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84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BLADERUNNER_OVERLAYS_H
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#define BLADERUNNER_OVERLAYS_H
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#include "common/array.h"
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#include "common/str.h"
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namespace Graphics {
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struct Surface;
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}
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namespace BladeRunner {
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class BladeRunnerEngine;
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class SaveFileReadStream;
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class SaveFileWriteStream;
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class VQAPlayer;
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class Overlays {
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friend class Debugger;
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static const int kOverlayVideos = 5;
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struct Video {
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bool loaded;
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VQAPlayer *vqaPlayer;
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Common::String name;
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int32 hash;
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int loopId;
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int enqueuedLoopId;
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bool loopForever;
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int frame;
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};
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BladeRunnerEngine *_vm;
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Common::Array<Video> _videos;
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public:
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Overlays(BladeRunnerEngine *vm);
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bool init();
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~Overlays();
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int play(const Common::String &name, int loopId, bool loopForever, bool startNow, int a6);
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void resume(bool isLoadingGame);
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void remove(const Common::String &name);
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void removeAll();
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void tick();
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void save(SaveFileWriteStream &f);
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void load(SaveFileReadStream &f);
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private:
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int findByHash(int32 hash) const;
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int findEmpty() const;
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void resetSingle(int i);
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void reset();
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};
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} // End of namespace BladeRunner
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#endif
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