scummvm/engines/mads/rails.h
2015-10-28 09:53:11 +01:00

139 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_RAILS_H
#define MADS_RAILS_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/rect.h"
#include "common/serializer.h"
#include "common/stack.h"
#include "mads/msurface.h"
namespace MADS {
class WalkNode {
public:
Common::Point _walkPos;
uint16 _distances[MAX_ROUTE_NODES];
bool _active;
/**
* Constructor
*/
WalkNode();
/**
* Loads the scene node
*/
void load(Common::SeekableReadStream *f);
};
typedef Common::Array<WalkNode> WalkNodeList;
/**
* This class handles storing the intermediate walk node points for a
* given scene, and calculating walking routes between any two positions.
*/
class Rails {
private:
WalkNodeList _nodes;
DepthSurface *_depthSurface;
int _depthStyle;
int _routeLength;
int _next;
int _tempRoute[MAX_ROUTE_NODES];
Common::Stack<int> _routeIndexes;
private:
/**
* Change the position of a walking node. Doing so causes a recalculation of the
* distance between it and every other node, and vice versa
*/
void setNodePosition(int nodeIndex, const Common::Point &pt);
int getRouteFlags(const Common::Point &src, const Common::Point &dest);
public:
/**
* Constructor
*/
Rails();
/**
* Loads the scene data for the list of intermediate walk nodes and the
* depth surface to use.
* @param nodes Intermediate walk-points
* @param depthSurface Depth surface to use
*/
void load(const WalkNodeList &nodes, DepthSurface *depthSurface, int depthStyle);
/**
* Set up a route between two points in a scene
*/
void setupRoute(bool bitFlag, const Common::Point &srcPos, const Common::Point &destPos);
void setupRouteNode(int *routeIndexP, int nodeIndex, int flags, int routeLength);
/**
* Resets any currently running route
*/
void resetRoute();
/**
* Scans along an edge connecting two points within the depths/walk surface, and returns the information of the first
* pixel high nibble encountered with a non-zero value
*/
int scanPath(const Common::Point &srcPos, const Common::Point &destPos);
/*
* Return the number of walk nodes in the calculated route
*/
int size() const { return _routeIndexes.size(); }
/**
* Returns true if the current calculated walk route is empty
*/
bool empty() const { return _routeIndexes.empty(); }
/**
* Returns the data for a given walk node
*/
const WalkNode &operator[](int idx) { return _nodes[_routeIndexes[idx]]; }
const WalkNode &popNode();
void resetNext() { _next = 0; }
int getNext() { return _next; }
/**
* Synchronize the data for the route
*/
void synchronize(Common::Serializer &s);
void disableNode(int idx);
void disableLine(int from, int to);
};
} // End of namespace MADS
#endif /* MADS_RAILS_H */