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Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
409 lines
11 KiB
C++
409 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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*/
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#include "toltecs/toltecs.h"
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#include "toltecs/render.h"
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#include "toltecs/segmap.h"
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namespace Toltecs {
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SegmentMap::SegmentMap(ToltecsEngine *vm) : _vm(vm) {
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}
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SegmentMap::~SegmentMap() {
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freeSegmapMaskRectSurfaces();
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}
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void SegmentMap::load(byte *source) {
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freeSegmapMaskRectSurfaces();
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_maskRects.clear();
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_pathRects.clear();
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_infoRects.clear();
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// Load mask rects
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byte *maskData = source + 2;
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uint16 maskSize = READ_LE_UINT16(source);
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source += 2;
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uint16 maskRectCount = READ_LE_UINT16(source);
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source += 2;
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uint16 maskRectDataSize = maskRectCount * 12 + 2;
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debug(0, "SegmentMap::load() maskRectCount = %d", maskRectCount);
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for (uint16 i = 0; i < maskRectCount; i++) {
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SegmapMaskRect maskRect;
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int16 maskOffset;
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maskRect.y = READ_LE_UINT16(source);
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maskRect.x = READ_LE_UINT16(source + 2);
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maskRect.height = READ_LE_UINT16(source + 4);
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maskRect.width = READ_LE_UINT16(source + 6);
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maskOffset = READ_LE_UINT16(source + 8);
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maskRect.priority = READ_LE_UINT16(source + 10);
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loadSegmapMaskRectSurface(maskData + maskOffset, maskRect);
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debug(0, "SegmentMap::load() (%d, %d, %d, %d, %04X, %d)",
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maskRect.x, maskRect.y, maskRect.width, maskRect.height, maskOffset, maskRect.priority);
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source += 12;
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_maskRects.push_back(maskRect);
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}
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source += maskSize - maskRectDataSize;
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// Load path rects
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source += 2; // skip rects array size
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uint16 pathRectCount = READ_LE_UINT16(source);
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source += 2;
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debug(0, "SegmentMap::load() pathRectCount = %d", pathRectCount);
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for (uint16 i = 0; i < pathRectCount; i++) {
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SegmapPathRect pathRect;
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pathRect.y1 = READ_LE_UINT16(source);
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pathRect.x1 = READ_LE_UINT16(source + 2);
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pathRect.y2 = pathRect.y1 + READ_LE_UINT16(source + 4);
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pathRect.x2 = pathRect.x1 + READ_LE_UINT16(source + 6);
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debug(0, "SegmentMap::load() (%d, %d, %d, %d)", pathRect.x1, pathRect.y1, pathRect.x2, pathRect.y2);
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source += 8;
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_pathRects.push_back(pathRect);
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}
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// Load info rects
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source += 2; // skip rects array size
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uint16 infoRectCount = READ_LE_UINT16(source);
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source += 2;
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debug(0, "SegmentMap::load() infoRectCount = %d", infoRectCount);
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for (uint16 i = 0; i < infoRectCount; i++) {
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SegmapInfoRect infoRect;
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infoRect.y = READ_LE_UINT16(source);
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infoRect.x = READ_LE_UINT16(source + 2);
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infoRect.height = READ_LE_UINT16(source + 4);
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infoRect.width = READ_LE_UINT16(source + 6);
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infoRect.id = source[8];
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infoRect.a = source[9];
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infoRect.b = source[10];
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infoRect.c = source[11];
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debug(0, "SegmentMap::load() (%d, %d, %d, %d) (%d, %d, %d, %d)",
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infoRect.x, infoRect.y, infoRect.width, infoRect.height,
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infoRect.id, (int8)infoRect.a, (int8)infoRect.b, (int8)infoRect.c);
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source += 12;
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_infoRects.push_back(infoRect);
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}
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// TODO Other stuff
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}
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int16 SegmentMap::findPathRectAtPoint(int16 x, int16 y) {
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for (int16 rectIndex = 0; rectIndex < (int16)_pathRects.size(); rectIndex++) {
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if (y >= _pathRects[rectIndex].y1 && y <= _pathRects[rectIndex].y2 &&
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x >= _pathRects[rectIndex].x1 && x <= _pathRects[rectIndex].x2) {
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return rectIndex;
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}
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}
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return -1;
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}
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void SegmentMap::adjustPathPoint(int16 &x, int16 &y) {
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if (findPathRectAtPoint(x, y) != -1)
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return;
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uint32 minDistance = 0xFFFFFFFF, distance;
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int16 adjustedX = 0, adjustedY = 0, x2, y2;
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for (int16 rectIndex = 0; rectIndex < (int16)_pathRects.size(); rectIndex++) {
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if (x >= _pathRects[rectIndex].x1 && x < _pathRects[rectIndex].x2) {
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x2 = x;
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} else if (ABS(x - _pathRects[rectIndex].x1) >= ABS(x - _pathRects[rectIndex].x2)) {
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x2 = _pathRects[rectIndex].x2;
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} else {
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x2 = _pathRects[rectIndex].x1;
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}
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if (ABS(y - _pathRects[rectIndex].y1) >= ABS(y - _pathRects[rectIndex].y2)) {
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y2 = _pathRects[rectIndex].y2;
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} else {
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y2 = _pathRects[rectIndex].y1;
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}
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distance = ABS(y - y2) + ABS(x - x2);
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if (distance < minDistance) {
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if (x >= _pathRects[rectIndex].x1 && x <= _pathRects[rectIndex].x2) {
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adjustedX = x;
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} else {
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adjustedX = x2;
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}
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if (y >= _pathRects[rectIndex].y1 && y <= _pathRects[rectIndex].y2) {
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adjustedY = y;
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} else {
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adjustedY = y2;
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}
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minDistance = distance;
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}
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}
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x = adjustedX;
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y = adjustedY;
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}
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int16 SegmentMap::findNextPathRect(int16 srcRectIndex, int16 destX, int16 destY) {
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int16 result;
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uint16 minDistance, distance;
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int16 x1, y1, x2, y2;
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int16 xmin, xmax, ymax, ymin;
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result = -1;
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minDistance = 0xFFFF;
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x1 = _pathRects[srcRectIndex].x1;
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y1 = _pathRects[srcRectIndex].y1;
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x2 = _pathRects[srcRectIndex].x2;
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y2 = _pathRects[srcRectIndex].y2;
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for (int16 rectIndex = 0; rectIndex < (int16)_pathRects.size(); rectIndex++) {
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int16 nodeX = -1, nodeY = -1;
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// Check if the current rectangle is connected to the source rectangle
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if (x1 == _pathRects[rectIndex].x2 && y1 < _pathRects[rectIndex].y2 && y2 > _pathRects[rectIndex].y1) {
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nodeX = x1;
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} else if (x2 == _pathRects[rectIndex].x1 && y1 < _pathRects[rectIndex].y2 && y2 > _pathRects[rectIndex].y1) {
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nodeX = x2 - 1;
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} else if (y1 == _pathRects[rectIndex].y2 && x1 < _pathRects[rectIndex].x2 && x2 > _pathRects[rectIndex].x1) {
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nodeY = y1;
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} else if (y2 == _pathRects[rectIndex].y1 && x1 < _pathRects[rectIndex].x2 && x2 > _pathRects[rectIndex].x1) {
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nodeY = y2 - 1;
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} else
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continue;
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if (nodeX == -1) {
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xmin = MAX<int16>(x1, _pathRects[rectIndex].x1);
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xmax = MIN<int16>(x2, _pathRects[rectIndex].x2) - 1;
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if (destX > xmin && destX < xmax) {
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nodeX = destX;
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} else if (ABS(destX - xmin) >= ABS(destX - xmax)) {
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nodeX = xmax - 1;
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} else {
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nodeX = xmin;
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}
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}
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if (nodeY == -1) {
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ymin = MAX<int16>(y1, _pathRects[rectIndex].y1);
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ymax = MIN<int16>(y2, _pathRects[rectIndex].y2) - 1;
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if (destY > ymin && destY < ymax) {
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nodeY = destY;
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} else if (ABS(destY - ymin) >= ABS(destY - ymax)) {
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nodeY = ymax - 1;
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} else {
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nodeY = ymin;
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}
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}
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distance = ABS(destX - nodeX) + ABS(destY - nodeY);
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for (uint i = 0; i < _closedPathRectsCount; i++) {
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if (rectIndex == _closedPathRects[i]) {
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distance = minDistance;
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break;
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}
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}
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for (uint i = 0; i < _deadEndPathRectsCount; i++) {
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if (rectIndex == _deadEndPathRects[i]) {
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distance = minDistance;
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break;
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}
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}
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if (distance < minDistance) {
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result = rectIndex;
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minDistance = distance;
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_pathNodes[_pathNodesCount].x = nodeX;
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_pathNodes[_pathNodesCount].y = nodeY;
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}
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}
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return result;
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}
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struct LineData {
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int pitch;
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byte *surf;
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};
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void plotProc(int x, int y, int color, void *data) {
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LineData *ld = (LineData *)data;
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ld->surf[x + y * ld->pitch] = color;
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}
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void SegmentMap::findPath(int16 *pointsArray, int16 destX, int16 destY, int16 sourceX, int16 sourceY) {
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int16 currentRectIndex, destRectIndex;
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int16 pointsCount;
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debug(0, "SegmentMap::findPath(fromX: %d; fromY: %d; toX: %d; toY: %d)", sourceX, sourceY, destX, destY);
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_deadEndPathRectsCount = 0;
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_closedPathRectsCount = 0;
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_pathNodesCount = 0;
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pointsCount = 2;
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adjustPathPoint(sourceX, sourceY);
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currentRectIndex = findPathRectAtPoint(sourceX, sourceY);
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adjustPathPoint(destX, destY);
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destRectIndex = findPathRectAtPoint(destX, destY);
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if (currentRectIndex != -1) {
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if (destRectIndex != currentRectIndex) {
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while (1) {
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do {
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_closedPathRects[_closedPathRectsCount++] = currentRectIndex;
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currentRectIndex = findNextPathRect(currentRectIndex, destX, destY);
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_pathNodesCount++;
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} while (currentRectIndex != -1 && currentRectIndex != destRectIndex);
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if (currentRectIndex != -1 && currentRectIndex == destRectIndex)
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break;
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_deadEndPathRects[_deadEndPathRectsCount++] = _closedPathRects[--_closedPathRectsCount];
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_pathNodesCount -= 2;
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currentRectIndex = _closedPathRects[--_closedPathRectsCount];
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}
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for (int16 i = 0; i < _pathNodesCount; i++) {
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pointsArray[pointsCount++] = TO_LE_16(_pathNodes[i].y);
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pointsArray[pointsCount++] = TO_LE_16(_pathNodes[i].x);
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}
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}
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pointsArray[pointsCount++] = TO_LE_16(destY);
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pointsArray[pointsCount++] = TO_LE_16(destX);
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pointsArray[0] = 0;
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pointsArray[1] = TO_LE_16(_pathNodesCount + 1);
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}
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debug(0, "SegmentMap::findPath() count = %d", FROM_LE_16(pointsArray[1]));
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#if 0 // DEBUG: Draw the path we found
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int sx = sourceX, sy = sourceY;
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LineData ld;
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ld.pitch = _vm->_sceneWidth;
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ld.surf = _vm->_screen->_backScreen;
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for (int16 i = 0; i < FROM_LE_16(pointsArray[1]) * 2; i+=2) {
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const int x = FROM_LE_16(pointsArray[3+i]);
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const int y = FROM_LE_16(pointsArray[2+1]);
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debug(0, "x = %d; y = %d", x, y);
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Graphics::drawLine(sx, sy, x, y, 0xFF, plotProc, &ld);
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sx = x;
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sy = y;
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}
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#endif
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}
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int8 SegmentMap::getScalingAtPoint(int16 x, int16 y) {
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int8 scaling = 0;
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for (uint i = 0; i < _infoRects.size(); i++) {
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if (_infoRects[i].id == 0 && _infoRects[i].isPointInside(x, y)) {
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int8 topScaling = (int8)_infoRects[i].b;
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int8 bottomScaling = (int8)_infoRects[i].c;
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if (y - _infoRects[i].y != 0) {
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scaling = (ABS(y - _infoRects[i].y) * (bottomScaling - topScaling) / _infoRects[i].height) + topScaling;
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}
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}
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}
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debug(0, "SegmentMap::getScalingAtPoint(%d, %d) %d", x, y, scaling);
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return scaling;
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}
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void SegmentMap::getRgbModifiertAtPoint(int16 x, int16 y, int16 id, byte &r, byte &g, byte &b) {
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r = 0;
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g = 0;
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b = 0;
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for (uint i = 0; i < _infoRects.size(); i++) {
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if (_infoRects[i].id == id && _infoRects[i].isPointInside(x, y)) {
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r = _infoRects[i].a;
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g = _infoRects[i].b;
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b = _infoRects[i].c;
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}
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}
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debug(0, "SegmentMap::getRgbModifiertAtPoint() r: %d; g: %d; b: %d", r, g, b);
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}
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void SegmentMap::loadSegmapMaskRectSurface(byte *maskData, SegmapMaskRect &maskRect) {
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maskRect.surface = new Graphics::Surface();
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maskRect.surface->create(maskRect.width, maskRect.height, Graphics::PixelFormat::createFormatCLUT8());
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byte *backScreen = _vm->_screen->_backScreen + maskRect.x + (maskRect.y * _vm->_sceneWidth);
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byte *dest = (byte *)maskRect.surface->getBasePtr(0, 0);
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for (int16 h = 0; h < maskRect.height; h++) {
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int16 w = maskRect.width;
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while (w > 0) {
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byte mask = *maskData++;
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byte count = mask & 0x7F;
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if (mask & 0x80)
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memcpy(dest, backScreen, count);
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else
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memset(dest, 0xFF, count);
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w -= count;
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dest += count;
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backScreen += count;
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}
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backScreen += _vm->_sceneWidth - maskRect.width;
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}
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}
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void SegmentMap::freeSegmapMaskRectSurfaces() {
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for (uint i = 0; i < _maskRects.size(); i++) {
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delete _maskRects[i].surface;
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}
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}
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void SegmentMap::addMasksToRenderQueue() {
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for (uint i = 0; i < _maskRects.size(); i++) {
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_vm->_screen->_renderQueue->addMask(_maskRects[i]);
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}
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}
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} // End of namespace Toltecs
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