandler {
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public:
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ScreenshotHandler(GobEngine *vm, GameHandler *gameHandler, ScreenshotType sShotType);
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~ScreenshotHandler();
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int32 getSize();
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bool load(int16 dataVar, int32 size, int32 offset);
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bool save(int16 dataVar, int32 size, int32 offset);
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private:
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/** Slot file construction. */
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class File : public SaveLoad_v3::GameHandler::File {
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public:
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File(const SaveLoad_v3::GameHandler::File &file,
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uint32 shotSize, uint32 shotIndexSize);
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~File();
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int getSlot(int32 offset) const;
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int getSlotRemainder(int32 offset) const;
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void buildScreenshotIndex(byte *buffer) const;
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protected:
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uint32 _shotSize;
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uint32 _shotIndexSize;
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};
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File *_file;
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GameHandler *_gameHandler;
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ScreenshotType _sShotType;
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uint32 _shotSize;
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int32 _shotIndexSize;
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byte _index[80];
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};
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static SaveFile _saveFiles[];
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ScreenshotType _sShotType;
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GameHandler *_gameHandler;
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NotesHandler *_notesHandler;
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TempSpriteHandler *_tempSpriteHandler;
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ScreenshotHandler *_screenshotHandler;
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SaveHandler *getHandler(const char *fileName) const;
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const char *getDescription(const char *fileName) const;
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const SaveFile *getSaveFile(const char *fileName) const;
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SaveFile *getSaveFile(const char *fileName);
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};
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/** Save/Load class for Inca 2. */
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class SaveLoad_Inca2 : public SaveLoad {
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public:
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static const uint32 kSlotCount = 40;
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static const uint32 kPropsSize = 500;
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SaveLoad_Inca2(GobEngine *vm, const char *targetName);
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virtual ~SaveLoad_Inca2();
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SaveMode getSaveMode(const char *fileName) const;
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protected:
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struct SaveFile {
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const char *sourceName;
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SaveMode mode;
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SaveHandler *handler;
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const char *description;
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};
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/** Handles the voice language info file. */
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class VoiceHandler : public SaveHandler {
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public:
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VoiceHandler(GobEngine *vm);
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~VoiceHandler();
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int32 getSize();
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bool load(int16 dataVar, int32 size, int32 offset);
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bool save(int16 dataVar, int32 size, int32 offset);
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};
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class ScreenshotHandler;
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/** Handles the save slots. */
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class GameHandler : public SaveHandler {
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friend class SaveLoad_Inca2::ScreenshotHandler;
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public:
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GameHandler(GobEngine *vm, const char *target);
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~GameHandler();
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int32 getSize();
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bool load(int16 dataVar, int32 size, int32 offset);
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bool save(int16 dataVar, int32 size, int32 offset);
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bool saveScreenshot(int slot, const SavePartSprite *screenshot);
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bool loadScreenshot(int slot, SavePartSprite *screenshot);
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/** Slot file construction. */
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class File : public SlotFileIndexed {
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public:
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File(GobEngine *vm, const char *base);
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File(const File &file);
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~File();
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int getSlot(int32 offset) const;
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int getSlotRemainder(int32 offset) const;
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};
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private:
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File *_slotFile;
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byte _props[kPropsSize];
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SaveReader *_reader;
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SaveWriter *_writer;
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void buildIndex();
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bool createReader(int slot);
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bool createWriter(int slot);
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};
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/** Handles the screenshots. */
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class ScreenshotHandler : public TempSpriteHandler {
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public:
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ScreenshotHandler(GobEngine *vm, GameHandler *gameHandler);
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~ScreenshotHandler();
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int32 getSize();
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bool load(int16 dataVar, int32 size, int32 offset);
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bool save(int16 dataVar, int32 size, int32 offset);
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private:
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/** Slot file construction. */
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class File : public SaveLoad_Inca2::GameHandler::File {
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public:
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File(const SaveLoad_Inca2::GameHandler::File &file);
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~File();
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int getSlot(int32 offset) const;
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int getSlotRemainder(int32 offset) const;
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void buildScreenshotIndex(byte *buffer) const;
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};
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File *_file;
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GameHandler *_gameHandler;
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byte _index[80];
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};
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static SaveFile _saveFiles[];
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VoiceHandler *_voiceHandler;
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TempSpriteHandler *_tempSpriteHandler;
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GameHandler *_gameHandler;
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ScreenshotHandler *_screenshotHandler;
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SaveHandler *getHandler(const char *fileName) const;
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const char *getDescription(const char *fileName) const;
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const SaveFile *getSaveFile(const char *fileName) const;
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SaveFile *getSaveFile(const char *fileName);
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};
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/** Save/Load class for Woodruff. */
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class SaveLoad_v4 : public SaveLoad {
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public:
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static const uint32 kSlotCount = 10;
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static const uint32 kSlotNameLength = 40;
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static const uint32 kPropsSize = 500;
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/** Index. kSlotCount * kSlotNameLength bytes + 800 bytes 0. */
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static const uint32 kIndexSize = (kSlotCount * kSlotNameLength) + 800;
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SaveLoad_v4(GobEngine *vm, const char *targetName);
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virtual ~SaveLoad_v4();
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SaveMode getSaveMode(const char *fileName) const;
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protected:
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struct SaveFile {
|
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const char *sourceName;
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SaveMode mode;
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SaveHandler *handler;
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const char *description;
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};
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|
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class ScreenPropsHandler;
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/** Handles the save slots. */
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class GameHandler : public SaveHandler {
|
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friend class SaveLoad_v4::ScreenPropsHandler;
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public:
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GameHandler(GobEngine *vm, const char *target);
|
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~GameHandler();
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int getLastSlot() const;
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|
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int32 getSize();
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bool load(int16 dataVar, int32 size, int32 offset);
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bool save(int16 dataVar, int32 size, int32 offset);
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|
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bool saveScreenProps(int slot, const byte *props);
|
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bool loadScreenProps(int slot, byte *props);
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|
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/** Slot file construction. */
|
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class File : public SlotFileIndexed {
|
|
public:
|
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File(GobEngine *vm, const char *base);
|
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File(const File &file);
|
|
~File();
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|
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int getSlot(int32 offset) const;
|
|
int getSlotRemainder(int32 offset) const;
|
|
};
|
|
|
|
private:
|
|
bool _firstSize;
|
|
|
|
byte _props[kPropsSize];
|
|
byte _index[kIndexSize];
|
|
bool _hasIndex;
|
|
|
|
File *_slotFile;
|
|
|
|
int _lastSlot;
|
|
|
|
SaveReader *_reader;
|
|
SaveWriter *_writer;
|
|
|
|
void buildIndex(byte *buffer) const;
|
|
|
|
bool createReader(int slot);
|
|
bool createWriter(int slot);
|
|
};
|
|
|
|
class CurScreenPropsHandler : public SaveHandler {
|
|
friend class SaveLoad_v4::ScreenPropsHandler;
|
|
public:
|
|
CurScreenPropsHandler(GobEngine *vm);
|
|
~CurScreenPropsHandler();
|
|
|
|
int32 getSize();
|
|
bool load(int16 dataVar, int32 size, int32 offset);
|
|
bool save(int16 dataVar, int32 size, int32 offset);
|
|
|
|
private:
|
|
byte *_props;
|
|
};
|
|
|
|
class ScreenPropsHandler : public SaveHandler {
|
|
public:
|
|
ScreenPropsHandler(GobEngine *vm, uint32 slot,
|
|
CurScreenPropsHandler *curProps, GameHandler *gameHandler);
|
|
~ScreenPropsHandler();
|
|
|
|
int32 getSize();
|
|
bool load(int16 dataVar, int32 size, int32 offset);
|
|
bool save(int16 dataVar, int32 size, int32 offset);
|
|
|
|
private:
|
|
class File : public SaveLoad_v4::GameHandler::File {
|
|
public:
|
|
File(const SaveLoad_v4::GameHandler::File &file, uint32 slot);
|
|
~File();
|
|
|
|
int getSlot(int32 offset) const;
|
|
int getSlotRemainder(int32 offset) const;
|
|
|
|
private:
|
|
uint32 _slot;
|
|
};
|
|
|
|
uint32 _slot;
|
|
CurScreenPropsHandler *_curProps;
|
|
GameHandler *_gameHandler;
|
|
|
|
File *_file;
|
|
};
|
|
|
|
static SaveFile _saveFiles[];
|
|
|
|
GameHandler *_gameHandler;
|
|
CurScreenPropsHandler *_curProps;
|
|
ScreenPropsHandler *_props[10];
|
|
|
|
SaveHandler *getHandler(const char *fileName) const;
|
|
const char *getDescription(const char *fileName) const;
|
|
|
|
const SaveFile *getSaveFile(const char *fileName) const;
|
|
SaveFile *getSaveFile(const char *fileName);
|
|
};
|
|
|
|
/** Save/Load class for Urban Runner. */
|
|
class SaveLoad_v6 : public SaveLoad {
|
|
public:
|
|
static const uint32 kSlotCount = 60;
|
|
static const uint32 kSlotNameLength = 40;
|
|
|
|
static const uint32 kPropsSize = 500;
|
|
/** Index. kSlotCount * kSlotNameLength bytes. */
|
|
static const uint32 kIndexSize = kSlotCount * kSlotNameLength;
|
|
|
|
SaveLoad_v6(GobEngine *vm, const char *targetName);
|
|
virtual ~SaveLoad_v6();
|
|
|
|
SaveMode getSaveMode(const char *fileName) const;
|
|
|
|
protected:
|
|
struct SaveFile {
|
|
const char *sourceName;
|
|
SaveMode mode;
|
|
SaveHandler *handler;
|
|
const char *description;
|
|
};
|
|
|
|
/** Handles the temp sprites. */
|
|
class SpriteHandler : public TempSpriteHandler {
|
|
public:
|
|
SpriteHandler(GobEngine *vm);
|
|
~SpriteHandler();
|
|
|
|
bool set(SaveReader *reader, uint32 part);
|
|
bool get(SaveWriter *writer, uint32 part);
|
|
};
|
|
|
|
/** Handles the save slots. */
|
|
class GameHandler : public SaveHandler {
|
|
public:
|
|
GameHandler(GobEngine *vm, const char *target, SpriteHandler &spriteHandler);
|
|
~GameHandler();
|
|
|
|
int32 getSize();
|
|
bool load(int16 dataVar, int32 size, int32 offset);
|
|
bool save(int16 dataVar, int32 size, int32 offset);
|
|
|
|
uint8 getExtraID(int slot);
|
|
bool loadExtra(int slot, uint8 id, int16 dataVar, int32 size, int32 offset);
|
|
bool saveExtra(int slot, uint8 id, int16 dataVar, int32 size, int32 offset);
|
|
|
|
private:
|
|
/** Slot file construction. */
|
|
class File : public SlotFileIndexed {
|
|
public:
|
|
File(GobEngine *vm, const char *base);
|
|
~File();
|
|
|
|
int getSlot(int32 offset) const;
|
|
int getSlotRemainder(int32 offset) const;
|
|
};
|
|
|
|
SpriteHandler *_spriteHandler;
|
|
|
|
byte _props[kPropsSize];
|
|
byte _index[kIndexSize];
|
|
|
|
File *_slotFile;
|
|
|
|
SaveReader *_reader;
|
|
SaveWriter *_writer;
|
|
|
|
bool _hasExtra;
|
|
|
|
void buildIndex(byte *buffer) const;
|
|
|
|
void refreshProps();
|
|
|
|
bool createReader(int slot);
|
|
bool createWriter(int slot);
|
|
};
|
|
|
|
/** Handles the autosave. */
|
|
class AutoHandler : public SaveHandler {
|
|
public:
|
|
AutoHandler(GobEngine *vm, const Common::String &target);
|
|
~AutoHandler();
|
|
|
|
int32 getSize();
|
|
bool load(int16 dataVar, int32 size, int32 offset);
|
|
bool save(int16 dataVar, int32 size, int32 offset);
|
|
|
|
private:
|
|
class File : public SlotFileStatic {
|
|
public:
|
|
File(GobEngine *vm, const Common::String &base);
|
|
~File();
|
|
};
|
|
|
|
File _file;
|
|
};
|
|
|
|
/** Handles the autosave temp sprite. */
|
|
class AutoSpriteHandler : public TempSpriteHandler {
|
|
public:
|
|
AutoSpriteHandler(GobEngine *vm, const Common::String &target);
|
|
~AutoSpriteHandler();
|
|
|
|
int32 getSize();
|
|
bool load(int16 dataVar, int32 size, int32 offset);
|
|
bool save(int16 dataVar, int32 size, int32 offset);
|
|
|
|
private:
|
|
class File : public SlotFileStatic {
|
|
public:
|
|
File(GobEngine *vm, const Common::String &base);
|
|
~File();
|
|
};
|
|
|
|
File _file;
|
|
};
|
|
|
|
/** Handles the temporary saves. */
|
|
class TempHandler : public SaveHandler {
|
|
public:
|
|
TempHandler(GobEngine *vm);
|
|
~TempHandler();
|
|
|
|
int32 getSize();
|
|
bool load(int16 dataVar, int32 size, int32 offset);
|
|
bool save(int16 dataVar, int32 size, int32 offset);
|
|
bool deleteFile();
|
|
|
|
private:
|
|
bool _empty;
|
|
|
|
uint32 _size;
|
|
byte *_data;
|
|
};
|
|
|
|
class ExtraHandler : public SaveHandler {
|
|
public:
|
|
ExtraHandler(GobEngine *vm, GameHandler &game, uint8 id, int slot);
|
|
~ExtraHandler();
|
|
|
|
int32 getSize();
|
|
bool load(int16 dataVar, int32 size, int32 offset);
|
|
bool save(int16 dataVar, int32 size, int32 offset);
|
|
|
|
private:
|
|
uint8 _id;
|
|
int _slot;
|
|
|
|
GameHandler *_game;
|
|
};
|
|
|
|
static SaveFile _saveFiles[];
|
|
|
|
SpriteHandler *_spriteHandler;
|
|
GameHandler *_gameHandler;
|
|
AutoHandler *_autoHandler;
|
|
AutoSpriteHandler *_autoSpriteHandler;
|
|
TempHandler *_tmpHandler[2];
|
|
ExtraHandler *_extraHandler[120];
|
|
|
|
SaveHandler *getHandler(const char *fileName) const;
|
|
const char *getDescription(const char *fileName) const;
|
|
|
|
const SaveFile *getSaveFile(const char *fileName) const;
|
|
SaveFile *getSaveFile(const char *fileName);
|
|
};
|
|
|
|
/** Save/Load class for Playtoons. */
|
|
class SaveLoad_Playtoons : public SaveLoad {
|
|
public:
|
|
static const uint32 kSlotCount = 60;
|
|
static const uint32 kSlotNameLength = 40;
|
|
|
|
static const uint32 kPropsSize = 3921;
|
|
/** Index. kSlotCount * kSlotNameLength bytes. */
|
|
static const uint32 kIndexSize = kSlotCount * kSlotNameLength;
|
|
|
|
SaveLoad_Playtoons(GobEngine *vm, const char *targetName);
|
|
virtual ~SaveLoad_Playtoons();
|
|
|
|
SaveMode getSaveMode(const char *fileName) const;
|
|
|
|
protected:
|
|
struct SaveFile {
|
|
const char *sourceName;
|
|
SaveMode mode;
|
|
SaveHandler *handler;
|
|
const char *description;
|
|
};
|
|
|
|
/** Handles the save slots. */
|
|
class GameHandler : public SaveHandler {
|
|
public:
|
|
GameHandler(GobEngine *vm, const char *target);
|
|
~GameHandler();
|
|
|
|
int32 getSize();
|
|
bool load(int16 dataVar, int32 size, int32 offset);
|
|
bool save(int16 dataVar, int32 size, int32 offset);
|
|
|
|
private:
|
|
/** Slot file construction. */
|
|
class File : public SlotFileIndexed {
|
|
public:
|
|
File(GobEngine *vm, const char *base);
|
|
~File();
|
|
|
|
int getSlot(int32 offset) const;
|
|
int getSlotRemainder(int32 offset) const;
|
|
};
|
|
|
|
byte _props[kPropsSize];
|
|
byte _index[kIndexSize];
|
|
|
|
File *_slotFile;
|
|
TempSpriteHandler *_tempSpriteHandler;
|
|
|
|
void buildIndex(byte *buffer) const;
|
|
};
|
|
|
|
static SaveFile _saveFiles[];
|
|
|
|
GameHandler *_gameHandler;
|
|
|
|
SaveHandler *getHandler(const char *fileName) const;
|
|
const char *getDescription(const char *fileName) const;
|
|
|
|
const SaveFile *getSaveFile(const char *fileName) const;
|
|
SaveFile *getSaveFile(const char *fileName);
|
|
};
|
|
|
|
/** Save/Load class for Playtoons. */
|
|
class SaveLoad_v7: public SaveLoad {
|
|
public:
|
|
static const uint32 kChildrenCount = 16;
|
|
|
|
SaveLoad_v7(GobEngine *vm, const char *targetName);
|
|
virtual ~SaveLoad_v7();
|
|
|
|
SaveMode getSaveMode(const char *fileName) const;
|
|
|
|
protected:
|
|
struct SaveFile {
|
|
const char *sourceName;
|
|
SaveMode mode;
|
|
SaveHandler *handler;
|
|
const char *description;
|
|
};
|
|
|
|
static SaveFile _saveFiles[];
|
|
|
|
TempSpriteHandler *_faceHandler[kChildrenCount];
|
|
FakeFileHandler *_childrenHandler;
|
|
FakeFileHandler *_debilHandler;
|
|
FakeFileHandler *_configHandler;
|
|
FakeFileHandler *_addy4BaseHandler[2];
|
|
FakeFileHandler *_addy4GrundschuleHandler[11];
|
|
|
|
SaveHandler *getHandler(const char *fileName) const;
|
|
const char *getDescription(const char *fileName) const;
|
|
|
|
const SaveFile *getSaveFile(const char *fileName) const;
|
|
SaveFile *getSaveFile(const char *fileName);
|
|
};
|
|
|
|
} // End of namespace Gob
|
|
|
|
#endif // GOB_SAVE_SAVELOAD_H
|