scummvm/engines/bladerunner
Thierry Crozat ca781b7389 BLADERUNNER: Use virtual keyboard feature in save screen
This is used on platforms that have a virtual keyboard, such
as iOS, to show/hide the virtual keyboard when we expect text
input.
2019-12-23 18:06:50 +01:00
..
script BLADERUNNER: #11239 Fix buggy state and saved games for Desk Clerk 2019-11-05 02:17:17 +02:00
ui BLADERUNNER: Use virtual keyboard feature in save screen 2019-12-23 18:06:50 +01:00
actor_clues.cpp BLADERUNNER: Revert previous changes in clues listing 2019-09-05 13:17:53 +03:00
actor_clues.h BLADERUNNER: Fix displaying of clues in KIA 2019-09-05 10:39:51 +03:00
actor_combat.cpp BLADERUNNER: Add Some Missing Switch Default Cases 2019-10-04 01:34:31 +01:00
actor_combat.h BLADERUNNER: Fixed small issue in combat calculation 2019-01-28 20:45:59 +01:00
actor_dialogue_queue.cpp BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
actor_dialogue_queue.h BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
actor_walk.cpp BLADERUNNER: Possible fix for facing angle assertion fault 2019-07-11 07:26:33 +03:00
actor_walk.h BLADERUNNER: Fix bad new game pos for player 2019-05-09 19:18:08 +03:00
actor.cpp BLADERUNNER: Spelling correction in comment 2019-10-25 01:46:36 +03:00
actor.h BLADERUNNER: Comment correction after fix for AI_Movement_Track_Append_With_Facing 2019-08-28 21:35:09 +03:00
adpcm_decoder.cpp BLADERUNNER: Fix static noise instead of proper audio in VQAs 2019-03-25 10:34:58 +02:00
adpcm_decoder.h BLADERUNNER: Fix static noise instead of proper audio in VQAs 2019-03-25 10:34:58 +02:00
ambient_sounds.cpp BLADERUNNER: Fix AmigaOS compilation (attempt 2) 2019-07-29 15:31:46 +03:00
ambient_sounds.h BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
archive.cpp BLADERUNNER: Explicit message about missing game files 2019-07-04 00:09:47 +02:00
archive.h BLADERUNNER: Clean-up for subtitles initialization code 2019-03-09 23:06:35 +01:00
aud_stream.cpp BLADERUNNER: Fix static noise instead of proper audio in VQAs 2019-03-25 10:34:58 +02:00
aud_stream.h BLADERUNNER: Cleanup of audio code 2019-02-11 22:48:07 +01:00
audio_cache.cpp BLADERUNNER: Removal of memory leaks 2019-02-12 23:07:14 +01:00
audio_cache.h BLADERUNNER: Removal of memory leaks 2019-02-12 23:07:14 +01:00
audio_mixer.cpp BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
audio_mixer.h BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
audio_player.cpp BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
audio_player.h BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
audio_speech.cpp BLADERUNNER: Persistent sound settings, speech samples fix 2019-04-10 19:00:14 +03:00
audio_speech.h BLADERUNNER: Fixed panning of speech 2019-03-06 20:41:02 +01:00
bladerunner.cpp BLADERUNNER: Fixed crossplatform thumbnails in saves 2019-11-26 22:15:27 +01:00
bladerunner.h BLADERUNNER: Add a engine checkbox to target 120 fps 2019-11-10 17:37:56 +02:00
boundingbox.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
boundingbox.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
chapters.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
chapters.h BLADERUNNER: Added basic KIA interface 2018-01-28 10:57:16 +01:00
color.h BLADERUNNER: Ensure the Color256 struct is correctly packed (#1838) 2019-09-11 18:47:44 +02:00
combat.cpp BLADERUNNER: Fix Rats resurrecting 2019-07-14 15:53:10 +03:00
combat.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
configure.engine BLADERUNNER: Enable engine by default 2019-06-19 00:05:06 +03:00
crimes_database.cpp BLADERUNNER: Preliminary saving & loading support 2018-11-24 08:39:03 +01:00
crimes_database.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
debugger.cpp BLADERUNNER: Debugger get or set game difficulty 2019-12-11 14:10:04 +02:00
debugger.h BLADERUNNER: Debugger get or set game difficulty 2019-12-11 14:10:04 +02:00
decompress_lcw.cpp BLADERUNNER: Fixed CppCheck warnings 2019-02-23 11:39:54 +01:00
decompress_lcw.h BLADERUNNER: No semicolon after namespace closing brace 2016-09-29 22:33:23 +02:00
decompress_lzo.cpp BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
decompress_lzo.h BLADERUNNER: No semicolon after namespace closing brace 2016-09-29 22:33:23 +02:00
detection_tables.h BLADERUNNER: Add a engine checkbox to target 120 fps 2019-11-10 17:37:56 +02:00
detection.cpp BLADERUNNER: Add a engine checkbox to target 120 fps 2019-11-10 17:37:56 +02:00
dialogue_menu.cpp BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
dialogue_menu.h BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
fog.cpp BLADERUNNER: Clarification of some math 2019-04-18 22:14:43 +02:00
fog.h BLADERUNNER: Fixed compilation errors 2019-01-24 23:14:57 +01:00
font.cpp BLADERUNNER: Performance fixes 2019-09-04 17:59:29 +02:00
font.h BLADERUNNER: Use best pixel format on every platform 2019-08-31 23:09:19 +02:00
framelimiter.cpp BLADERUNNER: Add engine gui option to avoid use of delayMillis() 2019-09-16 12:00:25 +03:00
framelimiter.h BLADERUNNER: Framelimiter simplification 2019-09-04 21:26:37 +02:00
game_constants.h BLADERUNNER: Fix Hasan behavior post Act 2 2019-09-08 15:05:03 +03:00
game_flags.cpp BLADERUNNER: Removed unnecessary debugging code 2019-02-08 21:00:52 +01:00
game_flags.h BLADERUNNER: Preliminary saving & loading support 2018-11-24 08:39:03 +01:00
game_info.cpp BLADERUNNER: Fixed CppCheck warnings 2019-02-23 11:39:54 +01:00
game_info.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
image.cpp BLADERUNNER: Fixed typo in pixelFormat name 2019-04-17 23:09:01 +02:00
image.h BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
item_pickup.cpp BLADERUNNER: Fix compilation on AmigaOS 4 2019-07-17 19:05:16 +01:00
item_pickup.h BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
item.cpp BLADERUNNER: object, item and region commands 2019-05-03 16:08:07 +03:00
item.h BLADERUNNER: object, item and region commands 2019-05-03 16:08:07 +03:00
items.cpp BLADERUNNER: object, item and region commands 2019-05-03 16:08:07 +03:00
items.h BLADERUNNER: object, item and region commands 2019-05-03 16:08:07 +03:00
light.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
light.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
lights.cpp BLADERUNNER: Removal of memory leaks 2019-02-12 23:07:14 +01:00
lights.h BLADERUNNER: Added Generic Walker actors 2018-02-25 22:38:52 +01:00
matrix.cpp BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
matrix.h BLADERUNNER: Added combat 2018-03-17 16:42:25 +01:00
module.mk BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
mouse.cpp BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
mouse.h BLADERUNNER: Don't exit to desktop after end credits 2019-05-22 12:13:43 +03:00
movement_track.cpp BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
movement_track.h BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
music.cpp BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
music.h BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
obstacles.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
obstacles.h BLADERUNNER: Alternate fix method for rare path finding assert faults 2019-03-09 23:17:09 +02:00
outtake.cpp BLADERUNNER: Framelimiter simplification 2019-09-04 21:26:37 +02:00
outtake.h BLADERUNNER: Framelimiter simplification 2019-09-04 21:26:37 +02:00
overlays.cpp BLADERUNNER: Release non-repeated and support queued overlays 2019-03-31 12:24:23 +03:00
overlays.h BLADERUNNER: Release non-repeated and support queued overlays 2019-03-31 12:24:23 +03:00
POTFILES BLADERUNNER: Update POTFILES 2019-06-24 00:09:09 +01:00
rect_float.h BLADERUNNER: Remove use of C99 math functions 2019-10-03 23:52:46 +01:00
regions.cpp BLADERUNNER: Removed unnecessary debugging code 2019-02-08 21:00:52 +01:00
regions.h BLADERUNNER: object, item and region commands 2019-05-03 16:08:07 +03:00
savefile.cpp BLADERUNNER: Fixed crossplatform thumbnails in saves 2019-11-26 22:15:27 +01:00
savefile.h BLADERUNNER: Fix compilation on AmigaOS 4 2019-07-17 19:05:16 +01:00
scene_objects.cpp BLADERUNNER: Remove debug comments for Police Officers 2019-06-12 15:06:13 +03:00
scene_objects.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
scene.cpp BLADERUNNER: Add methods to skip screen effects 2019-05-21 22:13:45 +03:00
scene.h BLADERUNNER: Fixed scene video resume 2019-01-09 23:06:10 +01:00
screen_effects.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
screen_effects.h BLADERUNNER: Add methods to skip screen effects 2019-05-21 22:13:45 +03:00
set_effects.cpp BLADERUNNER: Debugger add box fix 2019-05-04 17:25:34 +03:00
set_effects.h BLADERUNNER: Fixed fog rendering 2019-01-24 22:59:49 +01:00
set.cpp BLADERUNNER: Minor comments update and spelling correction 2019-10-24 13:13:51 +03:00
set.h BLADERUNNER: UG08 and HF06 map glitch fixes 2019-05-29 15:59:33 +03:00
settings.cpp BLADERUNNER: Remove redundant assignment for ammo 2019-10-24 13:41:07 +03:00
settings.h BLADERUNNER: SFX named constants and MissSound fix 2019-04-05 21:35:55 +03:00
shape.cpp BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
shape.h BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
slice_animations.cpp BLADERUNNER: Use best pixel format on every platform 2019-08-31 23:09:19 +02:00
slice_animations.h BLADERUNNER: Use best pixel format on every platform 2019-08-31 23:09:19 +02:00
slice_renderer.cpp BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
slice_renderer.h BLADERUNNER: Use best pixel format on every platform 2019-08-31 23:09:19 +02:00
subtitles.cpp BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
subtitles.h BLADERUNNER: Avoid redundant calls to wordWrapText for the same text 2019-07-21 23:19:00 +03:00
suspects_database.cpp BLADERUNNER: Fixed more Coverity issues 2018-02-12 20:57:26 +01:00
suspects_database.h BLADERUNNER: Preliminary saving & loading support 2018-11-24 08:39:03 +01:00
text_resource.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
text_resource.h BLADERUNNER: Support for displaying subtitles info 2019-05-29 12:08:24 +03:00
time.cpp BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
time.h BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
vector.h BLADERUNNER: Fixed fog rendering 2019-01-24 22:59:49 +01:00
view.cpp BLADERUNNER: Fix for View::calculateScreenPosition 2019-05-26 17:17:05 +03:00
view.h BLADERUNNER: Added shadows 2018-03-11 11:54:01 +01:00
vqa_decoder.cpp BLADERUNNER: Performance fixes 2019-09-04 17:59:29 +02:00
vqa_decoder.h BLADERUNNER: Fixed zbuffer in TB05 2019-04-30 19:14:16 +02:00
vqa_player.cpp BLADERUNNER: Fix max volume in VQAs with audio stream 2019-06-21 16:09:58 +03:00
vqa_player.h BLADERUNNER: Removed unnecessary debugging code 2019-02-08 21:00:52 +01:00
waypoints.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
waypoints.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
zbuffer.cpp BLADERUNNER: Fixed images & z-buffer on big-endian architectures 2019-04-02 18:55:53 +02:00
zbuffer.h BLADERUNNER: Removal of memory leaks 2019-02-12 23:07:14 +01:00